The new Ys formula sure sounds like it continues to be a drag. Should have expected it after two lame Ys games in a row.
And yet, somehow, it's the best game in the series.The new Ys formula sure sounds like it continues to be a drag. Should have expected it after two lame Ys games in a row.
I think you can. You do miss out on popularity from the villagers (required to unlock the true ending). Since the message usually comes up near a crystal, I usually warped back to use materials to fortify the base and then do the defense mission.Does anyone know if you can skip the tower defense missions? Like it doesn't "force" you to go back but it just keeps saying "base is under attack" if you don't. Wondering if you can just ignore it the whole game because I'd really like to do that.
I think you can. You do miss out on popularity from the villagers (required to unlock the true ending). Since the message usually comes up near a crystal, I usually warped back to use materials to fortify the base and then do the defense mission.
And yet, somehow, it's the best game in the series.
I'll see how I feel at the end, but I really doubt I'll like this better or even close to Oath/Origins. I thought Ys4r was pretty awful and the worst game Falcom's made in ages, like a 5/10 or 6/10. Ys7 was fine popcorn entertainment, and Ys8 seems like it'll be fine overall like Ys7, but I can't see this comparing to Oath or Origin which were top-tier action games. Then again Ys6 is pretty mediocre, so the series as a whole is as mixed bag and not a shining beacon of arpg quality anymore.
Ys VI's problem is that most of us played it after its more polished younger siblings. It aged really poorly.I'll see how I feel at the end, but I really doubt I'll like this better or even close to Oath/Origins. I thought Ys4r was pretty awful and the worst game Falcom's made in ages, like a 5/10 or 6/10. Ys7 was fine popcorn entertainment, and Ys8 seems like it'll be fine overall like Ys7, but I can't see this comparing to Oath or Origin which were top-tier action games. Then again Ys6 is pretty mediocre, so the series as a whole is as mixed bag and not a shining beacon of arpg quality anymore.
I was talking to duckroll and he suggested that Falcom should just kill off Ys and Adol entirely and make a branch of Kiseki arpgs instead. I thought about that for a second and remembered that Nayuta no Kiseki was exactly that and better than the last 3 Ys games and Tokyo Xanadu, so I'd be on board with that.
I do feel at this point, halfway through Ys8 that Tokyo Xanadu is a better arpg in every way. Way more interesting story and well written characters (closer to Kiseki) and I actually prefer the combat flow to the Ys7/4r/8 combat style. In Bosses Ys8 has the edge, but TX has some great boss fights too. I'd also give the dungeons edge to TX just because the Ys8 dungeons are all confusing mazes which is a plus in that they're more complex, but a negative in that I'm finding them a lot less fun, especially on the new PS4 night dungeon revisits. Considering Falcom has these non-Ys kiseki-style arpgs with TX and Nayuta, you'd think they'd be happy to leave Ys alone as a pure high-speed arpg, but no it's gotta be kiseki-paced as well.
I would have liked to see what a not held back by Vita Ys8 would've been like. The locations are cut up into all these tiny areas with load zones and you're locked onto these paths with invisible walls instead of being able to jump down from one area to another and it all screams Vita tiny areas. If they do a Ys9 that's PS4 only in this exploration style it could be better, though I still think a PS4-only Ys should be fully open-world game instead of all these invisible walls.
I was talking to duckroll and he suggested that Falcom should just kill off Ys and Adol entirely and make a branch of Kiseki arpgs instead. I thought about that for a second and remembered that Nayuta no Kiseki was exactly that and better than the last 3 Ys games and Tokyo Xanadu, so I'd be on board with that.
I was always curious, do people that share this sentiment actually like any other Ys games besides Oath and Origin?
because it always seem like you guys hate(or would hate) more of the games than you actually like, despite framing your opinion as 'the series just isn't as good as it used to be' and such. lol
I've found most impressions to be overwhelmingly positive.
Agreed. The shift to party-oriented, long-form, exposition-overload that Ys has made is such a turn-off. The actual best game in the series (Ys 2) has like 8 dialog boxes total.
With that said, eye-rolling perv scenes aside, Ys 8 is much better than Ys Celceta.
I was always curious, do people that share this sentiment actually like any other Ys games besides Oath and Origin?
because it always seem like you guys hate(or would hate) more of the games than you actually like, despite framing your opinion as 'the series just isn't as good as it used to be' and such. lol
You're bothered that the gameplay you enjoy in Ys, which is the high speed action RPG part, gets interrupted by cutscenes and people talking. But then you think Nayuta no Kiseki is a better game than Ys Seven and VIII, even though it has tons more dialogue and story than Seven and about as much if not more than VIII?
