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Xbox exclusives sell extremely well. Why doesn't MS bankroll/publish more exclusives?

They're risky investments. Early into a consoles lifecycle you spend the money, then let them taper off until the next console releases.

I imagine it's something as simple as this. MS got away with making sequel after sequel to Halo/Gears/Forza/Fable because they are guaranteed million sellers (except maybe Judgement?) and, in the case of Halo, guaranteed to sell gangbusters. There's no question Sony and Ninty have a bigger, more varied staple of first party offerings. The problem Sony had this gen was very few of their first-party franchises reached that mega blockbuster level status. Yeah, they have and have had million sellers, but it's been more like one or two million instead of say five or six million. Like Killzone has never been in the same league sales-wise with the Halo franchise. GT was one of their mega blockbusters last gen, so I'm sure it sold well. As much as I love the Uncharted games, I'm not sure they exactly move 5 million plus copies. And even games like Resistance or PlayStation all-stars failed to develop an audience.

That might change again if PS4 becomes the go to platform for multiplats though.
 
- Since 2001, MS has sold over 50 million Halo games.

- The Gears of War games sold around 6 million copies each.

- The Mass Effect games sold around 3 million copies each on the 360 (I'm including these here because the first was published by MS)

- Fable 2 sold about 3.5 million, while Fable 3 sold around 5 million copies.

- Alan Wake has sold more than 2 million copies

- The Forza games have sold over 10 million copies. Forza 4 itself sold around 4 million.

They're clearly making a decent profit from these games. So it begs the question - why aren't they green lighting as many new projects as they can? Are they just extremely picky over what they do and do not want on their console?

I understand that not every game has the potential to sell well. But I don't think it would be very hard for MS to find, like, 3 more studios working on AAA projects than they're currently working with.

The company certainly isn't shy of showering money on this division. So why were they so conservative on the 360 and why does it look like they might be equally as conservative on the XB1?
I can lead you in the right direction from what I remember, but they actually explained why in-depth around the time of the 360's launch. They would preach about there "portfolio" so you might wanna use that exact term in a google search. But it was something to the affect of they just wanted to partner with companies to make the games without locking them down. They then made an example of RARE. They felt that spending all this money on companies is a waste, its better to just work with them, makes for better relationships/etc. And that was a big reason why so many PS2 only games went multiplat this gen.

What you are suggesting they do they see is bad for business (for the dev) and if you look at all the 1st party companies that folded under sony this gen, they was absolutely right. Think about it (I can link some names if you not aware of it)
 
For some strange reason it seems like they can't multitask. As soon as they ramped up Xbox One development 360 exclusives faded out. I think they get surprised when one of these does well and they take a while to react?
Sadly, this seems true.
Plus Blue Dragon ;(
Lost Odyssey :'(
Why did you have to remind me that we still haven't seen sequels those either of those games :(
 
Everything is relative. The best way to judge an offering is to compare it to its closest competitor. If there was only one TV set available for purchase, what's the point in talking specs about it?

Same idea applies to consoles

Because a cable boxes performance is defined by itself, not its competitors, just like the number of Xbox exclusives is defined by itself, not anything Sony does.

Does that list include Xbox and PC only games as well btw? As I class them as exclusives also, as I like to consider the PC and Console market as complementing markets, not competing ones.
 
GT was one of their mega blockbusters last gen, so I'm sure it sold well. As much as I love the Uncharted games, I'm not sure they exactly move 5 million plus copies.

Yeah, GT5 + Prologue sold around 15+ million, so that's pretty decent for a demo + one game.

As for Uncharted, as of April last year, the franchise topped 18 million sales. Guess your love is justified, because they're averaging 6+ million instead of 5. :)
 
Someone is confusing First Party-tier marketed exclusives with 'exclusives period'.

This. Where are the awesome stats for:

Ace Combat 6
Banjo Nuts&Bolts
Dead Rising
Saints Row
Ridge Racer 6
Ninja Gaiden 2
Lost Odyssey
Kameo

And these are off the top of my head. Selecting just a few very successful franchises and collating sales from multiple entries in the franchise makes the numbers look better than they are.
 
