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Xbox One December SDK Update brings better eSRAM performance.

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I understood perfectly your priorities but with all respect, the tech mixed to the fps achievement in GW, it's not exactly that common to reach on console. I will be happy when another developers show me something better of GZ at 1080p 60 fps. Maybe ND.

Metro Redux collection could fit that role. 1080p60fps, more impressive assets and tech features.
 
oh ok. Next time I'll try not to answer a straight forward question with a factuality accurate straightforward answer. My bad.
Next time you could use a platform or a racer. I have Metro Redux. I don't saying it's not impressive but levels are extremely linear and restricted (and darker, don't underestimate this part) I don't know how much accurate it's compared both. But if you ask me, yeah Metro it's another of the game more impressive seen on console.
 
To be fair, according to Passmark, an i3-4330 has better multithreaded performance than two Athlon 5150s stuck together.

I'm still astonished that it runs next-gen games so well, an i3, a ******* I3. The DX11 API is said not be very multithreading friendly on top of that.
Back when console specs were revealed I was adamant that we would need a very substantial amount of horsepower to make up for the inefficiencies of the PC environment, if you told me back then that an entry level CPU would trade blows with consoles I would have laughed so hard my diaphragm would explode.
Yet here we are.

I understood perfectly your priorities but with all respect, the tech mixed to the fps achievement in GW, it's not exactly that common to reach on console. I will be happy when another developers show me something better of GZ at 1080p 60 fps. Maybe ND
I hope they will do better than a cross-gen game.
 
Hardly any games even made use of the last big SDK update that removed the Kinect motion control from games that didn't need it.

I think I've only seen destiny actually make use of that, even Forza Horizon 2 was still using Kinect. Halo 5 beta still has kinect enabled.
Games can still use kinect for voice commands, they just can't use motion controls. Any game using motion controls will be using 10% power.
 
We didn't hear so much about a performace gap then either, even though a lot of games were further apart than most games this gen. For whatever reason this gen has produced a fervor over perfomance comparisons that we have not seen in the past. Which is why publications are more likely to ask and then publish the answer they got. This story isn't Microsoft trying to cover anything up. It's a 3rd party dev answering a question.

And again Sony has put out info regarding their SDK updates just last month. According to your logic they shouldn't be doing this. Why did they do it?
No? What lately all those sub1080p game means for you? Another coincidence? Their late tech policies seems to cry a sort of inferiority complex.
 
Well, the point is that eSRAM is not just slower than the PS4 solution but eSRAM is also significant more complex, that means all SDK updates aren't about to close any kind of gap between the One and PS4 but to get to the theoretical on paper gap in the first place.
Although the marketing is trying to sell the updates as game changer.

This is very true. Not to mention developers need to actively take advantage of these improvements in the first place. Will take time.
 
Games can still use kinect for voice commands, they just can't use motion controls. Any game using motion controls will be using 10% power.


Yes, I'm aware of that, what I'm saying is that very few games are disabling the motion controls that enable the additional 10% power.
 
This is great! The more xbone catches up to ps4 the less any multiplatform game will be brought down in order to accomodate a weaker hardware. Great news for everyone.
 
I don't discuss about the update SDK but how much emphasis give MS pr to the close gap talks. You don't see it, ok. Because to me are undeniable.
Have you still not noticed that the person in this story isn't Microsoft PR?

Have you still not noticed that Sony themselves made a big deal about their latest update?
 
You're very easy to impress then. Maybe I'm deluded but I still believe the PS4 is capable of significantly more than this even at 60fps. The game looks last-gen no way around that, it's not surprising to me at all that the PC version is so light on the hardware. A core I3 can sustain 60fps.

Not at 1080p 60fps. The PS4 does not run on miracles. Its a budget piece of hardware, and is obviously going to have limitations. The PS4(and Xbox1) will have great performing games and great looking games, but people's sense of perspective seems to be skewed towards disappointment and i don't think that's really right.

I mean, if one can say GZ looks 'last gen' at the PS4's presets, they have clearly not seen an indepth comparison between it and the PS3 version.
 
At this point I feel like they should pull a Nintendo and release a "new" Xbox one with better components.
 
Just because Sony don't advertise their SDK improvements, doesn't mean they don't happen.

It's not MS advertising it. More like GamingBolt doing it for MS. Include parity, and "closing the gap" - instant clicks by warriors.

