Chiggs said:From that IGN article:
Looks like Valve has put the 360 eDRAM to good use, especially since they're not using it for AA.
PleoMax said:How do you know this?
manxor said:Yeah, jeez... I really hope they can at least add AA for the 360 release.
Stinkles said:The demo itself was kind of a shocker - every single one of the games - HL2, HL2 ep 1, Portal CS and TF, all selectable from a single menu. Bam.
Chiggs said:Valve stated awhile ago that they weren't going to be using the 360's tiling process in conjunction with the eDRAM to achieve AA. They said they had found a better way to achieve AA.
See above.
SnakeXs said:Just to add a tiny bit of context to the comment, I do believe they said for Steam, not in general. The ever tricky tiling of 360 hasn't been done away with via their method, it was just better for the Steam engine. I think.
Chiggs said:I remember a poster on this forum sent an email to Gabe and he responded with what I wrote above. I'll see if I can find that post.
SnakeXs said:Awesome, thanks.
Chiggs said:http://www.neogaf.com/forum/showthread.php?t=111077&highlight=Valve+360+AA
First post. Looks like that eDRAM's definitely gonna be getting some HDR workload.
MAJIKdR46oN said:They need to get it [the whole package] running as good, if not better than the PC version of Ep2. They need to redeem themselves after the poor Xbox port.
Kleegamefan said:I think it got delayed to the new November...
damn.Stinkles said:The demo itself was kind of a shocker - every single one of the games - HL2, HL2 ep 1, Portal CS and TF, all selectable from a single menu. Bam. Controls are nice too, especially on the vehicles.
dark10x said:My purchase hinges 100% on framerate. If they can deliver this great package on a console with loads of polish at a great framerate (with minimal loading), I will buy it. Otherwise, no deal.
And mine hinges 100% on mouse and keyboard support. **** playing a game like portal on a controller setup. No M&KB, no buy. I'll get the PC version if it comes down to that.dark10x said:My purchase hinges 100% on framerate. If they can deliver this great package on a console with loads of polish at a great framerate (with minimal loading), I will buy it. Otherwise, no deal.
Bad_Boy said:And mine hinges 100% on mouse and keyboard support. **** playing a game like portal on a controller setup. No M&KB, no buy. I'll get the PC version if it comes down to that.
Either way, I'll get the game, its a great package nobody can deny.
Yup, I'm gettin a ps3 in november if all goes according to plan. :/SnakeXs said:You better hope the PS3 M/KB stuff comes to light, if you care about PS3 at all. It ain't happenin' on 360.
squicken said:Just my personal opinion, but given the XBOX hardware, I was quite impressed Valve got HL2 to run on it.
the Xbox does not have a Celeron in it. it is a custom CPU.rs7k said:Same here, the framerate may have been lacking, and there were a few low-res textures, but it was still excellent graphically compared to other top Xbox games. You can't expect the world out of a Celeron with 64MB of RAM.
based off the Pentium III, not Celeron.shpankey said:the Xbox does not have a Celeron in it. it is a custom CPU.
The point still stands, you could not play half life 2 on a pentium 3 without major optimisationsbased off the Pentium III, not Celeron.
Gamespot said:The only difference, aside from the fact that you'll be playing with an Xbox 360 controller instead of a mouse and keyboard, is that the Xbox 360 version looks better. That's right, the Xbox 360 version of Half-Life 2 boasts visual enhancements that are only available in the subsequent episodic content on the PC so, regardless of how powerful your PC setup is, the Xbox 360 game will look better.
epmode said:Wow, they added HDR to the original Half-Life 2.. I'm hoping they upgrade PC HL2 sometime in the future. Knowing Valve, I wouldn't be surprised if they do.
<3 Valve <3
Valve's HDR method is inherently single pass - so technically it doesn't work out eDRAM at all (well, it doesn't work out any framebuffer to be specific).Chiggs said:First post. Looks like that eDRAM's definitely gonna be getting some HDR workload.
Fafalada said:Valve's HDR method is inherently single pass - so technically it doesn't work out eDRAM at all (well, it doesn't work out any framebuffer to be specific).
yeah i'll go with the insane hi-res texture packs for hl2 on my pc.bengraven said:That's hot. I know the PC extremists are having a ****ing fit about that, but it's ****ing fantastic.
Chiggs said:Valve stated awhile ago that they weren't going to be using the 360's tiling process in conjunction with the eDRAM to achieve AA. They said they had found a better way to achieve AA.
See above.
Me:
Incase you're answering questions about engine technology on the next-gen consoles, I was wondering if Source on the XB360 will use tiling to fit into the 10mb of eDRAM for 4x A.A.?
Jay Stelly:
We're doing our AA a different way - tiling is not a very good way to spend perf to get visual quality.
firex said:game of the generation, again! nothing can stop half life 2, except for half life 3. even playing it without mouse and keyboard, it will still be awesome.
jarosh said:yeah i'll go with the insane hi-res texture packs for hl2 on my pc.
http://halflife2.filefront.com/file/FakeFactorys_Oggs_High_Resolution_Pack;55302m0dus said:psst . . . where can I get those?