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Yeah they've always done this.Did Fish swim onto land when being scared before. Saw that twice yesterday but never before in my 140h playtime.
Yeah they've always done this.Did Fish swim onto land when being scared before. Saw that twice yesterday but never before in my 140h playtime.
Did you check if it was full moon?To anyone who tried farming star fragment from the peaks , I tried 3 night straight and none felt from the sky where before I had almost 100% of the time one. Was it patched ?
Didnt need before. Was going to the peak , light a fire wait from 10.30 pm to 2am maximum and I always had one. Moon didn't matterDid you check if it was full moon?
Don't treat your weapons as something to hold near and dear like they are pets. They are to be treated like dirt. Use and abuse till they break and move on.Did they ever fix the weapon durabilty issues? I have yet to start this game.waiting to play it in its ultimate form.
But it usually does^^Didnt need before. Was going to the peak , light a fire wait from 10.30 pm to 2am maximum and I always had one. Moon didn't matter
I farmed already like 20 of them moon never mattered really. But now I can't do even one. Will try again latter maybe bad luckBut it usually does^^
I can get an arm's reach close to them sometimes and they just sit there for a while looking all adorbs before scurrying away.Them little bastards run away if you breath too hard, but they are not invincible.
When did they patch it so you can kill foxes? I remember them being invincible.
- Added the ability to return to the title screen from the system tab in the pause menu
- Japanese voices for abilities
- Fixed framerate stability in Korok Forest
- Faster loading times
- They added stars back after removing it in 1.2.0
- Ive read that the Farosh Farming didnt get any patch, same for the duplication glitch I believe.
Zoom level is saved between times using the camera
Also you can rotate the camera to look directly 90 degrees up and down, where as before it could only go about 75-80 degrees
I think I noticed the faster load times.Found these findings on reddit, by Re_Deemz and others:
Don't treat your weapons as something to hold near and dear like they are pets. They are to be treated like dirt. Use and abuse till they break and move on.
Wow it's 60fps now
Because this isn't Ocarina of Time or Wind Waker or another open world RPG.
This is Breath of the Wild and resource management is a major part of the core gameplay loop.
Having an unbreakable weapon trivialises a major aspect of the game. Having to keep reserve weapons on hand while it recharges is a fantastic compromise.
Found these findings on reddit, by Re_Deemz and others:
can anyone else verify these for sure? Hopefully we get DF to get the updated loading times if true.
Noooo foxes are 2 cute. I could never hurt them
Yes, I'd like verification of this as well.
Was Korok Forest actually improved? I'll be super impressed and happy if that's the case, given that that's pretty much the only area I notice framerate drops in after the last performance patch.
Don't treat your weapons as something to hold near and dear like they are pets. They are to be treated like dirt. Use and abuse till they break and move on.
It feels like the lock on camera is different - like if your real close and the camera can't keep up with the enemy, it'll pull back to cinematic far shot.
I haven't played since 1.1, and I could just be plain wrong.
Wish there was vid capture:/
I think I noticed the faster load times.
What does added stars back mean?
Camera can look down 90 degrees now? GamechangerFound these findings on reddit, by Re_Deemz and others:
Found these findings on reddit, by Re_Deemz and others:
I assume they refer to the stars that show next to bosses you've beaten before like Lynels and Hinox.What are the stars?
What are the stars?
Making weapons easily breakable should not be used as s gameplay/balance crutch or to justify having to carry and switch between different variations of the same club so to speak... and have more meat to then than just the weapons you can find (hint: so does Zelda ).
I assume they refer to the stars that show next to bosses you've beaten before like Lynels and Hinox.
Lynels aren't mini bosses actually, they don't have the health bar and star like Hinox. The stars weren't gone though, so I don't really get it.I assume they refer to the stars that show next to bosses you've beaten before like Lynels and Hinox.
Ok and? One unbreakable weapon that you get late game that makes perfect sense LORE wise in a zelda game that it'd be a special weapon...
How does it take the fun out of the game to have a weapon that doesn't break?
OOT, Windwaker, etc were just fine with no weapon breaking, almost any open world rpg out there from Witcher to Elder Scrolls are fun and enjoyable without weapon breaking, it wouldn't magically make the game no fun if you have a late game weapon that didn't break.
The only thing it would do is let you play without constantly switching weapons, that's it. There's no money exploit or anything that makes it trivial aside from no longer having to switch weapons.
