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You can play Fallout 4 for 400 hours without seeing everything

Put over 150 hours on Skyrim and never saw a single dragon outside the intro.

The only chance of you not seeing a single dragon, is if you completely disregard the main quest. As soon as you have done a couple of quest in that, you will meet dragons regularly.
 
How many of those 400 hours would I be having fun though? Unless they have dramatically improved quest structure, I'll get bored long before I run out of stuff to do.
 
This is actually a good thing, now I know I won't buy this. In Oblivion I got bored after some 25 hours, in Skyrim after 15 hours and in Fallout 3 in just under 10 hours. These games are just too slow for my taste. I hope I can push through Witcher 3 because I liked 1 and 2.
 
Just talking generally, not in relation to the Fallout series.

Ok, opinions and all that. But content is an important factor for these kind of games, so that you can play this for many hours, and still find new things you haven't seen before, is not a negative factor.

Complaining about that is like if I posted in a thread about car simulators, that all these simulation aspects are boring, I just want a fun arcade racer. :)

400h does sound much, and it doesn't help if everything is boring, but one of the things I like about Fallout: New Vegas, is that I can start replaying it today, and still find some things I haven't seen before, even after 100h played, while Fallout 3 dissapointed me in terms of how little content it provided compared to similiar games.
 
I think most people in this thread are putting more thought into the statement then what Jeff Gardiner did. It's a typical throw-away PR line, don't take it so literally.
 
If you make it to hour 400, you'd probably be so sick of it you just want it to end. It sound like it'll be just as aimless as TES. Not wholly a good thing.
 
I hope it is at least 20 hours of the game zooming in on some far off NPC who wants to talk to you in the most awkward and jank way possible.

If its 400 good hours then fine. I will believe it when I don't see it all.
 
I can see me spending a hell of a lot of time in the wasteland this Christmas. What with the Fallout Anthology (couldn't resist the Mini Nuke case and good price for a Collectors Edition) and of course Fallout 4.
 
Lol what is the point of remarks like this? We've added a lot of pointless shit to the game that will be a drag to do and it'll take you a long time! That's not value really, it's just bad game design.

I say this because lots of developers tout their games a huge time sink.
 
My question is if the game will still be stable after 400 hours or play. I couldn't even get over 100 hours in Fallout 3 before my savefile essentially became broken due to constant crashes.
 
Maybe I'm in the minority but that doesn't sound appealing at all. I can barely dedicate 40 hours to a game, let alone 400. For what they expect me to pay, I should get all the content in a reasonable time
 
Unlimited quests! See that mountain over there? You can climb it!

latest
 
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For the record, I'm not sure how to feel about this.

This GIF is being used way too much and for some occasions, like this one, it's not even warranted. People have different opinion's all over the world and the internet. It is not like GAF is some holy grail of differing opinions.

Onward to the information at hand. 400 hours seems to be overkill but so are these statements most of the time. You can easily remove 50% from that time. That is gaming hype for you nowadays. The bigger, the better.
 
*some random guy on GAF says he played a game for 400 hours and was still discovering new things

"Well today, these GAF fellows (yes of course I mean the entirety of GAF and not just some guy there), they tried to tell me that in order to complete this game, even once, I'll need to play it for over 400 hours! Which gives me an idea for a joke that definitely has never ever been posted before..."

that's about the level of comprehension this thread has achieved.
 
This GIF is being used way too much and for some occasions, like this one, it's not even warranted. People have different opinion's all over the world and the internet. It is not like GAF is some holy grail of differing opinions.

Onward to the information at hand. 400 hours seems to be overkill but so are these statements most of the time. You can easily remove 50% from that time. That is gaming hype for you nowadays. The bigger, the better.

I like this game

I don't like this game

HAHA fucking NeoGAF am I RIGHT?!

I honestly very rarely see that gif used appropriately. It's always for stuff like this.
 
Even the fetch quest heavy Dragon Age Inquisition had me at 90 hours with dlc and that had a bunch of huge maps. This smells like bullshit to me.
 
Even if it was true which it most likely isnt he says it like its a good thing. Look at DA:I, game is like 100s of hours but more than half of that is bloat, some of which youre forced to do to continue the main story
 
Even if it was true which it most likely isnt he says it like its a good thing. Look at DA:I, game is like 100s of hours but more than half of that is bloat, some of which youre forced to do to continue the main story

You can say whatever you want about Bethesda but they hardly have any kind of fetch quests in any of their games. Not once have I encountered something in the likes of what DA:I previously did with their skulls, building equipment and so on.
 
This type of statement should only be seen as a negative. They are basically bragging about their game being bloated with useless quests and areas.
 
They're functionally the same more often than not. Talk to NPC --> NPC sends you halfway across the world to kill a handful of things and retrieve something or hit some switch --> return to NPC for reward.

It never felt that way. Probably because these quests actually had a proper background story coupled with an otherwise perfect dungeon/cave/castle etc. with plenty of nooks 'n crannies.

