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Your "fuck this shit" gaming moments

Playing the Red Alert 3 beta, and seeing a cannon shoot bears out of it. That was just way too silly and felt like they threw the franchise into the sink - this coming from an RA1 and RA2 fan (1 was the game that got me into gaming).

Similarly, playing C&C4 and noticing how far it departed from the (successful) formula of C&C3, with a super cheesy story and a severe lack of fun.
 
Something that recently made me go "Fuck this shit" is the tank bullshit fighting Arkham Knight in Batman :AK.

I think that is seriously the only reason I may not replay the game
 
Dark Souls 2, Kiln Demon.

It wasn't the boss himself who made me quit, it was the Knights guarding his room (SotFS).

I stopped playing the game shortly after because I had no clue where to go.
 
One month after release. I had finished the end game several times over and still no damn helmet from the raid.

d452201d26c7a9b7292ab8634013e9d6.gif
 
After reading the GAF thread about buying Y's oath in felghana, I decided to get it. The game is pretty good, but the boss fights are just pissing me off. I'm on the fourth boss ( The dragon on the bridge), and slowly loosing motivation to play this.
 
Right now, i'm waiting for someone to join my pain fighting the spider thing boss in bloodborne. It's just frustrating. Fuck off.
 
Fighting the same boss in Resident Evil 6 for, I think, the fifth time.

Collecting endless garbage in the shitmobile in Mass Effect, and collecting minerals in Mass Effect 2. And the boss battle in Mass Effect, where this tremendous space battle is raging overhead while I get to fight a hopping spider.

The end sequence of KOTOR 2: Travel through crappy, unfinished world, fight Kreia, fight Kreia's lightsabers, and then listen to Kreia prattle on about the fates of my party members.
 
R4 wasn't even that hard/frustrating.

I"m gonna go with

*Ocean king temple on LoZ:Phantom Hourglass. God damn entering the ocean king temple for the X amount of time. That one place where I had to go around those stupid phantoms and do those puzzle shapes with the amount of time I had was frustrating. I stopped after a few tries and never plaeyd again.

LoZ:Spirit Tracks. Being forced to play the instrument by blowing on the DS mic. Seriously. WTF? God awful gimmick. Bad enough as it was on Diddy Kong Racing DS.

Xenoblade Chronicles X. Haven't given up on it, but there's too much of a steep learning curve.
 
I've been going back and filling in the gaps of last gen games that I never got around to. The Uncharted series is among these games. I just got done playing through the first one, and have all the trophies except for the one for beating the game on Crushing difficulty. Why? Because apparently, aside from giving you much less health (which I'm OK with because it makes things more tense), it turns every AI soldier into a fanatically suicidal person, eager and willing to die for their mercenary employer.

There's no reason that I have to manage every fight around the fact that there will be a steady stream of enemies that will charge straight at me while shooting, one at a time, until either I'm dead or all of them are. They try to get into melee range which pretty much guarantees that I'm going to die in one of two ways:

1) Either by being forced out of cover to engage in a rousing round of fisticuffs, exposing me to his friends shooting at me resulting in death
2) Or I manage to engage in melee behind an obstacle that prevents me from being shot, but instead getting punched in the shoulder by my attacker, which is apparently fatal on Crushing.

I got to Chapter
4's big gunfight right before you find the plane wreckage
, died about a dozen times, and said to myself, "You know, I don't need that platinum. I don't hate myself that much." If it was later in the game, maybe I would have pushed on, but if its giving me this much crap this early? Hell with that, man.

Obviously its not impossible because people have done it, but I don't know if I have the patience for this. I got other games to play.

It still bugs me though. I need that platinum. I have all the other trophies! What is this sickness?
 
Call of duty Advanced Warfare Supply drop with No Unique weapon drops.
Halo 5 Gold Req pack drops with No DMR Drops.

Ultimately, Advanced warfare and Halo 5 REQ systems is non-sense.
DMR on Halo 5 = gjallarhorn on Destiny.
Fxxk this shit.
 
