What are you actually trying to say here? In some instances DLSS 2.0 gives better quality than native 4k with much better performance. The way things are going every PC game will have it after another year or so and everyone will use it by default.
People have 4k 120hz gsync. So the idea of churning native 4k for half the performance even if it looks slightly better - sounds like an appalling option.
It's a good look. It's the fucking best look. This tech is magic.
I was going to ask someone to create a thread about this but I guess I'll give it my best to explain what I'm trying to say:
Most of the games or instances where DLSS recontructs a better rendered image are from game engines that their base assets were targeting consoles. So there for using something like lets say UE5 demo assets is out of the question, hell even sometimes raw 4k assets even downsampled create bottleneck/performance issues on current consoles. Hence the use of checkerboarding for PS4PRO.
Games like Gears 5 and the likes have native high end made 4k assets, that are huge and actually make use of your memory. And native rendered image wise does not need or require reconstruction.
Games like Wolfenstein's game assets are mostly targeting consoles, they don't use 4k+ assets and then downsample them 100% to scale on a PS4PRO even if using checkerboarding which is doing a similar reconstruction type technique.
DLSS is AI based, so thats why a lot of the reconstruction when done looks sometimes better in certain game/engines like DECIMA.
But this right now is on games that are console bound in terms of their asset quality they can use unless they make separate 4k+ quality versions to use on PC which is the case for unreal 4 games like gears.
Like the true test, is implementing it on just a driver level so you could in essence force it to use DLSS so we could compare gears 5 native rendered 4k against DLSS. I bet you my account native is going to look cleaner and more refined while dlss is going to have a smooth look to it.
DLSS helps when the game itself asset wise doesn;t have the best quality assets. like death stranding when looking at it the engine it's running on is based on console hardware. Like they are updating that engine now for next gen so, games like Horizon: Forbidden west are going to have possibly 4k+ textures, denser character models with higher polycount and higher rendered effects.
I want to see that game native 4k on PC vs DLSS version.
DLSS is for games with poor rendered assets. If a game was made for a certain subset of hardware they are not going to have high end assets created that takes a shit ton of work unless it was being built from the beginning that those targeted specs in mind.
New engines now targeting native 4k+ assets vs DLSS is going to be something that I think AMD, and others are going to start showing.