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Xbox One | Ryse confirmed running native at 900p

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Sure, but that's most likely the information irrelevant for the gameplay. What you care about is directly in front of you or slightly to the sides and because of the black bars visibility will be affected: if there's enemy ahead and it would be 200 pixels high in 1920x1080, it will have to be squeezed to 148 pixels in The Order to preserve the perspective of the scene. Assuming it's important - for gameplay! - to see what the enemy does or what weapon he's carrying, then you have 1/4 of visual information lost, so it might be more difficult to distinguish between e.g. a rifle or a pitchfork to employ correct battle strategy :)

Once again - it's a game, not a movie.

If it has been designed from the ground up for this then it can be a benefit, the enemies in the order seem to be fast moving and rumors are that they are Lycans, It seems reasonable to expect the Lycans to have a high movement speed along the ground, which would likely benefit from a wider FOV. We won't know anything until we have the game.
 
Ok, I have no idea about the physical layout if such a memory interface, I just read somewhere (I think on DF) that the die size of the PS4 (or XBO, don't remember) APU would imply a 256bit interface. In addition, current high-end cards all have 384bit interfaces, IIRC.
This is correct. Bus width in high end GPUs has stagnated for a while now. I think this will only change when stacking gets rid of some of the physical limitations.
 
Next gen consoles will do 1920x1080 and 1600x900 in 2014 and 2015. Then they will move to 1600x900 and 1366x768 in 2016 an 2017. In 2018 an 2019 games will range from 900p to 720p with developers throwing out fake ass 1080p resolution schemes like 1280x1080 and say it's the real deal. Also a majority of games will be 30fps or lower after 2016.

This prediction only applies to big budget AAA titles.
 
... For literally a split second, in the middle of crazy explosions. Try harder.

I'm so sorry if you felt offended.

He said "Go jump in the Wipeout thread to see what 1080p can do for a game."

So, basically, a bad example imo to compare real 1080p (abbreviation for 1920x1080, not only 1080 lines).


Crazy explosions? Do you mean like in these shots?

wipeout1920-2.jpg


wipeout1920-1.jpg


wipeout1280-2.jpg
 
Totally true.

And sometimes more power = worse games because devs spend too much time and money on non-game stuff. One need only look at the expensive to make spectacle games on Vita vs gameplay games on 3ds to see this (uncharted, AssCreed, Killzone, etc. vs EOIV, Animal Crossing, SM3DL, Kid Icarus, etc).

Still, it would be nice to have 1080p + 60 fps + nice gfx, instead of just 2 out of three.

I know and agree. I don't like crappy graphics on consoles either, but it's not because I know "my PC can do better". It's because at a certain bottom point the crappy graphics ruin the gaming experience for me.

For my consoles, all I want is a serviceable baseline for graphics quality. I know my PC is always going to have better IQ, but I don't care, the console has its advantages too. I think the console games at this end of the generation, like TLoU and GTA V are very close to that baseline. That's why I am excited for the PS4 in particular. I think it will deliver that level of serviceable IQ and maybe even better.
 
It's a stupid design choice. I want a full image. While I like movies with black bars, this is a game, not a movie. It's important that I take in as much visual information as posssible!
You'll take it and you'll love it.

Besides its a story driven experience, not a Bethesda esque "explore the world" type experience.
 
Resolution for The Order is definitely an artistic design choice. Resolution for Ryse was a "Oh shit, we have two months until launch!" design choice.

Neither game is a reflection of the full capabilities of their respective platforms.
 
Because the game isn't rendering at 1080p either so people felt the need to bring it up.
They're taking the right approach, however, by sticking with a native rendering resolution while simply letter boxing the image completely bypassing any scaling artifacts.
 
Senjutsu Sage and I were wondering how they were pulling this off at native 1080p at launch the other day. Guess that question has been answered now. I feel like this res will be fairly common for XBO games.
 
If it has been designed from the ground up for this then it can be a benefit, the enemies in the order seem to be fast moving and rumors are that they are Lycans, It seems reasonable to expect the Lycans to have a high movement speed along the ground, which would likely benefit from a wider FOV. We won't know anything until we have the game.

That's really desperate... As far as I remember from Underworld movies, they (Lycans) also can jump very high, walk on walls and ceilings, so additional vertical information wouldn't go to waste either.
 
Sure, but that's most likely the information irrelevant for the gameplay. What you care about is directly in front of you or slightly to the sides and because of the black bars visibility will be affected: if there's enemy ahead and it would be 200 pixels high in 1920x1080, it will have to be squeezed to 148 pixels in The Order to preserve the perspective of the scene. Assuming it's important - for gameplay! - to see what the enemy does or what weapon he's carrying, then you have 1/4 of visual information lost, so it might be more difficult to distinguish between e.g. a rifle or a pitchfork to employ correct battle strategy :)

Once again - it's a game, not a movie.

You're assuming the FOV would be higher than what I highlighted.
The game could render it exactly as I highlighted, in which case you're seeing more of the environment than the standard 16:9

Our eyes perceive more horizontally than vertically, so having a wider aspect could be beneficial to gameplay. Especially if the game is designed for it as The Order seems to be.
 
Amazing that an exclusive can't even get full 1080p30 on the XB1. Hell, 900p would be acceptable if it were running at 60 FPS, but 900p30 is hilarious. Console isn't even out yet and it already has games settling for weird resolutions.

Overdelivering that value indeed.


It's a choice, not that they can't get to that resolution. PS4 games could be limited to 720p resolution as well depending on how ambitious the graphics are.

