• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Yoshida: Polyphony's Next Game In Concepting/Designing Phase, Will Take A Few Years

faridmon said:
I would really love an RPG made by those people. Didn't Yoshida mentaioned that he would love to make an epic RPG? That would be lovely.

Kaz. Yamauchi said that. And yeah, I hope it is THE RPG he said that wanted to develop.
 
Yoshida: I’d say it could be a little bit longer. As far as the Gran Turismo team’s concerned, they are still working on updating the games, so they’re just shifting to the designing and concepting phase of the next project. It’s going to take a few years.

Father-Time2.jpg
 
The fact that they're working on the designing and concepting for this new game implies it's a new IP. I wouldn't be surprised if they tasked a small part of their studio to GT5II/GT6, while this new studio is working on Yamauchi's RPG idea or something else.
 
Good, i like GT5 but i don´t want them wasting time trying to make a GT6 for PS3. Just give us updates for GT5 and we will be fine.

It´s clear that PS3 doesn´t have the power to do what they want to, so it would be nice to be working on ambitious things to have a GT6 for PS4 right after launch, in 2014 or 2015.

Also, they need to hire more people ASAP. No one is asking them to work 23:30 hours a day, they just need more people for the modelling and stuff.

Game is good, it sold a lot, but obviously PD has some issues that need to be sorted out. Spending six months to model a car, or two years on a track is not normal, and it shouldn´t be.
 
iKeepPlaying said:
1 PS3 game that sold 8 million copies >>>> 3 PS3 games that sells 5 million copies.

They won the right to do whatever they want since long ago.
I don't play sales like some of you guys, I play games and 1 elaborate demo and a dissapointing full game isn't what should be expected from such a studio.
 
Wait, is Yoshida saying that Last Guardian may not be at TGS with the "it may be a bit longer" when the interviewer asks if they'll see more of Last Guardian at TGS? What a disaster.
 
ItWasMeantToBe19 said:
Wait, is Yoshida saying that Last Guardian may not be at TGS with the "it may be a bit longer" when the interviewer asks if they'll see more of Last Guardian at TGS? What a disaster.
PS4 launch.
 
I NEED SCISSORS said:
5 year development cycles.

Delays. Lies.

Only 20% premium content after all that.

Terrible interfaces.

Announcing a PSP game then abandoning it for 5 years.

Failure to stay competitive with other games in the genre (but that's for another thread).
This post is so stupid that its even hard to normally reply to it.

First of all i dont agree with most You said and second of all write what they did great with GT 5 and compare lists. And then write down similar lists for other developers, especially for those that makes racing games. Compare developer staff on those companies and development cycles.
 
After playing GT5 to death and back, I think I can wait until its next iteration appears on the PS4. Too bad they don't have another IP for the PS3 though.
 
Really wish Sony would give the GT series to someone else. Polyphony are just not up to it when it comes to either output or quality. I guess Sony are happy with the sales, but given there is only one flagship PS3 racing title to choose from and everyone was made to wait 5 years for it those sales give a distorted picture.
 
I NEED SCISSORS said:
5 year development cycles.

Delays. Lies.

Only 20% premium content after all that.

Terrible interfaces.

Announcing a PSP game then abandoning it for 5 years.

Failure to stay competitive with other games in the genre (but that's for another thread).
GT5 was made from scratch, so i dont think that it is strange that it took its time to finish it.

What lies? Inferace look is subjective, cant argue against that. Personally i think that it looks nice enough and i had no problems nagivating through it.

The PSP game definitely took some time for some reason, but hey, at least it got released :) It could easily have been canceled i guess.

GT5 is definitely competetive. Eventhough that the competitor might be better at some points, GT5 is still a great racing sim overall.
 
Defuser said:
More like they will port GT5 prologue to Vita.
Why Prologue? If any porting's gonna be done, it would have (at least a large chunk of) the final GT5 content, much like GT PSP had all the tracks and most of the cars from GT4.
 
I don't want GT6 on PS3. They should make it for the next system. A large update for GT5 should be more than sufficient.
 
ItWasMeantToBe19 said:
Take-Two is just as bad as Square Enix and Sony Japan at making games in a decent time frame.
Take-Two at least pleases some of it's fans with their games, SE and Sony Japan only let them facepalm after years of waiting.
 
Kenshin001 said:
Really wish Sony would give the GT series to someone else. Polyphony are just not up to it when it comes to either output or quality. I guess Sony are happy with the sales, but given there is only one flagship PS3 racing title to choose from and everyone was made to wait 5 years for it those sales give a distorted picture.

Is this some sort of joke ,
Name some else who is going to make a game as huge as GT.
Hell they made 4 good GT games and one not so good one being GT5 and that's also because of how poor the PS3 is in some things .
Also you can buy every single race game that comes out cause most of them multi platform any way if you want something else.
 
The issues the GT fans have with the game are multiplied X100 by the general public, as we can see in this thread.

They need more people, japanese devs struggled this generation, they need some western ideas on their game, but it´s not the end of the world.

