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Xbox One December SDK Update brings better eSRAM performance.

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Esram adaptation chart -

http://www.slideshare.net/DevCentralAMD/inside-x-box-one-by-martin-fuller

VqwZqMo.jpg
 
I love how this is a thing now from microsoft.

"We've increased the pooooooooowazzzzzzz!!!! to maximum!!!!!"

Quite sad really. But in marketing terms they're onto a winner as people then believe its on par with ps4.
 
Of course, without deferred light could hit 1080p but about the 60 fps, well, I don't see to happen to see a 60 fps at 1080p here. It's quite tough on ps4 too.

Quite tough ? I've played GZ on PS4 and I couldn't notice any frame drops, the game does not tax the console hard at all which bodes well for the improvements of the PC (better LOD, SSR, better AO) to be implemented on both consoles.
The game has assets made to fit within the 360/PS3's limitations and while it can look pretty good at times it's far, very far from being a technical tour de force. I'm talking about GZ as it exists and what I've seen of TPP.

The game does not tax modern PC GPUs much at all either so there is room left there as well for more impressive tech.
 
Guys... this is not for "closing the gap" between XB1 and PS4.

This is "just" for getting more from the XB1 hardware.

How could this simple (and positive) thing become the subject of critics?

Every single thread that's about SDK performance improvement will have folks saying it's closing the performance gap. Every single one of them.
 
I hope this regular SDK Update will mark some improvements on older titles if possible. Always good to see MS constantly updating the Dash stuff and the development software.

Hardly any games even made use of the last big SDK update that removed the Kinect motion control from games that didn't need it.

I think I've only seen destiny actually make use of that, even Forza Horizon 2 was still using Kinect. Halo 5 beta still has kinect enabled.
 
The "performance gap" at launch was due to a bunch of things raw power being one of them. That can't change. The rest of the reasons can and are being addressed which is why the perfromance gap has been shrinking lately.

I know some people have it in their head that the PS4 is far and away in a different class than Xbox, but reality is they are very close in both power and capability.
 
Quite tough ? I've played GZ on PS4 and I couldn't notice any frame drops, the game does not tax the console hard at all which bodes well for the improvements of the PC (better LOD, SSR, better AO) to be implemented on both consoles.
The game has assets made to fit within the 360/PS3's limitations and while it can look pretty good at times it's far, very far from being a technical tour de force. I'm talking about GZ as it exists and what I've seen of TPP.

The game does not tax modern PC GPUs much at all either so there is room left there as well for more impressive tech.
This game it's 1080p and 60 fps. To me it's impressive on ps4 just for this. Yeah probably lack of tons of tech stuff but Jeez it's a sticky 60 fps, you know any other game like this on ps4?
 
I love how this is a thing now from microsoft.

"We've increased the pooooooooowazzzzzzz!!!! to maximum!!!!!"

Quite sad really. But in marketing terms they're onto a winner as people then believe its on par with ps4.

This news isn't from MS marketing. It's from an interview with third party developers.
 
If Phanton Pain is 720p that the Fox Engine is just complete crap.

We know 1080p are often possible but 900p are possible every time for new releases.

Or even higher. Many developers lately have been choosing a (insert resolution here)x1080, which always ends up being higher then 900p but also scales better (with less scaling artifacts).
 
I love how this is a thing now from microsoft.

"We've increased the pooooooooowazzzzzzz!!!! to maximum!!!!!"

Quite sad really. But in marketing terms they're onto a winner as people then believe its on par with ps4.
Because that's totally what MS did and not Techland. Oh wait...
 
Every single thread that's about SDK performance improvement will have folks saying it's closing the performance gap. Every single one of them.

I cant wait until the SDK that finally unleashes the secret cloud power (located deep within the power brick) that turns the performance gap completely upside down into MS's favor. No one ever thinks to look in the brick, but once someone does, look out. Shit's gonna get real!
 
Guys... this is not for "closing the gap" between XB1 and PS4.

This is "just" for getting more from the XB1 hardware.

How could this simple (and positive) thing become the subject of critics?

I'm guessing it's because the article quoted in the Op said ' the performance gap is narrowing down' even though both consoles have 'improving' SDKs. Which is ridiculous.
 
The "performance gap" at launch was due to a bunch of things raw power being one of them. That can't change. The rest of the reasons can and are being addressed which is why the perfromance gap has been shrinking lately.

I know some people have it in their head that the PS4 is far and away in a different class than Xbox, but reality is they are very close in both power and capability.
Right. Console are so close that everytime MS needs to release a regular update about the state of SDK to show how much close they are. Why?
 
Hardly any games even made use of the last big SDK update that removed the Kinect motion control from games that didn't need it.

I think I've only seen destiny actually make use of that, even Forza Horizon 2 was still using Kinect. Halo 5 beta still has kinect enabled.
Really? How can you tell?
 
