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Your "fuck this shit" gaming moments

For me there are two games that come to mind.

L.A. Noire

Back when I was using gamefly on my PS3 I had chose to rent this game. I got it in the mail around 10:00 am that day. After about one hour I said "man I ain't got time for this shit". Took the disc out and placed it back inside the gamefly envelope and put it back in my mailbox. I cant put words to it, but I was not intrigued enough to keep playing.

Metal Gear Solid V: Ground Zeroes

I ended up finally picking this game when it was free with PlayStation Plus. I started it up and like the look and feel of the of the game as well as the music. So I was digging the intro, but the moment I heard Big Boss say "kept you waiting huh?" In Keifer Sutherlands voice I said "man fuck this shit". I was so pist without David Hayter. I turned that shit off and uninstalled the game right on the spot.
 
I was just playing XBX, the fucking shit crashed and the game has no fucking auto save feature so I was like fuck this shit not playing all that crap again.
 
Last night in Ark: friends and I are exploring, its getting dark, we decide to build a shelter and some beds. So everyone is working together to gather the mats when we realize that we are missing some like, thatch or something.

It's pitch black now, in a forest, so I man the hand torch and go out with a friend, we quickly gather what little we needed.

He turns to head back, and I pan to follow. Then out of the top right of my screen, beady eyes and an open mouth emerge out of the blackness and take a bite of me.

I scream like a little girl on mumble as this Carnosaur starts chasing me. I'm weaving through trees, the music finally dies down. Which is good, because I have just reached a cliff. Whew...

I turn around and BAM, dino hits me and sends me about 30 feet out and 50 feet down to my death.

I was like fuck this shit...
 
You'll get the Inklings in Smash 5 (they're inevitable, the question was when). Corrin was just at the right place at the right time, & there is a decent chance that the ink mechanics were too much for the 3DS to handle. But one character you don't have to buy shouldn't be a reason to drop Smash altogether. You're honestly starting to sound like someone out of SmashBoards.

I agree, some people are so fucking petty it's ridiculous.
 
Neverwinter Nights OC: In the third chapter, you're expected to fight extremely powerful opponents like dragons. Of course, I was playing as a rogue, whose main form of damage is backstab attacks.

Now, since dragons are immune to backstabs, that meant I had to rely on my henchman to dish out damage. And did I mention that, in NWN, you A: can only have one henchmen, B: your henchman is under the control of the (braindead) AI, and C: you cannot adjust your henchman's gear at all?

The end result was that my battle against a dragon went something like this:

1: Henchman fights dragon. Hench gets killed after dealing 10-20 hit points worth of damage.
2: Use Stone of Recall to teleport away and retrieve henchman.
3: Teleport back to the fight against the dragon.
4: Repeat Steps 1-3 about 15-20 times.

The Witcher 2: Assassins of Kings: It wasn't so much a "fuck this shit" moment, but I made three aborted attempts at getting through this game (largely because fans kept telling me how wonderful this series was). But I would inevitably reach a point where I'd say to myself "Fuck, Geralt's a knob, everyone in this game is a complete wanker, I don't care what happens to these people" and then go off to play a game with characters I can actually tolerate.

Street Fighter III: 3rd Strike: In particular, the final fight against Gill. "RESURRECTION!"

Dragon Age II: The fight against the High Dragon. You basically do nothing except chip away at its nautical ton of hit points, and every so often it flies away to an unreachable perch and spits fireballs at you, all the while summoning a bunch of smaller dragons to attack you. If I hadn't purchased the game on Steam, I would have returned it right then and there.
 
Dragon Age Origins, that dumb fight against that old elf guy when you're defending the werewolves. "We'll lock up all your allies, and then summon three trees to CC your party and oops you're dead." And apparently I'm overleveled for that part in the game, and I'm also locked there on my save, so I guess I'm screwed...


terrible game.
 
Ninja Gaiden 2....

First Armadillo-Boss, I kept running away as fast as i could but the fucking explosion ALWAYS got me, then my brother told me that later in the game you fight 2 at the same time, then i turned that shit off... I loved NG1, but 2 was just bad!