In a game about freedom to me having a weapon the player can choose to use if he/she wants to should trump something like forced weapon switching, especially after you've spent hours upon hours trying them out because of this already.
No wonder I've avoided using him. So he attacks them automatically? What a jerk.Tell that to Wolf Link.
Holy shit dude.
Give it up.
The whole game is designed around items being disposable.
By the time you get the master sword weapon durability is a non issue. You get awesome gear in every chest and from every enemy.
This good gear plus master sword is durable enough that you only have to switch semi regularly.
It's such a non issue. You're old man yelling at cloud for no reason at this point.
A lot of people don't agree with you. Including gamers, critics, and the fucking game designers.
Sometimes not everything is exactly how you want it. And in this case, you're wrong. Sorry
Why did they add loading time with this? Jumping from a tower always have loading times in Master mode
I was wondering this too.
Dude you seriously need to unlearn this hoarding instinct of yours. Believe me, this was my biggest problem as well.The Master sword is meant to be a Legendary weapon within the game world, but it is a cooldown and not broken so that's a major step up compared to the other weapons in the game.
It's not a non issue though, disregarding the Master Sword, the other weapons by breaking ends up for many people (like me) not fighting enemies, especially if you have many good/unique weapons. Why waste them fighting random enemies and risk breaking them? Sure I'd like to engage in combat but the risks vs the reward isn't worth it, it discourages you from wanting to engage in combat by this design because you don't want to waste your weapons durability on enemies that aren't going to reward you for doing so.
It basically ends up being a forced way to make you use different weapons but goes too far into being an annoyance and hindrance instead of rewarding you for engaging in this aspect of the game.
The flaw is that since the good/unique weapons break, the very facet of weapon breaking discourages you (when you have said weapons) from engaging in normal combat for fear of damaging your un-repairable weapons that will break and then be lost forever.
There are better systems out there. A cooldown like the Master sword (for unique/higher end weapons you get from bosses, etc) where your weapons are damaged but are repaired "over time" would encourage you to still weapon-swap but without making people want to avoid combat/using said weapon for fear of losing it.
Also I'm not the only one that feels this way..
http://kotaku.com/zeldas-sword-breakage-is-some-bullshit-1793139670
https://www.forbes.com/sites/ollieb...earn-from-dragon-quest-builders/#448cc0f5c3e3
http://www.neogaf.com/forum/showthread.php?t=1350170
https://twitter.com/jeffgerstmann/status/838215606620975104
The game itself is a blast, one of the best exploration rpgs in a long time, it's just the weapon durability is an annoyance to some of us. No need to get upset over it, people just have different opinions on it.
It's the same way with other rpgs and things like "garbage" loot where you get a ton of loot that is basically fodder/useless, at least Zelda is good about not overloading you with a ton of that and gives you unlimited inventory for crafting/materials, something many other rpgs could learn from (IE The Witcher/TES, etc).
Why did they add loading time with this? Jumping from a tower always have loading times in Master mode
What do you mean? Jumping off stuff is not seamless anymore? That would suck monumentally, so I hope I'm not understanding you correctly.
If you are pummelling an enemy who is guarding then your weapons break quicker. A mid tier and above weapon does not break in 10 or so hits. I've tested it. You're most likely bad at combat and spamming. Tip - use your bows, buffs and your runes and make your weapon hits count.I think the issue is that it gets annoying having to switch weapons more than once in a fight. I've put a few hrs into the game over the past few days and i do have to agree, the durability is a point of contention for me. The game itself is amazeballs so far and I'm really enjoying it but i couldn't really care less about the combat due to this mechanic. I'm finding myself just avoiding fights as much as possible as cycling through weapons on every single encounter is a massive chore and takes me out of the action.
I have nothing against the whole durability system in games....but they should degrade over time before breaking not shatter into pieces after 10 or so hits. This is a poorly executed idea and no amount of excuses is going to change that.
Otherwise, great game, really.
What do you mean? Jumping off stuff is not seamless anymore? That would suck monumentally, so I hope I'm not understanding you correctly.
In Master mode the picture freezes and I get a loading symbol on the left corner for about 5 seconds. Didn't happen once in the main game, now jumping from a tower always results in mid game loading times for me (retail game)
In Master mode the picture freezes and I get a loading symbol on the left corner for about 5 seconds. Didn't happen once in the main game, now jumping from a tower always results in mid game loading times for me (retail game)