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Xbox One December SDK Update brings better eSRAM performance.

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"Performance gap is narrowing!"

*Gives example of GTA5 which has clear GPU superiority for PS4*


Resolution and framerate don't make things equal pals. There's no overcoming a GPU disparity of 50 percent.

No one here is saying it makes things equal.

_______________

Woah, so wait, it was going to be 720p without this? Fuckkkk, glad I know that.

Ill have to get it on my PS4 that I intend to buy someday. Or PC if that ever happens.

We don't know that; Currently just assumed to be 720p based on Ground Zeros (and PES) though.
 
"Performance gap is narrowing!"

*Gives example of GTA5 which has clear GPU superiority for PS4*


Resolution and framerate don't make things equal pals. There's no overcoming a GPU disparity of 50 percent.
What about that cpu advantage...
 
Woah, so wait, it was going to be 720p without this? Fuckkkk, glad I know that.

Ill have to get it on my PS4 that I intend to buy someday. Or PC if that ever happens.

Probably just going on the guess that Ground Zeroes and PES 2015 are 720p.
 
Meanwhile at Sony...

Sony's tools and hardware have been better since day one. Yes their tools continue to improve too.

I wonder if this update will help with Kojima's engine on XB1? 720 is a huge performance hit. Hardware is hardware though. Software can only do so much.
 
What about that cpu advantage...

The ~10GFLOPS/sec on the CPU will surely make up for the 500GFLOPS/sec disadvantage on the GPU.

jennifer-lawrence-10.gif
 
If Phanton Pain is 720p that the Fox Engine is just complete crap.

We know 1080p are often possible but 900p are possible every time for new releases.

Nah, Fox Engine is great, runs well on PC and PS4 can get 1080p at 60fps.

Is the engine crap or is the hardware just not suited for the engine?
 
I'm okay with playing games at a lower resolution as long as all other effects are equal. Glad to see Xbone improving the API.
 
It has a more stable fps on bone though.

*In certain situations.

In shootouts and non city driving areas for example, the PS4's framerate is higher.

I'm not really intending to sound like a cheerleader here, but saying 'the gap is closing' is always going to be clickbait. Between the two consoles there is a gap in hardware that is insurmountable
 
Gap is narrowing. Sony's decision to design hardware that can't receive SDK updates coming back to bite them in the ass.

All of a sudden I'm remembering how much bluster I read about how the Xbox One's "superior CPU" gave it a performance advantage in that broke ass Assassin's Creed game... which was then updated a few weeks later and ended up with the PS4 version's performance now being on par with the Xbox version.

I will bet we'll see similar scenarios pan out in the coming months with "superior CPU" giving way to "upgraded ESRAM". You can almost hear Richard Leadbetter coming in his pants right now.
 
It's not crap, it's just inflexible.

It's actually designed to be flexible. It runs well on high end PCs and last gen consoles. If 720p is all they can get out of the XB1, it's probably the most they can push on it with the engine. Doesn't mean the engine is inflexible, just that's where it tops out for that platform.
 
No one is saying that the Xbox One will ever be more powerful or even close to as powerful as the PS4 because we know it will never be. That being said it is nice to see them be able to squeeze more performance out of the Xbox One, if most games coming out can get to 1080p but with some visual sacrifices instead of 900p with those same sacrifices then its a win for MS.
 
I don't see MS making a fuss here... Techland said about the optimisations of esram, not Microsoft.

Re: Ground Zeroes. It was 720p, but also 60fps with launch tools which we know were shitty. Looking at how things have improved: 10% Kinect reserve, further optimisations, better tools all round and every other game being 900p or 12(3)XX x 1080 (Halo 2A, FC4, CODAW) I'm not concerned about TPP

Sucks that Pro Evo released just last month in 720p on Xbone, 1080p on PS4. I doubt that's running on launch tools.
 
It's actually designed to be flexible. It runs well on high end PCs and last gen consoles. If 720p is all they can get out of the XB1, it's probably the most they can push on it with the engine. Doesn't mean the engine is inflexible, just that's where it tops out for that platform.