There is money to be made on an underdog story. There is nothing to be gained just pounding a dead horse saying the PS4 is more powerful every single time. It had its time around launch. Now everything is about the Xbox One catching up. "Game journalist" will beat that horse until its dead and then some. Just the nature of the click business.
 
It seems that with continuous improvements to both consoles, the performance gap is indeed narrowing down.

If both consoles were receiving continuous improvements, the gap wouldn't be narrowing, unless the PS4 wasn't actually being improved as much.
 
We didn't hear so much about a performace gap then either, even though a lot of games were further apart than most games this gen. For whatever reason this gen has produced a fervor over perfomance comparisons that we have not seen in the past. Which is why publications are more likely to ask and then publish the answer they got. This story isn't Microsoft trying to cover anything up. It's a 3rd party dev answering a question.


The performance gap wasn't big as it is now. You could say the same for the internet and social media. Graphics comparisons and arguments have always been there.


And again Sony has put out info regarding their SDK updates just last month. According to your logic they shouldn't be doing this. Why did they do it?


The presentation was in Japan. We would of never heard about it. Somes sites didn't care to report it. Those that did didn't make it out to be some sort of retaliation to XB1 just like the sites like in the OP is doing to PS4 with every news about a new SDK update from MS.
 
I thought this kind of thing was pretty standard.

It is, but this article will somehow find a way to help justify the irrational conclusions that XB1=PS4! because - "SDK". Throw in your favorite buzz words about "tiled faces", "secret sauce", and "DX 12".
 
I knew MS would eventually bridge the gap. So much for PS4 having the advantage for the rest of this generation. Seems pretty clear that any attempts by Sony to pull away will be met with aggressive SDK updates from MS.
 
I knew MS would eventually bridge the gap. So much for PS4 having the advantage for the rest of this generation. Seems pretty clear that any attempts by Sony to pull away will be met with aggressive SDK updates from MS.

Hopefully it happens sooner rather than later. Consumers would only benefit from this I think. Even ps4 versions of multiplat games would be better when the "lowest denominator" is not that far off.
 
The performance gap wasn't big as it is now. You could say the same for the internet and social media. Graphics comparisons and arguments have always been there.
The performance gap on lastgen wasn't one sided like it is now. 360 sported a better GPU and a better memory setup. PS3 only had CELL going for it. 360 exclusives generally had better textures while PS3 exclusives had better lighting and this trend remained until the end of the gen. This time around PS4 has a better GPU and a better memory setup, the CPU difference is marginal.
 
The performance gap wasn't big as it is now. You could say the same for the internet and social media. Graphics comparisons and arguments have always been there.
Yes it was, even bigger in some cases. PS3 has even missed out on games cause it couldn't handle them.


The presentation was in Japan. We would of never heard about it. Somes sites didn't care to report it. Those that did didn't make it out to be some sort of retaliation to XB1 just like the sites like in the OP is doing to PS4 with every news about a new SDK update from MS.
They are a Japanese company, of course some of their announcements will be in Japan, and the same website reported on it.

According to the logic presented in this thread the only reason a company would talk about this info is due to an "inferiority complex" so does Sony feel " inferior"?
 
Misleading title. Nothing about eSRAM performance per se. No magic hardware improvements through software.

“The new API allows you to do a lot more with the ESRAM, things devs have always wanted to do but were not easily accessible. This together with better tools (PIX) allowed us to really improve performance and tweak ESRAM usage,” he added.

.
 
I knew MS would eventually bridge the gap. So much for PS4 having the advantage for the rest of this generation. Seems pretty clear that any attempts by Sony to pull away will be met with aggressive SDK updates from MS.

LOL! I thought you're not allowed to do these kind of comments anymore?
 
That's great news, it was only a matter of time before techs started to figure out how they can improve what's under the hood. Also very much looking forward to Dying Light anyway and would have bought it even at 720p.

If this gets Phantom Pain up to 900p , then Phil Spencer has my sword, my axe, and my bow.

Amen to this.
 
Hopefully this means they'll have more time to focus on optimizing the PS4 version of multiplats if they have to spend less time getting the Xbone version up to snuff.
 
It's not better eSRAM performance if it does not make the eSRAM itself perform better. Easier management of eSRAM content is not better eSRAM performance.

Wouldn't the end result be better performing games. Not that average people can notice the difference.
 
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