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Your "fuck this shit" gaming moments

Dark Souls. Just after beating the Tauros demon (or something like that) after a long trek through a lot of enemies with no bonfires, then just after that a dragon swoops down with an un-dodgeable instant kill everything attack on the bridge.

Fuck that game. It's not genuinely difficult, it's made artificially difficult by bullshit mechanics that stack the odds completely in the games favour rather than giving the player a legitimately fair chance.

That specific dragon moment is one of the few moments Dark Souls is unfair. The majority of the game is completely fair to the player, even when it seems like the odds are against you, you have everything you need to overcome any obstacle. Most all traps you can see clearly if you are being observant, most all of the bosses can have multiple winning strategies, most all enemies have weaknesses in their attack patterns. Don't discount the entire game based on a few shitty things that happen.
 
The shitty controls in Tropical Freeze. Became intolerable in the boss of World 2. Never played again. Maybe Rayman spoiled me, but moving DK feels like a chore.
 
I had a few over the years, but recently it was MGSV after an nth mission in brown deserty Afghanistan. I plan on continuing the game at some point, but already have so much to play I don't know when.

The one I regret the most was Ni No Kuni.
I wanted to love that game so bad... But after a huge spike in boss difficulty (around the mining city) I realized that companion AI was really F*ed and would require a ton of micro management, and also a fair dose of grinding to keep up, so in spite of me loving the setting, graphics, characters and atmosphere, I literally said "F* that shit" and never got back in the game.
 
Losing all your skills in the last dungeon of FF8 and having to search for them before the final boss.

I didn't mind losing them as much as I thought I would when it first happened, I really enjoyed hunting down bosses to get my commands back.

I'm pretty sure I've uttered "Fuck this shit" at least a few times at some of the KOF bosses...
 
The shitty controls in Tropical Freeze. Became intolerable in the boss of World 2. Never played again. Maybe Rayman spoiled me, but moving DK feels like a chore.

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On topic: Amnesia: The Dark Descent... gave up as soon as the monster found me in the beginning
 
Dying in fallout 4 only to reload an auto save from way too long ago.

Naughty dog's hand holding. Glowing handhold in Uncharted and bright gold everything on the right direction in TLOU.

Zelda intros.

Just cause 3 load times.

Battlefront's homing missles.
 
Chapter 7 of Valkryia Chronicles, the giant tank boss. I just could not figure out how to hit the generators on the tank to weaken it or avoid level geometry getting in the way before my entire team was demolished. Quit out of frustration and said fuck this shit.. This was the PS3 version before trophies though so I'm already set on getting the PS4 remastered version and finally finishing it.
 
Hmmm, I got a couple:

- Not being able to pause the new NFS (I mean CMON!!)
- Black Ops 3 Story mode alltogether
- GTA 5 freezing up on the last mission, corrupting my savegame. (Took out the game disc and shot it to bits in anger and frustration)
 
Chapter 7 of Valkryia Chronicles, the giant tank boss. I just could not figure out how to hit the generators on the tank to weaken it or avoid level geometry getting in the way before my entire team was demolished. Quit out of frustration and said fuck this shit.. This was the PS3 version before trophies though so I'm already set on getting the PS4 remastered version and finally finishing it.

I raged at this as well. I finally had to just watch a fucking YouTube video and followed it precisely. Ugh
 
Any time I have to replay over an hour because of bad checkpoints or poor autosaving.

Sometimes it is because of my own ignorance of the save system, but I will pretty much put down any game I don't love because of it.
 
I feel like it only happens to me in MMOs. I'm too stubborn/patient for a normal game to make me quit.

WoW - Kael'Thas. I actually did beat him eventually after weeks of 6+ hour a night raiding, 4-5 days a week. But I was so burned out that I just gave up on the game after that. Could not do it anymore. For perspective before that moment I had played WoW every single day, non stop, since the beta. I've come back a few times, but never for long and the game didn't consume me like it did before.

