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WSJ: Nintendo Begins Distributing Software Kit for NX (Console + Handheld units)

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Iiiiii don't know if I like that at all. lol

I'm expecting more of a mini gamepad kind of like this.

Speaking of Rodea how is that game? Didn't it release very recently?

Wii version was the original, project led by Yuji Naka. Seemed really arcadey and fun, but maybe a bit repetitive. Wii U version was made by half of that team, had different gameplay, and looked and seemed to play like garbage iirc.
 
Yup. That being said, Nintendo funding a new Darkstalkers or Marvel Vs. game would be very interesting and more in line with their character-driven brand.

Actually, if anything, I would imagine they would rather to make a deal to make Nintendo Vs. Capcom over either of those games. I could be wrong tho.
 
Wouldn't be surprised at all if Sega has already had the devkit for a while, considering them and Nintendo's buddy-buddy status as of late. Probably working on the 25th anni Sonic game right now for it.

Yeah, among the games that I consider at, let's say, 60% at least(?)'s probability of appearing on NX, Sonic 25th Anniversary game is among them. It would fit like a glove as a launch title.
 
I imagine that is one of Nintendo's goals and just looking at the state of the dedicated industry in Japan it would probably be a good idea for JP publishers to go all in but I doubt they will. They're already entrenched in the PS ecosystem.

some are, but only for now. the vita/ps4/ps3 setup gets them a far larger userbase than what they'll have with vita/ps4 in 2016-2017 and just-ps4 in 2017 and beyond. companies looking to still have a presence in that market won't have much of an option than to support both platforms at once (something spike chunsoft seems to be hinting at) or really hope their worldwide efforts are strong (like nis with disgaea 5).
 
I think some money exchanged hands from Nintendo to SE for this to happen.

I really doubt it.

What issues though? Vita games could have easily been released on Wii U and as I said even at launch, before it was apparent just how bad it would do, it didn't get multiplats.
It seemed like it was pretty apparent to devs that the platform wouldn't have done that prior to its release considering how little support it got straight after launch and from what we've seen a lot of developers/publishers didn't seem to like or even respect the device. We'll see if Nintendo can increase interest in their platform this time around.
 
Speaking of Rodea how is that game? Didn't it release very recently?

the 3ds/wii u game is more of an action-adventure title. the wii game is more straight-up action. the level design varies in both kinds of games as they do different things. i like it, but i don't see it being reviewed very well. it's very much a game from another era.
 
Actually, if anything, I would imagine they would rather to make a deal to make Nintendo Vs. Capcom over either of those games. I could be wrong tho.

You don't get it. First, you go with the kill. Your opponent is severly damaged, he feels hurt just by trying to walk, but his soul is still there, ready to sustain him even if his body was not ready for the kill. In this case, the kill is Marvel vs. Capcom 4. He concentrate all his remaining strength, runs towards you to give you the punch / kick / piledriver of his life, ready to turn the tables of the match, but then...the final hit, the overkill. Annihilated. The overkill is Nintendo vs. Capcom.

This comparison was gently offered by market-leading chip and fish
 
Among other things, scaling games just doesn't work 100% of the time. Unless the handheld is ridiculously powerful and/or the console is quite weak, the handheld is going to be holding console games back.

So would you guys rather have a powerful NX or near 100% shared library? I'm on the fence. Getting all my Nintendo games on one platform would be great, and it'd be a nice value proposition to consumers. But I also like pretty games lol, and powerful graphics is an olive branch for 3rd parties.
 
So would you guys rather have a powerful NX or near 100% shared library?

Whats funny is that we were supposed to get more powerful consoles and handhelds from nintendo this gen. The wiiu was originally much more powerful and nintendo gimped it at the last minute and nvidia didnt pull through with their promises. Lets hope they get it right this time.
 
some are, but only for now. the vita/ps4/ps3 setup gets them a far larger userbase than what they'll have with vita/ps4 in 2016-2017 and just-ps4 in 2017 and beyond. companies looking to still have a presence in that market won't have much of an option than to support both platforms at once (something spike chunsoft seems to be hinting at) or really hope their worldwide efforts are strong (like nis with disgaea 5).