Dark Souls.

End up in Tomb of the Giants without a goddamn source of light.
Nope.
Walk the other way (because no teleports yet), end up in New Londo Ruins, town of no bonfire and wall-crossing ghosts.
Fuck. This. Shit.
 
Of all the games I've played none have made me as angry with my absolute inability to grasp the controls as SKATE has.

Specifically trying to do a Nollie 360 Flip. (I think it was this, I can't remember, all I remember is that feeling of sheer frustrstion!)

I must have spent hours attempting it only to get absolutely nowhere.

I mean it 100% when I say I never think I'll be able to grasp it. Even with the hours of practice I put in to trying to learn how to do them.

Fuck that shit.
 
Bloodborne when it goes all in with Eyes and Brains.

Fuck that.


Last boss of Beyond Good and Evil.

I could do it if I spent more time on it but I gave up. Not fun at all.
 
Descending the Giant tomb and accidentally activated the Bonfire there, withou reaching the Lordvessel....good, god, descending blightown from the exit.
 
I've been going back and filling in the gaps of last gen games that I never got around to. The Uncharted series is among these games. I just got done playing through the first one, and have all the trophies except for the one for beating the game on Crushing difficulty. Why? Because apparently, aside from giving you much less health (which I'm OK with because it makes things more tense), it turns every AI soldier into a fanatically suicidal person, eager and willing to die for their mercenary employer.

There's no reason that I have to manage every fight around the fact that there will be a steady stream of enemies that will charge straight at me while shooting, one at a time, until either I'm dead or all of them are. They try to get into melee range which pretty much guarantees that I'm going to die in one of two ways:

1) Either by being forced out of cover to engage in a rousing round of fisticuffs, exposing me to his friends shooting at me resulting in death
2) Or I manage to engage in melee behind an obstacle that prevents me from being shot, but instead getting punched in the shoulder by my attacker, which is apparently fatal on Crushing.

I got to Chapter
4's big gunfight right before you find the plane wreckage
, died about a dozen times, and said to myself, "You know, I don't need that platinum. I don't hate myself that much." If it was later in the game, maybe I would have pushed on, but if its giving me this much crap this early? Hell with that, man.

Obviously its not impossible because people have done it, but I don't know if I have the patience for this. I got other games to play.

It still bugs me though. I need that platinum. I have all the other trophies! What is this sickness?
Chapter 4 is the make it or break it chapter in figuring out the combat loop. For crushing, it's helpful to stay behind cover but not in the cover animation, just enough so you can see past the wall. You'll be able to shoot anyone as long as the aiming reticule can be placed on them, even when you're way behind a wall.

Power weapons are also really important. On crushing I usually keep the shotgun and the pistol with me. Blind fire is also really important for enemies that try to rush you.
 
One month after release. I had finished the end game several times over and still no damn helmet from the raid.

d452201d26c7a9b7292ab8634013e9d6.gif
Getting left behind when everybody started HM King's Fall was enough for me to be done. Not even worth trying to get a NM going in the community thread. Might try to get on a Iron Banner train this New Year for a chance at some high level gear for my Titan at least. But if I lose the heart for that/can't find a team, it's back to Yakuza 5.
 
Two moments for me:

1) God of War 2 Titan mode Cerberus room!!! I it took me days to beat it and it felt like a flook. This is one of the times I honestly think the a team didn't even bother to play test an encounter.

2) Soldier of Fortune 2. I begin a level in a random forest, proceeded to an abandon house, moved to the second floor, took out my sniper rifle, found a small whole in the wall and proceeded to look through it via my scope, saw an enemy in a tower WAY off in the distance at max zoom; I then decided to shoot; the enemy turns towards my direction and makes a grenade throwing motion; literally 40 secs later, a grenade flies directly through the ridiculously small hole in the house I'm sniping from and kills me...I haven't touched the game since...
 
