toythatkills said:Apple Jack and Curse of the Crescent Isle come immediately to mind. The latter in particular should give you a retro Mario vibe.
Oh, way too slow with that suggestion! Yeah, that's the one you want.
Great minds, etc
toythatkills said:Apple Jack and Curse of the Crescent Isle come immediately to mind. The latter in particular should give you a retro Mario vibe.
Oh, way too slow with that suggestion! Yeah, that's the one you want.
Yeah, that looks awesome. I'm not convinced "deficient" works in place of "insufficient" but I'll let it pass!robotnjik said:
In order of importanceKafel said:What the fuck is this shit and why is it posted in this thread ?
Seriously. I want an answer.
Warm Machine said:-
There simply needs to be a varied pricing strategy that basically shows that the 80pt games are for a set quality or experience length. That way a purchaser knows that when they see an 80pt game next to a 400pt game that there will be a broad quality, feature, or length difference between them. Right now, in many cases an awful piece of junk is priced the same as a good game so based soley on price how does the player make up their mind what to at least trial?
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toythatkills said:Apple Jack and Curse of the Crescent Isle come immediately to mind. The latter in particular should give you a retro Mario vibe.
Oh, way too slow with that suggestion! Yeah, that's the one you want.
OldmanAndroid said:damn, the old $1 vs $3 debate again.....so much uncertainty.
We're about to put our 2 year project (Doc Logic) up for peer review, hopefully tomorrow. The final version is in playtest right now if anyone wants to check it. We decided long ago (after reading the long debate on the app hub forums) to sell for 80msp, even though our game has quite a bit of content. 8 unique stages, boss fight, normal and hard mode, music from 8bit weapon.
It seems that falling off the top downloads list is the argument against the 240msp price point. Also, theres this quote from the other thread:
Zeboyd Games is one of the most visible developers on the platform, developing charming retro-style RPGs like Breath of Death VII and Cthulhu Saves the World. The former managed to sell around 50,000 copies for $1 each, while the latter moved a little more than 16,000 copies at $3 apiece.
"The sales for Cthulhu Saves the World were particularly disappointingwe put a lot of heart and soul into the game over a significantly longer period of development time and yet that extra effort didn't result in a similar increase in revenue."
Even though our game has an above-average amount of content, I still feel uneasy about selling for anything more than $1. Also, this is our first game (that we've finished....actually the 4th we started).
We need a 160msp tier!
toythatkills said:I'd pay 400 for Fluid if it had proper leaderboards...
toythatkills said:If you've got any interest in the genre at all you should be either playing Minecraft, or waiting for Minecraft
Nah, not yet. I own it though, so it may well turn up in futurequpe1975 said:TTK have you covered Along Came a Spider in one that you might have missed?
Gaspode_T said:I honestly think posting to YouTube/streaming on Justin.tv would be more effective evangelism than a blog (and posting to this thread at every possible moment ), especially for games that are fun to watch people play like ZP2KX
I also see some guys on Twitter working very hard to pimp XBLIG - MasterBlud and his cohorts at VVGTV http://vvgtv.com/ Those guys need to stream the best games and get people to watch somehow. The service has its diehard fans here and there, Xbox Live has millions and millions of people playing games, just need to somehow energize everyone about the best games. Here's hoping the Summer Uprising is a big success.
I'm not sure, I only know that the feature exists, not what it contains beyond "a look at the games of Silver Dollar" or something.Kafel said:Mirror is good as well.
They really cover their games or it's something more like they tell their success story ?
I don't think it fails the evil checklist. Go for it. You'll get 10% of the profits for the first three months, and who needs that pesky soul anyway? The devil can have it if he wants.Kafel said:I'd e-mail "Slap the whiny indie devs" but it would never get peer reviewed anyway.
qupe1975 said:This brings me on to a question about Radiangames games. Which of the games that are now 400pts would you pay that for? Previously I'd recommend all of them, at least to try, but now a fair few I think are not worth that and wanted to know what others think.
After an evil curse unleashed the antagonist contained within hundreds of years of literature, its up to four heroes to once again bring peace to the world: Mark Twain, William Shakespeare, Charles Dickens, and Jane Austen.
Featuring:
A unique, book-based combat system! Collect books from enemies and equip them to your hero to give them new, powerful spells to use in combat.
Four genre-based dungeons to explore and conquer!
720p visuals with retro graphics and music!
Fast-paced combat!
Author Adventure is set to arrive on Xbox live Indie Games this summer!
http://twitter.com/Jamezila/status/88721493684518912Kafel said:I'd e-mail "Slap the whiny indie devs" but it would never get peer reviewed anyway.
Oooo. Been an interesting few days reading this and ultimately seeing the cycle of XBLIG news.toythatkills said:
toythatkills said:
Thats an awesome idea, unfortunately we already have enough whiny indie devs chasing us in the streets and throwing pipe bombs in our windows. Cant afford to piss any more of them off or theyll hire Jason Bourne to assassinate us.
The problem with Topochopper is that Globe Clicker is about a million times better at doing a similar thing. It looks nicer, plays nicer, has a nicer way of scoring you, etc. If you like Topochopper, you should definitely give Globe Clicker a go.Gaspode_T said:Topochopper - I've heard this mentioned here, basically you fly around the world globe in a helicopter trying to find a city (a red dot appears when you get close to it) before time runs out. There are 4700 cities in the full game. If you can't find it there are a limited amount of "hints" and speed boosts, seems pretty well made and I like the educational aspect...I was getting most of them without any effort and suddenly some city name appears I've never heard of so you think "WTF??? I don't even know what continent this is on!" and kind of panic...The only negative is that when you find the city, you get points and that's it...you just get your next goal and have to start flying towards that. I kind of wish it would bring up a little info window about the city, screenshots, etc even if they're just grabbed from Wikipedia. For 80 pts might be enough to have some fun with, maybe good for kids. Apparently also on WP7 according to splash screen that comes up when you start it.
Kafel said:The "above than average" content is what should ease the sale. It's not a criteria to raise the price point. You can add a dozen of game modes, hours of gameplay ... it's still the same game.
mclem said:Then what *is*?
Gaspode_T said:Beyond - Bought this one. This game is super "chill" where a crow just flies across the screen and you have to press a button to drop a box, your goal is to stack up the boxes above a line...it starts out super easy but by "Grade C" gets a little bit harder because wind kicks in and then more and more power ups/traps/things with weird shapes start appearing. I feel like the dev put a lot of love into it, some people might find it boring as it starts off a slow pace but I think it is truly sort of a relaxing little game to play. Really makes more sense on mobile than XBLIG though.
Holy crap.Kafel said:If you've missed it, Formula GP trailer :