ShockingAlberto said:
Honestly
I kind of want to play Aonuma's vision of what Twilight Princess was.
As far as we know, Miyamoto basically upended the entire game. I am curious what Aonuma thought the game should be. Was it really messy or just not "Zelda" to Miyamoto?
I imagine it was closer to the Zelda we saw at GDC 2005 and E3 2004. Huge open areas, lots of huge battles, etc. Did you see the size of the forest in that game?!
On the topic of motion control fatigue, I will say that the swordplay in Wii Sports Resort does make my forearms ache pretty quickly, but then again, that is pure sword-fighting with no breaks in between (and even then, the game is so addictive that I just fight through the pain).