Yes, that is exactly what I am saying. Microsoft realized there's no point to releasing BRAND NEW IPs the same year they'd release their new console. Microsoft tends to want significantly larger sales than Sony's comfortable with (see: Infamous 3 releasing after 1 and 2 sold so poorly, which really sucks, because Infamous is SO GOOD), so that's kind of a dumb idea.

It takes two and three years--Microsoft tends to have lengthier dev cycles, which is why their games are so much better than the competition's--for games to go from inception to release. So when you start working on a game in 2010, you're thinking about what it's going to be like in 2013. If you're targeting 2013 for a Xbox One release (and MS was targeting 2014, it's worth noting--which makes me wonder if that's why Forza 5 doesn't look like the best thing ever and is running late, and why they're not launching with Halo 5), then yeah, you might go "okay, no more Xbox 360 games."

The 360 games we should have seen in 2010, 2011, 2012 would have begun development in 2007, 2008, and 2009--when the economy was collapsing.

I'm sorry, but I don't think you know what a spiritual successor is: Ryse and Sunset Overdrive don't have ties to anything, Killer Instinct is a sequel/reboot, and Crimson Dragon is a spiritual successor. But who cares? It's still a new IP.

First off I never said or implied that Ryse or Sunset Overdrive are spiritual successors. They are clearly New IP straight up read it again if you need too. I'll concede KI is more a reboot than anything else with CD being the actual spiritual successor but honestly a reboot and a spiritual successor comes to the same.

The point I was getting at which you answered was why there were no MS exclusive new IP's during the 2010-2013 timeframe (and thus development between 2007-2009)

The closest competition had no qualms developing games in that time I don't see why MS would. Obviously they developed kinect games and some sequels for their core brands but other than that it seems they had little development

It takes two and three years--Microsoft tends to have lengthier dev cycles, which is why their games are so much better than the competition's--for games to go from inception to release.

What exactly are you implying by the bold? Plenty of competing devs can develop games in the same development time and make truly astounding games.

Because a cable boxes performance is defined by itself, not its competitors, just like the number of Xbox exclusives is defined by itself, not anything Sony does.

Does that list include Xbox and PC only games as well btw? As I class them as exclusives also, as I like to consider the PC and Console market as complementing markets, not competing ones.

Yeah no cable boxes are still competing against each other. Otherwise you wouldn't have the X1 from comcast and the various DVR laden boxes from dish network etc.

Everything is relative otherwise you have no means by which to measure worth, output etc.
 
Within the first twelve months of launch, 15 from Microsoft Studios. (which includes published titles )

They're coming out the gate with 'Ryse, Forza, DR3, CD, ZT, KI3, Lococycle & P.Golf'.

So they're releasing half of their 15 exclusives at launch.

And then the coming titles for 2014, are Minecraft : XB1 Edition, Below, Halo 5, Xbox Fitness, D4, Max : Curse of Brotherhood, Project Spark.

Sunset Overdrive & Quantum Break, probably one of these two games have a chance of being a 2014 game, but my suspicion is one of them will fall to 2015.

Black Tusk is obviously 2015, and Fable Legends seem to be the case as well.

Awesome, thanks for this! Those plus some great third party titles should make 2014 a pretty good year for MS. By chance, do you know Sony's 2014 exclusives?
 
- Since 2001, MS has sold over 50 million Halo games.

- The Gears of War games sold around 6 million copies each.

- The Mass Effect games sold around 3 million copies each on the 360 (I'm including these here because the first was published by MS)

- Fable 2 sold about 3.5 million, while Fable 3 sold around 5 million copies.

- Alan Wake has sold more than 2 million copies

- The Forza games have sold over 10 million copies. Forza 4 itself sold around 4 million.

They're clearly making a decent profit from these games. So it begs the question - why aren't they green lighting as many new projects as they can? Are they just extremely picky over what they do and do not want on their console?

I understand that not every game has the potential to sell well. But I don't think it would be very hard for MS to find, like, 3 more studios working on AAA projects than they're currently working with.

The company certainly isn't shy of showering money on this division. So why were they so conservative on the 360 and why does it look like they might be equally as conservative on the XB1?