I'm not convinced, I think there's too many options right now and I don't think Nintendo platforms are anywhere near the top. I see most publishers going to Steam and iOS/Android before trying on Nintendo platforms.

I didn't really get that impression from Spike Chunsoft either. I just assumed their interest in NX was based on the fact that Pokémon Mystery Dungeon has been a steady paycheck for them.

I really doubt it.


It seemed like it was pretty apparent to devs that the platform wouldn't have done that prior to its release considering how little support it got straight after launch and from what we've seen a lot of developers/publishers didn't seem to like or even respect the device. We'll see if Nintendo can increase interest in their platform this time around.

Possibly, I guess we'll see.
 
So would you guys rather have a powerful NX or near 100% shared library?
I guess you could have both but that's not too likely
It's an unfortunate scenario. But we'd likely get few games to fully capitalize on the power and it could allow for more 1080p 60fps titles and just more games in general
 
Actually, if anything, I would imagine they would rather to make a deal to make Nintendo Vs. Capcom over either of those games. I could be wrong tho.

True, but that wouldn't really help them address the negative perception of Nintendo shoehorning Mario and Co. into everything under the sun. They need to step out of their comfort zone.

Aside from Jump Stars Vs. Smash Bros, which would be really dope and mesh well together based on JUS.
 
I'm not convinced, I think there's too many options right now and I don't think Nintendo platforms are anywhere near the top. I see most publishers going to Steam and iOS/Android before trying on Nintendo platforms.

I didn't really get that impression from Spike Chunsoft either. I just assumed their interest in NX was based on the fact that Pokémon Mystery Dungeon has been a steady paycheck for them.

mobile is definitely where i see a lot more people jumping ship. what i'm talking about is whoever sticks around after the vita dies. the vita is right now the sony platform in japan, and the ps4 is starting to acquire the remnants of the ps3 userbase and take over the vita userbase. the playstation userbase was generally two platforms for at least the last five years, and that has been one that's been getting smaller and smaller.

steam is an avenue, but only if you're making games for a worldwide market as it's not that big a deal in japan.
 
What Nintendo needs is *gets ridiculously mile-long list* ahem...

Strictly software ATM:

1. More IP partnerships. Specifically making more 3rd-party IPs into near 1st-party, as in reliable exclusives that won't just jump ship at the first opportunity. Examples; Sonic, Bayonetta, Bomberman, etc.

The industry has already shifted towards timed-exclusives and it doesn't make business sense for a developer to only make games for one console unless there is a technology gap - which might be exactly what Nintendo is doing with the NX - after hearing about those cutting edge specs :D

2. New studios. Form new ones, preferably based on groups of common background, especially from their golden era. Playtonic would've been perfect. ND Cube is the right idea, it's just a shame at the moment they're on the party hamster wheel.

Nintendo already started consolidating and combining teams for exactly what you just mentioned. They have taken cues from Sony/PS4 which was a system built upon developer preference. However if they change the CPU/GPU right before the NX goes into production like they did with the Wii then I'm going to lose my shit

3. Save studios instead of seeing them go belly up. Perfect examples; Cing, Eurocom, Hudson (ND Cube is them but still, would've came with the IPs).

I wish they started doing this when THQ went under instead the industry has pretty much stabilized. Though maybe they should go for a big purchase right after they launch NX. Do you have any current recommendations? MEGATON :p

4. New major franchises by creators of IPs very near to them. I've said all the time that Nintendo should get Hirokazu Yasuhara, Naoto Ohshima, and Yuji Naka on a Sonic successor. And again, Playtonic with Yooka-Laylee is another.

I really love those smaller Japanese developers that could become the next RARE. Why not create exclusive agreements and/or purchase at least one developer? I just cannot recommend SEGA with their recent track record.

