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XBox One games crash to Windows 7 HP branded desktop

If it was really the dev kits it'd be running the XBONE OS not windows.

Xbone has a Game OS that is a VM. This is public info.

Therefore it's not a stretch to assume the Xbone VM was running on top of Windows on a dev box. I can run VM versions of any OS under Windows 7 (and kill it with task manager).

There's no way Xbone games are running as Windows exe's.
 
Let's be reasonable here ... He was likely playing the game on a developer build which runs on a PC in a virtual environment. Why the desktop was branded as HP I will never know.
 
If it was really the dev kits it'd be running the XBONE OS not windows.

I think it's a combination of os, drivers, game-api and dev-environment. One can be happy if this variables reach a "stable" state at some time - I wouldn't touch it, too.
 
Xbone has a Game OS that is a VM. This is public info.

Therefore it's not a stretch to assume the Xbone VM was running on top of Windows on a dev box. I can run VM versions of any OS under Windows 7 (and kill it with task manager).

There's no way Xbone games are running as Windows exe's.

What? Who cares about the binary? If PE or XEX... The game is running with code and this is most probably very portable between MS' ecosystems.
 
But without access to the actual hardware, devs won't be able to make the platform specific optimizations that enable a console to run games like a much more expensive PC. They'll have no other choice but to lower the quality of the visuals.

In late 2000/ early 2001 i worked in the NYC office of a foreign based Dev, they regularly came down to show a licensing partner the progress on a particular game. the system they brought down was a windows PC (i was in IT, it was my job to set up the PC for the demo every month), the game was developed for PS2 (lead SKU, i believe there was an Xbox (1) port). a Dual Shock plugged into it and that's the way things went.


PCs RUNNING PRE-RELEASE CONSOLE DEMOS IS NOTHING NEW, UNUSUAL, OR INTERESTING, MOVE ALONG
 
Is this relevant to the thread? Not sure if posted.

Some one from Jalopnik got sent to "Microsoft Jail" for taking a picture of what seems to be a laptop

Here

What the hell? How can a mere security guard and a bunch od PR people detain someone? Isn't that against the law? Only police should be able to do that.
 
Is there any reason people have been saying for months that people will have to upgrade their PCs if they want to play next gen games, but now it's nothing but "of course these next gen games are all running on PCs! That's where they are developed!"?
 
What? Who cares about the binary? If PE or XEX... The game is running with code and this is most probably very portable between MS' ecosystems.

It might well be portable but that doesn't change the fact these games won't be running as a Windows application, but will be running in an Xbone VM (that may or may not be running on Windows).
 
Your telling me because the xbox 1 is weaker than the ps4 that the games demoed for xbox 1 will get a downgrade. What kind of fucking logic is that?
 
lol at not having windows 8. i find this hilarious.

Windows 8 has been released a few months ago. Game development takes much longer than that, sometimes years. Why would a team change anything to its working environment in the middle of a project ? That's just looking for trouble.
 
True, but it is quite likely that the games shown at E3 run as Windows exes.

Sorry, I wasn't clear. I meant the E3 games.

They have to be running under a VM and seeing Xbone's game OS is a VM on the retail unit, it makes sense. I don't buy the E3 games are running as Windows programs.
 
I believe someone from Remedy was on Spike and was asked specifically if their demo of Quantum Break was running realtime on final devkits. The producer said they were using PCs for their dev environment.
 
I'm not sure why they would be running these on a VM, the xbone processor architecture is the same as PC so I'd imagine with the right enviroment set up the code would run fine. Also, considering all the VM software I've used in the past it totally kills performance which wouldn't be great for demoing games.
 
Somehow, I doubt the video card was a 7770 :p

Don't worry they all downgraded their PC video cards to Xbone specs, removed GDDR5 and bolted on DDR3 while slapping on ESRAM. Those devs are hardcore man.

3D on virtual machines? lol.
 
you'd have thought devs would have final silicon by now though? isn't it getting pretty close to the launch to still be running off PCs? and if they want to launch in volume in November they must already have samples of the final chips which can be used to make final devkits?
 
