Revolutionary
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Is it just me or does the scream at the end of the trailer sound exactly like Rick Moranis?
I think it absolutely is, which is why the enemies are unknowably malignant geometric entities that do this to people.REMEMBER CITADEL said:I don't think being "inspired and original" was the intention.
i don't remember the original XCOMs having inspired and original enemy designsLegendary Warrior said:the blobs don't give me much hope for inspired and original enemy design.
Neuromancer said:I don't find the notion of people turning into little blocks particularly compelling.
Skiesofwonder said:Never played X-COM (so don't know if my opinion matters here) but the game looked pretty awesome. The trailer did a good job of creating it's own vibe and seperating itself from the rest of the pack (this is the FPS era afterall). Consider me hyped.
subversus said:I hope it'll the same case with this game because right now I like what I see.
Not to be rude, but you have no idea what you're talking about.Gorgon said:But this game REALLY doesn't ring "X-Com" at all to me. I'm interested in the game, it's probably gonna be at least decent, I like that we will manage bases and upgrade them, and so on, but this really isn't X-Com at all. I think this is one of those cases where they are somewhat abusing the IP to make a game with a few "inspirations" from the originals but which doesn't really maintain anything of what the first games were all about (and I mean the first two, obviously). And I'm not refering to isometric view either. With some creativity they could have maintained the richness of the tactical combat, including stats and no real-time combat, with a first-person view. VATS from Fallout 3 is a good inspiration to come up with a sistem for XCOM, including team combat.
shuyin_ said:Not to be rude, but you have no idea what you're talking about.
The only major change is the genre. And XCOM wasn't about being a TBS. It was about base management, about researching alien tech that you capture, about intercepting alien ships, about the sense of attachment to your troops. These are the features that define the XCOM series and it seems they will be present.
Sure it's not turned based anymore so the tactical aspect of the originals might not translate too well to the shooter gameplay mechanic of this new game. I don't care... i loved XCOM and if a re-imagining of the series changes the gameplay from TBS to FPS, but retains all the elements that make an XCOM game, i'll take it.
Que?Jax said:lttp: but what the fuck is this new aberration?
a) prince of persia 2008 black liquid crap monster thing everywhere in that video
b) FPS with no identity
c) 80's setting
Please reboot. Horrible. I won't be buying this. Even as a non-xcom title, this looks pretty bad.
Xcom 1/2TFOD remake or bust
Jax said:b) FPS with no identity
c) 80's setting
Jax said:60's/retro?
it looks boring. really boring
Lies.shuyin_ said:And XCOM wasn't about being a TBS.
bhlaab said:My partner has a blob on his face better shoot it off with a shotgun
shuyin_ said:Not to be rude, but you have no idea what you're talking about.
The only major change is the genre. And XCOM wasn't about being a TBS. It was about base management, about researching alien tech that you capture, about intercepting alien ships, about the sense of attachment to your troops. These are the features that define the XCOM series and it seems they will be present.
Sure it's not turned based anymore so the tactical aspect of the originals might not translate too well to the shooter gameplay mechanic of this new game. I don't care... i loved XCOM and if a re-imagining of the series changes the gameplay from TBS to FPS, but retains all the elements that make an XCOM game, i'll take it.
shuyin_ said:XCOM wasn't about being a TBS.
This. It really makes no sense at all.Strummerjones said:Why anyone thought reviving the XCOM game for a 100% unrelated game was a good idea is anyone's guess, as you're only going to get howls of derision from moany old bastards like me, or mute incomprehension from newer gamers.
D2M15 said:I think it absolutely is, which is why the enemies are unknowably malignant geometric entities that do this to people.
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Given videogaming's appreciation of body horror runs the gamut from fleshy mutation to cybernetic fleshy mutation, it's definitely a step forward.
HK-47 said:Thats usually the extent of movie body horror as well.
there were a few good ones, but most of them were average, yeah. still, they were all a lot better than black oily blobs, and were probably a lot funner to fight as well.shuyin_ said:i don't remember the original XCOMs having inspired and original enemy designs
You may argue that i'm being subjective, but the fact remains that those are the features that separate XCOM from other TBS games.More Fun To Compute said:What you are doing there is picking a few features from the game and saying that those are are the ones that are important to you and therefore to everyone. There are plenty of games that have had some aspect or other of UFO gameplay or style over the years and have been claimed to be a good successor by some person or other who felt that it ticked the right boxes but none have taken the title because no one game has all of the important features. And UFO is weird in that it has a lot of features that work together in a way where there is complexity but the design is already streamlined enough that there is very little that can be removed without damaging the whole.
