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Your "fuck this shit" gaming moments

Recently Mad Max ... made it to around halfway but then the massive boring repetitiveness of it all just hit me like a brick and I couldn't get myself motivated to touch it ever again.
 
1,000 middle fingers to this mission.
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When my friend finally talked me into giving Dark Souls a chance after hating Demons Souls (I like it now), I played for quite a while and thought "this is not so bad." Then I got to Blighttown. Holy mother of god I raged so hard that I called my friend up just to tell him how much I hated that piece of shit game. I still hate that area with a passion.

Strangely enough I beat Ornstein and Smough on my fourth try so that part wasn't really that frustrating for me. Now I've taken a break in Tomb of the Giants since that area is also on my hate-list.
 
After 2,5h I couldn't take the 30fps and frame pacing issues in BB and returned the console and game to my cousin.

It wasn't really "fuck this shit" moment but more of a sad sigh that a pretty great game was bogged down by issues I couldn't get over.
 
Had to give up on the last boss of Spirit Tracks. No matter what I did blowing into that stupid mic would just not work. Have no idea how I got past all the previous mic parts but for some reason the last boss is where it wants to fuck around. To hell with that.

This part took me about an hour but eventually I got through it. Fuck the pan flute.
 
In Bloodborne The Old Hunters, I almost gave up against OoK and turned off the game, I thought he was bullshit. But when I tried a last time, I finally got him. I was sooo happy.

The most bullshit fight, however, is Bloodletting Beast in a poisonous area in a rotted, fetid and cursed Pthumeru Ihyll. It's fucking impossible. I couldn't beat him. I haven't deleted the dungeon yet because I thought I could try again. One day.
 
When my friend finally talked me into giving Dark Souls a chance after hating Demons Souls (I like it now), I played for quite a while and thought "this is not so bad." Then I got to Blighttown. Holy mother of god I raged so hard that I called my friend up just to tell him how much I hated that piece of shit game. I still hate that area with a passion.

Strangely enough I beat Ornstein and Smough on my fourth try so that part wasn't really that frustrating for me. Now I've taken a break in Tomb of the Giants since that area is also on my hate-list.
Sounds like you forgot to pick up the rusted iron ring. Blighttown is not so bad when you have it.

I generally recommend everyone to use a guide if he's struggling with certain areas of the game.

@topic: The final boss fights of both FFX and Titan Quest. What a load of crap. These bosses are so much stronger than everything else in the game, you are being forced to go back and grind the shit out of the game. And when that happens I always go like, fuck this shit.
 

Holy shit! I feel you man, I've lost a 'few' hardcore toons. Never went that far though. These days it usually just consists of hanging head in hands for a minute or two going over what I could have done different and being sad at the gear I just lost. Life of a hardcore D3 player -shrug-

I hope you relocated the machine and re-rolled straight away ;)
 
Neverdead:
- The regenerating final or pre-final boss. As if the disembodied head moments weren't bad enough

Final Fantasy XIII
- Gran pulse. Fuck your open world

Zelda: Oracle of Ages
- Goron Dance minigame (Simon Says keeping the rythm without visual aids. The music puzzle in GOW III is a joke by comparison).

Valkyrie Profile: Sylmeria
- The Final boss. Used an Action Replay
 
Getting grabbed by the cleric beast and having my face munched on for 1 minute straight without being able to counter him whilst my health inched slowly towards YOU ARE DEAD
 
Vacuous ROM in Bloodborne. Having an amazing time with my first 'souls' game, and then this guy pops up. Total roadblock for me, I could never defeat him. I even summoned a few people, who died just as quickly as I did. Still one of my favourite games this year by a long shot, but it bugs me that I'll never see what was beyond ROM. I sold the game and moved on after x number of attempts.

Metal gear solid v.
Completed the main game, then attempted Quiet's last mission. The game throws everything at you. Had a few attempts, but by this point I was burnt out on the game anyway, and just gave up after so many tank/helicopter related deaths. The game gleefully burns any good will you had for it in its second chapter, this mission included.
 
Max Payne 3
New York Minute Hardcore
Beat the game without dying. In one sitting.
AND IT FROZE ON THE SECOND TO LAST CHAPTER.
Took a week to bring myself out of the depression I spiraled into and finally beat it.
 
Vacuous ROM in Bloodborne. Having an amazing time with my first 'souls' game, and then this guy pops up. Total roadblock for me, I could never defeat him. I even summoned a few people, who died just as quickly as I did. Still one of my favourite games this year by a long shot, but it bugs me that I'll never see what was beyond ROM. I sold the game and moved on after x number of attempts.

