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Xbox One | Ryse confirmed running native at 900p

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Yes, thats how making games work ;)

Gears 3 is locked 30 fps, Gow 3 is unlocked ;)



That artwork shows what we have to expect (in terms of resolution)
xoNj5Eo.jpg

The character is rendered, right ?

Anyway, I am okay with this resolution, I actually love it.
 
For those saying "but but the order" if they didn't intend for it to have black bars why wouldn't they just upscale the image like every other "HD" game and why would they come out and tell us the resolution instead of fudge the numbers or not talk about it. Even the concept art has black bars. They even said they are willing to change it if enough fuss is made. So please stop and in the end it doesn't change the fact that we were told 1080P for Ryse and we get 900P.

OT or maybe on but the DF article after E3 is looking even more silly. Apparently they just took Microsoft's word when it came to resolution and frame rate just like they did for the Esram speed increase.

It is shocking that their Microsoft sources may not be being completely honest with them.

But it's very disappointing that they didn't do the due diligence.

On-topic I've been saying for a while this generation would be 900p vs. 1080p for most multiplats, but I really thought we'd be getting 1080p for Ryse, They're building it as their graphical showpiece and the MS reps keep falling back onto it in interviews saying it stands up to anything on PS4 when being asked about the power differences. Surprised MS didn't actually step in and say drop the effects, give us 1080p because it's an easy ball for Sony to hit out of the park, it's a factual number where as the effects are all open to interpretation to an extent.
 
I think you're in the wrong thread...?

No I'm making the point of how fickle and pathetic some people are being.

The game looks great (comparative to the best looking games out there right now) and developers are always looking at trade off's, whether it's resolution, frame rate, number of objects on screen, particles and effects etc etc.

There is not and never will be a generation of 1080p / 60fps. I can't believe people were even asking about it during E3. Make more powerful hardware, push it too it's limits the best you know how.

In this case, Crytek are obviously not pushing for 1080p and 60fps but balancing that against what they envision for the title. Same as all console development.

The only way this could be a big deal is if;

A: the games frame rate is shit and unplayable
B: the game for whatever reason looks considerably worse than anything else out there
C: you're some deluded fanboy and you've put shit like pixel counting etc into your fanboy spank bank for future 'çonsole warz' arguments.

What is the big deal here outside of console warz?
 
On-topic I've been saying for a while this generation would be 900p vs. 1080p for most multiplats, but I really thought we'd be getting 1080p for Ryse, They're building it as their graphical showpiece and the MS reps keep falling back onto it in interviews saying it stands up to anything on PS4 when being asked about the power differences. Surprised MS didn't actually step in and say drop the effects, give us 1080p because it's an easy ball for Sony to hit out of the park, it's a factual number where as the effects are all open to interpretation to an extent.

i dont think many people will notice about "small" resolution differences, especially since it will be upscaled. surely this is the best way for x1 games to catch up to ps4 games.
 
The character is rendered, right ?

Anyway, I am okay with this resolution, I actually love it.

Yea, I like the order 1920x800, But I don't want it in every game, and once i get the game it will have to show me why it is 1920x800 if it doesn't do a good job of that, then it will put me off that aspect ratio for a while in games.

i dont think many people will notice about "small" resolution differences, especially since it will be upscaled. surely this is the best way for x1 games to catch up to ps4 games.

I wouldn't consider 44% more pixels a small difference. Especially not with the native resolution of most panels these days is 1080p.
 
http://www.gametrailers.com/videos/ugdcas/the-order--1886-e3-2013--an-altered-history

Go to 3:33

It seems like a legitimate design decision to me, not to say rendering less pixels won't allow them to get more out of it graphically but they committed to 1920x800 early on not because they needed to reduce resolution.

Thanks, I wasn't aware of this particular interview :)

If that's the case, I think it's wasteful of them to sacrifice resolution to get the more 'filmic' look, emulate real-life cinematic lenses, etc. I don't want to feel I play a movie; I know it is a game and I want to see as much of it as possible. Especially, since it's a 3rd person game it is crucial to see what's ahead and by introducing those borders they're actively reducing the visibility.