Now you're the one being subjective. For me, base planning and all the other micromanagement activities were as important as the combat phase.More Fun To Compute said:The game was conceived as a turn based tactics game from the start with the geoscope added later to add depth. The main decisive action happens in the tactics mode just like the main action in this game will be a Bioshock type game. To say that the game is not about turn based tactics is like saying chocolate ice cream is not about ice cream and a cup of coffee with chocolate sprinkles is a perfect substitute.
I said 'it seems it will be present' and i'm basing my statement on an interview in which the devs say they respect the XCOM franchise and they want to bring back the important elements of the series.Gorgon said:Also, I don't know were you read that, but the elements of interception of alien ships are NOT in this game.
Well in my opinion, what made XCOM stand out was not the fact the combat was TB, but those very aspects that i mentiond in my previous post. Those were the exact things that defined the series. You want TB? There are TBS games today, play them; they may not be with aliens but they must be as tatical as XCOM. To me, XCOM wasn't only about TB combat; i don't think there was a game at the time to combine base planning, research and troop managing.Gorgon said:No one is saying that you should care about the changes and hate the game. What I'm saying is that from what I see, the very few remaining aspects of the original games (base management and little else) are not enough to make it a XCOM game in my opinion.
You are completely wrong. CongratsStrummerjones said:Yes it was. It was the spiritual successor to the Gollop Brother's earlier games Rebelstar Raiders, and Laser Squad. Everything interesting in the series is directly attributable to them, and they've effectively spent their entire careers in game development refining their ideas of how turn based strategy games should work, to this day. The later games in the series (Interceptor etc) weren't made by them, and abandon the whole point of their work, notably the TBS genre.
So basically, just because combat is now FPS instead of TBS, the new XCOM has nothing to do with the original series, even though most (if not all) of the distinctive gameplay aspects of the series seem to have made it into this new game? That's it, you're a troll. Keep trolling.Strummerjones said:This new game might turn out to be really good, but it's a game with nothing to do with the original at all. It's NOT even some reimagining like Fallout 3. An analogy for how bizarre this is: It's like making a golf game, and then at the last minute calling it "Street Fighter Golf!" Only you then don't even bother to put Street Fighter characters in it.
Well this is just my opinion but X-Com games were strategy games. Even Apocalypse was still a strategy game. The franchise has been dormant for a very long time and they are remaking the game as a FPS? If you dont see how this is different you are either trolling for a response or are delusional. ive heard the same arguments when people defended the Shadowrun FPS and they still dont hold water.shuyin_ said:You're saying XCOM is all about being a TBS game? It's all about a genre? That must be why the developers (the same team that made Laser Squad and the other UFO games in the series) changed the genre from TBS to RTS in Apocalypse. Because they wanted to make an XCOM that isn't an XCOM amirite?
shuyin_ said:You may argue that i'm being subjective, but the fact remains that those are the features that separate XCOM from other TBS games.
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Now you're the one being subjective. For me, base planning and all the other micromanagement activities were as important as the combat phase.
I'm delusional? Can you not read and understand? I was trying to make a point that XCOM was more than just another turn based strategy game, thanks to some of the design decisions the developers implemented in the games.water_wendi said:Well this is just my opinion but X-Com games were strategy games. Even Apocalypse was still a strategy game. The franchise has been dormant for a very long time and they are remaking the game as a FPS? If you dont see how this is different you are either trolling for a response or are delusional. ive heard the same arguments when people defended the Shadowrun FPS and they still dont hold water.
Yes, i agree the decisive acition took place during the combat phase. But as i said, the micromanaging was just as important to me. Of course, the new game will lose the tactical aspect of controlling all your troops in TB combat. But if all the gameplay mechanics of the Geoscape phase are present, it will still feel like XCOM to me. After all, as i already said, the producers themselves changed genres with the 3rd game.More Fun To Compute said:The features you mentioned were added to make the game more like Civilisation to broaden the appeal of the game to that new audience. Instead of being the unique features they were more like the "me too" features added to draw people into what was the more unique tactics gameplay. To this day 4x gameplay is more common than squad TBT.
I was being factual in saying that the decisive actions took place in tactics mode. To win the game you have to do the cydonia mission. The decisive actions month to month are things like terror attacks, base defence missions and countering infiltration missions. You can strongly influence the outcome of these in the geoscope but it is the missions that decide the outcome.
X-Com is a strategy franchise. If SimCity came out as a FPS im sure you and others like you would be in total defense of it. Sane people wouldnt though.shuyin_ said:I'm delusional? Can you not read and understand? I was trying to make a point that XCOM was more than just another turn based strategy game, thanks to some of the design decisions the developers implemented in the games.