5. Try getting definitive versions and retail-exclusives of perfect games for them; again, YOOKA-LAYLEE! :P I've thought about them publishing a retail release of an NX version, complete with amiibo support featuring DK and Diddy. Like Ninja Gaiden 3: Razor's Edge, it won't kill the other versions, but it'll be the main highlight. Sonic also failing exclusivity, but you can do both; definitive versions of multiplat Sonic games, and major exclusive entries, you get the idea. :P

You cannot ignore Amiibo and thus Nintendo should continue that trend. Though I believe an online service would create a massive loyal userbase. There is no excuse for Nintendo not to have their own XBL/PSN

6. Get as many JRPGs on the NX as humanly possible, thanks. :P

It should be fucking easy right? Western RPG developers are mainstream and aren't going anywhere anytime soon. It would perfect timing for the JRPG to make a comeback. I want to see a proper Blue Dragon/SaGA/etc :D

It's sad that Nintendo let slip so many obvious ideas that were in the palm of their hands. Nintendo doesn't really need to create their own GTA or whatever, just serve more of what people love about them IMO.

Pokemon GO was a shocking announcement. [redacted] - that's right I just said that and started the hype machine.
 
So would you guys rather have a powerful NX or near 100% shared library? I'm on the fence. Getting all my Nintendo games on one platform would be great, and it'd be a nice value proposition to consumers. But I also like pretty games lol, and powerful graphics is an olive branch for 3rd parties.

I'd rather have the shared library. It would be infinitely more useful than the visual upgrade if you ask me.
 
mobile is definitely where i see a lot more people jumping ship. what i'm talking about is whoever sticks around after the vita dies. the vita is right now the sony platform in japan, and the ps4 is starting to acquire the remnants of the ps3 userbase and take over the vita userbase. the playstation userbase was generally two platforms for at least the last five years, and that has been one that's been getting smaller and smaller.

steam is an avenue, but only if you're making games for a worldwide market as it's not that big a deal in japan.

Vita will never die. Vita means life.

I suspect the majority of those will try to go PS4-only. Not sure it will work.
 
So would you guys rather have a powerful NX or near 100% shared library? I'm on the fence. Getting all my Nintendo games on one platform would be great, and it'd be a nice value proposition to consumers. But I also like pretty games lol, and powerful graphics is an olive branch for 3rd parties.

100% shared library is far more attractive. I'm not buying multiple Nintendo hardware just for one or two exclusive games. I think a completely shared game library is exactly the kind of differentiation Nintendo can bring to the console industry.

I already got a currentgen console and a powerful PC, I don't need another half step console.
 
So would you guys rather have a powerful NX or near 100% shared library? I'm on the fence. Getting all my Nintendo games on one platform would be great, and it'd be a nice value proposition to consumers. But I also like pretty games lol, and powerful graphics is an olive branch for 3rd parties.

That was the point of my long post that was ignored some pages ago :p

I was talking about PS3/Vita/PS4 titles in Japan and how hey are more and more common, and how they could give us an example of how average budget games can use different platform with different power in a good way.

At first i was thinking, to have something running really well on portable, you would need to scale it down initially for the home console, but now i think maybe good tools and a good unified os can allow a team to have really different graphics options. So we could have a game thatruns well on the portable yet is way more beautiful on home console, while being the same.
 
I'd rather have the shared library. Or at least have all the portable games on the console. I'm just not much into portable gaming anymore, but put up with it since there are so many good 3DS games. Next gen I'd much rather have the option to just play all those in the NX console on the big screen.
 
That was the point of my long post that was ignored some pages ago :p

I was talking about PS3/Vita/PS4 titles in Japan and how hey are more and more common, and how they could give us an example of how average budget games can use different platform with different power in a good way.

At first i was thinking, to have something running really well on portable, you would need to scale it down initially for the home console, but now i think maybe good tools and a good unified os can allow a team to have really different graphics options. So we could have a game thatruns well on the portable yet is way more beautiful on home console, while being the same.

Interesting take, yes. Let's go with that!


Or maybe the NX will be weak and we'll still somehow only get a few shared games :o
 
Iiiiii don't know if I like that at all. lol

I'm expecting more of a mini gamepad kind of like this.



Wii version was the original, project led by Yuji Naka. Seemed really arcadey and fun, but maybe a bit repetitive. Wii U version was made by half of that team, had different gameplay, and looked and seemed to play like garbage iirc.

I love that mockup.
 
This has probably been discussed to death. but...