Wait. Isn't that the one where you die instantly but magically survive if you guard?
 
Neverwinter Nights OC: In the third chapter, you're expected to fight extremely powerful opponents like dragons. Of course, I was playing as a rogue, whose main form of damage is backstab attacks.

Now, since dragons are immune to backstabs, that meant I had to rely on my henchman to dish out damage. And did I mention that, in NWN, you A: can only have one henchmen, B: your henchman is under the control of the (braindead) AI, and C: you cannot adjust your henchman's gear at all?

The end result was that my battle against a dragon went something like this:

1: Henchman fights dragon. Hench gets killed after dealing 10-20 hit points worth of damage.
2: Use Stone of Recall to teleport away and retrieve henchman.
3: Teleport back to the fight against the dragon.
4: Repeat Steps 1-3 about 15-20 times.

The Witcher 2: Assassins of Kings: It wasn't so much a "fuck this shit" moment, but I made three aborted attempts at getting through this game (largely because fans kept telling me how wonderful this series was). But I would inevitably reach a point where I'd say to myself "Fuck, Geralt's a knob, everyone in this game is a complete wanker, I don't care what happens to these people" and then go off to play a game with characters I can actually tolerate.

Street Fighter III: 3rd Strike: In particular, the final fight against Gill. "RESURRECTION!"

Dragon Age II: The fight against the High Dragon. You basically do nothing except chip away at its nautical ton of hit points, and every so often it flies away to an unreachable perch and spits fireballs at you, all the while summoning a bunch of smaller dragons to attack you. If I hadn't purchased the game on Steam, I would have returned it right then and there.
My story with that game is really similar. I tried it twice put it had nothing good about it on both attempts.
 
I didn't give up on this game, but almost did.

It happened at Chapter 5 of Alien Isolation. I almost gave up on the game for good. I shut off the console and walked away for awhile. I decided to give it one more go, somehow completed the mission and the rest of the game was a cakewalk in comparison. I'm super glad I stuck with it, because it's one of my favorite gaming experiences... minus Chapter 5.

Played today! The circular room where you have to find the id card, right?

Loving the game so far...
 
Last night in Ark: friends and I are exploring, its getting dark, we decide to build a shelter and some beds. So everyone is working together to gather the mats when we realize that we are missing some like, thatch or something.

It's pitch black now, in a forest, so I man the hand torch and go out with a friend, we quickly gather what little we needed.

He turns to head back, and I pan to follow. Then out of the top right of my screen, beady eyes and an open mouth emerge out of the blackness and take a bite of me.

I scream like a little girl on mumble as this Carnosaur starts chasing me. I'm weaving through trees, the music finally dies down. Which is good, because I have just reached a cliff. Whew...

I turn around and BAM, dino hits me and sends me about 30 feet out and 50 feet down to my death.

I was like fuck this shit...

Sorry but that sounds fucking amazing. :)

Recently for me, I was playing Dead Rising 3 and really enjoying it for the first few hours. Then, I couldn't find a chainsaw to complete a side mission. I gave up on it and decided to go back to the main mission. Follow the map, hit a dead end. Realized I have to go all the way around the map to do an objective to do a mission objective that I didn't want to do anyway. FTS, I'm out.
 
Yo. Fuck that dude.

I finally have this fucking game figured out, I am visceral attacking him and the whole deal, its fucking awesome I am totally going to win...

And then he fucking TRANSFORMS??? What the fuck. I panicked and spazzed out and died. So mad. I said something out loud, in anger, and my girl looked up at the screen to see "YOU DIED" or whatever (she never watches me play and has no idea what is going on in any of my games) and just said...

"wow, thats mean"

No matter how many times I play it, Father G is always a huge roadblock for me. Between his hyper-aggressive beast mode and the tendency to get stuck on the level geometry while trying to avoid him, it always takes me half a dozen tries to put him away.
 
No matter how many times I play it, Father G is always a huge roadblock for me. Between his hyper-aggressive beast mode and the tendency to get stuck on the level geometry while trying to avoid him, it always takes me half a dozen tries to put him away.

Move to the upper section after the transformation. There's more room to evade, and he's pretty easy to parry.