Dark Souls 2 Scholar of the First Sin.
Fuck your cookie cutter enemy placements. The idea that "this is challenging" because there is just more is the dumbest fucking thing. Plus rolling is still easy mode so adding in that many dudes was useless. What was funny was that on release that 60fps durability bug was still a thing and sort of balanced out the game if you are just going to roll around. But again it completely ruined shield play, and pretty much one of the only aspects of the first few hours of any souls game that I find enjoyable.

Whoever thought that was a good idea should be put in a different development department or some shit.
 
A very recent one was the village level in Poncho. Up until then, the game was a nice mix of Mutant Mudds/Mighty Switch Force platforming with a Fez inspired art direction, horizontal level design meaning deaths were not too punitive.

Then the game decides to throw at you a vertical level, and everything goes to shit. Failure now means that you have to start your ascension from the very beginning each time (you don't die, you just fall to the bottom of the stage). The game makes a brilliant showcase of its design shortcomings : some jumps won't be correctly registered, automatic plane-switching platforms with an inefficient indication of their timing (over complicated light flashes that go full on stroboscope with absolutely NO sound cues), difficulty to predict where you have to go next because the camera is very close to your character, difficulty to see what's going on with the other planes because the camera follows you when you switch, having to wait forever for the platforms to align correctly again (that's not ok when you have to try again and again).

Spent over an hour on a single fucking obstacle. Eventually managed to get through only to fail at the next one and fall to the bottom of the stage again.

I was fuming. Uninstalled that sunovabitch right there and then. I think the worst part is the disappointment. Until then the game was pretty good. Now I just can't believe how the devs wasted their time on the art direction when the fundamentals were so flawed. It's a platformer for fuck sake, this genre has been thoroughly explored for decades, how can you screw up the basics so hard!?
The price tag didn't help. I was playing more well made games 10 years ago for free on fucking kongregate.
 
Chapter 4 is the make it or break it chapter in figuring out the combat loop. For crushing, it's helpful to stay behind cover but not in the cover animation, just enough so you can see past the wall. You'll be able to shoot anyone as long as the aiming reticule can be placed on them, even when you're way behind a wall.

Power weapons are also really important. On crushing I usually keep the shotgun and the pistol with me. Blind fire is also really important for enemies that try to rush you.

Interesting use of cover. I may give it another go trying it that way. I didn't use the shotgun much because I prefer the range of the assault rifles, but if they're gonna be charging at me...

Also, I should have thought of blind fire. I'm always concerned with not wasting ammo, so I rarely used blind fire. Looks like I was doing it wrong! Thanks for the advice.
 
Gitaroo Man was the one for me.

I had beat the game with all S rank on Normal mode, but even clearing Mojo King Bee on Master Mode is impossible for me. Reflexes aint that high.
 
Killzone 2 - clearing the palace just before you take on the general dude by himself, on any difficulty above normal

Wind Waker - hunting for TriForce pieces.

Bloodborne - cursed Chalice dungeons

Fuck all that shit.
 
For me it was Metroid Other M at the Ridley encounter.

I was sort of liking the gameplay, but the story was really bothering me. When they pulled that nonsense at the Ridley scene, I just stopped playing the game.

I think I still have the save at that point now.
 
Metroid Prime two after I forgot to scan Dark Samus at the beginning of some fight I had died at 3 times.

Why the damn game couldn't just remember you had already scanned her before you died I'll never know. I had a 100% scan record up until that point and wanted the special ending.

I was absolutely crushed after shooting the final shot at her and not even having 1 second to celebrate.
 
Most recent one for me would be God of War ascension on hard. I've always played GOW games on hard but GOW:A's hard mode was unbalanced and the combat system wasn't as fun and intuitive as older god of war games (no actual multiple weapons, weird combo system before being able to use magic).

So I said fuck this shit and just sold my copy.
 
The last third of Shadow Warrior 2014.

Most of the game up to this point is designed around using the rather awesome sword and various sword techniques to slaughter hordes of enemies like a ninja badass.

Then it devolves into a Serious Sam-esque gauntlet of huge enemies that can only be killed by bullet spam.
 
