All right... finally finished the game tonight (life was busy, so I could only play on weekends for a couple of hours at a time). Here is my (chronological) list of pros and cons:
(Disclosure: Played this on the Dolphin through my HTPC, using the gold WiiMotion plus controller.)
After the Forest Temple
+ Artstyle is nice, including the "paint filter" for distant objects
+ Running up walls is excellent
+ Beetle is cool
+ Hrmm Fi is quirky and somewhat humorous
+ I like Link and Zelda's relationship
+ Swordplay seems responsive
+ Diving through the clouds for the first time was cool - good sense of anticipation for the adventure
+ The explorer Goron is kinda funny (with his tales from the sky [e.g. no conflicts, water that gives eternal life, etc.)
+ Girahim was interesting and seems decently powerful
- I don't like finding things (Kikwis)
- Text moves so slowly
- Controller can get wonky when aiming (doesn't use the sensor bar I guess)
- Why do I have to control the bird by tilting??
On The Way To Eldin Volcano (Just Saw Impa For the First Time
+ Bowling bombs is cool
+ I really like how the leadup to this next dungeon is like a series of environmental puzzles
+ The payoff for finding the little girl (getting introduced to the nice demon that wants to be human) is cool
+ Flying in SS is more enjoyable than sailing in WW
+ Haha I actually brought down the chandelier in the pumpkin place hahaha
+ People react somewhat more realistically to what I do in their houses (though most don't care if I break their pots)
+ The characters are pretty interesting and entertaining (like the has-been swordsman and the happy guy at the fun fun happy island or whatever you call it)
+ Getting much more used to sword fighting - gotta be more deliberate with the moves
- The fetch quests in Skyloft are going to get annoying I think
- Day / Night mechanic takes too long
- Weak graveyard compared to TP or OoT
- Why does Link have to solve everyone's problems?
- Gratitude crystals?? Literally crystals... more things to collect...
After Beating the Earth Temple
+ Boss fight was cool, though easy
+ Girahim's emotional openness is fun / funny
+ The uphill nature of the leadup to the Earth temple was cool... it's satisfying to run up the side and take down the trolls
+ I appreciate being able to get down through the slide and back up through the gust of wind
+ Riding the big metal / stone ball in the lava using the JOYSTICK - perfect!
+ Interesting uses for the beetle so far
+ Dungeon length was juuuust right.
- Having to hunt down the five pieces of the key to get into the dungeon is a pain, though not as bad as finding the Kikwis.
- Lady with the white hair is chiding me for being too late... didn't you see I had a monster to kill??
- When running away from the huge boulder, why FORCE me into a run-toward-the-camera view?? Just to recreate Indiana Jones?
After the Desert Temple
+ The desert area and the "hit the stones" mechanic to transform certain areas to what it was like thousands of years ago was cool.
+ Finding a chair in the middle of the desert to sit on and recover = nice.
+ Color pallete for the desert dungeon was awesome
+ I LOVE defeating the spinning laser eye thingies - side slash, side slash, stab!
+ The tool that blows wind all over the place was cool, though I found it a little hard to get used to aiming it.
+ It was cool to realize you had to blow the sand away to find the boss burrowing
+ Groose's reaction to first landing on the surface was funny - I wonder what will become of his character.
+ I wasn't late this time, was I, white haired lady!?!?? HA! I saved your butt.
+ Fighting the "Imprisoned One" right after the third temple was very cool. And it was a fun fight.
Hitting those toes and watching them "pop" was satisfying. So was stabbing the thing back into its forehead
- The midboss in the desert dungeon where I have to blow wind at it's "hat" in order to open its mouth and stab the jewels was hard and somewhat annoying
- I used to like sending the cubes up to Skyloft, but opening two of them only to find they're high value ruppes you can't put back since you have a full wallet sucks
After Getting the First Flame
+ Tears??? NO I don't want to find tears! I hate finding things!! Oh wait... this is pretty cool. Very tense. These "guardians" are interesting, and the change in the lighting and music is cool. That wasn't so bad. I still don't like finding things.
+ Whip is a cool item, especially in how natural it is to flick in different directions and how you use it against the boss
+ Dolphin jump is cool
+ The water temple was pretty cool. I really liked the underbelly of the dungeon with the zombie goblins. And it was cool climbing the rope and seeing them climb up after me and clamoring.
+ The water temple boss was AWESOME. I really enjoyed realizing you could swing its sword back at it. It was also harder than the previous bosses.
- Flying into the big storm cloud was cool in a "I've been looking at this forever, I wonder what's in it" sort of way, but it was a little let down by how dim and dark and desolate it was.
- Oh! A Scale - I can swim now. Cool. But I don't like controling it by tilting the controller... and the weird thing is that swimming on the surface is controlled through the joystick, but underwater it's tilt controlled. Not liking it.
- Oh really? You need more sacred water, Water Dragon? Let me guess, I have to go FIND it. Seriously? It's in the dungeon? So I make my way through the forest to get to the temple, but there's a tight rope that's been cut. WHY? So now I have to go to skyloft, and then back down to a different Save bird. Boo! And Fi's comment at the beginning of the dungeon is funny: "You can't douse here, but I think it's in the FURTHESTMOST part of the dungeon." YOU DON'T SAY!