Sounds like it doesn't scale well when other engines perform much better on the same platform. GTA 5 is an open world game that looks superior to MGS GZ and reaches much great fidelity and resolution . Its obvious and well see what they've improved with TPP (which should prove that GZ build was poorly optimised)
 
It's actually designed to be flexible. It runs well on high end PCs and last gen consoles. If 720p is all they can get out of the XB1, it's probably the most they can push on it with the engine. Doesn't mean the engine is inflexible, just that's where it tops out for that platform.

It's a crap looking engine though, Kojima should hire some better coders.
 
Yeah exactly. If anything the performance gap will increase over time.

It'll probably stay about how it is now. XB1's tools were apparently pretty bad at launch and PS4's were really good, so the gap decreased a bit because of XB1's dev tools getting up to snuff. No sane person is expecting the performance gap to close, though. Not even close.
 
The ~10GFLOPS/sec on the CPU will surely make up for the 500GFLOPS/sec disadvantage on the GPU.

jennifer-lawrence-10.gif

It's not like it's a super GPU or anything. It's a gimped 7870. With the lower clock speeds, it's in between a 7850 and 7870. Games don't rely exclusively on the GPU either. Be interesting to see if DX12 stuff help out as well with efficiency.

Also it's only a 50% GPU advantage on paper and because of the CU count. That extra 10% from the Kinect tweak and increased clock speed on the Xbox GPU over the PS4 GPU lower that percentage a decent amount.
 
The performance gap narrowing will be minuscule.

Both the PS4 and XB1 use the same GPU and CPU tech in the overall sense except the PS4 is ahead so it will always be catch up
 
Meanwhile at Sony...

Meanwhile Sony is working on their own SDK performance improvements and don't have to work towards reaching parity with competitors. Also, if I'm not mistaken, doesn't PS4 have more in terms of raw potential from future SDK updates?
 
Good news. Glad to see MS stepping up and using their engineers to make the system better graphically.





However, why does the last line intend that the competition has just stopped? I don't get it. If Microsoft is trying to get their system down to be able to code to the metal, why is it assumed that because the competition has it all down pack, that they are infact just sitting on it. I think the gap is always going to stay wide, however the least common denominators will always be on par.
 
Guys... this is not for "closing the gap" between XB1 and PS4.

This is "just" for getting more from the XB1 hardware.

How could this simple (and positive) thing become the subject of critics?
 
Very nice. MS is rocking the software updates still. Can't wait to see what sort of effect this may have. Even minimal increases in performance are quite welcome.
 
Sounds like it doesn't scale well when other engines perform much better on the same platform. GTA 5 is an open world game that looks superior to MGS GZ and reaches much great fidelity and resolution . Its obvious and well see what they've improved with TPP (which should prove that GZ build was poorly optimised)
Pretty sure it's been covered to death that the issue with Fox engine on Xbox One is the Xbox One architecture and more specifically the memory structure and ESRAM and how it introduces a bottleneck for the deferred rendering engine design of Fox engine.

To date Konami seem to be sticking with 60fps for Fox engine games on XB1 and - currently - the price of that frame rate is 720p resolution.

Perhaps the new SDK and tools for ESRAM management will help but from what I understand unlike most PCs and the PS4 the XB1 memory architecture really does not suit the way Fox engine is designed and how it wants to approach rendering.
 
Guys... this is not for "closing the gap" between XB1 and PS4.

This is "just" for getting more from the XB1 hardware.

How could this simple (and positive) thing become the subject of critics?

Because some people find any positive xbox news offensive.
 
Guys... this is not for "closing the gap" between XB1 and PS4.

This is "just" for getting more from the XB1 hardware.

How could this simple (and positive) thing become the subject of critics?

Despite my earlier comment, I agree. This notion that everything has to be a pissing contest is not cool.
 
Woah, so wait, it was going to be 720p without this? Fuckkkk, glad I know that.