Whaaaaat nooooo, you shouldn't have done that D:
Rom is not that difficult if you use the good strategy. Besides, thanks to the DLC, you can now summon NPCs and they tank quite well.
 
Practically every time I fight someone in The Witcher 3 I think "fuck this shit" and turn it off for a while. Not quit though, it's too good to quit.
 
I used to have a defective copy of FFVIII on PS1. That game would freeze during a disc 2 FMV cinematic. Every single time.

Years later got another copy and managed to beat the game.
 
Nice to see I chipped in on this thread in 2010.

I'll add FFX's a) 100 lightning jumps & b) butterfly run to this.

I had no issue with the chocobo minigame dash bit unusually.
 
You can adjust battle speed, difficulty, and encounter rate at will. Bravely Default addresses the common faults of a JRPG about as well as one can, so I'm not sure what you're expecting out of it.

It introduces new faults as well. I didn't have a problem with it, but I could very well see someone saying "fuck this shit" after
realizing he has to reawaken the crystals for the 3rd or 4th time again.
 
Sounds like you forgot to pick up the rusted iron ring. Blighttown is not so bad when you have it.

I generally recommend everyone to use a guide if he's struggling with certain areas of the game.

The problem wasn't really the water areas, it was more the huge difficulty spike, the constant falling down and being completely lost, aggroing enemies that I didn't even notice until they stabbed me in the back. And of course the
dart blowers
. Once I got to the water I breathed a sigh of relief since I could properly see my surroundings.
 
I can't say it was to never play again but I said that multiple times while playing metro last light. Each time was when I got to one of the spider filled rooms while alone. Fuck that shit, but good game other than that.
 
Yesterday when I wanted to try GTA Online again.
It still takes way too fucking long to get a lobby or match/mission. Fuck that shit.
 
Dragon Quest Heroes.

Word of advice for those that plan on playing it - play in waves. Do not binge this game. The enjoyment becomes saturated very quickly.
 
The most bullshit fight, however, is Bloodletting Beast in a poisonous area in a rotted, fetid and cursed Pthumeru Ihyll. It's fucking impossible. I couldn't beat him. I haven't deleted the dungeon yet because I thought I could try again. One day.

I managed to beat bloodletting Beast in a FRC Ihyll dungeon. It wasn't easy. I can't imagine doing it on a poison arena D:
 
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This finnicky ass jump.

oop, I remember that mutha...

I quit Dark Souls for a while, too while in Blight Town. I could get through it, I just didn't know where to go. I ran from the shortcut entrance to the real entrance and back and forth. I wasn't using a guide then so I got really frustrated. I think "the moment" was when I got invaded and someone knocked me off that rickety bridge thing, you know the one.

I came back and gave in, looked at a guide (how could I not go to that giant thing?!) and played as a thief with light armor and loved the game almost immediately.
 
I had just beat Uncharted 1 and platinumed it shortly after. I figured I'd do the same for Uncharted 2, but that last boss on hard nearly made me break my controller. I played him straight for an hour before I beat him.

I sat down to play crushing... and my hands were really shaking! I was like fuck this shit and never played uncharted 2 again. It's the first time I ever felt defeated.

Also P.T. From someone who watches horror movies all day and just laughs... Fuck that shit. I started sweating playing that game. If Kojima and Del Torro decide to make a horror game I'm not buying it.
 
Dark Souls. Just after beating the Tauros demon (or something like that) after a long trek through a lot of enemies with no bonfires, then just after that a dragon swoops down with an un-dodgeable instant kill everything attack on the bridge.

Fuck that game. It's not genuinely difficult, it's made artificially difficult by bullshit mechanics that stack the odds completely in the games favour rather than giving the player a legitimately fair chance.
 
Dark Souls. Just after beating the Tauros demon (or something like that) after a long trek through a lot of enemies with no bonfires, then just after that a dragon swoops down with an un-dodgeable instant kill everything attack on the bridge.

Fuck that game. It's not genuinely difficult, it's made artificially difficult by bullshit mechanics that stack the odds completely in the games favour rather than giving the player a legitimately fair chance.

Oh I thought that was hilarious. Classic Dark Souls.

"Thank god I managed to nail that really hard bit of game I've been struggling on"
*walks through next 5 minutes of game with guard down*
*dies*

Perfect lesson in maintaining discipline.

For me, I didn't note the bonfire shortcut on the bridge. I spent the next hour of the game or so in the most tense exercise going around the chapel area. I made a - what was then vital - call to not go inside the chapel and to instead explore off elsewhere. The ting ting ting on the blacksmith bonfire area was the most welcoming of sounds.
 