Not to mention that Nayuta absolutely falls apart when you look at its actual "action rpg gameplay". The game is a bore. Completely braindead, easy as hell, slow as hell. If you like Ys solely for its gameplay, I can't for the life of me understand how you can be excited by what Nayuta does, when it's like Zwei redux, and Zwei's gameplay is... well, lackluster at best.
Like, sure, I realize that some people may not like the *story* parts of the newest games. But the gameplay has been about as good as it's always been. Celceta a few notches below, but both Seven and VIII feature some really great bosses, and VIII in fact even features challenging zako, which is something that made the game a lot harder than the two previous entries, especially early on, as almost everything could OHKO-2HKO you.
Once again, I feel like I just can't understand the Ys fanbase. People say they like Ys, yet say that a game that basically lacks just about everything that makes Ys, well, Ys, is better than Ys. A mystery~.
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By finishing the game and taking it as a whole. I wouldn't say the village defense was my favourite part of the game or consider it necessary, but you completely blow things out of proportions. The only annoying ones are toward the end of the game, but also completely optional (good source of popularity points).How can people defend this:
[rant]
I like Ys 1+2, I appreciate Ys 3 but find it really poorly tuned and a bit annoying to play, I don't think I actually played Dawn of Ys, I don't really like Ys 5 SFC much, I enjoyed Ys 6 quite a bit. I love Oath, I like Origins a lot, I tolerated Ys SEVEN, and I mildly disliked Celceta. I feel that Ys is moving further and further away from what I want the series to be, and Falcom envisions it as something that can support a larger meatier experience with a lot of "extra" content, minigames, sidequests, etc, when all I want is an action RPG that feels like a cross between an arcade action game and a shmup, but with leveling.
I'm there with you. I don't mind tropes and cliches as long as they grab my attention, and Celceta was very enjoyable for me. Ys 7, too.I feel like a crazy person for digging the story in Ys gamesLike, I even really enjoyed Celceta's story, as boilerplate JRPG as it is.
I feel like a crazy person for digging the story in Ys gamesLike, I even really enjoyed Celceta's story, as boilerplate JRPG as it is.
I like Ys 1+2, I appreciate Ys 3 but find it really poorly tuned and a bit annoying to play, I don't think I actually played Dawn of Ys, I don't really like Ys 5 SFC much, I enjoyed Ys 6 quite a bit. I love Oath, I like Origins a lot, I tolerated Ys SEVEN, and I mildly disliked Celceta. I feel that Ys is moving further and further away from what I want the series to be, and Falcom envisions it as something that can support a larger meatier experience with a lot of "extra" content, minigames, sidequests, etc, when all I want is an action RPG that feels like a cross between an arcade action game and a shmup, but with leveling.
Just gotta disagree here, but a lot of it is subjective. I thought Nayuta had a good interesting story like the Kiseki games. I greatly preferred the story, characters and art direction to TX or recent Ys. Tighter stage based gameplay is a lot more appealing to me than current Ys design. There's not a lot of filler, mostly just action action action with enjoyable story cutscenes between. A lot of good boss fights too and the combat and movement abilities were a lot of fun. You talk about Nayuta being easy, but it's not any braindead easier than all the overworld stuff in the new Ys games. The overworld sections are so boring. Nayuta even has some puzzles and stuff. The different season versions of the stages was a neat gameplay/art concept. It's a pretty good stage-based action game with a good engaging story like the PS1/PS2 days where you wanted to see what happened next, and the art and music are great. I'd rather have something like that than modern Ys with all the hours of boring filler that isn't story & isn't dungeons. If they cut all the filler out of modern Ys and it was a story/dungeon focused game yeah I'd prefer Ys because the combat/dungeons are better, but it sure seems that the let's make every franchise we have as bloated as Kiseki is the direction Falcom is heading these days.
The new Ys formula sure sounds like it continues to be a drag. Should have expected it after two lame Ys games in a row.
Are the cutscenes skippable at least? The unskippable ones in Origin tested my patience already, so if this is worse, I might have to hold back for a while.
Are the cutscenes skippable at least? The unskippable ones in Origin tested my patience already, so if this is worse, I might have to hold back for a while.