Ill have to get it on my PS4 that I intend to buy someday. Or PC if that ever happens.

TPP is already confirmed to release on PC, Ground Zeroes released this December.

TPP does not seem to be an incredibly taxing game so 1080p should be achievable on Xbox One with pared back effects.
 
Sounds like it doesn't scale well when other engines perform much better on the same platform. GTA 5 is an open world game that looks superior to MGS GZ and reaches much great fidelity and resolution . Its obvious and well see what they've improved with TPP (which should prove that GZ build was poorly optimised)

MGS is running at twice the framerate. Something has to give.

I don't think that KojiPro really made a 'mistake', as much as they designed an engine that they assumed a next-gen console would handle easily. Then MS released the Xbone, a piece of four year old technology but with the extra problems afforded by tiny eSRAM. I don't see why KojiPro should have to completely change their engine to accomodate the one piece of hardware that ill prepared for life in 2014.
 
Operations per sec per sec? Acceleration?

Floating point ops per second. With graphics work, assuming unlimited CPU power for draw calls (a not unreasonable assumption with console games), floating point throughput is usually going to be your limiting factor in how fast you can render a scene. The other thing that will be your limiting factor is memory bandwidth, how fast you can get assets in the scene from VRAM to the GPU which, incidentally, is also where the XB1 gets its ass kicked handily.

It's not like it's a super GPU or anything. It's a gimped 7870. With the lower clock speeds, it's in between a 7850 and 7870. Games don't rely exclusively on the GPU either. Be interesting to see if DX12 stuff help out as well with efficiency.

Also it's only a 50% GPU advantage on paper and because of the CU count. That extra 10% from the Kinect tweak and increased clock speed on the Xbox GPU over the PS4 GPU lower that percentage a decent amount.

1.843 TFLOPS vs 1.31 TFLOPS, 176 GB/s vs 69 GB/s. It's not a super GPU but jesus christ the number advantage here is overwhelming. You're asking a developer to code for your 7850 but also its 7770 DDR3 cousin.
 
MGS is running at twice the framerate. Something has to give.

COD ran at 60fps, and has a dynamic frame-rate thats over 900p, so its not like 60fps at that resolution can't be done on Xbox One.

As for PES, last I knew Konami said MS were on it... MGS is a big series that they wanted to get on Xbox, if they need help getting it up to scratch for the XB1 hardware I'm sure MS will assist. What they ends up with I don't know but stuff like this isn't going to hinder the XB1 version, obviously. Improvements are always welcome, as they were on 360, PS3 and PS4 etc as well
 
It's not like it's a super GPU or anything. It's a gimped 7870. With the lower clock speeds, it's in between a 7850 and 7870. Games don't rely exclusively on the GPU either. Be interesting to see if DX12 stuff help out as well with efficiency.

Also it's only a 50% GPU advantage on paper and because of the CU count. That extra 10% from the Kinect tweak and increased clock speed on the Xbox GPU over the PS4 GPU lower that percentage a decent amount.
1080p it's just only 40% of more pixel than 900p. Keep careful with this 'only'. And wtf to the bolded part.
 
It's not like it's a super GPU or anything. It's a gimped 7870. With the lower clock speeds, it's in between a 7850 and 7870. Games don't rely exclusively on the GPU either. Be interesting to see if DX12 stuff help out as well with efficiency.

Also it's only a 50% GPU advantage on paper and because of the CU count. That extra 10% from the Kinect tweak and increased clock speed on the Xbox GPU over the PS4 GPU lower that percentage a decent amount.

I'm not sure if you're joking along with him or not.
 
TPP is already confirmed to release on PC, Ground Zeroes released this December.

TPP does not seem to be an incredibly taxing game so 1080p should be achievable on Xbox One with pared back effects.
Of course, without deferred light could hit 1080p but about the 60 fps, well, I don't see to happen to see a 60 fps at 1080p here. It's quite tough on ps4 too.
 
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