No, "boy" is more accurately translated as "niño", although it could be translated as "chico" too.Gino said:It means boy. Chica means girl.
"chica" is just the fem genre for "chico"
No, "boy" is more accurately translated as "niño", although it could be translated as "chico" too.Gino said:It means boy. Chica means girl.
Goddammit ;_;duckroll said:It does sound like the bulk of the work is going to be by the other composers though.
djtiesto said:Not sure if it was mentioned, but what are the control options for the game? Will it use pointer/waggle? Classic controls? Mix-and-match?
duckroll said:It supports Wiimote, Classic Controller and Classic Controller Pro.
Varion said:Think I'll stick with waiting for the game to arrive before preordering the OST then, just in case.
Bel Marduk said:Oh SHI---Honne has a new project underway according to this interview:
http://www.monolithsoft.co.jp/special/interview/vol03/vol03_1.html
![]()
Looks very Baten Kaitosy...Baten Kaitos III please??
Bel Marduk said:Oh SHI---Honne has a new project underway according to this interview:
http://www.monolithsoft.co.jp/special/interview/vol03/vol03_1.html
![]()
Looks very Baten Kaitosy...Baten Kaitos III please??
Bel Marduk said:Oh SHI---Honne has a new project underway according to this interview:
http://www.monolithsoft.co.jp/special/interview/vol03/vol03_1.html
![]()
Looks very Baten Kaitosy...Baten Kaitos III please??
Glass Soldier said:Baten Kaitos Collection on Wii please. Origins was never released in PAL-land![]()
Glass Soldier said:Baten Kaitos Collection on Wii please. Origins was never released in PAL-land![]()
B.K. said:Who said there will be a soundtrack released for it?
duckroll said:http://www.amazon.co.jp/dp/B003IGMJOS/
It's already announced. It will be released on 23rd June. What's with you these days? All you post are silly replies which shows how wrong you are. :lol
B.K. said:What? I was serious. I hadn't heard of an announcement for a soundtrack. The game is supposed to have 90+ tracks, right? I wonder how many the soundtrack will have. I hope it isn't another 'best of' soundtrack.
duckroll said:Oh and go admit you got fucking owned in the Obama thread on OT please.![]()
B.K. said:I admit nothing!
duckroll said:Baten Kaitos III just got canned because of you!
duckroll said:Baten Kaitos III just got canned because of you!
Culex said:You shut your mouth when you're talking to me!
Cep said:Is BK any good?
Origins is. I didn't like the first one.Cep said:Is BK any good?
Origins is on my pile, but I did not like the little of the first that I played.
B.K. said:The first one is pretty good, but the second is garbage.
Culex said:If by first, you mean the prequel then I'd agree.
B.K. said:The first one is pretty good, but the second is garbage.
B.K. said:The first one is pretty good, but the second is garbage.
duckroll said:Regarding Honne's interview
That photo posted is not the project he's working on. That is clearly an older photo of him actually working on Baten Kaitos. The only things mentioned about his current role in Monolithsoft is that he did concept art for Xenoblade (he's not the art director), and he is working on a "secret project" at the moment.
B.K. said:The first one is pretty good, but the second is garbage.
Cep said:Is BK any good?
RPG specialist Monolith Soft is making frequent appearances in the gaming headlines of late thanks to Xenoblade, which is gearing up for a June 10 release from Nintendo.
But the Tokyo studio seems to have more in the works. In fact, the director of one of the studio's trademark franchises seems like he can't wait to talk about his newest project.
Baten Kaitos series director Yasuyuki Honne was featured today in a staff interview at the Monolith corporate site. CEO Hirohide Sugiura quizzed Honne on the topic of advancements in games and CG.
The interview began by Sugiura asking Honne to introduce his work. The conversation went a little something like this:
Honne: I was art director on Xenosaga Episode 1, which was also my first project at Monolith Soft. I was director and art director on Baten Kaitos and Baten Kaitos II. For the soon-to-be released Xenoblade, I made concept art. Outside of these, when we get graphics work from other companies, I do direction inside the company. By the way, I'm currently...
Sugiura: Ah, that's still...
Honne: I'm doing secret work (laughs).
So what is this mystery project that Honne tried to mention before Sugiura stopped him? We're going to have to speculate for now!
Elsewhere in the interview, Sugiura asked Honne to name the title he's worked on that has left him with the fondest memories. Honne's answer was Baten Kaitos.
Bel Marduk said:Well here's andriasang's summary of the interview:
I don't remember that location ever in any of the BK games. So unless that's a really old pic of BK of a section of the game that got scrapped, that pic might still be about the project he's working on. I mean they did say they were ready to make a new BK game and Honne's fondest memories were of BK so who knows.
ivysaur12 said:Blown up, it kinda looks like Alfard on land. Especially with the color pallet used.
ivysaur12 said:Blown up, it kinda looks like Alfard on land. Especially with the color pallet used.
jj984jj said:I hope the make the normal battles fun if most bosses are going to be vision battles. I liked that some attacks seem to do only a single damage until you performed the right attacks? So you have to find their weakness and break them down first?
duckroll said:Huh? I feel like I'm missing something here. If you're talking about the battle video, the vision system being shown is just a skill which flash forwards in time to show which character(s) the enemy is going to use a certain attack on and potentially kill. Then before that actually happens the player can change that future by casting a barrier spell for example, which reduces the damage taken, and keeps everyone alive.
The system seems really stupid to me honestly, because they could just have a good turn-order display instead if they wanted to keep the game strategic. I would much prefer that over some gimmick about "seeing the future".![]()
Is it triggered by the player though? I was under the impression it would be something that activates on its own, which is why I thought it would generally happen with bosses.duckroll said:Huh? I feel like I'm missing something here. If you're talking about the battle video, the vision system being shown is just a skill which flash forwards in time to show which character(s) the enemy is going to use a certain attack on and potentially kill. Then before that actually happens the player can change that future by casting a barrier spell for example, which reduces the damage taken, and keeps everyone alive.
The system seems really stupid to me honestly, because they could just have a good turn-order display instead if they wanted to keep the game strategic. I would much prefer that over some gimmick about "seeing the future".![]()
jj984jj said:Is it triggered by the player though? I was under the impression it would be something that activates on its own, which is why I thought it would generally happen with bosses.
I agree, I'm hoping it's not just a gimmick that makes bosses easy. I want epic boss battles.duckroll said:Yeah I think that's possible. Hopefully they come up with interesting scenarios within major event battles to use that system in that case. It would be pretty boring if they're only used to warn you about certain attacks being used.
Well, that's exactly what it is but "disguised" as a vision of the future. I don't see it as a new gameplay mechanic, just a neat coat of paint.duckroll said:Huh? I feel like I'm missing something here. If you're talking about the battle video, the vision system being shown is just a skill which flash forwards in time to show which character(s) the enemy is going to use a certain attack on and potentially kill. Then before that actually happens the player can change that future by casting a barrier spell for example, which reduces the damage taken, and keeps everyone alive.
The system seems really stupid to me honestly, because they could just have a good turn-order display instead if they wanted to keep the game strategic. I would much prefer that over some gimmick about "seeing the future".![]()
heringer said:Well, that's exactly what it is but "disguised" as a vision of the future. I don't see it as a new gameplay mechanic, just a neat coat of paint.