Sure, but that's most likely the information irrelevant for the gameplay. What you care about is directly in front of you or slightly to the sides and because of the black bars visibility will be affected: if there's enemy ahead and it would be 200 pixels high in 1920x1080, it will have to be squeezed to 148 pixels in The Order to preserve the perspective of the scene. Assuming it's important - for gameplay! - to see what the enemy does or what weapon he's carrying, then you have 1/4 of visual information lost, so it might be more difficult to distinguish between e.g. a rifle or a pitchfork to employ correct battle strategy
Once again - it's a game, not a movie.
This is correct. Bus width in high end GPUs has stagnated for a while now. I think this will only change when stacking gets rid of some of the physical limitations.Ok, I have no idea about the physical layout if such a memory interface, I just read somewhere (I think on DF) that the die size of the PS4 (or XBO, don't remember) APU would imply a 256bit interface. In addition, current high-end cards all have 384bit interfaces, IIRC.
Because the game isn't rendering at 1080p either so people felt the need to bring it up.
NeoGaf : where Ryse is now considered "ugly shit".
... For literally a split second, in the middle of crazy explosions. Try harder.
Killzone in MP, Resogun and maybe DriveClub... I think it will be more... Sony games are starting to target 60fps in 1080p.no, no. Not only xbox problem. The ideal is 1080/60fps.
For the moment the only next game game accomplishing that is Forza.
Totally true.
And sometimes more power = worse games because devs spend too much time and money on non-game stuff. One need only look at the expensive to make spectacle games on Vita vs gameplay games on 3ds to see this (uncharted, AssCreed, Killzone, etc. vs EOIV, Animal Crossing, SM3DL, Kid Icarus, etc).
Still, it would be nice to have 1080p + 60 fps + nice gfx, instead of just 2 out of three.
The Xbone can't even push ugly shit like Ryse at 1080p? Hardware is not Microsoft's strong suit.
You'll take it and you'll love it.It's a stupid design choice. I want a full image. While I like movies with black bars, this is a game, not a movie. It's important that I take in as much visual information as posssible!
One again, let the developers develop their own title.Once again - it's a game, not a movie.
And where exactly is it written what a mandatory res for games is? Its funny that your "games" are all running in a movie scope (16:9).Once again - it's a game, not a movie.
They're taking the right approach, however, by sticking with a native rendering resolution while simply letter boxing the image completely bypassing any scaling artifacts.Because the game isn't rendering at 1080p either so people felt the need to bring it up.
900p (1600 x 900) upscaled to 1080p (1920 x 1080).
[/QUOTE]
This is an exclusive title, right?
And, one developed by a AAA developer, right?
Huh.
If it has been designed from the ground up for this then it can be a benefit, the enemies in the order seem to be fast moving and rumors are that they are Lycans, It seems reasonable to expect the Lycans to have a high movement speed along the ground, which would likely benefit from a wider FOV. We won't know anything until we have the game.
The Xbone can't even push ugly shit like Ryse at 1080p? Hardware is not Microsoft's strong suit.
Sure, but that's most likely the information irrelevant for the gameplay. What you care about is directly in front of you or slightly to the sides and because of the black bars visibility will be affected: if there's enemy ahead and it would be 200 pixels high in 1920x1080, it will have to be squeezed to 148 pixels in The Order to preserve the perspective of the scene. Assuming it's important - for gameplay! - to see what the enemy does or what weapon he's carrying, then you have 1/4 of visual information lost, so it might be more difficult to distinguish between e.g. a rifle or a pitchfork to employ correct battle strategy
Once again - it's a game, not a movie.
Amazing that an exclusive can't even get full 1080p30 on the XB1. Hell, 900p would be acceptable if it were running at 60 FPS, but 900p30 is hilarious. Console isn't even out yet and it already has games settling for weird resolutions.
Overdelivering that value indeed.
no, no. Not only xbox problem. The ideal is 1080/60fps.
For the moment the only next game game accomplishing that is Forza.
lol I think there's a misunderstanding of GOW3. I think he talks about Gears of War 3 and not God of War 3?
One again, let the developers develop their own title.
And stahp being scared of new ideas and approaches.
And where exactly is it written what a mandatory res for games is? Its funny that your "games" are all running in a movie scope (16:9).
This thread will be all fun and roses and will surely not exceed 20 pages. Surely, right?!
That's really desperate... As far as I remember from Underworld movies, they (Lycans) also can jump very high, walk on walls and ceilings, so additional vertical information wouldn't go to waste either.
Ok, what's next - games emulating color blindness? Or impaired vision? There's many other areas of gameplay desperately needing innovation (interactivity of environments, AI, etc.) but obviously it's easier to reduce vertical resolution and call it 'new approach'...
No, most games run in aspect ratio of typical TV - you know, the device you'll use to play the game on and unless they're interactive films or art games, they should take advantage of all the screen estate available, because it's important for gameplay.
Does 180pees make that much of a difference? I still game on a 32inch 720p TV, lol.
Is killzone locked at 60? the last I recall was them saying that they target 60Resogun and KZ:SF MP no longer exist. I'll make a note of that.
I'm so sorry if you felt offended.
He said "Go jump in the Wipeout thread to see what 1080p can do for a game."
So, basically, a bad example imo to compare real 1080p (abbreviation for 1920x1080, not only 1080 lines).
Crazy explosions? Do you mean like in these shots?
Sure, but that's most likely the information irrelevant for the gameplay. What you care about is directly in front of you or slightly to the sides and because of the black bars visibility will be affected: if there's enemy ahead and it would be 200 pixels high in 1920x1080, it will have to be squeezed to 148 pixels in The Order to preserve the perspective of the scene. Assuming it's important - for gameplay! - to see what the enemy does or what weapon he's carrying, then you have 1/4 of visual information lost, so it might be more difficult to distinguish between e.g. a rifle or a pitchfork to employ correct battle strategy
Once again - it's a game, not a movie.
Is killzone locked at 60? the last I recall was them saying that they target 60
This thread will be all fun and roses and will surely not exceed 20 pages. Surely, right?!
30fps for SPThink it was 60 fps confirmed for SP but MP wasn't there yet but they're targeting 60.
Could be wrong of course.
SP will be 30 for all graphical bells and whistles. MP will be 60 for gameplay focus.Think it was 60 fps confirmed for SP but MP wasn't there yet but they're targeting 60.
Could be wrong of course.
What is this from?
Are you blind?Halo 3 was horrible, I never understood why w people were so impressed by the visuals. There's no way at all that a virtually unnoticeable improvement to HDR precision was worth totally trashing the IQ like that.
30fps for SP
60fps for MP
For KZ:SF.
Put your shit together MS!