• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Xbox One | Ryse confirmed running native at 900p

Status
Not open for further replies.
KZ is going to end up in same situation.

900P stable FPS > 1080P variable FPS

1080P stable FPS > 900P stable FPS

Why must higher res be less stable? Higher res needs only have slightly reduced lighting, shadows, or textures. The increased sharpness of native 1080 is preferable to blurrier 900 with barely better lighting.
 
Well then I'm sure your next gen experience will be glorious if that's the case. Meanwhile I'll just enjoy playing games and having fun, and not finding joy and entertainment in throwing things in people's faces because I dislike a particular game, console or company. :)

I also play games for fun. Welcome to NeoGAF.

The only thing Ryse had going for it was graphics (just like every other Crytek game). If 900p then 35 pages of "you had one job!" is definitely warranted.
 
Right, right, yet people only found out about these things once they started counting pixels. Before that shit was just "720p" and either looked good or bad, and some good looking games were sub-720p.

So yes, it's the same song about the resolution not mattering and that the games can still look good.
I can't think of a single good looking sub HD game.

Fact is, the best looking console games are 720p.
 
KZ is going to end up in same situation.

900P stable FPS > 1080P variable FPS

Are you saying you have inside info?


ku-xlarge.gif
 
KZ is going to end up in same situation.

900P stable FPS > 1080P variable FPS

I don't know why we have reason to assume that. They've been really good about giving technical specifications for Shadowfall right along.

QuickEdit: Holy shit, everyone reacted to this all at once
 
Better than lying, right? :)
Seems like he didn't checked the info before post... so a bit amateur.

You honestly think a clarification that a title runs at a lower resolution than the speaker thought is worthy of 35 pages? It seems like we have different priorities.
After all the buzz that MS made about similar performance, specs doesn't matter and games will prove itself lol I expected even more pages... again MS themselves created this situation.
 
I am new here, and am an admitted Sony fan... that being said, I think this is being ridiculed for no valid reason. Most console gamers simply don't have the TV to be able to tell the difference between 900p and 1080p - the PC gaming crowd being the exception because they seem to be able to spot the inconsistencies in anything.

I will admit that I can tell the difference rather easily on my laptop, but it has a Retina screen. It's kind of like people griping about DC a few weeks ago. As "horrible" as it looked on a computer screen, it looked fine on my TV at that time. And now the game is simply awesome looking after they added a little AA.

I have hopes that RYSE will not suck, because a Roman game in the God of War vein sounds pretty awesome. Though not for kids after watching the footage.
 
To try to wrangle this back on topic, if it turned out that a big title like Killzone was in fact going to end up rendering at 900p native (which we don't have a single reason to assume is the case), but that all the footage that had been shown was already at that resolution, I wouldn't bat an eye. Technically, that game looks excellent. I feel the same way with Ryse.
 
I can't think of a single good looking sub HD game.

Fact is, the best looking console games are 720p.

That's nonsense. Halo 3 looked incredible at the time, and that was 640p.

Fact is, if you have a 1080p TV, 720p is still being scaled which impacts the IQ. So it doesn't make a huge difference if the game is 640p, 700p or 720p, the image is still being scaled.

Even if you have a 720p TV, it's likely to be 1366 x 768 rather than the 1280 × 720 that the game outputs natively. Again, leading to scaling and not a native image. So both native 720p and sub-native 720p are scaled.

The only way to get a true native display is to have a native 1080p image on a 1080p screen.
 
That's nonsense. Halo 3 looked incredible at the time, and that was 640p.

Fact is, if you have a 1080p TV, 720p is still being scaled which impacts the IQ. So it doesn't make a huge difference if the game is 640p, 700p or 720p, the image is still being scaled.

Even if you have a 720p TV, it's likely to be 1366 x 768 rather than the 1280 × 720 that the game outputs natively. Again, leading to scaling and not a native image. So both native 720p and sub-native 720p are scaled.

The only way to get a true native display is to have a native 1080p image on a 1080p screen.
Again, the best looking console games are 720p. It's not perfect, but it's better than 600p. Games such as Call of Duty and Crysis 3 look like an unholy mess of vaseline has been smeared on the screen. Compare that with Killzone 3 or Resident Evil 5, 720p games which pretty much have a flawless IQ.
 
I also play games for fun. Welcome to NeoGAF.

The only thing Ryse had going for it was graphics (just like every other Crytek game). If 900p then 35 pages of "you had one job!" is definitely warranted.

But it seems to me that 900p meant that they weren't willing to diminish the graphics to get 1080p, which would have been a more serious downgrade in my view. The difference right now with the experience they have on the Xbox One could have meant a night and day difference between Ryse at 1080p and Ryse at 900p, where while 1080p would be the higher resolution, the game's visuals might have taken a serious hit in the process. Graphics has never just been about resolution. I don't get when this obsession over specific resolutions began, but it's crazy.

