Had to give up on the last boss of Spirit Tracks. No matter what I did blowing into that stupid mic would just not work. Have no idea how I got past all the previous mic parts but for some reason the last boss is where it wants to fuck around. To hell with that.
1,000 middle fingers to this mission.
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Sounds like you forgot to pick up the rusted iron ring. Blighttown is not so bad when you have it.When my friend finally talked me into giving Dark Souls a chance after hating Demons Souls (I like it now), I played for quite a while and thought "this is not so bad." Then I got to Blighttown. Holy mother of god I raged so hard that I called my friend up just to tell him how much I hated that piece of shit game. I still hate that area with a passion.
Strangely enough I beat Ornstein and Smough on my fourth try so that part wasn't really that frustrating for me. Now I've taken a break in Tomb of the Giants since that area is also on my hate-list.
Vacuous ROM in Bloodborne. Having an amazing time with my first 'souls' game, and then this guy pops up. Total roadblock for me, I could never defeat him. I even summoned a few people, who died just as quickly as I did. Still one of my favourite games this year by a long shot, but it bugs me that I'll never see what was beyond ROM. I sold the game and moved on after x number of attempts.
You can adjust battle speed, difficulty, and encounter rate at will. Bravely Default addresses the common faults of a JRPG about as well as one can, so I'm not sure what you're expecting out of it.
Sounds like you forgot to pick up the rusted iron ring. Blighttown is not so bad when you have it.
I generally recommend everyone to use a guide if he's struggling with certain areas of the game.
The most bullshit fight, however, is Bloodletting Beast in a poisonous area in a rotted, fetid and cursed Pthumeru Ihyll. It's fucking impossible. I couldn't beat him. I haven't deleted the dungeon yet because I thought I could try again. One day.
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This finnicky ass jump.
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This finnicky ass jump.
Dark Souls. Just after beating the Tauros demon (or something like that) after a long trek through a lot of enemies with no bonfires, then just after that a dragon swoops down with an un-dodgeable instant kill everything attack on the bridge.
Fuck that game. It's not genuinely difficult, it's made artificially difficult by bullshit mechanics that stack the odds completely in the games favour rather than giving the player a legitimately fair chance.
Oh I thought that was hilarious. Classic Dark Souls.
"Thank god I managed to nail that really hard bit of game I've been struggling on"
*walks through next 5 minutes of game with guard down*
*dies*
Perfect lesson in maintaining discipline.
For me, I didn't note the bonfire shortcut on the bridge. I spent the next hour of the game or so in the most tense exercise going around the chapel area. I made a - what was then vital - call to not go inside the chapel and to instead explore off elsewhere. The ting ting ting on the blacksmith bonfire area was the most welcoming of sounds.
It wasn't about having your guard up or down though. It was something totally unavoidable unless you specifically knew in advance exactly what was coming and when.Oh I thought that was hilarious. Classic Dark Souls.
"Thank god I managed to nail that really hard bit of game I've been struggling on"
*walks through next 5 minutes of game with guard down*
*dies*
Perfect lesson in maintaining discipline.
For me, I didn't note the bonfire shortcut on the bridge. I spent the next hour of the game or so in the most tense exercise going around the chapel area. I made a - what was then vital - call to not go inside the chapel and to instead explore off elsewhere. The ting ting ting on the blacksmith bonfire area was the most welcoming of sounds.
It wasn't about having your guard up or down though. It was something totally unavoidable unless you specifically knew in advance exactly what was coming and when.
No its bullshit. I love DaS and that part is a straight up cheap shot (not the only one the game takes BTW). You dont see the Dragon and by the time you hear the wings, you are already dead. If anything, keeping your guard up and approaching enemies slowly (which is what the game has been stressing up to that point) on the bridge gets you killed.
There is no lesson to be learned here, its just the designers killing you (or almost killing you) so they can have a cinematic moment.