Every single thread that's about SDK performance improvement will have folks saying it's closing the performance gap. Every single one of them.

Any improvement to the performance of the Xbox One will "close the gap" to the PS4, just as any improvement to the PS4 will "extend the gap". What it doesn't say anything about is the size of the gap, or the significance of any change in the gap. It's all pretty meaningless unless it impacts on the games we play.
 
I love how this is a thing now from microsoft.

"We've increased the pooooooooowazzzzzzz!!!! to maximum!!!!!"

Quite sad really. But in marketing terms they're onto a winner as people then believe its on par with ps4.

Marketing terms? No, most people don't care about this. Maybe forum war kids, but that's it.

We saw with PS3. As time went on developers learned to move more and more stuff onto the SPEs and lighten the RSX's load. It's just what happens when people working on hardware become more familiar with it.
 
I wouldn't call an engine, designed for multi platform use, a good engine when it has problems with one of the new consoles.
Blame the console not the engine. Bottleneck are everywhere like the ps3 but this time there isn't extra resources to cover the problems.
 
Right. Console are so close that everytime MS needs to release a regular update about the state of SDK to show how much close they are. Why?

Where are these regular updates? Links? This kind of news generally seems to come from dev interviews, tweets and rumors.
 
This game it's 1080p and 60 fps. To me it's impressive on ps4 just for this.
You're very easy to impress then. Maybe I'm deluded but I still believe the PS4 is capable of significantly more than this even at 60fps. The game looks last-gen no way around that, it's not surprising to me at all that the PC version is so light on the hardware. A core I3 can sustain 60fps.

Yeah probably lack of tons of tech stuff but Jeez it's a sticky 60 fps, you know any other game like this on ps4?
Admittedly I haven't played much (probably 30 min or so) but the latest COD runs at 60fps consistently (SP). There may be more I'm forgetting but I'd not consider running a game like GZ at 60fps an achievement. I'm not knocking the game, I loved it and I think it can look pretty good at times but overall it is not a tech showcase. We can thank the 360/PS3 for that I guess. I understand the economics at play but I really wish it was exclusive to modern x86 platforms.
 
Right. Console are so close that everytime MS needs to release a regular update about the state of SDK to show how much close they are. Why?
I have not seen any regular updates from Microsoft. Both times it was devs who revealed it in interviews. And I'm sure there's been plenty other upgrades/updates to the tools that we never have or never will hear about.

This is all normal it happens every generation.

And Sony detailed their SDK improvements recently. Why?
 
If Phanton Pain is 720p that the Fox Engine is just complete crap.

We know 1080p are often possible but 900p are possible every time for new releases.

It's not crap. It's just the nature of Deferred Rendering and the size of shit being far too big to fit into the ESRAM, no matter how fast it is.

Yeah, it sucks for XB1 owners, but that shouldn't hold PC and PS4 owners back from playing on more advanced tech due to a dumb RAM limitation of one system. I certainly do NOT want every god damned game made only in Forward Rendering just because the XB1 doesn't play nice with Deferred. PC games were gimped for far too long by the last generation and I sure hoped that wasn't going to be so severe with this generation. Making it so everything has to play nice with a gimpy 32MB framebuffer is just a massive bottleneck.
 
You're very easy to impress then. Maybe I'm deluded but I still believe the PS4 is capable of significantly more than this even at 60fps. The game looks last-gen no way around that, it's not surprising to me at all that the PC version is so light on the hardware. A core I3 can sustain 60fps.


Admittedly I haven't played much (probably 30 min or so) but the latest COD runs at 60fps consistently (SP). There may be more I'm forgetting but I'd not consider running a game like GZ at 60fps an achievement. I'm not knocking the game, I loved it and I think it can look pretty good at times but overall it is not a tech showcase. We can thank the 360/PS3 for that I guess. I understand the economics at play but I really wish it was exclusive to modern x86 platforms.
GZ it's 60 fps sticky, never drops. Maybe sometimes. COD on ps4 it's like COD on 360, far away to 60 fps sticky. In all honesty I have seen just Nintendo game run that good on console. If you ask me it's not a secondary achievement.
 
Every single thread that's about SDK performance improvement will have folks saying it's closing the performance gap. Every single one of them.

We also have people pre-emptively saying "that won't close the gap"; as if our universe allowed for such a silly thing as closing a physical gap.

Could be a good idea for Nolan's next movie.
 
You're very easy to impress then. Maybe I'm deluded but I still believe the PS4 is capable of significantly more than this even at 60fps. The game looks last-gen no way around that, it's not surprising to me at all that the PC version is so light on the hardware. A core I3 can sustain 60fps.

To be fair, according to Passmark, an i3-4330 has better multithreaded performance than two Athlon 5150s stuck together.
 