How high and at what voltages can ARM chips be clocked if they have a proper heatsink and aren't in a tiny mobile device? What type of boosted performance would higher clocks yield?
 
I want to get back on topic. Dude, this is a great follow up with the author. You've got my props.

Now, as to what this somewhat subjective report could translate to in terms of computational performance, I have my own thoughts. Nintendo likely have an impressive visual demo using the latest DirectX/OpenGL supported shader effects. I would not be surprised at all if it's based on Vulkan.

For that one source in the forum rumor, having 60fps not attainable on some vague high level pc does not say much either. Well, it could likely say something about whatever virtual machine Nintendo are rolling out as part of their early NX SDK.

So, I don't think we can say anything about TFLOPs or process node necessarily, but at least it appears that this time they won't put something like a 2010 GPU in a 2012 console.

Is Vulkan released or being used yet? I can't seem to find much besides what it does: http://www.pcworld.com/article/2891613/meet-vulkan-the-powerful-platform-agnostic-gaming-tech-taking-aim-at-directx-12.html

That would be awesome though if Nintendo was using that gaming-centric API for the NX, or a derivative of it.

If the NX pans out to be as powerful as these early reports are suggesting, I have a theory as to how Nintendo and AMD worked this out:

AMD has been bleeding money for the past few years, now more than ever and they may have agreed to provide cutting edge APU materials that they have not even released yet to Nintendo in a special "bulk" deal, giving Nintendo extremely high quality components at a much lower cost, something like Nvidia would never do and charge way more money for. The design "win" AMD was talking about was announced around E3 of this year, so dev kits are most likely based on theoretical performance of the actual final chips since they are probably not quite ready for mass production just yet, but very soon.

Depending on the controller Nintendo is using and the cost of it, they will probably be aiming at a $349-399 price, or try to shoot for $299 and take a loss making it back on great software and Amiibos (I know, but they have been as good as cash for them). With this,the NX would have the best performance, graphics and best version of ports from other AAA games.
 
Poster here. He's been known to have insider knowledge but speaks vaguely.

If I'm not mistaken, didn't he say it was "more powerful than people were thinking" about the NX in that thread?
 
Really hoping NX delivers. The best I could hope for is a handheld/home console pair at a almost XB1 tech level roughly, with the best Wii U games ported over to both versions. Give us portable Bayonetta, give us Smash NX (Smash Wii U port with all DLC characters + Ice Climbers and all 3DSbexclusive stages remastered), give us universal VC and Zelda on portable and home consoles simultaneously!

If Nintendo even does this much, with the console only catching up as a nearby third in power between the other consoles, I'd be happy. Shared library seems like it could be the most exciting evolution/innovation since they made the Gameboy. Also gives that free form Sharp display tech, Nintendo! NX portable being two full size, low bezel touchscreens at 540p and with buttons/d-pad/circle-pads/etc. on top of them would be amazing!

From this thread, in January:

I never saw that thread. Pretty interesting. I like the idea of Nintendo's next handheld making use of unique screen shapes. Though I don't think this mockup is a good way to go about it.

I would be down for the concept though. Having the buttons surrounded by a touchscreen. Just not using that screen for the actual game. I imagine the full thing as one screen, but the game itself is only shown in the middle (basic 16:9 size), whereas the area around the buttons is still the same screen technically, but it stays black or "off" outside of a few things like a hud, or other various things that could be customized for each game's needs. Like if you're in the tutorial and the game says to jump, the normally black part of the screen could light up around the A button, or have an arrow pointing to it, instead of flashing a picture of the A button in the middle of the screen, or having a character break the fourth wall and tell you to press the A button. And of course that little area could be used for a handful of context sensitive or game specific things. Say I'm playing a game about traveling back and forth through time, instead of dedicating an entire button to it, the unused black part of the screen could have a small, scrollable timeline on it. If I want to move ahead to Noon, then I scroll forward until the sun is right in the middle or something like that. That kind of stuff would be fun and useful. But the entire screen used for the game as normal, just being covered up by buttons and fingers? Not such a good idea to me.