If their engine & effects are so advanced that PS4 can't handle it at full res, I'd rather go for upscaled image or dynamic resolution. Or - better yet - ditch all the fancy 'filmic' stuff.
 
Expected more from Crytek, but that said, it still looks great for a launch game (just cant see it being the best looking one as some people seem to think).

Fully expect everything to be 1080p sometime down the line though when devs get used to the systems.
 
From the EDGE article:

One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One.

Coincidence?
 
900p up-scaled to 1080p is just sad. Ryse just doesn't have anything going for it at this point and I'm not sure if it ever had.

I actually like the way The Order is dealing with its resolution being below 1080p. Many games already use black bars in cut-scenes, so there must be some value to that, as long as the UI isn't too small to read and not too big as to take to much space(great opportunity for a minimalist UI or to have integrated with the game like in Dead Space).
 
From the EDGE article:

One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One.

Coincidence?

I'd assume Ryse is pretty far from platform-agnostic builds right now.
 
mmmm


Wipeout HD: dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)

1600x900 more pixels than 1280x1080

... For literally a split second, in the middle of crazy explosions. Try harder.

Mohonky said:
No I'm making the point of how fickle and pathetic some people are being.

Not really. Last gen were the first HD consoles. We gave devs a pass because they needed to get p to speed, and the hardware often couldn't even do what they wanted at 720p, let alone the scant handful of 3D games actually running at native rez 1080p.

We are now 7 years into widespread HD use; it's time to fucking get on board. Many of us have NEVER seen a video game running at the native rez of our TVs that we have owned for years. Think about that.
 
From the EDGE article:

One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One.

Coincidence?

I would say so because it's an exclusive game. What can we make from this when Xbone has Forza 5 at 1080p60 (for now)?
 
Does the upscaling diminish the finished product vs if it was native?

Yes, since upscaling techniques can only operate on the lower-resolution base image and don't have any more information about the scene that the image shows. They can only try to interpolate pixels based on the pixels of the base image. In other words, you won't get more detail, only a larger, stretched image. Conversely, when you are rendering in a native resolution, every pixel of the final image can be calculated based an all available scene information. A higher resolution thus results in higher detail.
 
I wouldn't consider 44% more pixels a small difference. Especially not with the native resolution of most panels these days is 1080p.

i wouldnt either, hence the quotes. that said, i seriously doubt the majority of people will see ryse playing and think it has a lower res then anything else. if they do notice more jaggies, it wont impact visuals all that much. my point was and is, this is a decent trade off to make for x1 titles to look comparable to ps4 titles.
 
question: have PS4 launch titles been confirmed to support 1080p natively or are we seeing concessions there as well?
 
It's a stupid design choice. I want a full image. While I like movies with black bars, this is a game, not a movie. It's important that I take in as much visual information as posssible!

You're actually getting more information because of the aspect ratio.
Why do you think cinema wide is used still?

ib2tM9tmAVImPf.png
 
question: have PS4 launch titles been confirmed to support 1080p natively or are we seeing concessions there as well?
Killzone is 1080p30 for single player and 1080p60 for MP
Knack is 1080p30
Drive club is 1080p30

Not sure about infamous second son, it's probably 1080p30.
 
Killzone is 1080p30 for single player and 1080p60 for MP
Knack is 1080p30
Drive club is 1080p30

Not sure about infamous second son, it's probably 1080p30.

I believe that Resogun is 1080p/60fps

Someone should start a comparison thread with confirmed resolutions. I would but I'm not as informed as some Gaffers and would cock it up :)
 
I believe that Resogun is 1080p/60fps

Someone should start a comparison thread with confirmed resolutions. I would but I'm not as informed as some Gaffers and would cock it up :)

Yea would be a cool thread. Helps some of us make more informed choice at launch. Unfortunately I don't have the time to make such a list. Does this indicate a power difference?
 