Resolution and framerate are chosen, it didn't just dawn on Turn 10 that their engine is magically running 1080p 60fps, they targeted that resolution and framerate and worked the visuals around that. Crytek targeted 30fps from the start and probably figured 1600 x 900 would be a good compromise to squeeze better visuals. Dropping to 720p would probably be too drastic at the moment but I even expect that to happen eventually.

If this generation taught anyone anything is that the end resolution is not what matters, we even saw 1080p games running on Xbox 360 and PS3, but it was the 720p and even the sub 720p games that really pushed the envelope.

I don't find it a big deal to lower the res a little or do other compromises if it means getting better visuals or better framerate. For example I wouldn't mind if Drive Club's framebuffer resolution was 1600 x 900 if it meant the game could run at 60fps, but that's just me.

I think Ryse will be just fine, it looks great. I'd take a more detailed and polished look at 1600 x 900 than a shadow shimmering unpolished look at 1080p.
 
Well, it sucks a bit that there won't be 1:1 pixel mapping on every next gen console game, but what can you do. With good AA it's not that big of a deal, especially with plasma TV. Should have gone with the letterboxing approach like Order 1860 for sure, if that was a viable option for them (that does produce about 10% more pixels than 1600x900 though). It's a cool stylistic choice, and of course, no upscaling always makes things look so nice and crisp
 
lol I think there's a misunderstanding of GOW3. I think he talks about Gears of War 3 and not God of War 3?

No, it's just a long time I played the game. I thought that you pan the camera with the right stick in some situations, but I do remember now that it was for evading. Doesn't change a fact that the scrolling in the game isn't smooth at all. How so, anway? With an unlocked framerate which is not a multiple of the hz and constantly fluctuating, how can it be smooth? Even if you don't notice it or don't care, you can acknowledge that I guess.
 
One again, let the developers develop their own title.

And stahp being scared of new ideas and approaches.

Ok, what's next - games emulating color blindness? Or impaired vision? There's many other areas of gameplay desperately needing innovation (interactivity of environments, AI, etc.) but obviously it's easier to reduce vertical resolution and call it 'new approach'...

And where exactly is it written what a mandatory res for games is? Its funny that your "games" are all running in a movie scope (16:9).

No, most games run in aspect ratio of typical TV - you know, the device you'll use to play the game on and unless they're interactive films or art games, they should take advantage of all the screen estate available, because it's important for gameplay.
 
That's really desperate... As far as I remember from Underworld movies, they (Lycans) also can jump very high, walk on walls and ceilings, so additional vertical information wouldn't go to waste either.

It's really not desperate, depending on locations and Enemies a cinematic ratio may be better to play for game play reasons depending on other design choices which would have been made with 1920x800 in mind.

They aren't just making a game then saying "you know what would be good? cinematic ratio" they are building a game from the ground up and everything that they design has this ratio in mind.

Ok, what's next - games emulating color blindness? Or impaired vision? There's many other areas of gameplay desperately needing innovation (interactivity of environments, AI, etc.) but obviously it's easier to reduce vertical resolution and call it 'new approach'...



No, most games run in aspect ratio of typical TV - you know, the device you'll use to play the game on and unless they're interactive films or art games, they should take advantage of all the screen estate available, because it's important for gameplay.

So I guess you didn't hear about the environment destruction in the Order behind closed doors game play showing?
 
Well resolutions certainly didn't go higher from launch with current gen so I wouldn't expect any increase over the course of next gen.

The writing was on the wall with the graphics chip MS selected though.
 
I'm so sorry if you felt offended.

He said "Go jump in the Wipeout thread to see what 1080p can do for a game."

So, basically, a bad example imo to compare real 1080p (abbreviation for 1920x1080, not only 1080 lines).


Crazy explosions? Do you mean like in these shots?

What are you trying to say here? Why do you keep using Wipeout as an example of why Ryse is ok to be sub native rez (and without a dynamic frambuffer at that)?
 
Sure, but that's most likely the information irrelevant for the gameplay. What you care about is directly in front of you or slightly to the sides and because of the black bars visibility will be affected: if there's enemy ahead and it would be 200 pixels high in 1920x1080, it will have to be squeezed to 148 pixels in The Order to preserve the perspective of the scene. Assuming it's important - for gameplay! - to see what the enemy does or what weapon he's carrying, then you have 1/4 of visual information lost, so it might be more difficult to distinguish between e.g. a rifle or a pitchfork to employ correct battle strategy :)

Once again - it's a game, not a movie.

I'm not sure you even know what you're trying to say. How is more information on screen a bad thing? Did you see Nib's launch list? It's a design choice not that the machine cannot render it in 16:9 at 1080p.
 

What is this from?

On topic, this makes DF look completely ridiculous (assuming the tweet isn't in error of course, wouldn't be the first time).

And bringing up the Order is kind of odd. They're obviously doing the blackbars to lower the resolution, but one has to somewhat give them props for putting in your face for the entire game rather than scaling it . . . . unless they're just not doing it because the PS4 has a *gasp* horrible scaler!!!!
 
This thread will be all fun and roses and will surely not exceed 20 pages. Surely, right?!

It looks like I came into this thread at the right time.

Also I highly doubt 1080p will be become more common as devs learn the hardware. If anything, more trade offs will be made from frame rate/resolution to benefit the picture, and that's okay... so long as it not a measly 720p (KI).
 
You know what I'm playing GTAV on my 360 and think it looks amazing and I bet there's people playing on the PS3 that think so too. Next-gen pushes the envelope even further. That's good enough for me. I know native 1080p games will become the norm for next-gen, might just take developers longer to figure out the Xbox One's hardware.
 
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