Vasto
Member
This sounds like a really good feature that Series X will have. Would love to see Microsoft go into detail about DirectML and Velocity at the June event then in July see all of this come together in real time when Microsoft shows off the 1st party games.
“One of the studios inside Microsoft has been experimenting with using ML models for asset generation. It’s working scarily well. To the point where we’re looking at shipping really low-res textures and having ML models uprez the textures in real-time. You can’t tell the difference between the hand-authored high-res texture and the machine-scaled- up low-res texture, to the point that you may as well ship the low-res texture and let the machine do it”
This means that developers will have an option to render a game at 1080p or 1440p. Then they can upsample it to 4K with little loss to image quality. Rendering a game in 1080p will also allow devs to utilize spare GPU resources for better graphics. Resources such as graphical effects, Ray Tracing, and/or better frame rate. How developers use it is up to them, and I’m sure it will depend on the type of game they make. DLSS on PC is usually used in games that use Ray tracing, allowing games to run at a high frame rate and with high image quality- upscaled 1440p or 4K.
Xbox Series X DirectML: A Next-Generation Game Changer - Lords of Gaming
Microsoft's DirectML has the potential to become a game-changer for the next generation Xbox console. It should allow developers to create next generation..
lordsofgaming.net
“One of the studios inside Microsoft has been experimenting with using ML models for asset generation. It’s working scarily well. To the point where we’re looking at shipping really low-res textures and having ML models uprez the textures in real-time. You can’t tell the difference between the hand-authored high-res texture and the machine-scaled- up low-res texture, to the point that you may as well ship the low-res texture and let the machine do it”
“Deep Learning Super Sampling (DLSS) uses artificial intelligence and machine learning to produce an image that looks like a higher-resolution image, without the rendering overhead. AI algorithm learns from tens of thousands of rendered sequences of images that were created using a supercomputer. That trains the algorithm to be able to produce similarly beautiful images, but without requiring the graphics card to work as hard to do it.”
This means that developers will have an option to render a game at 1080p or 1440p. Then they can upsample it to 4K with little loss to image quality. Rendering a game in 1080p will also allow devs to utilize spare GPU resources for better graphics. Resources such as graphical effects, Ray Tracing, and/or better frame rate. How developers use it is up to them, and I’m sure it will depend on the type of game they make. DLSS on PC is usually used in games that use Ray tracing, allowing games to run at a high frame rate and with high image quality- upscaled 1440p or 4K.