You're forgetting about the dozens of other titles microsoft put out that bombed and made them shift focus to their "core" franchises

ya know... remember these?

Sudeki
Lips
Wreckateer
Crackdown
Too Human
Fuzion Frenzy
Brute Force
Azurik
Grabbed By The Ghoulies
Kakuto Chojin
Kameo
Kung Fu Chaos
Quantum Redshift
Whacked!
Tork


the list goes on and on... but don't get me wrong... there's dozens of titles microsoft could bring back but if they're not going to do the numbers that will turn a profit... might as well keep it in the vault.
 
Awesome, thanks for this! Those plus some great third party titles should make 2014 a pretty good year for MS. By chance, do you know Sony's 2014 exclusives?

Killzone : SF, Knack & Resogun at launch.
Post-launch is some PS3 ports, fl0w, Sound Shapes and Flower.
Early 2014 is Driveclub , inFamous and MLB 14 : The Show. ( not announced yet, but this is a no-brainer )
And then throughout the rest of the calendar year is The Order: 1886, Rime, Shadow of the Beast, Everybody's Gone to the Rapture & Helldivers.

The guessing game now is that there's an expectation that Sony will announce their Holiday 2014 AAA-title at VGAs this year, rumoured to be Uncharted 4, or maybe even Sony Santa Monica's new IP. Sony's also strangely absent for their Q2, but that could be where their marketing deal with Destiny will be focused on. Who knows.
 
Within the first twelve months of launch, 15 from Microsoft Studios. (which includes published titles )

They're coming out the gate with 'Ryse, Forza, DR3, CD, ZT, KI3, Lococycle & P.Golf'.

So they're releasing half of their 15 exclusives at launch.

And then the coming titles for 2014, are Minecraft : XB1 Edition, Below, Halo 5, Xbox Fitness, D4, Max : Curse of Brotherhood, Project Spark.

Sunset Overdrive & Quantum Break, probably one of these two games have a chance of being a 2014 game, but my suspicion is one of them will fall to 2015.

Black Tusk is obviously 2015, and Fable Legends seem to be the case as well.
Xbox Fitness is a service, not a game. And it will be launch this holiday.
 
I'm not suggesting that this isn't particularly accurate (I pretty much gave up on my 360 around 2010-2011), but I wonder how far it's skewed by the fact that Sony doesn't release games on PC whereas MS do.

That's not skewed, that's how it is and that's MS' "fault" for choosing to invest in multiplatform games instead of exclusives. The sony list has its own errors but they still put out about 5 times more games even after you clean up their list.
 
If console exclusive don't count then neither do many many PS4 indies since they're on pc or will be soon afterwards. . . but ppl still list them as a reason to buy a console. Double standards much?

Well...XBLA still has exclusives...

They don't count and cannot be used in lists because some of them are on PC.
 
If console exclusive don't count then neither do many many PS4 indies since they're on pc or will be soon afterwards. . . but ppl still list them as a reason to buy a console. Double standards much?



They don't count and cannot be used in lists because some of them are on PC.

Yeah really we should have a thread and vote on it or something

Either console exclusive games (available on PC) count as exclusive or don't

Not entirely sure which way I lean but it'd be nice to have a definitive take on it
 
OP are you sure Forza 4 sold 4 million copies ? that game was number 8 the first NPD and then vanished. Those sales must come from Europe because the game pretty much flopped in North America.
 
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The hell did I just read?

I like this chart because it specifies "retail" games. Whomever made it knows that if they added XBLA games it wouldn't hold water.
 
They like to stick to "easy" money and they already have enough shooters and racers. Any pressure they get to have more exclusives is only from internet people like us, the media doesn't call them out for it and the general public doesn't either so where's the motivation for them to do more?

It bites them in the ass come each new generation though. Right now MS have a disadvantage IMO in the eyes of hardcore gamers in terms of trust to support Xbox with first part content like Sony or Nintendo does.

And if your platform is weaker for Multiplatform titles, you need something to get people to buy your console.

Arguably - if PS4 was the weaker console, you could forgive it because it is cheaper, and you'd expect value over the generation from Sony software. I couldn't say the same for MS.

