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Xenoblade (Wii, Monolithsoft x Nintendo) Information Thread

Varion

Member
duckroll said:
It does sound like the bulk of the work is going to be by the other composers though.
Goddammit ;_;

Think I'll stick with waiting for the game to arrive before preordering the OST then, just in case.
 

djtiesto

is beloved, despite what anyone might say
Not sure if it was mentioned, but what are the control options for the game? Will it use pointer/waggle? Classic controls? Mix-and-match?
 

duckroll

Member
djtiesto said:
Not sure if it was mentioned, but what are the control options for the game? Will it use pointer/waggle? Classic controls? Mix-and-match?

It supports Wiimote, Classic Controller and Classic Controller Pro.
 

Cep

Banned
duckroll said:
It supports Wiimote, Classic Controller and Classic Controller Pro.

No gamecube controller? :(

Also, I like how they made the hud so obtrusive and hideous.

Takes my attention away from the shitty character art.
 
Oh SHI---Honne has a new project underway according to this interview:

http://www.monolithsoft.co.jp/special/interview/vol03/vol03_1.html

vol03_img_3_1.jpg


Looks very Baten Kaitosy...Baten Kaitos III please??
 

ivysaur12

Banned
Bel Marduk said:
Oh SHI---Honne has a new project underway according to this interview:

http://www.monolithsoft.co.jp/special/interview/vol03/vol03_1.html

vol03_img_3_1.jpg


Looks very Baten Kaitosy...Baten Kaitos III please??

whaaaaaaaat. I see clouds, pre-rendered backgrounds, Honne.... :D :D :D

There is absolutely no chance this is Baten Kaitos III, but a man can dream. Both games sold about negative copies.


Glass Soldier said:
Baten Kaitos Collection on Wii please. Origins was never released in PAL-land :(

Which is dumb, considering that Baten Kaitos actually sold the most in Europe than any other region :lol
 

ILikeFeet

Banned
considering MS only makes games for Nintendo consoles, could it be a 3DS rpg :O

yea....


damn, I wish I could be that good at digital painting :(
 

duckroll

Member
B.K. said:
Who said there will be a soundtrack released for it?

http://www.amazon.co.jp/dp/B003IGMJOS/

It's already announced. It will be released on 23rd June. What's with you these days? All you post are silly replies which shows how wrong you are. :lol

Regarding Honne's interview

That photo posted is not the project he's working on. That is clearly an older photo of him actually working on Baten Kaitos. The only things mentioned about his current role in Monolithsoft is that he did concept art for Xenoblade (he's not the art director), and he is working on a "secret project" at the moment.
 

B.K.

Member
duckroll said:
http://www.amazon.co.jp/dp/B003IGMJOS/

It's already announced. It will be released on 23rd June. What's with you these days? All you post are silly replies which shows how wrong you are. :lol

What? I was serious. I hadn't heard of an announcement for a soundtrack. The game is supposed to have 90+ tracks, right? I wonder how many the soundtrack will have. I hope it isn't another 'best of' soundtrack.
 

duckroll

Member
B.K. said:
What? I was serious. I hadn't heard of an announcement for a soundtrack. The game is supposed to have 90+ tracks, right? I wonder how many the soundtrack will have. I hope it isn't another 'best of' soundtrack.

It's 4 CDs. Most likely the entire thing. Oh and go admit you got fucking owned in the Obama thread on OT please. :)
 

B.K.

Member
duckroll said:
Baten Kaitos III just got canned because of you!

Fine with me. Baten Kaitos 2 was a horrible game. I've never been able to get more than a few hours into it without giving up.
 

ivysaur12

Banned
B.K. said:
The first one is pretty good, but the second is garbage.

What the fuck :lol

duckroll said:
Regarding Honne's interview

That photo posted is not the project he's working on. That is clearly an older photo of him actually working on Baten Kaitos. The only things mentioned about his current role in Monolithsoft is that he did concept art for Xenoblade (he's not the art director), and he is working on a "secret project" at the moment.

I'm more than sure that's true, as I never expect to see anything from the BK universe again, but I actually don't remember any part of either game that looks like that.
 
B.K. said:
The first one is pretty good, but the second is garbage.

I think you're the only person on Gaf that has the same opinion about the series as me. I just couldn't get into Origins at all while I thought the first was great.
 
Well here's andriasang's summary of the interview:

RPG specialist Monolith Soft is making frequent appearances in the gaming headlines of late thanks to Xenoblade, which is gearing up for a June 10 release from Nintendo.

But the Tokyo studio seems to have more in the works. In fact, the director of one of the studio's trademark franchises seems like he can't wait to talk about his newest project.

Baten Kaitos series director Yasuyuki Honne was featured today in a staff interview at the Monolith corporate site. CEO Hirohide Sugiura quizzed Honne on the topic of advancements in games and CG.

The interview began by Sugiura asking Honne to introduce his work. The conversation went a little something like this:

Honne: I was art director on Xenosaga Episode 1, which was also my first project at Monolith Soft. I was director and art director on Baten Kaitos and Baten Kaitos II. For the soon-to-be released Xenoblade, I made concept art. Outside of these, when we get graphics work from other companies, I do direction inside the company. By the way, I'm currently...

Sugiura: Ah, that's still...

Honne: I'm doing secret work (laughs).

So what is this mystery project that Honne tried to mention before Sugiura stopped him? We're going to have to speculate for now!