I have not seen any regular updates from Microsoft. Both times it was devs who revealed it in interviews. And I'm sure there's been plenty other upgrades/updates to the tools that we never have or never will hear about.

This is all normal it happens every generation.

And Sony detailed their SDK improvements recently. Why?
I don't remember so much statements about SDK update in the 360 era. Please don't tell me it's a coincidence. MS tries to cover at the best the gap with the ps4 hardware with those constant update, isn't it a clear admission?
 
"Performance gap is narrowing!"

*Gives example of GTA5 which has clear GPU superiority for PS4*


Resolution and framerate don't make things equal pals. There's no overcoming a GPU disparity of 50 percent.

You are talking about vegetation? I wouldn't say it's so clear, 50% extra power = better vegetation in some parts of the map isn't very impressive considering the supposedly big gap.
 
Then it is a very poorly developed multiplatform engine. :) Simple as it comes.

XB1 is obviously weaker than PS4, but supposedly, Microsofts tools they provided for Xbox One were very poor at launch and that obviously will have affected development of games and engines for the platform.

It seems since then MS have made good progress in continually updating them, its not about a bad engine because we can see very impressive results on other platforms, but if MS aren't going to match PS4 for power (which they aren't) at least don't give shitty tools to developers
 
COD on ps4 it's like COD on 360, far away to 60 fps sticky.
Really ? Well as I said I didn't play much there may be some truth to that. I think it's a more impressive achievement even with a few drops than GZ and what I've seen of TPP (because I'm not claiming the game won't look any better by the time it launches). Obviously I'm aware we are talking about a "corridor" shooter vs a more open world game, still I think there is definitely potential to come up with a more technically profficient game.

In all honesty I have seen just Nintendo game run that good on console. If you ask me it's not a secondary achievement.
You've got to look at what Nintendo games push in terms of tech, it's not in the same league as what is on display on Xbox One/PS4 or modern DX11 PCs. Nintendo deserve respect for sticking to 60fps which, in my opinion, hugely benefits gameplay but tech wise their game are not impressive in the least and therefore it's no wonder they run at 60fps.

Frankly, as much as I love to get as close to 60fps as I realistically can on PC if I were to develop a console game I'd make it 30fps in order to maximize assets quality.
 
I love how this is a thing now from microsoft.

"We've increased the pooooooooowazzzzzzz!!!! to maximum!!!!!"

Quite sad really. But in marketing terms they're onto a winner as people then believe its on par with ps4.
So it's a bad thing now when companies improve their products over time?
 
Blame the console not the engine. Bottleneck are everywhere like the ps3 but this time there isn't extra resources to cover the problems.
Last time I checked that engine is the only one having major problems with the Xbox One.

Just for your info, I'm not denying anywhere that the XB1 has bottlenecks.
To be fair, according to Passmark, an i3-4330 has better multithreaded performance than two Athlon 5150s stuck together.
But that coding to the metal and no Windows overhead!
 
Well, the point is that eSRAM is not just slower than the PS4 solution but eSRAM is also significant more complex, that means all SDK updates aren't about to close any kind of gap between the One and PS4 but to get to the theoretical on paper gap in the first place.
Although the marketing is trying to sell the updates as game changer.
 
Really ? Well as I said I didn't play much there may be some truth to that. I think it's a more impressive achievement even with a few drops than GZ and what I've seen of TPP (because I'm not claiming the game won't look any better by the time it launches). Obviously I'm aware we are talking about a "corridor" shooter vs a more open world game, still I think there is definitely potential to come up with a more technically profficient game.


You've got to look at what Nintendo games push in terms of tech, it's not in the same league as what is on display on Xbox One/PS4 or modern DX11 PCs. Nintendo deserve respect for sticking to 60fps which, in my opinion, hugely benefits gameplay but tech wise their game are not impressive in the least and therefore it's no wonder they run at 60fps.

Frankly, as much as I love to get as close to 60fps as I realistically can on PC if I were to develop a console game I'd make it 30fps in order to maximize assets quality.
I understood perfectly your priorities but with all respect, the tech mixed to the fps achievement in GW, it's not exactly that common to reach on console. I will be happy when another developers show me something better of GZ at 1080p 60 fps. Maybe ND.
 
I don't remember so much statements about SDK update in the 360 era. Please don't tell me it's a coincidence. MS tries to cover at the best the gap with the ps4 hardware with those constant update, isn't it a clear admission?
We didn't hear so much about a performace gap then either, even though a lot of games were further apart than most games this gen. For whatever reason this gen has produced a fervor over perfomance comparisons that we have not seen in the past. Which is why publications are more likely to ask and then publish the answer they got. This story isn't Microsoft trying to cover anything up. It's a 3rd party dev answering a question.

And again Sony has put out info regarding their SDK updates just last month. According to your logic they shouldn't be doing this. Why did they do it?
 
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