And that takes years to win back trust - you pretty much have to wait for the end of the generation to see if they're still supporting Xbox one
 
Yeah no cable boxes are still competing against each other. Otherwise you wouldn't have the X1 from comcast and the various DVR laden boxes from dish network etc.

Everything is relative otherwise you have no means by which to measure worth, output etc.

You're getting confused here, I'm not talking about how competition drives innovation, that's without question and irrelevant to this thread, the thread isn't comparing Xbox exclusives to PSX exclusives, its talking about first party Xbox games. The overriding theme is that Microsoft should make more exclusives, by your logic, if PSX only had two exclusives, then Microsoft wouldn't need to. That's wrong, Xbox fans would like more exclusive games at the quality they currently release, its that simple. Personally looking at the Xbox One line up, I'm happy with the first party lineup, but if the quality was to stay the same, more the merrier.
 
I feel like MS had a ton of exclusives for the og Xbox, many which were great but fell short on sales. I dont think they want to repeat that.
 
I like this chart because it specifies "retail" games. Whomever made it knows that if they added XBLA games it wouldn't hold water.

How many notable xbla games didn't go to PC (I can think of shadow complex, that's it)? The digital side has the same issue as the retail side on 360.
 
Looking at launch...I'm not sure what the OP is talking about.

They are pushing the most non-cross-platform games out of the gate, like double what the competition is.


How many notable xbla games didn't go to PC (I can think of shadow complex, that's it)? The digital side has the same issue as the retail side on 360.

If that's the case we can not count a single Indie game coming to the PS4 minus like 1 game. (As a PC gamer I don't count cross-platform so that's fine with me)
 
I'm surprised that kind of crap hasn't been banned.

As stupid as that chart is, it's easy referencing because someone had made that and let it out in the wild.

To rectify that misconception, someone else needs to make a more accurate chart and let that chart be the de facto truth over the other.
 
Killzone : SF, Knack & Resogun at launch.
Post-launch is some PS3 ports, fl0w, Sound Shapes and Flower.
Early 2014 is Driveclub , inFamous and MLB 14 : The Show. ( not announced yet, but this is a no-brainer )
And then throughout the rest of the calendar year is The Order: 1886, Rime, Shadow of the Beast, Everybody's Gone to the Rapture & Helldivers.

The guessing game now is that there's an expectation that Sony will announce their Holiday 2014 AAA-title at VGAs this year, rumoured to be Uncharted 4, or maybe even Sony Santa Monica's new IP. Sony's also strangely absent for their Q2, but that could be where their marketing deal with Destiny will be focused on. Who knows.

Wow thanks for the two lists I really appreciate it. It seems like if someone has a decent pc than chances are they will get some of or a majority of Xbox exclusives.
 
You're getting confused here, I'm not talking about how competition drives innovation, that's without question and irrelevant to this thread, the thread isn't comparing Xbox exclusives to PSX exclusives, its talking about first party Xbox games. The overriding theme is that Microsoft should make more exclusives, by your logic, if PSX only had two exclusives, then Microsoft wouldn't need to. That's wrong, Xbox fans would like more exclusive games at the quality they currently release, its that simple. Personally looking at the Xbox One line up, I'm happy with the first party lineup, but if the quality was to stay the same, more the merrier.

Sure I guess? I was more arguing that without a relevant competitor, we wouldn't know what is and what isn't possible output levels for exclusives and the general quality level

If there was only one console at any given time, it'd be hard to do anything but accept the output that is given to us, but if you can compare it to the closest competitor you can see what is possible exclusive output-wise

I would've also liked more X360 output during the 2nd half of X360. I am more than happy with the XB1 launch line-up although wonder what will come out Fall 2014 besides Halo

Looking at launch...I'm not sure what the OP is talking about.

They are pushing the most non-cross-platform games out of the gate, like double what the competition is.

Right but there was plenty of exclusives coming to the X360 the first half of its life/gen etc.

