Cool thread.
What artstyle should Nintendo pursue for future Zelda games? (Give examples)
Wind Waker had an amazing style with a ton of expressiveness... Even if Nintendo sticks with more conventional proportions in future games, they should definitely take a page from the exaggeration of WW and apply it to the animation at least. It was definitely jarring going from WW Link's goofy faces to the blank eyed stare of Twilight Princess Link... Aside from that, I definitely prefer the brighter look of Wind Waker and Minish Cap compared to OoT and Twilight Princess.
What do you think about the look of Skyward Sword?
I like it - the saturated colors and impressionist influence definitely give it a unique, appealing look. Though... I wish there was a little more restraint in the palette. Saturation is fine, but including too many different hues makes a lot of shots look too cluttered (purple! blue! green! red! aghhhh!). I'm hoping that areas not demoed yet will show a little more restraint color-wise, lol.
For example, Minish Cap has an incredible palette. Yes, everything's pretty bright, but each area's colors work together...
What will Zelda games look like on Wii 2, assuming its roughly PS360 power level or higher? (Are there any current games Zelda designers should look at? Last Guardian? God of War 3?)
Hopefully the extra horsepower means that Nintendo can realize the concept art more faithfully... because the series' artists have put out some incredible pieces (as seen in this thread). Some fantasy games that do a good job of looking like their artist concepts:
Not a current gen game but... FF12 looks really damn good emulated. In particular, Squenix treated the character's facial textures in this game really well, as it's a different look from most other FFs and retains a painterly quality that's a lot like Yoshida's art. Would love to see Nintendo pull off the textures of Nakano's paintings like that, and again similar expressiveness in the faces.
And if Zelda will attempt the cel-shaded/painting look again, the 2008 Prince of Persia is still unmatched at pulling off that aesthetic. One of the few games where the in-game engine looks just like the matte paintings. Would also love to get that sense of wide open space that PoP achieves in Zelda.
That's my 2c. Really enjoying seeing all the posted art in here... Especially Terada's pieces, so good. <3 Though my favorite piece of character art by far is the anime-styled Link walking head on with all his gear... there's just something about seeing all that equipment, you feel like he's really ready to do some serious adventuring.
Also, some Zelda related stuff from me:
(I just finished this one today, heh)