Here's a video I made of it:
https://youtu.be/AaqgdS4WFm0
 
I can think of a lot of recent games with this effect too, but Dying Light isn't one of them. Nothing about that game frustrated me or particularly bothered me bar rare minor inconveniences.

How come it got your goat?

The community page said that Hard mode was the way it should be played. So I took that advice and dove straight in on Hard mode.

It's very unbalanced for single player at this difficulty. There was a particular boss and then a chase sequence that was not fun - at all. Reminded me of Assassin's Creed where you'd get a time limit and all of a sudden the flaws in the movement come to light because you're rushing. Then it giving a hint before letting you press A to jump back in just took those few seconds too long.

If I'd played in on Normal I'm positive that unbalance wouldn't have been there (though it would have been too easy, perhaps).
 
Bloodborne, playing through the whole first section up until the first boss, then dying at said boss I have no idea how to fight, having to restart that shit all over again, then dying again, having to run through the village again, etc, etc.
Got so fucking tedious and boring I gave up on Bloodborne. Fuck that obnoxious bullshit. Even if you can just run through the whole village area having to respawn at the very beginning of it is goddamn demoralizing. Then I learn here on GAF there's apparently a parry move, but I can't be assed enough to play through that again.
 
Final Fantasy 13 literally killed JRPGs for me, I said fuck this after the opening sequences and playing a few hours. Garbage characters, combat and storyline. Worst experience ever.
 
This was definitely with Jak II. I knew this would be the case as soon as I entered the GTA-like world and the clunky, difficult to control driving mechanics made themselves obvious.

The last straw was when you're chased by the giant mechanical ball, I couldn't get past that level and thought, fuck this shit I'm out. I loved Jak and Daxter as well.

The second was Fallout 4, I played it for a bit and tried to get into it, I walked out and saw the desolate world and thought, nah this game ain't for me.
 
The part in Revengeance where you have to fight all the bosses again and then fight the bald guy right away with whatever health you have left. Tried the bald guy fight about 3 times before I was like, I'm completely done with this. Now that I think about it, that's the same bullshit that made me quit playing Viewtiful Joe.
 
Got stuck for something like 6 hours at
Vicar Amelia
in BB, one time that i died i literally threw the controller against the wall, had to take a couple of days of break from the game.
 
Above reminds me of something I cannot stand anymore: having to re-fight all the bosses again as padding at the end of a game or bosses that have three parts (i.e. repeat this three times to win). Give over.
 
Metal Gear Solid V: Ground Zeroes

I ended up finally picking this game when it was free with PlayStation Plus. I started it up and like the look and feel of the of the game as well as the music. So I was digging the intro, but the moment I heard Big Boss say "kept you waiting huh?" In Keifer Sutherlands voice I said "man fuck this shit". I was so pist without David Hayter. I turned that shit off and uninstalled the game right on the spot.
You missed out on fantastic gameplay that easily gets you your money's worth if you paid for it, let alone for free. Go back, play it, and realise that you missed out. MGS5 doesn't have tons of Snake talking.

The second was Fallout 4, I played it for a bit and tried to get into it, I walked out and saw the desolate world and thought, nah this game ain't for me.
Did you not know what Fallout is about?
 
Battlefield 2 : Modern Combat

Could never get used to the switch between different soldier classes to complete objectives. Played a couple of levels and just quit.
 
You missed out on fantastic gameplay that easily gets you your money's worth if you paid for it, let alone for free. Go back, play it, and realise that you missed out. MGS5 doesn't have tons of Snake talking.

Did you not know what Fallout is about?

I knew, I just didn't think I'd be interested in such a world and experiencing it first-hand like that reaffirmed my suspicions. It wasn't just the world but also the clunky controls and general disinterest in Bathesday storytelling. Plus, the game kinda looks like shit.
 
Bloodborne, playing through the whole first section up until the first boss, then dying at said boss I have no idea how to fight, having to restart that shit all over again, then dying again, having to run through the village again, etc, etc.
Got so fucking tedious and boring I gave up on Bloodborne. Fuck that obnoxious bullshit. Even if you can just run through the whole village area having to respawn at the very beginning of it is goddamn demoralizing. Then I learn here on GAF there's apparently a parry move, but I can't be assed enough to play through that again.

