cj_iwakura
Member
http://zeboyd.com/2013/06/25/zeboyd-games-is-proud-to-announce-cosmic-star-heroine/
Love her design.
Alyssa L’Salle is one of the galactic government’s top agents and always manages to save the day! But when she accidentally uncovers a dark conspiracy, her own government outs her as a legendary spy and the people’s champion! Sure, now she has hordes of adoring fans but every villainous organization she’s ever crossed in her career knows who she is and is out for her blood! Can she save the day once more while she faces her greatest challenge… Everyone!?
Love her design.
In this image, you can see some of the tools of the trade that Alyssa uses in her spy work. Her weapon may look like a regular bo but thanks to space age technology, it can also transform into a gun for long range combat and can be spun around to generate a personal force field. Of course, it’s a rather large weapon and not at all a stealthy one so when she isn’t using it, she stores it in her dimensional vortex-containing satchel which holds all sorts of useful spy gadgets (it’s bigger on the inside than it is on the outside, you see).
Here are a few details about the game:
-Future sci-fi setting
-2D pixel art visuals (but with various improvements over our previous games including bigger and more animated ally sprites)
-Created with Unity so that we can cover more platforms
-No separate combat screen – combat will occur directly on the same maps that you explore on
-Turn-based RPG gameplay that takes the best elements from our past games while adding a few new ideas.
-Enemy groups will no longer just stay in one place on maps but will patrol and chase after the player as appropriate
-Not a parody but will still have plenty of humor
-Players will be able to customize their own spy headquarters by recruiting more agents (think the Suikoden series)
Will be trying to get Hyperduck (who worked with us on our last game) again for the music (they’ve already agreed that they’d like to do it but we haven’t signed anything yet)
We will be doing a kickstarter for the game later this year to help raise funds for development costs but we’ll have more details on that later.
Unlike previous games we’ve worked on, we don’t want to save up news and art for the game just for big sporadic reveals. We’re going to be more open with this game’s development so we will be sharing updates, news, design musings, art, and graphics on a regular basis.