BlueSideLogo/ESRB Online Notice
Splashscreen. Burning letters.
Options include Prologue, which I selected.
Static image with scrolling story:"Light and Darkness, blah, blah, Nible and Encablossa, blah, blah. [Nible? Really?] Out of chaos Heroes rise. The answer lies in the dark dimension, where Encablossa plots his revenge.
Standard settings. Make sure blood is turned on.
Start.
Character selection screen, where you pick a statue of your character. Two choices. I pick Kendal.
Control screen, which I just missed because I was typing.
Cut-scene. Creepy old dudes staggering around. One of them fell down. Cut-scene is "in engine". Got bored with the old man talking, pressed A. Cut-scenes skippable.
Loading (20 seconds?)
My big mace weilding guy is standing in a delicate field of flowers. Drifting dandelions float by, and crickets chirp in the distance. Pretty but too much bloom lighting. When you hit the dandelions with your mace, there's a flurry of fur.
Horrible tearing. Like three or four tears simultaneously, or tears coming so fast it looks that way. Worst tearing I've seen this gen, which is saying something. This would make Evilore's head explode.
You can map weapons and abilities to the face buttons, triggers and shoulder buttons. Standard dual-analog camera controls.
The music is a slow, mournful piano soundtrack. Pleasant, but it seems out of place here.
First fight. Six blacksand soldiers. The attacks feel pretty slow and imprecise. A little worse than N3, I think. I have a fiery mace which sets them on fire, but it's just mapping a fire animation over them, so interaction with the bodies. When they drop items, you have to press Y to pick them up. Why? Why not just simple walkover pickups for this sort of game?
You spend SP with each physical attack. So you can pretty easily wind up without the ability to swing your mace. Maybe this is standard in KuF, but what? Second battle included a blacksand warrior and I figured out I could throw fireballs.
Weapons disappear if you don't pick them up fast enough. You can dual wield. I'm now using a pike and a mace simultaneously, instead of mace and shield.
Wow, that pike uses a lot of SP. Spent most of the fourth fight trying to recover SP. Switching back to a smaller weapon, I think.
Leveled up with a burst of shiny blue light. You get a bunch of points to spread out between health, sp and luck.
So far the game path is entirely linear. Just a path through the woods you can't step off of. No big open spaces so far, but still plenty of screen tearing.
You have red and white potions which restore health and sp respectively. Green antidotes. Potions can be mapped to buttons. The enemies spray blood when they go down.
Lightning throwing blacksand shamans. Some of the spells are pretty cool. Just had black smoky hands reach up from the ground and clasp me for damage. Looks like the AI isn't totally stupid, as two shamans got behind me and I found myself stuck in a fireball shooting gallery. Luckily they are complete pussies.
Fought on a bridge and couldn't knock anyone off the side. You can trade/buy/sell with these goddesses for cash, and sleep to recover your damage. Looks like a ton of different weapons with various effects. Some replenish sp and have status effects on victims. Sort of RPGy.
I rest, which leads me to meet some teacher who can train me in new abilities. Some more story bits that I'm ignoring. Look to be a fair number of magical abilities ranging from an area effect heal to a machinegun cold blast that sprays icicles as long as you have sp left and hold down the button. All this happened in a dream while I was resting apparently.
That's probably more than enough, no?