I guess, in a linear view, they pretty much have the same quests. It is what you do outside of that safe zone that puts you outside of the industry standard and gives gamers the feeling they are doing something new.
 
I put 300 into Skyrim and 100 (ans still going) into the Witcher 3. This is right up my alley. Between W3 and FO4 there has been no reason to renew my PS+ sub this year (no multiplayer).
 
I guess it's on a spectrum. TW3 plugs in a ton of lore and little vignettes for even simple treasure gathering. Skyrim gives you an NPC's reason for needing you to run off and do a chore for him. And DA:I just says fuck it and gives you 80 things to collect for a goal that in itself is kinda mundane.

I guess that is pretty much where the hate for DA:I came from. They have put in these mundane tasks just for the sake of lengthening the hours of playtime.

I never once took the time to collect all those skulls simply because the progress was too slow, and I never had the feeling that collecting them would eventually give me something noteworthy in my future questing.
 
Uh...that's not actually a selling point for me.

More of a flaw, really.

My Dear Sir,

Your new Volvo V40 can now drive up until 300.000 miles before you finally have to give in and buy a new one.

.....

Say what!? 300.000 miles!? That is a flaw! I want my car to only reach 100.000 miles so I can finally buy a new one after that.


Are you seeing where I am getting at? In the world of Bethesda games, 400 hours is never a flaw. Their Fallout 4 world is smaller and more dense than any of their previous titles.
 
Sounds great, not unbelievable.

Bethesda Games have tons and tons of content, so much to see and do, everytime. And the content itself is usually good, unfortunately the "janky" gameplay not so much. I'm more worried about the actual gameplay, it looks improved hopefully it also feels that way.
 
I expected as much, every time I've replayed 3 and NV I see or do something new. Can't wait to explorer an even more detailed world.
 
My Dear Sir,

Your new Volvo V40 can now drive up until 300.000 miles before you finally have to give in and buy a new one.

.....

Say what!? 300.000 miles!? That is a flaw! I want my car to only reach 100.000 miles so I can finally buy a new one after that.

That's a terrible analogy
 
Well, I'm game. I played Witcher 3 for about 150 hours (one playthrough), and at the end I was sad because I'd seen everything there was to see. No more quests, just NPCs walking around with nothing more to give me. I think I can go for 400 hours in the right game.
 
My Dear Sir,

*Bad analogy*

Are you seeing where I am getting at? In the world of Bethesda games, 400 hours is never a flaw. Their Fallout 4 world is smaller and more dense than any of their previous titles.

So we comparing the life span of a car's engine to game length now.

That's a new one, and it's still a bad analogy.

But fuck it, lets run with it.

That car at even 120,000 miles is going to be swimming in maintenance costs by then, and at 300,000 the amount of wear and tear on it will be super evident. Diminishing returns as the car gets older. Just like when games are "longer" or stuffed with too much content.

How can we say that a lot of content in an open world RPG is a flaw, before we have been able to judge the quality of it?

I'm glad you are optimistic, but I just don't think Bethesda has the chops to pull it off, and even if they did, I'm not sure I would want that much time spent wasted on filler content no one will see instead of meaningful main content.

Also, I was speaking from personal preference, in case that wasn't clear. I'd rather have 60 hours of great content than 400 hours of filler. And you know damn well that's what it will be. (If it is even true at all)
 
It's not saying that the main storyline is 400 hours long. It's saying that if you leisurely explore the entire game world, every "vault" and "town" and "cave" and whatever else kind of areas there are... chat with all the NPCs, build huts and fortresses and towns, and such... it could very well take you over 400 hours to do.

The actual mainline length is going to be short, I'm sure. I'm really surprised people are reading this statement as incorrectly as it appears in this thread.
 
He's not saying he's played 400hrs of unique content, he's saying after playing 400hrs there is still some new stuff popping up.
 
Glad to see the Bethesda hating crowd once again in a Fallout thread :)
First of all, it's just PR. There will be enough content for like 200 and not 400. Secondly, I dont understand these dudes constantly complainig about it. You always have the possibility to play RPGs for houndreds of hours to discover everything. It's nothing new. It doesn't say anything about the quality or anything else of the game. Don't know where this notion comes from.
And finally, you're able to just ignore this huge amount of content. Nobody forces you to play and discover everything in this game. I had 15hour playthroughs of New Vegas and also 100hour playthroughs. You never had to discover everything but there is the possibility to dig deeper in this world for everybody who's interested in it. It's definitely something good for those people and it doesn't do anything bad to those who want to ignore it, so I don't really get this 'huh, I don't like this" attitude. I guess it's just Bethesda hate once again. I wonder what these people would've said when Obsidian was making this game.
 
Wow, exactly what I didn't want to hear. Problem with Bethesda is they think bigger is always better. How about giving us quality dialogue and a meaningful storyline instead?
 
hyperbole is a wonderful thing. I remember the 'Endless Quests' of Skyrim and um yeah. I am sure the game is massive there is no need for such exaggeration.
 
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