Agent Unknown
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And we could finally get a port of Panzer Dragoon Saga, maybe even a sequel!
Easier said than done on any platform considering the code and assets for Panzer Dragoon Saga were lost years ago.
And we could finally get a port of Panzer Dragoon Saga, maybe even a sequel!
SE announcing DQ 11 for NX so soon is pretty unprecedented (then again so is DQ on two different home consoles), something positive must have swayed their favor away from simply having mainline DQ Nintendo portable-exclusive.
After the Wii U Gamepad fail I can't see them releasing another controller with a screen.
So this means it could be releasing holiday 2016, or very early 2017?Has no one been able to elaborate on AmyS's post on AMD's recent conference call?
....Easier said than done on any platform considering the code and assets for Panzer Dragoon Saga were lost years ago.
Has no one been able to elaborate on AmyS's post on AMD's recent conference call?
I never saw that thread. Pretty interesting. I like the idea of Nintendo's next handheld making use of unique screen shapes. Though I don't think this mockup is a good way to go about it.
I would be down for the concept though. Having the buttons surrounded by a touchscreen. Just not using that screen for the actual game. I imagine the full thing as one screen, but the game itself is only shown in the middle (basic 16:9 size), whereas the area around the buttons is still the same screen technically, but it stays black or "off" outside of a few things like a hud, or other various things that could be customized for each game's needs. Like if you're in the tutorial and the game says to jump, the normally black part of the screen could light up around the A button, or have an arrow pointing to it, instead of flashing a picture of the A button in the middle of the screen, or having a character break the fourth wall and tell you to press the A button. And of course that little area could be used for a handful of context sensitive or game specific things. Say I'm playing a game about traveling back and forth through time, instead of dedicating an entire button to it, the unused black part of the screen could have a small, scrollable timeline on it. If I want to move ahead to Noon, then I scroll forward until the sun is right in the middle or something like that. That kind of stuff would be fun and useful. But the entire screen used for the game as normal, just being covered up by buttons and fingers? Not such a good idea to me.
But I still hope whatever the NX is, it adds some unique things like that. Things that add something but don't really take anything away. I would like whatever they make to be powerful and everything just like everybody else, but I hope they don't completely give up on trying new things. Just make those new things less dramatic. More subtle. Like that patent about scrollable shoulder buttons. Everybody was mostly in favor of those. That's what I want most. Something that's new, useful, and not so ridiculous that people will immediately write it off.
Easier said than done on any platform considering the code and assets for Panzer Dragoon Saga were lost years ago.
Easier said than done on any platform considering the code and assets for Panzer Dragoon Saga were lost years ago.
Horii already said that the thought process was, they wanted to appeal to both the hardcore audience and the casual audience for the new DQ, basically getting maximum amount of revenue from both versions.
I think them trying to get western support from that decision was also an obvious conclusion to make.
NX for DQ, like FF15 and KH3 for XB1 is a revenue splitting measure by default.
Too bad there's that nearly-finished Gametap version we'll never see.
GameTap sitting on Panzer Dragoon Saga rights
http://www.engadget.com/2009/05/13/gametap-sitting-on-panzer-dragoon-saga-rights-joystiq-mobilizes/
A little history lesson: Panzer Dragoon Saga received widespread critical acclaim but had a very limited release -- only 30,000 copies in the US -- making it one of the most sought after games out there. Even today, copies routinely sell for hundreds of dollars on eBay. Releasing the game on GameTap would finally give gamers everywhere a chance to play the game without having to explain the credit card bill to angry spouses.
The problem, apparently, is that GameTap doesn't see a pressing need to publish the title. GameTap operations lead Jake Armstrong told GameInsano, "It's a good game and a very rare title, so there would be a definite cool factor in getting it out there, but there would be other emulation efforts I would think we would want to work on first."
The AMD thing means Nintendo will get a chip for cheaper than normal? Or am I reading that incorrectly. Also sounds like it should launch in late 2016.