But I still hope whatever the NX is, it adds some unique things like that. Things that add something but don't really take anything away. I would like whatever they make to be powerful and everything just like everybody else, but I hope they don't completely give up on trying new things. Just make those new things less dramatic. More subtle. Like that patent about scrollable shoulder buttons. Everybody was mostly in favor of those. That's what I want most. Something that's new, useful, and not so ridiculous that people will immediately write it off.
 
If I'm not mistaken, didn't he say it was "more powerful than people were thinking" about the NX in that thread?

He specifically said that about the screen resolution of presumably the handheld. He said it was better than what people expect, but less than what people are hoping for.
 
One day the Vita will stop being viable even in Japan.

Those pervy titles have to go somewhere. Nintendo should court them lest they just by default go to the PS4.
 
He specifically said that about the screen resolution of presumably the handheld. He said it was better than what people expect, but less than what people are hoping for.
Yeah, likely 540p. At native res games would look good on it, considerably better than on 3DS. 720p would prove to be more expensive both in hardware necessary to make games at that level, battery life, etc.
One day the Vita will stop being viable even in Japan.

Those pervy titles have to go somewhere. Nintendo should court them lest they just by default go to the PS4.
I imagine Sony is hoping for them to go PS4 only, but the NX set up could prove attractive for them. Making PS4 level games is pretty expensive and a lot of them didn't make HD console games for a reason. NX could allow them to keep developing at that level and having an audience on console and handheld as certain markets will likely prefer one over the other. Vita will likely stop being viable by the NX launch, I imagine a lot are doing dual Ps4 releases for that reason.
 
Is Vulkan released or being used yet? I can't seem to find much besides what it does: http://www.pcworld.com/article/2891613/meet-vulkan-the-powerful-platform-agnostic-gaming-tech-taking-aim-at-directx-12.html

That would be awesome though if Nintendo was using that gaming-centric API for the NX, or a derivative of it.

If the NX pans out to be as powerful as these early reports are suggesting, I have a theory as to how Nintendo and AMD worked this out:

AMD has been bleeding money for the past few years, now more than ever and they may have agreed to provide cutting edge APU materials that they have not even released yet to Nintendo in a special "bulk" deal, giving Nintendo extremely high quality components at a much lower cost, something like Nvidia would never do and charge way more money for. The design "win" AMD was talking about was announced around E3 of this year, so dev kits are most likely based on theoretical performance of the actual final chips since they are probably not quite ready for mass production just yet, but very soon.

Depending on the controller Nintendo is using and the cost of it, they will probably be aiming at a $349-399 price, or try to shoot for $299 and take a loss making it back on great software and Amiibos. With this,the NX would have the best performance, graphics and best version of ports from other AAA games.


Well, theoretically the AMD K12 chips are finished, they just don't have the capital to push them and Zen to market at the same time... ...but I guess nothing's stopping them from licensing the K12 architecture to someone else... Maybe and ARM APU based on their Opteron line?
 
Is Vulkan released or being used yet? I can't seem to find much besides what it does: http://www.pcworld.com/article/2891613/meet-vulkan-the-powerful-platform-agnostic-gaming-tech-taking-aim-at-directx-12.html

That would be awesome though if Nintendo was using that gaming-centric API for the NX, or a derivative of it.

If the NX pans out to be as powerful as these early reports are suggesting, I have a theory as to how Nintendo and AMD worked this out:

AMD has been bleeding money for the past few years, now more than ever and they may have agreed to provide cutting edge APU materials that they have not even released yet to Nintendo in a special "bulk" deal, giving Nintendo extremely high quality components at a much lower cost, something like Nvidia would never do and charge way more money for. The design "win" AMD was talking about was announced around E3 of this year, so dev kits are most likely based on theoretical performance of the actual final chips since they are probably not quite ready for mass production just yet, but very soon.

Depending on the controller Nintendo is using and the cost of it, they will probably be aiming at a $349-399 price, or try to shoot for $299 and take a loss making it back on great software and Amiibos (I know, but they have been as good as cash for them). With this,the NX would have the best performance, graphics and best version of ports from other AAA games.


You really think sonething like this may have gone down?
 
One day the Vita will stop being viable even in Japan.