GT5 will crawl it´s way to 10 million when it´s all said and done and will sell basically the same amount that GT4 and GT2 did. (Games that came late into the console lifespan).

The next update on PD company page will give us a perspective on that.

It still puts all other racing franchises on the pocket, saleswise.
 
Wazzim said:
Take-Two at least pleases some of it's fans with their games, SE and Sony Japan only let them facepalm after years of waiting.
So you speak for all of us? Cool, you can have my login details and post for me from now on.
 
ItWasMeantToBe19 said:
Wait, is Yoshida saying that Last Guardian may not be at TGS with the "it may be a bit longer" when the interviewer asks if they'll see more of Last Guardian at TGS? What a disaster.


That's what I got out of it. Ridiculous.

I'm just going to write the game off until holiday 2012. If it was releasing Q1 or early Q2 I would've thought they'd hold the Ico/SOTC Collection back.
 
I half wish Polyphony and Evolution would collaborate on GT6. Outsource some things to the guys in the UK, and let the guys in Japan focus on making the core game great. Also, Evolution can help with the online stuff...
 
Cygnus X-1 said:
Sometimes I wonder why Sony doesn't increase significantly Polyphony's size. They require definitely too much time.

Sometimes it isn't a matter of size, but how you manage the resources you have. What they probably need is better project management, or a change in the software development methodologies they employ.
 
Erethian said:
Sometimes it isn't a matter of size, but how you manage the resources you have. What they probably need is better project management, or a change in the software development methodologies they employ.

They definitely need more people. They only have around 140 people working at the company and they don't do any outsourcing.
 
Erethian said:
Sometimes it isn't a matter of size, but how you manage the resources you have. What they probably need is better project management, or a change in the software development methodologies they employ.

It must have to do with size because they were sleeping under their desks but still put out a half arsed game. They should outsource like that other racing game developer whose name shall not be spoken.

I wonder if Yoshida is even aware of the disappointment a lot of people had in the game?
 
KKRT00 said:
This post is so stupid that its even hard to normally reply to it.

First of all i dont agree with most You said and second of all write what they did great with GT 5 and compare lists. And then write down similar lists for other developers, especially for those that makes racing games. Compare developer staff on those companies and development cycles.

I don't know how you can't agree when most of it is factual.

It did take 5 years to make. It was delayed several times. It does only have 20% premium model cars (~200) out of a total roster of 1031 - the rest are HD upscales from GT4 which fall to pieces up close and have no cockpit. They did announce GT for PSP in 2004, then said nothing more until it resurfaced in 2009 - 5 years later.

The only two parts which are subjective are interface and competitiveness.

- the interface is terrible because it requires lots of loading between screens. It is an arduous process having to back in and out of races to perform other tasks, such as car upgrades, when really there should just be hotkeys or a quick menu or something to get to where you want faster. It doesn't help that the home screen looks like it was designed for tablet PCs rather than a controller:

gran_turismo_5_review_4.jpg


- as for competitiveness: Turn 10 released 3 games this generation in the time it took for Polyphony to make one. F4 will have over 500 'premium' level cars with cockpits - more than double that of GT5. They outsource their stuff to get it out on time, because they are smart. Their online functionality is ahead with more social aspects. Their car customisation is miles ahead because of the detailed livery editor. They don't have to release tons of 'updates' because the game already ships at an acceptable level, and so they can focus on actual DLC car packs (while GT5 has not got a single one after nearly a year on the market). They release GOTY editions on top of this, with all the DLC cars included, to further increase the games value down the line - and because, you know, they actually win racing GOTY awards.

Then there are Codemasters who manage to get a new racing game out every year (DiRT, GRID, F1). And of course games like iRacing which for a long time have shit on everything else in terms of realism.


I don't know how any of this can be objectively argued.
 
I would much prefer having GT6 reserved for PS4 launch. GT5 is going to last me quite a while, and i'm glad PD will continue to support it with updates.
 
gundamkyoukai said:
Polyphony should just work on updates for GT5 .
PS3 can't do what they want so the should bring out GT6 early on PS4 like in the second year .
No need to rush GT6 when the PS3 can't really do much more.

Yes because optimization and updates to the engine are impossible, when you looked at Forza 2 you thought they couldn't do any better on the 360?
 
I NEED SCISSORS said:
I don't know how you can't agree when most of it is factual.

It did take 5 years to make. It was delayed several times. It does only have 20% premium model cars (~200) out of a total roster of 1031 - the rest are HD upscales from GT4 which fall to pieces up close and have no cockpit. They did announce GT for PSP in 2004, then said nothing more until it resurfaced in 2009 - 5 years later.

How many developers can output 200 cars that look and handle as realistic as the ones on GT5? None. The other 800+ are just a bonus.

I NEED SCISSORS said:
Then there are Codemasters who manage to get a new racing game out every year (DiRT, GRID, F1). And of course games like iRacing which for a long time have shit on everything else in terms of realism.

Now you're comparing a PC game (iRacing) with a PS3 game. Yeah, talking about being objective.
 