Uncharted 2 would not have looked as amazing as it did on the PS3 at 1080p, and neither would God of War 3. The same goes for Halo 4 on the Xbox 360. I know that these systems are a lot more powerful and, as such, more is expected of them, but I would argue that we are quite clearly already getting a lot more than what would be possible on current gen systems with Ryse, which is quite jaw dropping graphically, and is running at 1600x900 with what definitely appears to be a strong level of AA or post processing trick to make it look that way. Whatever the case may be, it looks quite awesome.
 
That's nonsense. Halo 3 looked incredible at the time, and that was 640p.

Fact is, if you have a 1080p TV, 720p is still being scaled which impacts the IQ. So it doesn't make a huge difference if the game is 640p, 700p or 720p, the image is still being scaled.

Even if you have a 720p TV, it's likely to be 1366 x 768 rather than the 1280 × 720 that the game outputs natively. Again, leading to scaling and not a native image. So both native 720p and sub-native 720p are scaled.

The only way to get a true native display is to have a native 1080p image on a 1080p screen.

Hey, I used to play 360 and PS3 on a CRT, glory to its cathodes. I played 720p games at 1280x720, and 1080 games (mostly XBLA and PSN) at 1920x1080. I have to admit, the 720P games never looked better than on my CRT, praise be its tubes.

Just saying. The CRT master race is dead, but I was one of the last members of it until 2012.
 
Except you know, for the part where the developers have explicitly stated they want a film-like experience.

If they really believe that, then they're dumb.
Unless they have a scripted camera. Oh,wait... it's a FPS. The player controls the camera. Yeah, they're pretty dumb.
 
targeting 60fps, with no targeting resolution.

Yeah, I know. Has me really stoked. If they can't maintain 1080p with the level of graphical effects they want to use, I just hope they use some great AA so the IQ is extremely clean. 60fps and no aliasing would be great. Jaggies suck.
 
PC has been doing it for years because you have choices to cut back setting or increase hardware. It's not like everyone in the world with a PC can play all game full setting at high resolutions.

You're right but people can upgrade their system at any time to reach those settings and go back and play those games again on better hardware. On a console you're stuck with what you get. My own personal feeling is every game should run at least in a steady 30fps and if they have to downscale the image then so be it. Graphics have reached to levels that frame rates should now be the priority. 900p is acceptable but 1080p is better of course. On the PC gamers can go well beyond 1080p and have been for awhile as well. But to be fair we can't expect miracles out of $400-$500 hardware.
 
If they really believe that, then they're dumb.
Unless they have a scripted camera. Oh,wait... it's a FPS. The player controls the camera. Yeah, they're pretty dumb.

Maybe you should update your knowledge of the game? It's a third-person shooter.
 
Hey, I used to play 360 and PS3 on a CRT, glory to its cathodes. I played 720p games at 1280x720, and 1080 games (mostly XBLA and PSN) at 1920x1080. I have to admit, the 720P games never looked better than on my CRT, praise be its tubes.

Just saying. The CRT master race is dead, but I was one of the last members of it until 2012.

I was lucky enough to have one of the last 32 inch, 720p CRTs by Toshiba. Thing was AMAZING. I'm also a big fan of rhythm and light-gun shooting games, so it was sort of a godsend. I've been on a 1080p, low-latency LCD set for a few years now, it's treated me well too.
 
Yeah, I know. Has me really stoked. If they can't maintain 1080p with the level of graphical effects they want to use, I just hope they use some great AA so the IQ is extremely clean. 60fps and no aliasing would be great. Jaggies suck.

This. I don't want 343i limiting themselves to 1080p if they legitimately feel they can make the game look even more unbelievable. Still, who knows, the tools and drivers may be so solid by then that they can still give us an incredible looking Halo at 60fps @ 1080p, but I won't be pissed if they can't achieve that on their first go at the hardware. Then again, I can't forget 343i employs wizards :P
 
If they really believe that, then they're dumb.
Unless they have a scripted camera. Oh,wait... it's a FPS. The player controls the camera. Yeah, they're pretty dumb.

Actually it's a TPS and they said they took inspiration from Uncharted/TLOU.
 
So you think they knew a year before launch (assuming it comes out in mid 2014) that they would have performance issues if they tried to go 1080p?



I must have missed the posts that gave proof that the developers chose 1920x800 instead of 1920x1080 because of performance issues. Would you be so kind as to link a few for me?

Dragons Dogma.

Performance Issues ? No. Having much more Omph on screen at cost of resolution and shitty letterbox ? Absolutely yes.

And could we stop already with this games are like movies so letterbox is ok ? Because they aren't. You play game, you need to see what is going on. Movies don't have that. They give you bunch of different shots perfectly composed to be not confusing to viewer.

Movies have this aspect ratio because they are created with that aspect ratio in mind and because in that ratio cinemas operate.
Games are not like that they can freely do with resolution what they want.