Fallout 4.

I had already been pretty upset with the quest design and decided to forge ahead to just finish the main questline.

So at a certain part of the story it was possible to piss off the Brotherhood of Steel, and I had done so.

I get back to The Castle, where I had left Paladin Danse and he was, of course, aggroed against me. I saw this coming, and knew I would have to fight him.

Turns out you can't kill him, even after you become enemies with the Brotherhood. He's still considered a companion.

A major place I tend to go back to in game was now home to an unkillable enemy who would attack on sight.

Way to think it through Bethesda. Haven't touched the game since.
 
Evolve: The annoying characters kept having the same inane conversation at the beginning of every round. It felt like I was just playing the same level over and over and having to watch the cut scene every time.

Fallout 4: I spent like 30 hours in the top half of the map. When it started to change from isolated shacks to a city all I could think of was how much looting there was to do and I got overwhelmed and haven't gone back.

MGSV: The fire guy at chapter 22 or whatever. At that point I had already spent over a hundred hours screwing around and after dying like twice I just lost interest in seeing the story through.

The World Ends With You: Because it was on DS the music was super tinny and repetitive. I had heard great things about the soundtrack, but it sounded like a dentist's drill to me. The short song lengths would have worked better without vocals.
 
The most severe one in memory is Clicker Heroes. In it, there's a powerup that gives you some fraction of a percent multiplier every time you click. So, I downloaded an autoclicker, and left my computer to it for a day and a half before a crash curtailed my efforts. No problem, the last time I had checked my multiplier it was in the range of 35 thousand percent, I would be happy to reap the rewards. Only... The game didn't have any kind of autosave. Save & Quit only. I uninstalled on the spot.
 
Heh, was going to post here earlier, but the thread had just had a 5 year necro bump so thought it would rot again. Good topic though.

The Order fits this recently with me. I wanted no challenge with the game and to just be able to cruise through and watch all the pretty pictures (of which there were many). That was one thing my playthough of Spec-Ops the Line taught me about story driven shooters with average mechanics. I just wanna advance and not get bogged down.

Anyway the bit, I gather near the end,
where you're on your way to free Tesla
puts you in a cramped room, with what seems like an endless wave of enemies. You get the
lightening shooterer
for that bit and you run out of ammo, before their all dead. Its probably not even that hard, but I sucked a few times at it and haven't been back.
 
After finishing act 1 of MGS 5 and saw what I needed to do to "finish" the game. Fuck that, I just looked up the rest of the shit on youtube.
 
The Longest Journey.

When after some hours into the game I found out that I had to open the window in my room to get a seagull make a rubber ducky fall into the river behind my house, so I could use that rubber ducky on an electrified trainrail in a subway station. The room is the very first screen of the game. How the fuck does the game expect me to know that I have to go back there, open that window and have a seagull make a rubber ducky fall into a river so it floats somewhere to fish it out and use my wits to use it on a fucking train track? That puzzle was so retarded I quit the game and never touched it again.

I hate puzzle games that are this obscure
 
Star Wars Galaxies - NGE garbage.

The EQ style Combat Upgrade was tolerable, and some ways quite enjoyable, NGE, shit shit shitshow.
 
I'm playing through Bloodborne right now. The Blood Starved Beast is making me consider dropping the game.

This bitch is not playing fair. Fuck.
 
Which were the moments where you said "fuck this shit" aloud and turned off the console not to play a specific game ever again?

For me it was Resident Evil 4, when you have to start babysitting that dumbo-eared bitch. I went into the first room (a kind of fortress where they were shooting at me from a lot of places and she gets captured (and I get game over'd) the minute I leave her waiting. Turned off the console and traded the game in the next morning. Gladly I only paid 15€ for it. Would have killed myself if I paid the 60€ release pricetag.
So funny because re4 was the first to come to mind but it was when you fight the boss in the barn. His head popping off and becoming a tentacle. Shut weirded Mr out and scared me.
 
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