To clarify i meant "If you dont see how this is different" in terms of understanding turn-based strategy -> real-time strategy is a whole other level from turn-based strategy -> first-person shooter. To say that they are the same is laughable.And to further confirm that you cannot in fact understand what you read, i never said it isn't different as gameplay(in the combat phase). I simply stated that i don't care, as long as the other defining aspects of the series make a return. Please, next time read my post before replying.
HK-47 said:Thats usually the extent of movie body horror as well. Plus fleshy gross mutation is a lot more toward the primal fear angle than angry cubes. Its just more effective in general.
shuyin_ said:You are completely wrong. Congrats![]()
shuyin_ said:You're saying XCOM is all about being a TBS game? It's all about a genre? That must be why the developers (the same team that made Laser Squad and the other UFO games in the series) changed the genre from TBS to RTS in Apocalypse. Because they wanted to make an XCOM that isn't an XCOM amirite?
shuyin_ said:So basically, just because combat is now FPS instead of TBS, the new XCOM has nothing to do with the original series,
shuyin_ said:even though most (if not all) of the distinctive gameplay aspects of the series seem to have made it into this new game?
So now Im insane? First you said I was delusional, now that Im insane. Im seriously considering reporting you, since you offended me unprovoked.water_wendi said:X-Com is a strategy franchise. If SimCity came out as a FPS im sure you and others like you would be in total defense of it. Sane people wouldnt though.
water_wendi said:To clarify i meant "If you dont see how this is different" in terms of understanding turn-based strategy -> real-time strategy is a whole other level from turn-based strategy -> first-person shooter. To say that they are the same is laughable.
I'm not going to bother replying to the history of Mythos games as i'm aware of it. Not to mention my point still stands.Strummerjones said:None of the "distinctive" gameplay aspects of this series have been carried over. You are wrong.
If you think a SimCity FPS would be an honest continuation of the SimCity franchise, absolutely.shuyin_ said:So now Im insane?
If thats what made X-Com X-Com to you, i cant really argue that because its opinion but this game shows nothing of the sort. Not in any news ive read and certainly not in the trailer.One more time (hopefully for the last time): I dont care if the combat phase is a FPS now; I consider the Geoscape phase much more important in an XCOM game.
2K themselves admit that strategy is the core behind the X-Com franchise. Lets see how strategy is going to make it into this FPS reboot.2K Games Announces XCOM® - Suspense and Mystery-Filled First-Person Shooter from Creators of BioShock® 2
* 3:00 AM on Wed Apr 14, 2010
New York, NY - April 14, 2010 - 2K Games announced today that XCOM®, the re-imagining of one of gaming's most storied and beloved franchises, is currently in development at 2K Marin, the studio behind the multi-million unit selling BioShock® 2. Currently in development exclusively for the Xbox 360® video game and entertainment system from Microsoft and Windows PC, XCOM combines the strategic core of the groundbreaking franchise with a suspense-filled narrative and distills it into a tense and unique first-person shooter experience.
"Strategic gambits?" "Heart-stopping combat experiences?""With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said Christoph Hartmann, president of 2K. "Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride."
XCOM is the re-imagining of the classic tale of humanity's struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity - and frailty - against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.
shuyin_ said:You may argue that i'm being subjective, but the fact remains that those are the features that separate XCOM from other TBS games.
Now you're the one being subjective. For me, base planning and all the other micromanagement activities were as important as the combat phase.
Let me reiterate: the new XCOM will have FPS combat instead of TBS combat. I don't care, as long as all the other aspects of the franchise make the transition to the new game.
shuyin_ said:I said 'it seems it will be present' and i'm basing my statement on an interview in which the devs say they respect the XCOM franchise and they want to bring back the important elements of the series.
shuyin_ said:Well in my opinion, what made XCOM stand out was not the fact the combat was TB, but those very aspects that i mentiond in my previous post. Those were the exact things that defined the series. You want TB? There are TBS games today, play them; they may not be with aliens but they must be as tatical as XCOM. To me, XCOM wasn't only about TB combat; i don't think there was a game at the time to combine base planning, research and troop managing.
shuyin_ said:You are completely wrong. Congrats
You're saying XCOM is all about being a TBS game? It's all about a genre? That must be why the developers (the same team that made Laser Squad and the other UFO games in the series) changed the genre from TBS to RTS in Apocalypse. Because they wanted to make an XCOM that isn't an XCOM amirite?