It just sucks that Nintendo has said it won't talk about it until next year, yet we keep getting these stories without any confirmation. I really do want to believe Nintendo has finally seen the light and is going to compete with the current consoles on a hardware level, but with no confirmation it's all rumours and hearsay if you ask me. I want to get hyped, but I'm not going to.
Don't forget that Nintendo hired a Western Graphics Engineer late last year. They might have told him to get a GPU made that is on par or better than PS4, then he came back with what he found out AMD was working on set to release the following year and helped convince Nintendo to use it in the NX. Makes sense.
In regards to Nintendo not going to graphics parity in their consoles, NES, SNES, N64 & Gamecube all set high marks in graphics for their respective generations. With the Wii and Wii U, Nintendo was thinking controls, interface and interaction and really downplayed the importance of graphics. They got a little of it back with the Wii U, but it seemed like it was a "because we had to" type of attitude.
Now with developers sighting a direct relation to console power as to why they won't port games to Nintendo's consoles, Nintendo may have woke up and re-evaluated the importance of technology parity and ease of development. Before Wii and Wii U, the graphics performance was treated nearly equally important as the controller interface and that was something that made people stick with Nintendo, because they basically had the best consoles out there.
The Wii U failure was a good lesson learned. You can't just put one foot in to a console launch with minimal effort in advertising, confusing naming and no clear vision for the machine's innovative features besides playing Nintendo games in HD....HD that was only a little more advanced than consoles 6 years older.
Everything points to an old fashioned rebound, when a team has a bad game and gets blown out, they seem like they could never play well again, then the next game they come back strong and blow the other team out. I'm thinking with the NX, Nintendo is putting a lot more effort into the components of the device(s), making sure of what direction they are going to take the innovative features. It's going to be fun to watch the effort from them next year.
Everything points to an old fashioned rebound, when a team has a bad game and gets blown out, they seem like they could never play well again, then the next game they come back strong and blow the other team out. I'm thinking with the NX, Nintendo is putting a lot more effort into the components of the device(s), making sure of what direction they are going to take the innovative features. It's going to be fun to watch the effort from them next year.
Don't forget that Nintendo hired a Western Graphics Engineer late last year. They might have told him to get a GPU made that is on par or better than PS4, then he came back with what he found out AMD was working on set to release the following year and helped convince Nintendo to use it in the NX. Makes sense.
In regards to Nintendo not going to graphics parity in their consoles, NES, SNES, N64 & Gamecube all set high marks in graphics for their respective generations. With the Wii and Wii U, Nintendo was thinking controls, interface and interaction and really downplayed the importance of graphics. They got a little of it back with the Wii U, but it seemed like it was a "because we had to" type of attitude.
Now with developers sighting a direct relation to console power as to why they won't port games to Nintendo's consoles, Nintendo may have woke up and re-evaluated the importance of technology parity and ease of development. Before Wii and Wii U, the graphics performance was treated nearly equally important as the controller interface and that was something that made people stick with Nintendo, because they basically had the best consoles out there.
The Wii U failure was a good lesson learned. You can't just put one foot in to a console launch with minimal effort in advertising, confusing naming and no clear vision for the machine's innovative features besides playing Nintendo games in HD....HD that was only a little more advanced than consoles 6 years older.
Everything points to an old fashioned rebound, when a team has a bad game and gets blown out, they seem like they could never play well again, then the next game they come back strong and blow the other team out. I'm thinking with the NX, Nintendo is putting a lot more effort into the components of the device(s), making sure of what direction they are going to take the innovative features. It's going to be fun to watch the effort from them next year.
I would hope Nintendo realizes the global schism in form factors. Portables don't sell in the west, western developers don't support them. Consoles don't sell in Japan, Japanese developers don't support them. It would be awesome if NX can bridge some of that but realistically they should start with the expectation that a console needs to be targeted specifically western (power, power, power, who cares if it needs a gas generator and sounds like jet engine), their portables are already very Japan-centric so they can just continue that.