This surprises someone?
Its E3 for christ sake and launch year.

you'd have thought devs would have final silicon by now though? isn't it getting pretty close to the launch to still be running off PCs? and if they want to launch in volume in November they must already have samples of the final chips which can be used to make final devkits?

I was surprised by EA BF4 comment on its running on xbone specced pc and not final silicon.
 
you'd have thought devs would have final silicon by now though? isn't it getting pretty close to the launch to still be running off PCs? and if they want to launch in volume in November they must already have samples of the final chips which can be used to make final devkits?

Like I said, the final Xbox 360 dev kit shipped in August 2005 and Microsoft still used the PowerMac G5 alpha kit at E3 2005 (mid May). Sony's final PS3 dev kit shipped in August 2006.
 
While devs often use PCs for demonstration purposes, I think there are two points which seem worrying to me: The fact that it's much more powerful hardware (as someone has pointed out in the other thread, the G5 macs weren't much more powerful) and the fact that they are using a nvidia GPU instead of an AMD GPU - why would they do that? Wouldn't it make more sense to use an AMD GPU to make use of GCN optimizations in their code? And wouldn't the most powerful AMD GPU be more than enough for this purpose?
 
Gemüsepizza;63650961 said:
While devs often use PCs for demonstration purposes, I think there are two points which seem worrying to me: The fact that it's much more powerful hardware (as someone has pointed out in the other thread, the G5 macs weren't much more powerful) and the fact that they are using a nvidia GPU instead of an AMD GPU - why would they do that? Wouldn't it make more sense to use an AMD GPU to make use of GCN optimizations in their code? And wouldn't the most powerful AMD GPU be more than enough for this purpose?

I read it was LocoCycle where that happened? Maybe that game is also coming to PC and the One port was just not ready yet? And why were there still framerate problems then? I know grasping at straws and all, but I can not explain it to myself as it's a bit too weird.
 
Didn't Adam Boyes say on the giant bomb podcast that they had some real PS4's there (only a few) and some dummy models too?

Wonder if any of them were actually running stuff. AMD VP of custom solutions admitted PS4 taped out several months back so they definitely have at least 1st silicon. 1st silicon can be functional too. Intel used Haswell first silicon to run final validations on Haswell final silicon.
 
It means the games aren't running on final silicon yet. That is a big deal just 5 months away from launch.

If the rumoured devkit specs are right and the rumoured Xbone specs are also right, I don't see how Thuway can be wrong. There will be a noticeable downgrade from the E3 versions to what players get at home.

It's not really that big a deal. In E3 2005, five months to launch, every Xbox 360 demo ran on a G5. The only piece of final silicon was on ATI booth in a glass cage running the girl demo.
 
Because the console that isn't finished yet isn't finished yet

WHAT THE FLYING FU... oh wait a minute. Yeah, well then that makes sense, doesn't it. Nevermind. Carry on then. Let me put this rage... back... in this... little box of hate I've got behind my desk. Okay, great. Thaaaaaaaaanks.
 
This surprises someone?
Its E3 for christ sake and launch year.

Indeed, Xbox 360 games E3 2005 were running on Power Mac's (as been pointed out many times), and that was five-six months before the Xbox 360 console launched in November 2005. It's pretty much the exact same situation here, the Xbox One is being launched in November 2013.

The rumors about the dev systems being laptops are interesting though. Are there any variations of the Jaguar CPU's for desktop PC's, or are they limited to just laptops?
 
From the other thread:

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Apparently NVIDIA GTX 6/7 GPUs.

http://www.cinemablend.com/games/Xb...ng-Windows-7-With-Nvidia-GTX-Cards-56737.html
 
That's a good sign. The only problem now is that microsoft is going to make artificial barriers between xbox services and plain PC. Crazy-beard Newell was right all along.
Wait, Nvidia GPU? Do dev kits typically use different GPUs?
I was assuming it was the virtualization software showing its magic.
 
Wait, Nvidia GPU? Do dev kits typically use different GPUs?

No, they are not dev kits, they are just PCs running PC versions. Both the XB1 and PS4 are GCN based and would never use Nvidia GPUs for development.

Because the console that isn't finished yet isn't finished yet

The chips are finished and dev kits with the real APU were supposed to go out like six months ago. No one cares what plastic box is housing it or if the MB design is final.
 
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