What makes you say that? Memories was my first Ys game and I've gone back and played Books I & II, Felghana, and Origin, and thought they were all really fun. Memories was definitely the most action packed though, I felt. You're saying Memories and Lacrimosa are slow?
Second half of chapter 5 now. Game finally kinda came together at the end of chapter 4. I enjoy the cast and the, maybe they didn't need to wait until 70% through the game to introduce that since it's sorta the main unique mechanic of the game.time switch mechanicAnd Dana basically doesn't do anything or have gameplay until that point.
Anyhow, I was reading the wiki and they really changed the game up a lot in the PS4 so I'm realizing that just like my impressions on Tokyo Xanadu PS4, they aren't really matching up with people who played Ys VIII on Vita in some ways.
Like I didn't realize the 2nd tower defense mini-game was added for PS4. So the part I was talking about in Chapter 3 when there were 3 tower defense mini-games back to back basically interrupting the story, in the Vita version there were only 2. There's a handful more quests in the PS4 version slowing down the pacing between game progress even more including more sidequest mini-games. The night version dungeons really add nothing and don't even have a boss fight; there's not even a lot of them. That's the strangest addition because you'd think if they were adding reskins of dungeons for the PS4 it'd be like entirely new dungeons with a new boss...but they saved that for the Dana portion.
The new PS4 defense mini-game is way more fun than the original, so I don't mind it unlike the original TD which I still dislike a lot because its so repetitive and boring and just grind feeling.
On the positives for the PS4 version, so it appears that Dana's main dungeon that expands each chapter is...entirely new for PS4? That's the best part of Dana parts because otherwise her parts have so little gameplay to them. Her dungeon crawl is sorta a mini Ys Origin if it was made in Tokyo Xanadu. It reminds me of the meaty new chapter dungeons w/bosses added for Tokyo Xanadu PS4. It's nice having just a pure dungeon crawl with puzzles and no team switching. The extra style mode switches for Dana that go along with it are pretty nice since I'm not that big on how base Dana plays compared to Adol.
Anyhow, so it seems like the PS4 version is a bit slower paced and more padded, but the Dana side is much more satisfying, plus the whole 60fps and good graphics.
But yeah, enjoying it now. I have a feeling it'll end up my 3rd favorite Ys after Oath & Origin. It's interesting comparing Dana's gameplay to Origin since it's single character dungeon crawl; really shows the difference between the combat engines. Ys VIII combat on hard plays a lot closer to TX's PS4's combat imo than Oath/Origin style. The combat's a lot slower and boss attacks are more telegraphed and come every couple seconds so you just watch and flash guard and counter, repeat over and over. It's fun, but I find it fun in a TX+ Ys-lite way. It feels like a mainstream accessible Ys combat, which isn't bad, it's just popcorn entertainment vs Devil May Cry.
Also I don't like Sahad. He started off ok, but his scaredy-cat afraid of everything everywhere you go is kinda annoying. Hummel is pretty good for deadpan humor, probably the best in the cast. Ricotta and her dad are a good dynamic; jrpgs could use more cool dads. Adol is Adol and everyone else is forgettable. Hoping Dana will become more than fanservice by the end with her story.
I'm pretty new to YS. Celceta was my first YS and I really liked it. I recently played Origin on PS4 and really liked that too.
Been really interested in VIII but I have a question, footage I saw for the PS4 had the characters vanishing as you moved the camera around before they were off screen and it looked really distracting. Is this still a thing to those playing?
I never noticed or thought about it one time in my entire playthrough, if it even happened to me.
(also, it's just "Ys" - not "YS", nor "Y's".)
Welp, 30+ mins later after like 50-60 dinos killed, finally got 1 drop of the item I needed (gained like 2-3 levels from the grind and a bunch of other items). Finished the quest. Sure hope none of the 8 or so quests in ch.6 require grinding rare drops.
I'd honestly have skipped all the sidequests and cut my game time down by 1/3rd if I didn't need everyone's friendship levels up for the true ending. Read that on the Vita version you needed like 150 popularity for the true end, but now it's 200 on PS4. I'm only around 140 right now but still have the biggest final chapter left.
I was around the same at that point, as I recall. Don't worry too much, you can get a lot of points in the final chapter. Also make sure you finish the PS4-exclusive Dana dungeon, as that alone gets you 20.
I was around the same at that point, as I recall. Don't worry too much, you can get a lot of points in the final chapter. Also make sure you finish the PS4-exclusive Dana dungeon, as that alone gets you 20.