Final Fantasy 14, after about 20 quests in a row that made me run from one side of the same map to the other just to hand in an item or read a line of text, which i HAD to do in order to eventually play the expansion i had paid for, fuck that game and the designers who thought that was fun
 
Oh I thought that was hilarious. Classic Dark Souls.

"Thank god I managed to nail that really hard bit of game I've been struggling on"
*walks through next 5 minutes of game with guard down*
*dies*

Perfect lesson in maintaining discipline.

For me, I didn't note the bonfire shortcut on the bridge. I spent the next hour of the game or so in the most tense exercise going around the chapel area. I made a - what was then vital - call to not go inside the chapel and to instead explore off elsewhere. The ting ting ting on the blacksmith bonfire area was the most welcoming of sounds.

No its bullshit. I love DaS and that part is a straight up cheap shot (not the only one the game takes BTW). You dont see the Dragon and by the time you hear the wings, you are already dead. If anything, keeping your guard up and approaching enemies slowly (which is what the game has been stressing up to that point) on the bridge gets you killed.

There is no lesson to be learned here, its just the designers killing you (or almost killing you) so they can have a cinematic moment.
 
Arkham Knight and trying to figure out one of those big Riddler trophy puzzles in the big airship in ng+. I've always wrapped up these trophies in ng+ in previous game entries with no complaints but at this moment in AK I reached my tipping point, said fuck it, and just watched the extra ending bit on youtube.
 
Just had it with Fallout 4. I had an objective to speak to the Minutemen, but when I get there they're engaged with combat fighting raiders on the other side of the river. I leave them to it, because I wasn't going to travel all the way to the other side of the river to take care of it for them, went away and read a book while the game played itself. When I came back, they're still in combat mode, but I can't see any enemies across the river. Eventually decide to go over and investigate, only to discover there's an enemy trapped inside a rock that nobody can get to.

After 30 hours of not really feeling it, I figured this was as good a time as any to give up.


Also, FFXIII - the boss at the end of chapter 11 which casts Doom if you take more than twenty minutes to beat it. Just felt like a complete lack of respect of the player's time to design a battle that can last more than twenty minutes and then to punish them for taking that length of time by making them start over. Unlike a lot of people, I eventually came to like this game, but not enough to regret never beating it.
 
Oh I thought that was hilarious. Classic Dark Souls.

"Thank god I managed to nail that really hard bit of game I've been struggling on"
*walks through next 5 minutes of game with guard down*
*dies*

Perfect lesson in maintaining discipline.

For me, I didn't note the bonfire shortcut on the bridge. I spent the next hour of the game or so in the most tense exercise going around the chapel area. I made a - what was then vital - call to not go inside the chapel and to instead explore off elsewhere. The ting ting ting on the blacksmith bonfire area was the most welcoming of sounds.
It wasn't about having your guard up or down though. It was something totally unavoidable unless you specifically knew in advance exactly what was coming and when.
 
Batman: Arkham Knight; Riddlers race, track number 9. Fuck riddler and fuck that track. I went on YouTube to watch the full knightfall sequence.
 
The beginning of Demon Souls. Everyone on the internet said it was an amazing RPG. I load it up, Die instantly like a dozen times and said fuck this shit. I think I was expecting a different kind of game.
 
battlefront beta. half the game is just spawning to insta death because heros can camp your spawn. then theres the at-st/at-at if your rebels. they place it in a way where you either spawn right in its path of fire, or you simply cant leave the hanger. the game is disgustingly awful.
 
It wasn't about having your guard up or down though. It was something totally unavoidable unless you specifically knew in advance exactly what was coming and when.

You see the dragon first in Undead Burg, you see charred corpses on a bridge. You can avoid dying if you go in slowly and run back I think. But yeah, this is probably the most "cheesy" death in Dark Souls. I almost called "fuck this shit" on Bell Gargoyles, when the second one arrives..... 15 tries it took me, but I learned to love Dark Souls the hard way :)
 
The Sand Ocean or Fields or whatever it was called in Final Fantasy XII. I was actually loving it up until then. I got to like the third screen and just thought are these guys having a fucking laugh? Way too much grinding in that one.
 
No its bullshit. I love DaS and that part is a straight up cheap shot (not the only one the game takes BTW). You dont see the Dragon and by the time you hear the wings, you are already dead. If anything, keeping your guard up and approaching enemies slowly (which is what the game has been stressing up to that point) on the bridge gets you killed.

There is no lesson to be learned here, its just the designers killing you (or almost killing you) so they can have a cinematic moment.

I think that the Dragon bridge was one of the things that got translated poorly from DeS to DaS, in Demon's the dragon comes from ahead and gives you enough time to leg it behind cover but if you hesitate you are probably going to get burned.
 
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