Elsewhere in the interview, Sugiura asked Honne to name the title he's worked on that has left him with the fondest memories. Honne's answer was Baten Kaitos.

I don't remember that location ever in any of the BK games. So unless that's a really old pic of BK of a section of the game that got scrapped, that pic might still be about the project he's working on. I mean they did say they were ready to make a new BK game and Honne's fondest memories were of BK so who knows.
 

ivysaur12

Banned
Bel Marduk said:
Well here's andriasang's summary of the interview:



I don't remember that location ever in any of the BK games. So unless that's a really old pic of BK of a section of the game that got scrapped, that pic might still be about the project he's working on. I mean they did say they were ready to make a new BK game and Honne's fondest memories were of BK so who knows.

Yeah, it's definitely not from any of the release Baten Kaitos games (though it could be an unreleased locale). And honestly? It looks kind of how the islands do at the end of the first Baten Kaitos game.

This is obviously just me speculating due to my love for both games. I don't think BK3 will ever happen. I'd love to be wrong, but the fanbase just isn't there to justify financing another one.

Screenshot2010-05-20at23615AM.png


Blown up, it kinda looks like Alfard on land. Especially with the color pallet used.
 

Fritz

Member
ivysaur12 said:
Blown up, it kinda looks like Alfard on land. Especially with the color pallet used.

it really does. I also would have drawn the comparison if I had seen the picture completely out of context.
This could very well be an old concept. But one thing's certain, at least they wanted to tease us with that picture.
 

wrowa

Member
Oh god, I'd kill for another Baten Kaitos. At least if it uses the battle system of Origins and not the one of the first one.

It propably won't happen, but it's cool to have some hope, dammit! ;(
 

jj984jj

He's a pretty swell guy in my books anyway.
I hope the make the normal battles fun if most bosses are going to be vision battles. I liked that some attacks seem to do only a single damage until you performed the right attacks? So you have to find their weakness and break them down first?
 

duckroll

Member
jj984jj said:
I hope the make the normal battles fun if most bosses are going to be vision battles. I liked that some attacks seem to do only a single damage until you performed the right attacks? So you have to find their weakness and break them down first?

Huh? I feel like I'm missing something here. If you're talking about the battle video, the vision system being shown is just a skill which flash forwards in time to show which character(s) the enemy is going to use a certain attack on and potentially kill. Then before that actually happens the player can change that future by casting a barrier spell for example, which reduces the damage taken, and keeps everyone alive.

The system seems really stupid to me honestly, because they could just have a good turn-order display instead if they wanted to keep the game strategic. I would much prefer that over some gimmick about "seeing the future". :p
 
duckroll said:
Huh? I feel like I'm missing something here. If you're talking about the battle video, the vision system being shown is just a skill which flash forwards in time to show which character(s) the enemy is going to use a certain attack on and potentially kill. Then before that actually happens the player can change that future by casting a barrier spell for example, which reduces the damage taken, and keeps everyone alive.

The system seems really stupid to me honestly, because they could just have a good turn-order display instead if they wanted to keep the game strategic. I would much prefer that over some gimmick about "seeing the future". :p

Turn order display ??? Bu bu bu...

TIME TRAVEL MARTY :D
 

jj984jj

He's a pretty swell guy in my books anyway.
duckroll said:
Huh? I feel like I'm missing something here. If you're talking about the battle video, the vision system being shown is just a skill which flash forwards in time to show which character(s) the enemy is going to use a certain attack on and potentially kill. Then before that actually happens the player can change that future by casting a barrier spell for example, which reduces the damage taken, and keeps everyone alive.

The system seems really stupid to me honestly, because they could just have a good turn-order display instead if they wanted to keep the game strategic. I would much prefer that over some gimmick about "seeing the future". :p
Is it triggered by the player though? I was under the impression it would be something that activates on its own, which is why I thought it would generally happen with bosses.
 

duckroll

Member
jj984jj said:
Is it triggered by the player though? I was under the impression it would be something that activates on its own, which is why I thought it would generally happen with bosses.

Yeah I think that's possible. Hopefully they come up with interesting scenarios within major event battles to use that system in that case. It would be pretty boring if they're only used to warn you about certain attacks being used.
 

jj984jj

He's a pretty swell guy in my books anyway.
duckroll said:
Yeah I think that's possible. Hopefully they come up with interesting scenarios within major event battles to use that system in that case. It would be pretty boring if they're only used to warn you about certain attacks being used.
I agree, I'm hoping it's not just a gimmick that makes bosses easy. I want epic boss battles.
 

heringer

Member
duckroll said:
Huh? I feel like I'm missing something here. If you're talking about the battle video, the vision system being shown is just a skill which flash forwards in time to show which character(s) the enemy is going to use a certain attack on and potentially kill. Then before that actually happens the player can change that future by casting a barrier spell for example, which reduces the damage taken, and keeps everyone alive.

The system seems really stupid to me honestly, because they could just have a good turn-order display instead if they wanted to keep the game strategic. I would much prefer that over some gimmick about "seeing the future". :p
Well, that's exactly what it is but "disguised" as a vision of the future. I don't see it as a new gameplay mechanic, just a neat coat of paint.
 

duckroll

Member
heringer said:
Well, that's exactly what it is but "disguised" as a vision of the future. I don't see it as a new gameplay mechanic, just a neat coat of paint.

But it's not. It's not always visible, and you have no control over it. It's not a coat of paint but some sort of system linked to specific battles which may or may not be gimmicky.
 
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