There was a hell of a lot less the 2nd half. Moreso if you discount those available on other platforms (PC)
 
First off I never said or implied that Ryse or Sunset Overdrive are spiritual successors. They are clearly New IP straight up read it again if you need too. I'll concede KI is more a reboot than anything else with CD being the actual spiritual successor but honestly a reboot and a spiritual successor comes to the same.

Okay, I misread, my bad.

The point I was getting at which you answered was why there were no MS exclusive new IP's during the 2010-2013 timeframe (and thus development between 2007-2009)

The closest competition had no qualms developing games in that time I don't see why MS would. Obviously they developed kinect games and some sequels for their core brands but other than that it seems they had little development

Well, sure, let's ignore the XBLA games (sup, ilomilo) or the fact that Microsoft favors timed exclusives (AWESOME) to exclusive exclusives (LAME).

How is this hard to understand, though?

Microsoft was canceling games left and right in 2008/2009, with the exception of the major franchises. Because during 2008/2009, they were losing money on RROD and economic collapse. The smart call was to say "okay, let's double down on the guaranteed money makers and stop experimenting with all these cool games like Shadowrun and Viva Pinata."

So that's what they did. Thus, in 2010-2012, we didn't see many new games, because they were canceled back when there was a problem. When that stopped being a problem, we had development time... which leads us to games ready to launch in 2013/2014--just in time for the Xbox One. No reason to release on the 360.

This isn't rocket science.

What exactly are you implying by the bold? Plenty of competing devs can develop games in the same development time and make truly astounding games.

Killzone and Resistance have failed miserably in comparison to Halo, Uncharted ain't got nothin' on Gears, Forza's a way better racer than GT, etc.
 
How many notable xbla games didn't go to PC (I can think of shadow complex, that's it)? The digital side has the same issue as the retail side on 360.

Ah so they somehow don't count because they may or may not go somewhere else at some point eventually. Going by how well many of them sell i imagine not too many people give a shit whether or not it ends up on the PC.
 
Well, sure, let's ignore the XBLA games (sup, ilomilo) or the fact that Microsoft favors timed exclusives (AWESOME) to exclusive exclusives (LAME).

How is this hard to understand, though?

Microsoft was canceling games left and right in 2008/2009, with the exception of the major franchises. Because during 2008/2009, they were losing money on RROD and economic collapse. The smart call was to say "okay, let's double down on the guaranteed money makers and stop experimenting with all these cool games like Shadowrun and Viva Pinata."

So that's what they did. Thus, in 2010-2012, we didn't see many new games, because they were canceled back when there was a problem. When that stopped being a problem, we had development time... which leads us to games ready to launch in 2013/2014--just in time for the Xbox One. No reason to release on the 360.

This isn't rocket science.

Sony lost almost 3 and half times the money MS did last gen. I don't see that excuse being good enough to justify not making any new major IP in that time frame

As I've said before in the thread we as a community need to discuss how we view console exclusivity vs actual exclusivity

Availability on another platform does mean something different than it is only available on this platform

Killzone and Resistance have failed miserably in comparison to Halo, Uncharted ain't got nothin' on Gears, Forza's a way better racer than GT, etc.

How disingenuous can you get? The first 2 comparisons have to be sales numbers right?

And then you just say Forza is a better racer than GT even though GT 5 arguably sold more than the entire Forza franchise?

So are you going by sales or by quality of the game because you somehow tried to do both it would seem to benefit the X360?

Then all those guys at MS who love games are faking it?

The ones who left? Or who do you mean exactly?

I'm sure some of the devs love games but they don't make decisions
 
Microsoft, to me at least, seems to be focusing on 4-5 of their own big titles, but the vast majority of their focus is now settled on entertainment. Games is a side business for them, no matter how much we wish it was the other way around for what we call a game console.
 
Right but there was plenty of exclusives coming to the X360 the first half of its life/gen etc.

The OP is making this assumption below...and all we have right now is the Launch/Early life lineup of the X1.

..why does it look like they might be equally as conservative on the XB1?

See the above quote? His post contradicts what they're doing with their new system. It makes no sense...the past doesn't dictate the future. The upcoming situation is the opposite of what he says and we won't know what the end game is for a long time.