There's a short cut right after the mob, which lets you bypass it and make your way to the boss from the lantern without fighting. The game demands you to explore the areas thoroughly, and it's very much recommended to check if there's anything hidden behind something, in this case
a pile of barrels
.
 
Survival Mode in Fallout 4. A man can stand much but not infinite grenades from enemies.
Changed to very hard and never looked back.

Might try survival on the PC version due to it having better controls.
 
Bloodborne, playing through the whole first section up until the first boss, then dying at said boss I have no idea how to fight, having to restart that shit all over again, then dying again, having to run through the village again, etc, etc.
Got so fucking tedious and boring I gave up on Bloodborne. Fuck that obnoxious bullshit. Even if you can just run through the whole village area having to respawn at the very beginning of it is goddamn demoralizing. Then I learn here on GAF there's apparently a parry move, but I can't be assed enough to play through that again.

Every time I'm tempted to pick up the latest Souls game someone reminds me of the 8 hours I spent with Demon Souls, and my wallet remains safe from harm. I'm happy the series exists and I do like watching the odd stream from time to time, but the effort vs pay off ratio isn't for me.

My one and only gaming Kickstarter contribution was towards Godus, which has been enough to swear me off any type of crowd funding project for a long time; about an hour of ceaseless and unrewarding clicking was all I got out of a £30 ish investment.
 
Fallout 4:

After having played through the mind-numbing intro and entered the wasteland, a text on my screen tells me to "Greet the dog" or whatever. Firstly I see no fucking dog. After I run a bit further, a disgusting dirty dog runs up to me. Scared and legitimately disgusted I take out my gun and shoot the dog full of about 10 bullets. Nothing really happens to the animal, and the text on my screen implores me to heal the fucking mutt with my stim-paks.

Fuck that shit.
 
Bloodborne, playing through the whole first section up until the first boss, then dying at said boss I have no idea how to fight, having to restart that shit all over again, then dying again, having to run through the village again, etc, etc.
Got so fucking tedious and boring I gave up on Bloodborne. Fuck that obnoxious bullshit. Even if you can just run through the whole village area having to respawn at the very beginning of it is goddamn demoralizing. Then I learn here on GAF there's apparently a parry move, but I can't be assed enough to play through that again.

There's also a shortcut you can unlock by exploring that leads to the first boss so you don't have to run through everything. And yes, parrying is a very useful tool at your disposal that's practically essential for the game much like locking on and quick dodging to gain invincibility frames.
 
Almost every boss in souls games challenges you to master a tactic or strategy which makes that boss so much easier - Rom challenges you to master combat without locking on so you can stay away from his front side and easily escape the aerial bombardments. Apart from this patience is the most important quality for the fight.

Either do one of the clever DPS race strats on youtube if you have the right shit, or learn how to avoid her attacks and only close in for an attack when you are sure. The last quarter may take you a while but the fight is eminently doable without insane skills.

This is one of those when cooping might not help given so many partners die and then you're alone with much more damage to deal. I cooped for a while once I'd beaten her but gave up bc beckoners died too much to make it worthwhile.
 
Almost every boss in souls games challenges you to master a tactic or strategy which makes that boss so much easier - Rom challenges you to master combat without locking on so you can stay away from his front side and easily escape the aerial bombardments. Apart from this patience is the most important quality for the fight.

Either do one of the clever DPS race strats on youtube if you have the right shit, or learn how to avoid her attacks and only close in for an attack when you are sure. The last quarter may take you a while but the fight is eminently doable without insane skills.

This is one of those when cooping might not help given so many partners die and then you're alone with much more damage to deal. I cooped for a while once I'd beaten her but gave up bc beckoners died too much to make it worthwhile.

The main problem with Rom was the bullshit homing projectiles she had, but it seems they've since fix them so they no longer home in and you can now actually avoid them by running.
 
I'm pretty tolerant of most things if the game is something I want to like, but I've certainly had a few.

