Yooka Laylee first trailer, delayed to 2017

Jul 27, 2012
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#1
Official video from playtonic youtube:
https://www.youtube.com/watch?v=e1gxLvbX3Ow&feature=youtu.be

Yooka-Laylee New PS4 Gameplay - Everything You Need To Know trailer:

https://www.youtube.com/watch?v=A99-IYExCHA

Playtonic on Yooka-Laylee Progress and Its New 2017 Release Window | Interview:

https://www.youtube.com/watch?v=NLT2...ure=youtu.be&a

The studio also detailed how the development partnership with Team17 is working. The firm is internally handling the Wii U and PC versions of the game, while Team17 is working on porting the title to Xbox One and PS4.

And the game delayed to 2017 q1
 
Jun 26, 2009
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Damn. At least I have plenty to keep me busy.

Game looks good, but I'm hoping the levels end up getting filled with a little more enemies.
 
May 14, 2006
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#10
YouTube link? That website is really bad.
I'm guessing the video will be up everywhere else in about 40 minutes and this site broke the embargo since they're confused about time zones.

Looks great. A shame about the delay, but Playtonic can take their time.
I was never expecting 2016 given the scope of the project obviously expanded a bit with the Kickstarter success and the fact that Rare traditionally delayed games to not rush them out.
 
Aug 3, 2012
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#14
Assuming it wasn't just editing trickery, I like how they seem to have turned transformations into a quick "step on the portal and it's done" thing rather than a long drawn-out process.

Totally fine with the small delay, considering they hit all the stretch goals to add a ton more stuff I wasn't expecting them to hit the original release date anyway.
 
Jul 29, 2013
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2017? Depending on how late into 2017 they delay it, i hope Nintendo hands out some NX devkits, it would be a nice token of support to enable Playtonic to not have the game die on Wii U only (as far as Nintendo systems go).

E: Boy, that trailer looked awesome, great going Playtonic!
 
Jun 11, 2006
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#25
Looks great but I'm not a fan of the floating blocks / platforms design. I don't recall Banjo being like this, everything was mostly logically connected based on gravity.

Either way, I'm happy for this next year but xmas would have been perfect.
 

BD1

Banned
Nov 27, 2011
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#31
Delayed to March 2017, perhaps?!

Anyways, this looks amazing! We've waited too long for a HD-era Rareware-style platformer.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Jul 31, 2007
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#34
That looks fantastic. Looks like everything I loved about the Banjo-Kazooie games.
 

Clov

Member
Feb 5, 2013
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#35
Looks fantastic! It's like the Banjo game I've been waiting for for years. I wonder if it will get a physical release?
 
Mar 6, 2013
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#37
2017? Depending on how late into 2017 they delay it, i hope Nintendo hands out some NX devkits, it would be a nice token of support to enable Playtonic to not have the game die on Wii U only (as far as Nintendo systems go).
It could easily sell better on Wii U than on NX, the system has not been that ugly to independent/eshop games.
The problem is if the system could run it amd its worth the trouble.
 
Jan 13, 2009
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#43
It feels like someone is trying to make an old Rare game but it's devoid of any actual character. It just comes off as really generic to me.
 
Jul 2, 2014
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#45
Looks great but I'm not a fan of the floating blocks / platforms design. I don't recall Banjo being like this, everything was mostly logically connected based on gravity.

Either way, I'm happy for this next year but xmas would have been perfect.
You aren't a fan? Or you just don't want it because Banjo didn't do it... I find it hard to understand any other reason of being against such design. It's not like the game is grounded in reality.