Go ahead it doesn't bother me. I understand what exclusive means.

Good. I'm glad you see that Microsoft is delivering more true exclusives at launch, just as many asked, when talking about games. For a cross-platform gamer it's pretty clear.
 
Microsoft, to me at least, seems to be focusing on 4-5 of their own big titles, but the vast majority of their focus is now settled on entertainment. Games is a side business for them, no matter how much we wish it was the other way around for what we call a game console.

This is just how things will be going forward. Sony is more than video games as well and they know to get more money out of the PS4 they will have to sell their music and movies on the device as well.
 
Ah so they somehow don't count because they may or may not go somewhere else at some point eventually. Going by how well many of them sell i imagine not too many people give a shit whether or not it ends up on the PC.

Well I don't know if you realized this but that list excludes games that appear on PC (and it should exclude the PS3/Vita cross releases as well to be fair). It's not exclusive if it appears on multiple systems. I would think that much is obvious.

And if you're going to go with the money argument, especially with xbla games, you're going to look foolish. Most indie games do better on Steam then they do on xbla. By far.

shandy706 said:
Good. I'm glad you see that Microsoft is delivering more true exclusives at launch,

They did last gen too. How'd that work out?
 
Microsoft, to me at least, seems to be focusing on 4-5 of their own big titles, but the vast majority of their focus is now settled on entertainment. Games is a side business for them, no matter how much we wish it was the other way around for what we call a game console.

But at the Xbox One tvtvtvtvtvsportstvtv reveal Don Mattrick said that despite not showing anything but CoD MS are first and foremost gamers. Then he bolted for Zynga. Surely he wouldnt have been lying.

They did last gen too. How'd that work out?

They devastated Sony's marketshare and showed Sony the importance of Indies. I'd say it worked out well.
 
Part of the success on MGS games is due to the huge marketing backup, if more games were released the marketing budget would be reduced per game.
 
The OP is making this assumption below...and all we have right now is the Launch/Early life lineup of the X1.

See the above quote? His post contradicts what they're doing with their new system. It makes no sense...the past doesn't dictate the future. The upcoming situation is the opposite of what he says and we won't know what the end game is for a long time.

I am a patient person. So some of my logic likely won't apply to others

Basically I don't see the point of buying a console at launch prices if there's little guarantee of a long life of exclusives

With the PS4 that's obvious as they have always supported their consoles for the last 3 gens

I haven't seen this push from MS at all. It has always seemed they prefer to use exclusives to get a larger install base at launch and the first half of the generation with little regard to the future

Why should I discount past behavior by any company? It is the best info I have to predict future behavior

They devastated Sony's marketshare and showed Sony the importance of Indies. I'd say it worked out well.

I would argue that Sony devastated Sony's market share. Krazy ken and all that

But yes I think that MS liked how last gen played out and will emulate their behavior for the most part. Little faith in their later offerings although cboats hint at an exclusive platinum game is interesting
 
They devastated Sony's marketshare and showed Sony the importance of Indies. I'd say it worked out well.

That means absolutely nothing to me as a multi-system gamer. What it did mean was that it was safe to ignore 360 because everything on it appeared somewhere else.

I don't know why xbox fans always bring up sales when we always talk about games and exclusives. I guess you kinda have to when it's all you have left.
 
Microsoft, to me at least, seems to be focusing on 4-5 of their own big titles, but the vast majority of their focus is now settled on entertainment. Games is a side business for them, no matter how much we wish it was the other way around for what we call a game console.
Ummm... Investing 1 billion dollars into exclusive games is a side business?
 
That means absolutely nothing to me as a multi-system gamer. What it did mean was that it was safe to ignore 360 because everything on it appeared somewhere else.

I don't know why xbox fans always bring up sales when we always talk about games and exclusives. I guess you kinda have to when it's all you have left.

And your incessant harping on games existing elsewhere means nothing to me. The vast majority of console gamers dont own gaming PCs. For a reason. THEY'RE CONSOLE GAMERS. Console exclusivity, whether you want to keep trying to make people believe it means nothing, means a lot. For someone that claims to know so much about games, you sure are ignorant to so many of the basics.
 
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