I did return for Sunwell but M'uru was his own special 'fuck this shit' moment. Part of it was frustration at guild members just not pulling their weight forcing us to bang our heads against a wall for hours. I quit again, and it took like 2 months for my guild to kill it after a nerf or two. Dodged a bullet there.

FF14 was the first time since WoW that I was able to get really invested in an MMO, after I realized TERA had no endgame. I eventually got bored of the game, so to keep myself occupied I tried to be a PVPer in a game where nobody cared about PVP - including the devs who condoned cheating and botting during that activity. Threw up my arms and gave up on the game after Frontlines ended up being mediocre and the devs basically said 'fuck you' to everyone who had previously spent a lot of time in Wolves' Den by making the PVP gear objectively the worst possible thing to wear in Frontlines.
 
Recently Xenoblade Chronicles X. A beautiful game, but it's always a chore to progress through the story.

What were they thinking with the Skell license quests? They were not even about piloting the Skell, damn it.
 
Any instant kill attack is a game breaker to me...only exception to that rule is the souls series... (took me 8 hours of deaths/retrys to finally beat the ancient dragon in DS2... I hated From Software so hard that day!)
 
Chapter 7 of Valkryia Chronicles, the giant tank boss. I just could not figure out how to hit the generators on the tank to weaken it or avoid level geometry getting in the way before my entire team was demolished. Quit out of frustration and said fuck this shit.. This was the PS3 version before trophies though so I'm already set on getting the PS4 remastered version and finally finishing it.

Literally raged on this a month ago. I dropped the game entirely, I still want to go back but I mean that shit sucks, way too different than the rest of the game had been at that point.
 
I do it all the time or my favorite thing I say according to my wife is "this game is fucking bullshit I hate this game" I usually come back the next day or next time I'm off work and beat it.

Maybe I'm just getting older but it seems like I do it alot more then I did like 10 years ago
 
PT. I never play horror games or watch horror movies but there was so much hype around the demo and it was made by my favorite developer so I had to check it out. Didn't get very far lol the moment a door in the hallway started banging from the inside I closed it lol. My heart was beating so fast the moment I started lol.
 
Biohazard 4 was a complete restructure of the design in the franchise in favor of the western market which Capcom were experimenting in their other IP's like Onimusha: Demon Siege, the archetype of the modern third person shooter genre with literally no backtracking, puzzles or item scavenging. Its inevitable for escort missions to not be featured as the whole plot revolves around the character to be escorted out of the island. It isn't "FUCK THIS SHIT" level but annoying ? Maybe. The previous games like Zero, 1, REmake, Nemesis, CVX etc had these moments too but were more closed and involved backtracking, less BOW's and procuring items.

Call of Duty 2 on veteran. The 4th or 5th level. Never touched it again. Oddly, I enjoyed COD4, WaW and MW2 on veteran though.

CoD campaigns on veteran has always been pushing forward for the next available checkpoint with bullets getting sprayed on your character's hitbox from all sides of the screen. Its been the defacto design since the first game till now. There are very rare instances where you "have" to take the enemy out to proceed to the next checkpoint.

Mile High Club was a pain in the ass.

Its also fun :D I legitimately had more fun in MHC veteran than the scripted All Ghillied Up and one of the very rare missions where you have to shoot to proceed.

The first Gears of War, on insane, General Raam, solo.

I must have fought him about 40 times with no luck. Each time, AI Dom decides to charge headlong into the boss and immediately die, offering absolutely no distraction for me to take shots without receiving massive damage.

I blame Dom. Fucking idiot.

I have vague memories since its been so long and I only used to play the campaign again after a tiresome session of MP to ease my mind. But I think it takes around 18 active shots from the longshot on his head or around 9-10 torque blasts to his head, both of them w/o the kryll protecting him. You can mixup as well. 9 longshot + 5-6 torques etc, again w/o the kryll protecting him.

About Dom, just have him go DBNO in the center of the platform and not on the 2 extreme opposite ends when your shuffling between both sides as RAAM gets closer to you.