Actually, in that press release by strategic core they were referring to exactly what i said: base planning (which is part of the geoscape phase) and not to the genre of the XCOM series.water_wendi said:2K themselves admit that strategy is the core behind the X-Com franchise. Lets see how strategy is going to make it into this FPS reboot.
No i'm not involved in any way with the development of the new XCOM. I'm just a fan of the old series, happy to be able to play another game in the series. I also like Synidcate; that too will get a new game in the series. I'm reptty sure it won't be a strategy; i'll still enjoy it if it'll be a good game.water_wendi said:i cannot fathom how your response to this is genuine. Maybe a shill or an investor or you have family working there or you are just a masterful troll.. i dont know. The game could be great but to defend it as an X-Com game is just lol-worthy.
shuyin_ said:But if all the gameplay mechanics of the Geoscape phase are present, it will still feel like XCOM to me. After all, as i already said, the producers themselves changed genres with the 3rd game.
In single player mode, the player assumes the role of the Enforcer. The game takes place from a 3rd person perspective and uses both the keyboard and mouse as controls. The aim of each level revolves mainly around killing aliens and rescuing hostages. Each kill results in "data points" being dropped by the deceased aliens, which Enforcer can pick up and use between missions to accomplish research. Enforcer can also pick up "Unresearched objects" which expands the available research paths resulting in new weapons and armour. The aim of majority of the missions is to destroy alien transporter drones to prevent them from teleporting into various sites around the transporter. Some mission has the player to survive from alien waves, protecting important facilities, and fighting bosses.
IGN claimed that the game is "pretty much nonstop action" and that it was perfect for "When [you've] only got fifteen minutes to kill", giving it a score of 8/10.[2] Gamespot noted that "It's as mindless of a shooter as they come, and you can't help but be disappointed at the thought of this, in light of the series' roots as a mentally stimulating strategy game," with a review score of 64.[4]
Computer Games Magazine was more harsh, claiming the game had "All the complexity and depth of a frying pan", giving it half marks.[5]
Did you read the rest of my post? The part where i wrote "Lets see how strategy is going to make it into this FPS reboot" and took from the press release what they meant by "strategy?"shuyin_ said:Actually, in that press release by strategic core they were referring to exactly what i said: base planning (which is part of the geoscape phase) and not to the genre of the XCOM series.
It seems it comes naturally to you to misunderstand what you read :lol
Metroid went from a 2D shooter to a 3D shooter. Thats not changing genres.Oh and if you think this isn't an XCOM game just because it changed genres consider this: Metroid on snes was a side-scrolling game, right? Aren't the new Metroids played in FPS mode? Oh noes, the new Metroids are great but to defend them as Metroid games is just lol-worthy![]()
shuyin_ said:I dont care if the combat phase is a FPS now; I consider the Geoscape phase much more important in an XCOM game.
shuyin_ said:At this point, arguing with you is pointless and i'm very tempted to add you to ignore.
Strummerjones said:Why anyone thought reviving the XCOM game for a 100% unrelated game was a good idea is anyone's guess, as you're only going to get howls of derision from moany old bastards like me, or mute incomprehension from newer gamers.
Really? We're getting a strategic turn-based strategy game where you recruit a bunch of soldiers in a futuristic sci-fi world and make your own story while capturing and researching alien technology in a bunch of bases around the globe that you build up, so you can intercept UFO sightings?Koopakiller said:Games should be promoted the way they promoted the first Bioshock: a 15 minute walkthrough showing the core elements of the game. Most of the time we get action montages which are always a poor indication of what the game plays like because all games look the same if you only shown an action montage.
They're only promoting these kinds of comments:
"OMG another FPS"
"looks generic lol"
"looks like *insert generic fps*"
But really, we're getting the best of both worlds, people: superior FPS gameplay combined with the core elements that made XCOM.
Besides the turn-based strategy, it sounds like exactly that. Too early to dell how deep that goes though as the previews do not go very far into the game.EmCeeGramr said:Really? We're getting a strategic turn-based strategy game where you recruit a bunch of soldiers in a futuristic sci-fi world and make your own story while capturing and researching alien technology in a base that you build up?
Because that was the core element of X-COM.
EmCeeGramr said:Really? We're getting a strategic turn-based strategy game where you recruit a bunch of soldiers in a futuristic sci-fi world and make your own story while capturing and researching alien technology in a bunch of bases around the globe that you build up, so you can intercept UFO sightings?
Because that was the core element of X-COM.
Not what I'm reading.derFeef said:Besides the turn-based strategy, it sounds like exactly that.