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Your "fuck this shit" gaming moments

Most of Assassins Creed's mechanics (expecially combat and quest system).

The loadings in the ps3 version of Skyrim.

The backtracking in Devil May Cry 4.

The story of the
wendigos
and the facial animations in Until Dawn.

The "walking simulators" (for example the parts in The Order where you are forced to walk).
 
Right now I'm close to having one of those moments with the optional boss in Bloodborne's DLC (
Laurence
). I almost had that moment with
Ludwig
as well, but at least he felt kind of fair to fight. However,
Laurence
is actually a terrible boss. Really poorly designed.

I want his drop but it doesn't seem like I'm going to get it any time soon.
 
I had to take a break after dying a ton of times in Mission 45 of MGSV with the
never ending tanks
. Willing to go back to it at some point since there's only 1 more mission left
 
Right now I'm close to having one of those moments with the optional boss in Bloodborne's DLC (
Laurence
). I almost had that moment with
Ludwig
as well, but at least he felt kind of fair to fight. However,
Laurence
is actually a terrible boss. Really poorly designed.

I want his drop but it doesn't seem like I'm going to get it any time soon.
Dude that guys so easy if you're at the point where you can even fight him.
Just put on flame-resistant clothing and hug his right side
. Definite contender for easiest DLC boss, you're just supposed to do the fight last.
 
Spent hours on GTAV gridning heist to finally get my Hydra Jet
call mayweather line for them to drop my hydra when I finally arrive at the location
where the Jet is supposed to be some guy steals the jet and begins to kills me/everyone playing on that session.

So yeah, the vehicle passenger options don't work apparently
simply gave up playing GTAV online after that.

I thought I was going to dominate LS but it ended up being a VERY humbling experience.
 
Also FF12 Pharos. I had no idea how many ascents were there, so after getting to the third one I just noped the fuck out of the game and switched it off forever.
 
Most recently in Arkham Knight with the new DLC and the stupid Hatter bomb disarming mini game. Got to the 3rd one and quit after several tries to disarm it.
 
The loading times in most Unity based vita games. Waiting a minute to play Race to the sun or other undemanding games is just unacceptable, especially when native vita games run really well.
 
My copy of Castlevania would crash. I don't know if I just had a wonky cart or if this was a problem for a lot of people

It would only crash on Grimmy or Drac. I reckon I must have had it happen 5 or so times. I then decided that it wasn't my destiny to defeat Castlevania.

Castlevania was almost guaranteed to crash on the Grim Reaper if you were firing off triple boomerangs.
 
Grand Theft Auto IV was the most recent (and it's been a while since then). I had to chase a motorcycle with a car that controlled horribly. The motorcycle took turns like it was nothing, but my car struggled with even easy turns. I must have tried it 15 times before I decided if sloppy physics is what Rockstar is using as a challenge then fuck it. Got rid of it.
 
Call of Duty World at War, campaign hardest difficulty, "Their Land, Their Blood" trench warfare section.
Enemies endlessly spamming grenades, died a hundred times.
 
Also FF12 Pharos. I had no idea how many ascents were there, so after getting to the third one I just noped the fuck out of the game and switched it off forever.

FF12 has the notable achievement of getting you to say "well at least the dungeon design can't get worse than this" for each subsequent dungeon.
 
Dude that guys so easy if you're at the point where you can even fight him.
Just put on flame-resistant clothing and hug his right side
. Definite contender for easiest DLC boss, you're just supposed to do the fight last.

That's what I've been doing.
Doesn't help when he has AOE's on nearly every one of his attacks and has ridiculous range to boot, so abusing the shit out of i-frames barely even helps unless the RNG gods let you live. He also hits like a damn truck. His final form is nearly impossible to damage too because his attacks cover pretty much every side of him and have enormous hitboxes, not to mention some of his attacks have near perfect tracking. Also, he needed to be in an arena that isn't so narrow. His attacks are way too wide and far-reaching for the arena you fight him in, especially in his final phase.
 
I'm playing through Bloodborne right now. The Blood Starved Beast is making me consider dropping the game.

This bitch is not playing fair. Fuck.

A friend of mine quitted the game at that point. I recommend to buy the 10k key to the gate at Cathedral Ward, and explore the areas beyond it. You can return to BSB once you've levelled up, and have gear with a higher poison resistance. I've done so as well on all of my playthroughs.
 
AC Unity on PC: my game crashed and corrupted my saves, then synced it on uplay's cloud. I can't bring myself to start the game again from the beginning.
 
MGS5. I usually finish almost all the games I start since i know what i'm getting into. This game was so repetitive, uninteresting and boring that i couldnt care anymore after 4 hours and stopped playing
 
FF12 has the notable achievement of getting you to say "well at least the dungeon design can't get worse than this" for each subsequent dungeon.

You mean you didn't love all those huge empty rectangular hallways? Filled with treasure chests that usually have like 50 gil or a mote of rust in them?
 
Fallout 3. When I realized I was spending almost as many hours trying to fix game-crashing bugs as I was actually playing the game, I just went fuck this shit.
 
Destiny. Watch the robot hack something for 5 minutes while waves of enemies pour out at you. By the 10th time I gave in,and sold it.

I didnt know anyone who had a PS4 back then so it was single player. Picked it up recently with taken king and its much better in co-op.
 
I'm playing through Bloodborne right now. The Blood Starved Beast is making me consider dropping the game.

This bitch is not playing fair. Fuck.

He's got really wide parry windows, so most of the time, when you see him charging up an attack, generally you can shoot and he'll be open to viscerals. Once you learn to continually parry him, he actually becomes really easy to beat.