Far Cry 2: I was ready to say FTS during the intro car ride I was so annoyed, but I'm not one to ditch during the opening cutscene, so I held on. Lasted about an hour into the actual game and said 'Fuck This Shit for Real' after a respawning checkpoint or 'Go do X for the third time already' occurred.

Bioshock: Infinite: I played through the whole game, but almost ditched at the absurdly stupid baseball scene, and probably would have given up there if I had known how it would end as the gameplay wasn't up to snuff. Anyways, actual FTS was more 1-2 hours after actual combat started. I start most FPS' on Hard+, otherwise I just breeze through them too easily to have fun. B:I I started on Hard, and dropped it to the easiest after an hour or two. Not really because I was dying, but rather because the bullet-sponginess of the enemies was infuriating me. Not fun.

Mass Effect Series: Ending of 2. Loved 1, liked 2 (good character stories and combat, not so good main story and rpg aspect pruning), stopped at the 2 epilogue. I didn't mind robot baby, and was willing to break my 'No EA' rule for a finale, but... I knew how 3 would end after I finished 2, I knew we'd see an ending just like the one we got - a big giant God Button moment that would render everything you did meaningless. I don't know if I ever wrote anything online at that time that would prove it, but I would have put money down on the ending 3 got after finishing 2. Bioware had written themselves into a typical SciFi/Fantasy story trap - you create a big bad so overwhelming, so powerful, so numerous that it's clear you can't win within the established rules of the universe, so you toss out a deus ex machina to end the whole ordeal. There aren't any good ways out of that hole without good sufficient setup ahead of time. Precursors almost fit the bill but didn't get enough attention to this end in 1 and 2.

Star Voyager (NES): Tried to beat this game countless times, finally said FTS after being the umpteenth time I ran into a black hole and died, or got to the combat sequence and got annihilated in 15 seconds. Goddamn awful game, made worse because as a kid I got maybe two games a year, so losing one to that thing was salt on the wound.
 
Destiny TTK: RNG upon RNG raid loot. After Bungie talked a big deal about random numbers not being fun and how the Diablo team enlightened them to that fact, they go and put that shit in the game. It seriously killed my entire raid group. We haven't touched Destiny since shortly after the hard raid dropped and we used to be on it all the time.

However, I see why they did it. If they kept a system like the previous year where max weapons and armor dropped from the raids, nobody would be playing it. With RNG upon RNG, they keep people chasing the 320 dream hoping they don't notice there isn't any actual content coming until September.
 
I was playing AC black flag pretty early and had to do the tailing mission and I the parkour controls just were not doing anything I wanted.

Uninstalled it right away
 
Bravely Default.
Hey you just played 20 hrs. Now play the exact same thing again.
Took it out and traded in. The worst possible way to make your game longer.

This was going to be my first N3DS purchase until I read about the absolute slog that it becomes. It's unfortunate because it looked good.
 
FF13...once I got to the outer world, I saw that classes and class based abilities no longer had any significance to a particular character. Then I dropped my control, popped another game on and sold the game few weeks later.

This is EXACTLY what I did and why.
 
I was playing Devil May Cry 4 Special Edition for the first time through and didn't know about the dice and gauntlet bullshit in the second to last level.

What a terrible way to end an awesome game.
 
Darkness II "That's Why I'm The Boss" trophy. Had to shoot all those bottles within 10 seconds but it was hard as hell. Tried for three hours and my best time was 14 seconds. I consider myself pretty damn good at games but this shit was near impossible.

maxresdefault.jpg
 
F-Zero GX. Story Mode Chapter 5 on Very Hard. I spent four straight hours attempting it. Would nail the route, 1 second left, crash into the exit even though the doors weren't closed.
 
I've realised there's always one mission in a Grand Theft Auto game which is just insanely difficult, the controls never help either. I've never actually finished one because of that.
 
FF13...once I got to the outer world, I saw that classes and class based abilities no longer had any significance to a particular character. Then I dropped my control, popped another game on and sold the game few weeks later.

I dropped FFXIII at that point too, but it was more because I was just really sick of the game by then. Roaming around Pulse, all I could think of was how much I did not want to be doing this.
 
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