About to Fight Girahim for the Third Flame
+ I like how the items continue to be used throughout the game (with the exception of the deku nuts now that I have the hookshot and bow and arrows)
+ The lead up to the pirate ship was cool with the time shift stones... getting into the boat and sailing through a desert was cool... so was the section where I could carry the timeshift orb through the dungeon, as was the pirate ship where I would need to switch the entire ship around. Very cool.
+ Controlling the ship with the joystick was PERFECT - thank goodness for no motion controls here
+ Burrowing is pretty cool.
Especially because it remains connected to the actual dungeon through the use of the Z button
+ Sky diving down toward the two faces in the dungeon was cool - that moment when you look over the edge and see the faces, deeeep below - very cool.
+ Figuring out I needed to stab the water droplets was neat
+ Drawing a triforce on the butterfly wall section gives you 3 fairies hahahaha
+ The giant octopus boss fight was pretty cool - especially when it became clear that you were actually chopping off pieces of the boss
+ Hookshots are cool - nice that it's automatically a double hook shot, and it's nice how Link auto aims generally toward the next target when there are mutliple hookshot targets in a row
+ Admiring Girahim's physique is strange... though in a good way from a character perspective - nice and creepy
- I don't like the silent realm sections any more, though that's probably because of the tension induced. I don't know how I feel about having to redo sections in the silent realm. In Mario 64 it was cool to redo worlds but I don't know about now...
- Rollercoaster was meh.
- I'm really starting to not like the amount of handholding there is through Fi. At first I thought it wasn't that bad, but when I enter into a new area and she pops out saying, "You should explore this," I'm like "what do you think I'm going to do? NOT explore??" I understand that the idea is to tell the player "you're on the right track," but I'd rather figure that out more on my own.
- Another instance of hand holding - we need a big basin of water to pour into the big frog's mouth - great, an interesting puzzle that makes you think: where have I seen a big basin like this - but before you can think about it, Fi pops out and says: hey, go visit the water dragon, AND borrow her basin, AND I've made the basin a dowsing target in case you weren't completely sure of what I just said...
- The big boss of the pirate ship (the giant octopus) seemed contrived. It's triggered by entering a room, with no lead up
- I wish I had a faster skyward sword charge up
Just Beat the Game
+ Girahim fight for the third flame felt like a good duel - I was actively using my shield and counterattacking
+ Fighting the final portion of the sky guardian boss on it's back was cool, especially hitting the projectiles back at it and having to adjust based on how it was dodging.
+ Fire dragon design is cool
+ One of my favorite puzzles from later in the game is where to take the sappling for it to grow up - especially because Fi didn't spoil it
+ The sections with the timeshift stones continue to be my favorite
+ The final dungeon, where you can rearrange how the rooms connect, was clever and well done
+ I like how each section of the final dungeon is like a big self-contained puzzle
+ Collecting the triforces were great moments for me, likely due to nostalgia, but also because it gave a tangible sense of progress through the dungeon
+ The fact that the skyloft section fits perfectly into the chasm below in the forest was an awesome realization ("aha!... so that's what skyloft was hewn out of")
+ The lead up to the Girahim fight, fighting the hordes on your way down the chasm, was great!
+ The rise of the true form of the imprisoned one was excellent
+ Realizing that Girahim is the evil counterpart of Fi was awesome
+ Realizing the intentional contrast between Fi's robotic personality and Girahim's emotional high drama was cool
+ Demise's hair is cool
+ The final battle was excellent - felt epic, yet intimate - and it really felt like the motion controls added to the experience with the shield thrusts and slashes from different angles and whatnot - very satisfying
+ Thunder mode in the final battle was cool
+ Finding out the Impa was grannie was very touching
+ Fi and Link's final interaction was also touching (probably because Fi has reminded me of Data from Star Trek throughout the game) - her final line about the data from her interactions with Link being amongst the most precious was great, as was her "Thank you" at the end
- How many times am I going to have to fight the imprisoned one? At least it was different with Groose and the cannons, but still feels a bit like retread
- There's a Sky Guardian that has never been introduced until this moment, though his existence is apparantly common knowledge to everyone (including the pumpkin guy)
- Why do I need the pumpkin soup if really what gets the sky guardian to talk to me is the fact that I killed the infestation on his body?
- Why do I have to hit the 10 targets in 120 seconds before you'll "allow" me to use the skill that you have already taught my bird to perform? Why can't I master the skill as I fight the boss?
- The song was split into 4 pieces... okay... and three of them are below... you don't say... feels like filler
- 16 tad tones? In the water that I have to motion-control-swim through? WHY???? I hate just having to find things and I hate swimming...
- Okay, it's cool that my gear is gone, but I don't like stealth quests... and I don't like how contrived it is - it makes it easier, but the trolls are almost TOO dimwitted to the point where it feels unrealistic
- The initial Girahim fight at the end was pretty easy
- The final incarnation of Girahim was weird in that it basically looked like he was presenting his sword to you for you to slash and break...
- The "final move" where Link stabs Demise just wouldn't work!!!! I had to knock him down 3 times before it registered correcting that I was doing the finishing move - so frustrating!!
Final Thoughts
I found myself at the end of the game very satisfied, and thinking that Zelda games must continue to be made (just as in the Zelda universe, evil must continue to arise and a hero with a green tunic must continue to defeat it). Each Zelda game brings something new to the table, and while each game in the series isn't perfect (with the exception of LttP
), the series continues to provide some of the most satisfying and deep gaming experiences anywhere. The second half is weaker than the first in terms of creativity and pacing, but the final dungeon and boss battles make up for it and leave you with a great taste in your mouth.