There's also a glitch where RAAM gets stuck to those poles being stacked up horizontally (middle of the platform and left side of the screen after the cutscene is over and the end where Baird/Hoffman/Cole fire from the chopper's troika) and being exposed w/o Kryll for the entire battle but don't remember how, sorry.
 
The first Gears of War, on insane, General Raam, solo.

I must have fought him about 40 times with no luck. Each time, AI Dom decides to charge headlong into the boss and immediately die, offering absolutely no distraction for me to take shots without receiving massive damage.

I blame Dom. Fucking idiot.

Gears of War on insane... man... You deserve a metal for just getting past the truck mission with the light beam and krill on insane.
 
SNK fighting game final bosses of the KOF variety are fucking absurdly difficult. So frustrating like nothing else I've ever encountered.
 
I feel like it only happens to me in MMOs. I'm too stubborn/patient for a normal game to make me quit.

WoW - Kael'Thas. I actually did beat him eventually after weeks of 6+ hour a night raiding, 4-5 days a week. But I was so burned out that I just gave up on the game after that. Could not do it anymore. For perspective before that moment I had played WoW every single day, non stop, since the beta. I've come back a few times, but never for long and the game didn't consume me like it did before.

I did return for Sunwell but M'uru was his own special 'fuck this shit' moment. Part of it was frustration at guild members just not pulling their weight forcing us to bang our heads against a wall for hours. I quit again, and it took like 2 months for my guild to kill it after a nerf or two. Dodged a bullet there.

FF14 was the first time since WoW that I was able to get really invested in an MMO, after I realized TERA had no endgame. I eventually got bored of the game, so to keep myself occupied I tried to be a PVPer in a game where nobody cared about PVP - including the devs who condoned cheating and botting during that activity. Threw up my arms and gave up on the game after Frontlines ended up being mediocre and the devs basically said 'fuck you' to everyone who had previously spent a lot of time in Wolves' Den by making the PVP gear objectively the worst possible thing to wear in Frontlines.

Yeah raiding man... a whole other world/class of hard gaming. My day job working at an energy firm 40 hours a week is a cakewalk compared to the fucking hours The Lich king fight drained from our souls.
 
This is me currently trying to complete Nuclear Throne. This game is seriously hard, I can get about half way but seem to get blown away by the 3rd boss every time. Still loving it even though most sessions end with rage.
 
Destiny when I realised how they expected you to level up past 20. Awful game design.

Recently Xenoblade Chronicles X. A beautiful game, but it's always a chore to progress through the story.

What were they thinking with the Skell license quests? They were not even about piloting the Skell, damn it.

Pretty much given up on this after fetch quest/kill x no. of monsters quest number 12905. They created a gorgeous world and filled it with nothing more than the most painful MMO cliche quests they could think of.
 
Losing all your skills in the last dungeon of FF8 and having to search for them before the final boss.

No, far worse than that was being forced to use characters you might not have used for the entire game, that haven't levelled up at all since they were added to the party since only party members who participate directly in battle earn any XP, so you're going into the final encounter with characters at sub-Level 20.
 
Bravely Default.
Hey you just played 20 hrs. Now play the exact same thing again.
Took it out and traded in. The worst possible way to make your game longer.

271905-30367612_m.jpg
 
Bravely Default.
Hey you just played 20 hrs. Now play the exact same thing again.
Took it out and traded in. The worst possible way to make your game longer.

271905-30367612_m.jpg

That sounds really tedious and I think I've heard it been mentioned as the reason so few people managed to finish the game.
 
MGS5 when it turned out that there is no plot reason for going to Africa and it's all random missions, which regenerate patrols and checkpoints if you leave to your mother base.

Just fuck it, really.

Another fuck it moment was from maddening rubberbanding in every Motorstorm game I know. It's usually all fun and games until Hard circuits. Then it gets really frustrating - you have to PERFECTLY race every time, cope with aggressive AI and debris and still you have rubberbanding that will never allow you to get a decent lead to compensate for all the random shit.
 