Don't like GT5. Guess by the time GT6 comes out I'll have played about 4-5 hours of GT games in about ten years. Used to be the game that I'd buy a Playstation for, not sure what that game even is anymore. Probably one of the reasons why I don't care for Vita - no chance of a decent GT game.
 
I NEED SCISSORS said:
I don't know how you can't agree when most of it is factual.

- the interface is terrible because it requires lots of loading between screens. It is an arduous process having to back in and out of races to perform other tasks, such as car upgrades, when really there should just be hotkeys or a quick menu or something to get to where you want faster. It doesn't help that the home screen looks like it was designed for tablet PCs rather than a controller:

gran_turismo_5_review_4.jpg
The interface is a matter of taste, but you do know that they have significantly reduced the loading times and placed shortcuts to (in some way) decrease the steps between different screens. It's not perfect, but it's a lot better than it was on release.

I NEED SCISSORS said:
- as for competitiveness: Turn 10 released 3 games this generation in the time it took for Polyphony to make one. F4 will have over 500 'premium' level cars with cockpits - more than double that of GT5. They outsource their stuff to get it out on time, because they are smart. Their online functionality is ahead with more social aspects. Their car customisation is miles ahead because of the detailed livery editor. They don't have to release tons of 'updates' because the game already ships at an acceptable level, and so they can focus on actual DLC car packs (while GT5 has not got a single one after nearly a year on the market). They release GOTY editions on top of this, with all the DLC cars included, to further increase the games value down the line - and because, you know, they actually win racing GOTY awards.

Then there are Codemasters who manage to get a new racing game out every year (DiRT, GRID, F1). And of course games like iRacing which for a long time have shit on everything else in terms of realism.


I don't know how any of this can be objectively argued.
Yeah, here we definitely disagree and we could argue all day about this. I haven't played much Forza and I'm 100 % sure it's very good, but giving Codies credits for releasing new games all the times? Please. That's the same as praising NFS Shift for not fixing their first game and instead releasing a sequel.

I have played lots of racing games on PC and none are (IMO) as good as GT5. This is entirely non-factual and definitely up for discussion as everybody doesn't have the same taste as I do.
 
I NEED SCISSORS said:
I don't know how you can't agree when most of it is factual.

It did take 5 years to make. It was delayed several times. It does only have 20% premium model cars (~200) out of a total roster of 1031 - the rest are HD upscales from GT4 which fall to pieces up close and have no cockpit. They did announce GT for PSP in 2004, then said nothing more until it resurfaced in 2009 - 5 years later.

The only two parts which are subjective are interface and competitiveness.

- the interface is terrible because it requires lots of loading between screens. It is an arduous process having to back in and out of races to perform other tasks, such as car upgrades, when really there should just be hotkeys or a quick menu or something to get to where you want faster. It doesn't help that the home screen looks like it was designed for tablet PCs rather than a controller:

img

- as for competitiveness: Turn 10 released 3 games this generation in the time it took for Polyphony to make one. F4 will have over 500 'premium' level cars with cockpits - more than double that of GT5. They outsource their stuff to get it out on time, because they are smart. Their online functionality is ahead with more social aspects. Their car customisation is miles ahead because of the detailed livery editor. They don't have to release tons of 'updates' because the game already ships at an acceptable level, and so they can focus on actual DLC car packs (while GT5 has not got a single one after nearly a year on the market). They release GOTY editions on top of this, with all the DLC cars included, to further increase the games value down the line - and because, you know, they actually win racing GOTY awards.

Then there are Codemasters who manage to get a new racing game out every year (DiRT, GRID, F1). And of course games like iRacing which for a long time have shit on everything else in terms of realism.


I don't know how any of this can be objectively argued.
I agree.

And they could have avoided GT PSP.
 
At least Yoshida's refreshingly honest about how unproductive Team ICO is. I obviously don't know the exact reasons many Japanese developers are so... disappointing as of late, but they really, really need to improve their workflow.
 
Melfice7 said:
Yes because optimization and updates to the engine are impossible, when you looked at Forza 2 you thought they couldn't do any better on the 360?

No optimization is going to help GT5 and it's crap rain and other effects or it's lack of ram , slow ass blu ray drive just to name a few.
PD wanted to do to much and PS3 just can't do it .
GT5 came out way latter in the system life than forza 2 .
Yeah they could bring out a next GT but it not going to be a big jump or change certain things so just update with DLC until PS4.

magawolaz said:
I agree.

And they could have avoided GT PSP.

Why would they avoided it when sold a million plus .
 
Angst said:
So you speak for all of us? Cool, you can have my login details and post for me from now on.
No thanks, I'm not going to break GAF's rules. Why don't you just retype my posts in your words and do it like that?
 
Angst said:
I have played lots of racing games on PC and none are (IMO) as good as GT5. This is entirely non-factual and definitely up for discussion as everybody doesn't have the same taste as I do.
mclaren777 will devour your soul :p
 
Top Bottom