I would hope Nintendo realizes the global schism in form factors. Portables don't sell in the west, western developers don't support them. Consoles don't sell in Japan, Japanese developers don't support them. It would be awesome if NX can bridge some of that but realistically they should start with the expectation that a console needs to be targeted specifically western (power, power, power, who cares if it needs a gas generator and sounds like jet engine), their portables are already very Japan-centric so they can just continue that.
I think that's what NX will try to do if we go by Iwata's outlining strategy. Anihawk had a great post about this much earlier in the thread on how Nintendo could provide some form factors that are better suited for specific regions. http://www.neogaf.com/forum/showpost.php?p=181975469&postcount=2158
And yeah, the west loves its raw horse power and they likely will have to address this.
I wonder how hard it's going to be to put a Console game on the Handheld if it's the same architecture. I also wonder how if those Console-only games going forward can be played on future Handhelds, assuming the architecture remains the same.
Yeah... No. Even in the west Nintendo handhelds were always more popular than their homesystems and this won't chance with the NX portable.And given the move away from portables, they would be sensible to court the West more. We are the people who want grunty, dedicated gaming machines and will pay for them.
The NDI lets you choose which region you're developing for? Wonder what that means in terms of region locking.
He specifically said that about the screen resolution of presumably the handheld. He said it was better than what people expect, but less than what people are hoping for.
Think yourself lucky. We're hearing this now, 8 months before E3 2016....With Wii U we started doing this 18 months before!
Remember though that Nintendo's consoles are typically $250 with the Wii U being an outlier. It wouldn't surprise me (Unless they're going "core") that they want to hit that low price again. If so, something's got to give and it will be specs.
One thing that does concern me is this whole idea of a cartridge based system. I see some benefits of course like being able to put the same cart into multiple devices and robustness of the form factor however the costs must be insane and typically platform holders pass those onto the publisher correct? I don't see how third party publishers would swallow this which would make me start thinking that third parties are yet again not going to be courted with any seriousness.
So would you guys rather have a powerful NX or near 100% shared library? I'm on the fence. Getting all my Nintendo games on one platform would be great, and it'd be a nice value proposition to consumers. But I also like pretty games lol, and powerful graphics is an olive branch for 3rd parties.
Think yourself lucky. We're hearing this now, 8 months before E3 2016....With Wii U we started doing this 18 months before!
Remember though that Nintendo's consoles are typically $250 with the Wii U being an outlier. It wouldn't surprise me (Unless they're going "core") that they want to hit that low price again. If so, something's got to give and it will be specs.
One thing that does concern me is this whole idea of a cartridge based system. I see some benefits of course like being able to put the same cart into multiple devices and robustness of the form factor however the costs must be insane and typically platform holders pass those onto the publisher correct? I don't see how third party publishers would swallow this which would make me start thinking that third parties are yet again not going to be courted with any seriousness.
I think we might be looking at this the wrong way. In term of shared library, I think it possible that it will go only one way, as in, 100% of handheld games can be played on the console but not vice versa. There are several advantages to doing it this way:
1. Boost the console library
2. Won't hold back the graphical power of the console like most have feared
3. Cross-buy: You could either go physical or digital and still be able to play it on both devices. I think this coincide with the Nintendo's patent about the cartridge slot being included on the console that someone found last month.
4. Allow smaller studios to create low budget, handheld games but still able to be played on console, expanding their user base. I think this would draws in the Japanese developers.
For developers that want to release a game on both devices, like Smash Bros, Mario Kart, etc., but still want to take advantage of the console graphic capabilities, the rumored, shared cpu/gpu architecture would make it easy to port the game to handheld and vice versa.
Based on comments Iwata made a few months back I would expect Nintendo to move away from region locking.
The NDI lets you choose which region you're developing for? Wonder what that means in terms of region locking.
Its a development portal, and all versions of it have to have a respective market certification (which caries over to software made) for the ratings.
It tells you nothing about region locking or not.
I can't help but read WSJ as Weekly Shounen Jump and wonder how they got such a scoop
One thing that does concern me is this whole idea of a cartridge based system. I see some benefits of course like being able to put the same cart into multiple devices and robustness of the form factor however the costs must be insane and typically platform holders pass those onto the publisher correct? I don't see how third party publishers would swallow this which would make me start thinking that third parties are yet again not going to be courted with any seriousness.