This is me currently trying to complete Nuclear Throne. This game is seriously hard, I can get about half way but seem to get blown away by the 3rd boss every time. Still loving it even though most sessions end with rage.

When I finished it my first time I just put it down for good, that was enough. Meanwhile my roommate's son is still at it 70 hours later...he plays as Melting too, even Chicken was stressful enough for me.

Repetitive shit of Vanquish. Sold it after 2 hours of playtime.

Wut? The game is nowhere near long enough to even GET repetitive.
 
Revisiting the Temple of the Ocean King for the fourth time in Phantom Hourglass. Fuck that dungeon. Haven't touched the game in years because of it.
 
After literally 30 hours of gameplay, and multiple start and stops (probably the problem), I just couldn't get the combat in Resonance of Fate to click. Only game I have not beaten that I have purchased at full price.

There is a lot to like about it, and I applaud them for making such an innovative and different kind of game, but damn...I just couldn't get it to work combat wise.
 
Repetitive shit of Vanquish. Sold it after 2 hours of playtime.
Well that's still about half of the game haha

Most recently I thought this while battling OoK in Bloodborne The Old Hunters. Something about this guy just resulted in an immense struggle for me. Finally got him after a bit of luck when he swung over my head opening him up for a killing blow.
 
On topic: Amnesia: The Dark Descent... gave up as soon as the monster found me in the beginning

this is appropriate. the biggest motivator to be afraid in Amnesia is the monster. once you get caught, subsequent encounters are less frightening and more an annoying obstacle to you advancing the 'story' forward; and it isn't strong enough to bother with.
 
When I got to Venus in Destiny, unlocked Mars, and promptly realised I had seen literally everything the game could offer me within 15 very repetitive hours. Mars wasn't going to add anything i hadnt seen. Played it to completion, put it down, never picked it up again. This was one month after release.
 
My games off the top of my head:

Final Fantasy VIII - "Let's make a band!!!". Fuck off, terrible game

Final Fantasy XII / Zodiac (100% hunts/endgame) - The requirements to spawn a hunt mob get more and more ridiculous, and you're given less and less information, as the game goes on, culminating in a hunt where- to spawn the enemy- you're supposed to clear all the mobs in one zone, then clear all the mobs in a second zone, then go back to the first zone. If you miss a single enemy in a zone, all of them respawn and you have to start over. The minimap does not work in the zones. The game tells you none of this.

I thought the Zodiac Spear requiring a guide was more of an one-off easter egg thing; didn't think for a second that "absolutely requires a guide to do" would apply to most of the optional content at the end of the game.

That sounds really tedious and I think I've heard it been mentioned as the reason so few people managed to finish the game.

And then you have to do it several more times.

At least the asterisk fights in the latter playthroughs get mixed up more and more (though seemingly having to break the combat system to make them possible puts a small damper on that).
 
Oh god. Is it that bad? We're finally giving the game another go and some of the motion controls are really janky. We can't do the Bonelich minigame at all. :/

The motion controls can be quite frustrating in that spot, but I've completed the game and gone back for some of the secret treasures, so it's not too bad.
 
I'm playing through Bloodborne right now. The Blood Starved Beast is making me consider dropping the game.

This bitch is not playing fair. Fuck.

That boss is optional so you can come back later.

Or...

use the pungent blood cocktails to distract it and fire paper to do a ton of damage.
that should make it a lot eaiser.

Ring the small bell to let yourself be summoned and you can get practice in while helping other players.

Or ring the beckoning bell to summon people to help you.
 
It introduces new faults as well. I didn't have a problem with it, but I could very well see someone saying "fuck this shit" after
realizing he has to reawaken the crystals for the 3rd or 4th time again.

Yeeeeaaaaaah, Chapter 4 on was a clusterfuck. At least you could set the encounter rate to zero and just power through it all, but you really do have to wonder what the fuck they were thinking.

Hopefully Bravely Second doesn't suffer the same problem, because BD was mechanically superb and deserves a full-assed effort.
 
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