I'd say 512 bit memory bus instead of 256.

Are there even any GPUs with a 512bit GDDR5 interface? I'd guess that the necessary die size for such an interface would make the system more expensive than $800.
 
I don't get why are people discussing The Order in this thread.

Anyway, it's disappointing that the best looking game on Xbone (according to Microsoft) isn't even 1080p.
 
I had to chuckle at this post on N4G by 5h4h4b:

Aaron greenberg : "Xbox One upscales all titles to 1080p"

Albert Penello : " don't know him"

I still think Ryse will be decent 1st gen game though
 
That is not a feat when they have only fixed time of day and no weather changes. And as a bonus, they are trying to give us this shit and call it nextgen:
irqLpFxRrMDJl.gif

[reflextions are not filtering out the HUD above cars]

wtf? Oh my

lol... who cares. It looks amazing and is 60fps, and the new physics engine is getting a lot of incredible praise. Who cares that the time of day is fixed, who cares that there's no weather changes?

Laguna Seca has a sand storm. That's some weather if it makes you feel any better.



A game that looks like Ryse at launch suggests it wasn't a waste. ESRAM isn't the bigger limitation imo, it's the GPU itself and Crytek's desire to make the game even prettier (no complaints from me), but once devs get better grips with the hardware, they will improve, as has always been the case on consoles. Look no further than the major titles that were sub 720p on the 360 at launch or earlier in the system's life, and then the much superior looking later versions that were native 720p.

Your damage control is delicious. I wonder if the tables were turned what your tune would be?
 
You're actually getting more information because of the aspect ratio.
Why do you think cinema wide is used still?

ib2tM9tmAVImPf.png

Sure, but that's most likely the information irrelevant for the gameplay. What you care about is directly in front of you or slightly to the sides and because of the black bars visibility will be affected: if there's enemy ahead and it would be 200 pixels high in 1920x1080, it will have to be squeezed to 148 pixels in The Order to preserve the perspective of the scene. Assuming it's important - for gameplay! - to see what the enemy does or what weapon he's carrying, then you have 1/4 of visual information lost, so it might be more difficult to distinguish between e.g. a rifle or a pitchfork to employ correct battle strategy :)

Once again - it's a game, not a movie.
 
Are there even any GPUs with a 512bit GDDR5 interface? I'd guess that the necessary die size for such an interface would make the system more expensive than $800.

384 bits seems to be the upper limit today.
Still, Durango (5yaddatron transistors) is way larger than Orbis.
 
Nvidia GTX 285 has 512Bit interface, but bandwidth is only 159GB/s.

Ok, I have no idea about the physical layout if such a memory interface, I just read somewhere (I think on DF) that the die size of the PS4 (or XBO, don't remember) APU would imply a 256bit interface. In addition, current high-end cards all have 384bit interfaces, IIRC.
 
Your going to be in for disappointment my friend, 30fps/60 fps is and always will be a design decision, A lot of games will continue to choose 30fps to push the eye candy.

Which is fine for me personally. The major problem with 30fps is not the actual look of things, it is the fact that we are not used to rock steady framerates. So if a game this generation " targeted " 30fps, you would very often run into sections of the game where it dropped 5-10fps which just KILLS the gameplay of the title. A 5-10fps drop in a 60FPS is barely noticeable, but once you go below that 24fps mark ... yeah it is very much a problem.

But this generation, if they target 30fps then they better build their engine around that mark. We should not have 30fps games actually dipping lower then that. A rock steady 30fps is just fine. I play nearly all my PC games at 30fps, as long as it stays above that number running on FRAPS or afterburner and never below.
 
All PS4 exclusives are 1080p.

Only sub-1080p PS4 game is BF4 and the dev has said that things will change as they optimize the game.

Seems to be a problem with Xbone...

no, no. Not only xbox problem. The ideal is 1080/60fps.
For the moment the only next game game accomplishing that is Forza.
 
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