Alternatively, as previously suggested,
pungent blood cocktails and fire paper
work as well.
 
Half the server populations in FFXIV upon hitting part 3 of the new relic weapon chain.

Not so much frustration, but I always force myself to at least try every shit-tier indie title Sony throws out on PS+ and most of them don't make it through the tutorial before getting deleted.
 
After getting gold medals on all the MGRR VR missions and almost saying "fuck this shit" a few hundred times during that ordeal, thry had the gal to release even more painful VR missions in a free DLC.

They made it free so you would be like "hey thank p*" but really it was hell on earth round 2 and that's when I said fuck this shit for real.
 
In Kingdom Hearts,
when Sora regains his body after being a Heartless, it takes you back to Traverse Town, the beginning of the game, and all the worlds are locked again.
I thought that I would have to play back through everything all over again, and after tossing as many hours into it as I had and being dismayed at that sight, I turned the game off, deleted my save, and traded the game in for Soul Calibur 2.

I have since gone back and tried to play the game again with the HD ports, but have never made it that far again.
 
Persona Q

When the last boss required me hours of grinding and completely change my strategy and team, it isn't worth anymore.

Honestly, I hated the battle system in the game
 
Persona Q

When the last boss required me hours of grinding and completely change my strategy and team, it isn't worth anymore.

Honestly, I hated the battle system in the game

I loved the battle system and game, but I think the devs sort of expected the player to exploit the game. With Panic and Myriad Arrows, the final boss is no problems and only took a few turns. No grinding necessary, except for some cash to get the necessary skill cards. But since power points are so close to the starting point of several dungeons, grinding for cash only takes a few minutes.
 
When I had to push giant beach balls out of a pool in Tony Hawk Pro Skater 5. Exited out of the game, unistalled it, took the disc out, put it back in the gamefly envelope, sealed it up and went outside to smoke a cigarette.
 
I actually have one!

Playing The Evil Within on the PS4, and I got down to the bit, i'm not far in but I will spoilers it
The bit with the weird red coloured sewer where you get attacked by lots of zombies
and I was just like "Nah, fuck this", had no ammo and the camera was all janky and you couldn't see shit, died a few times and never put it back in. So. Annoying.
 
When Corrin was announced for Smash, I decided to move away from the series for good. If that's the route Nintendo is taking Smash, I don't really want to tag along. Fortunately I have Heroes of the Storm for my multiplayer crossover game fix.

Persona 4 is a visual novel in disguise. The praise it gets is for the (average) story and characters plus the (fantastic) music.

P4 story is average? I'm really curious to see what games story you think is great.
 
The
Big Dumb Tank Party
in MGSV came close since by that point I'd generally been focused on developing stealthy, non-lethal tech.
 
When Corrin was announced for Smash, I decided to move away from the series for good. If that's the route Nintendo is taking Smash, I don't really want to tag along. Fortunately I have Heroes of the Storm for my multiplayer crossover game fix.
You'll get the Inklings in Smash 5 (they're inevitable, the question was when). Corrin was just at the right place at the right time, & there is a decent chance that the ink mechanics were too much for the 3DS to handle. But one character you don't have to buy shouldn't be a reason to drop Smash altogether. You're honestly starting to sound like someone out of SmashBoards.
 
I was playing Fire emblem radiant dawn the other day.

And well, I put oscar against a sword user, he had a 90% chance to attack with a steel lance, and he was fast enough to attack twice. The opponent had something like 65% hit chance.

Case in point, both of my attacks missed and his attack landed.

Like, I know odds can happen but what in the actual fuck?! I didn't quit the game for good but I did stop my session cause it took me by such surprise, and I had to work my way around it since the sword user was an absolute pain.

That's the most recent example, it's not very intense but trust me it gets your blood boiling :P
 
Uncharted 3: that chapter where you supposedly fight
the djinn
on hard or above is so fucking infuriating! going for the plat of U3 via UDC made me remember who shitty that section is and how complete bullshit it is as the games difficulty just cranks up for no reason,

God of War: Ascension - Trails of Archimedes(before patch) played it on hard my first playthrough and this was just infuriating!

God of War III: when you fight the flaming cerberus and what ever the fuck those things were(again played on hard)
 
Late levels of 1st chapter in The Last of us. After the 5th room full of bad guys in a row, I just rolled my eyes and shut the ps3 down. Too boring to me.

Demons Souls. An outdoors corridor with three towers where a dragon shoots flames and one shots you near the beginning of the game. I was trying to lock an enemy, it locked the ubeatable dragon instad. Fuck it.
 
Futuristic racing games, the thread.

Both F-Zero GX and Wipeout (Vita/PS3) are filled with these moments. Over and over again. That is what makes them great.

Also, every time I die to big dog in Nuclear Throne Vita because the game is not optimized for the system and it just locks up when he explodes. Sometimes when i come out of it I am dead, sometimes I am alive. It's infuriating.
 
P4 story is average? I'm really curious to see what games story you think is great.

i mean, it is basically an extended episode of Scooby Doo.

You make it sound like that's a bad thing
it's not a bad thing, i just wouldn't call the story "good" in any Scooby Doo episode. Persona 4 is a great game because everything in it combines (fuses?) into something greater. aspects of it examined alone (the story, the dungeon crawling/navigation, the overly intricate and poorly explained fusion system, etc) aren't so hot.
 
The MGSV mission 45 had me almost give up on finishing the game. I eventually got it, but the first half dozen attempts were just enraging - especially since it took me a while to figure out how to extract and change my equipment.
 
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