Costs for a "cartridge" wouldn't be much if they were SD card-type "cartridges." The cost differential is nowhere near what it was during N64/PSX days.
Yeah... No. Even in the west Nintendo handhelds were always more popular than their homesystems and this won't chance with the NX portable.
NX portable will probably be the only dedicated handheld next gen while the console will still have to deal with cheaper getting MS and Sony systems.
I expect the Handheld to be the main unit and the console more or less being able to play the games in 1080p in addition to some exclusive features.
Makes sense but now they just need to start uh, actually localizing their DQ games already. It's going to be hard for them to benefit from hardcore/Western/casual when all of a sudden they act like they think it's 1989 again and western fans don't know what RPGs are and DQ is supposed to be Japan exclusive again. I'm just itching to play DQ 7&8 on my N3DS, really hope Horii's slip at the show in France about wanting DQ 7&8 localized actually pans out.
And I've said it before and I'll say it again, it would be pathetic if the home version of DQ 11 was localized for PS4 but not NX. Sony will surely pull out the stops to get a NA version of the game, hope Nintendo is ready to go to bat on that. It's also about time they leaned on SE a bit regarding KH 3.
I don't know about third parties, but wouldn't there be a few ways for Nintendo to make the cost not that big of an issue? Like, if they're making the same carts for every form factor, then that means they aren't making discs at all. Wouldn't halting the production of all discs help them produce more carts? Wouldn't it cost less to make a console with no disc drive? They should even be able to save on plastic by having smaller cases, right?
Is it at all possible that those factors, along with carts not being as expensive as they used to be (according to what people have been saying), could help make using carts only not that big of a burden. Is there any possibility that such savings could be passed on to 3rd parties? Or would it be possible for Nintendo to take the hit and absorb some of the cost in order to court 3rd parties?
The costs per game are higher for sure, but there are other benefits. Inventory management becomes a lot easier when you just have one set of games to manufacture and distribute, and their retail presence and relationships with retailers would likely seriously benefit too.
I think we might be looking at this the wrong way. In term of shared library, I think it possible that it will go only one way, as in, 100% of handheld games can be played on the console but not vice versa. There are several advantages to doing it this way:
1. Boost the console library
2. Won't hold back the graphical power of the console like most have feared
3. Cross-buy: You could either go physical or digital and still be able to play it on both devices. I think this coincide with the Nintendo's patent about the cartridge slot being included on the console that someone found last month.
4. Allow smaller studios to create low budget, handheld games but still able to be played on console, expanding their user base. I think this would draws in the Japanese developers.
For developers that want to release a game on both devices, like Smash Bros, Mario Kart, etc., but still want to take advantage of the console graphic capabilities, the rumored, shared cpu/gpu architecture would make it easy to port the game to handheld and vice versa.
I wonder if the GPU will be BC by default and if Wii U/Wii/GC VC/BC would be achieved by just having the Wii U CPU on the MB.
I wonder if the GPU will be BC by default and if Wii U/Wii/GC VC/BC would be achieved by just having the Wii U CPU on the MB.
It's certainly possible. It would be an added expense per system but maybe they could justify it by giving it coprocessor duties during regular operation.I wonder if the GPU will be BC by default and if Wii U/Wii/GC VC/BC would be achieved by just having the Wii U CPU on the MB.
I can't possibly imagine Nintendo implementing extra hardware for backward compatibility. If there were ever a time to start fresh, post-Wii U is definitely that time. The increased cost and complexity would add next to nothing.
Possible but risky. This would greatly increase costs which they'd either eat or pass along and long-term this will be a non-factor just like it is with PS4 now. If it's a priority then it makes more sense to put that money into emulation.
Still curious by what Iwata meant by absorbing the Wii U. If BC is possible on the NX, I can see emulation as a way of absorbing it. Wii U VC titles could be a thing as well as playing from disc if you have it.