Someone mentioned that they could scale picture to 1080p. Sure they can but it would be pretty stupid for them to first create game in 800p to have much better Ophh on screen with 1080p IQ and then later upscale it and lose 1080p IQ.

As of letterbox itself. Could someone from defending camp explain be why you feel it is better for gameplay ? I am yet to see any person claiming letterbox in DD improved their fun with game. Most of the time it is shitty letterbox.

Fuck i should have stayed with 4:3 monitor. To think i could have all my PS3 games in "filmic" resolution ! DD and order would be like inception of "filmic" experience then.
 
Gemüsepizza;82392921 said:
Lol, have you found this on misterxmedia's blog, too?

http://www.neogaf.com/forum/showpost.php?p=80387049&postcount=52

Wow that "blog" sure is something else.
"Insider Daily. DDR3 RAM inside Xbox One acts like DDR4 from 2014 PCs and really have 272 GB/s BW""Insider Daily. It is a joke to beleive Microsoft goes with 1.31 TFs low end for the next 10 years"
68414_original.jpg


It's either a really shitty troll on Xbox fans, or the guy is full on schizophrenic.
 
I personally love the idea of a Werewolf third person game in widescreen, especially given the location artwork we've seen. So, until someone else says it's a technical limitation, I agree with the art direction.

It just seems right.
 
As of letterbox itself. Could someone from defending camp explain be why you feel it is better for gameplay ? I am yet to see any person claiming letterbox in DD improved their fun with game. Most of the time it is shitty letterbox.

Who was claiming the letterbox aspect would be any better for gameplay?
It's an artistic choice, just as Borderlands has it's style and UbiArt has it's style.
I don't think that anybody was claiming it was anything other than that.

A question for you, do you think the only reason Borderlands used a comic-book artstyle for their games was purely due to hardware limitations?
 
There ain't a damn thing wrong with the order targeting a lower resolution because they want to make their game prettier under certain conditions. Halo 3 did it for cutscenes. The borders actually seem like a pretty damn good idea to avoid having to stretch the image across a native 1080p screen also.

It is clearly an artistic choice, because they're going for that look in the first place, but the fact that it also gives them a little bit more performance to play with also makes it a performance related move as well. There's nothing inherently wrong with any of this. Crytek's move will be seen as more about performance rather than art, but it's also an artistic choice also because they've been saying for so long now they were looking for ways to make the game look even better and they made their choice. They weren't willing to tone down the visuals in order to hit 1080p, and I support that. I've always supported that.
 
Dragons Dogma.

Performance Issues ? No. Having much more Omph on screen at cost of resolution and shitty letterbox ? Absolutely yes.

And could we stop already with this games are like movies so letterbox is ok ? Because they aren't. You play game, you need to see what is going on. Movies don't have that. They give you bunch of different shots perfectly composed to be not confusing to viewer.

Movies have this aspect ratio because they are created with that aspect ratio in mind and because in that ratio cinemas operate.
Games are not like that they can freely do with resolution what they want.

Someone mentioned that they could scale picture to 1080p. Sure they can but it would be pretty stupid for them to first create game in 800p to have much better Ophh on screen with 1080p IQ and then later upscale it and lose 1080p IQ.

As of letterbox itself. Could someone from defending camp explain be why you feel it is better for gameplay ? I am yet to see any person claiming letterbox in DD improved their fun with game. Most of the time it is shitty letterbox.

Fuck i should have stayed with 4:3 monitor. To think i could have all my PS3 games in "filmic" resolution ! DD and order would be like inception of "filmic" experience then.

No ones defending it in terms of gameplay and no ones denying that 1920x800 is less taxing than 1920x1080. But when a game is announced that doesn't have any gameplay or release day, and could be in the oven for another 6-12 months, it's logical to think that instead of the resolution being a FORCED decision based on performance, it is instead a ARTISTIC decision based on their goals. Particularly when the developer themselves have said as much.

Edit: And just to add, this is fundamentally different than a developer creating a game at a certain aspect ratio and FOV, finding that performance is not adequate and lowering the resolution with the use of upscaling. That is a technical decision, not an artistic one.
 
There ain't a damn thing wrong with the order targeting a lower resolution because they want to make their game prettier under certain conditions. Halo 3 did it for cutscenes. The borders actually seem like a pretty damn good idea to avoid having to stretch the image across a native 1080p screen also.

IQ is not lower unlike ruse and KI compromise . if you read about from RAD, it clearly states why then went with that ratio. for the love of God I have a 1080p tv For a reason.
 
I take it you've not heard of MisterX before? He's the Truther of gaming. The David Icke of Xbox. A genuine mental case.

Oh i've heard of him, just never actually saw his site.
How anybody with two functioning hemispheres could believe a single word on that page is beyond me.
 
Status
Not open for further replies.
Top Bottom