Those pervy titles have to go somewhere. Nintendo should court them lest they just by default go to the PS4.

well i would think more would be done about monster hunter type games and rpgs like phantasy star nova and stuff from falcom.
 
I really love those smaller Japanese developers that could become the next RARE. Why not create exclusive agreements and/or purchase at least one developer? I just cannot recommend SEGA with their recent track record.
I don't think it would be about track record; fact is Sega has some of the best IP in the business hands-down, and a lot of them have had zero done with them over the years. They have Atlus, who has SMT and Persona. Those games have been getting very popular these days, and would fill a void Square and Enix used to cover for Nintendo on the NES and SNES.

Then they'd have Sonic, and have the EAD team on that so you know it'd be good. Granted I don't know what they'd be able to do w/ Virtua Fighter; Nintendo's never made a fighter anywhere near that level. But they'd still have the AM teams so have them handle VF. And we could finally get a port of Panzer Dragoon Saga, maybe even a sequel!

Just on IP potential alone Sega would be the best choice. They're probably the most receptive of any publisher out there to such an idea atm now tbh, given their relationship with Nintendo these days.

If it happened, NX would be in my home in a heartbeat.
 
Has no one been able to elaborate on AmyS's post on AMD's recent conference call?

AMD's Q3 earnings conference call was a couple days ago but for those that missed it:

AMD's other semi-custom win should start ramping in the latter half of 2016, which will help some. It is widely rumored this is the next generation Nintendo console. If so, the ASP for the chip will be significantly lower than what Sony and Microsoft pay, if one goes by historical profiles. It's also likely to be lower in volume, again going by history. Even so, it will be significant, and more so in 2017. Of course, this assumes the semi-custom win is with Nintendo, if not, we'll have to go only by the remarks about it being worth up to $500 million in its lifetime.

http://seekingalpha.com/article/3579626-what-amds-q3-earnings-report-means
 
well i would think more would be done about monster hunter type games and rpgs like phantasy star nova and stuff from falcom.

The hunting games not following MH4 in the first place was odd.

The split PS4/Vita stuff hasn't been working great for them so far, either. The market's seemingly not keen on double-dipping for console versions.
 
Has no one been able to elaborate on AmyS's post on AMD's recent conference call?

I don't know if anyone really cares to do that. Regardless, here is the audio broadcast of the conference call AMD had this past week.

http://edge.media-server.com/m/p/fc35hhui/lan/en

Nintendo isn't mentioned by name but AMD's semi-custom efforts for 2016 are, right after mentioning PS4 and Xbox One. I'd be shocked if Lisa Su was not referring to the NX.
 
Do you guys think SE will port both versions of DQ to both NX platforms? Or just the console version. I imagine DQXI will look good on the portable but it might be a hard port.
Speaking of games, what do you guys expect?
I can see the new Sonic game (Sonic's 25th anniversary title) being on both NX platforms assuming the system releases in 2016.
Zelda, Pikmin, Dragon Quest for now. Maybe just for the console. Not sure about Mario at launch. They might want to save that for 2017.
RETRO might have a 3rd DK game ready for both platforms. Makes sense.
Anything surprising you'd expect?
The hunting games not following MH4 in the first place was odd.

The split PS4/Vita stuff hasn't been working great for them so far, either. The market's seemingly not keen on double-dipping for console versions.
I'm guessing they thought that Sony was their market and stayed there, perhaps hoping that the lack of a real MH would mean that fans would choose them instead.
 
SE announcing DQ 11 for NX so soon is pretty unprecedented (then again so is DQ on two different home consoles), something positive must have swayed their favor away from simply having mainline DQ Nintendo portable-exclusive.

Username is Matt, and he has a Darkwing Duck avatar.

Ahhhh, thanks.
 
Do you guys think SE will port both versions of DQ to both NX platforms? Or just the console version. I imagine DQXI will look good on the portable but it might be a hard port.

Just the UE4 version. DQ doesn't have enough pull in the West for people to buy a game with 3DS graphics on a next-gen handheld, and the Japanese will have already played the 3DS version on its original platform. The only port that makes sense for both markets is the high-end version.
 
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