Several weeks after beating this game, I still can't really decide how I feel about it.
The story, the core characters, the gameplay mechanics, the orchestrated music, and the style are all absolutely top notch. But I can't seem to forgive it for certain things. I think it's a great game, but probably not a great Zelda game. I'd recommend it to the type of person who likes game from Treasure, who can admire oldschool games for their well crafted mechanics and super tight controls, but not to the average Zelda fan who admires OoT and MM and WW for their cute characters and personality and little mini stories scattered throughout.
I just felt like a robot solving problems, terminating lifeforms, working puzzles, going from one place to the next retrieving objects. Perhaps the recycled old Zelda formula has left me fatigued and cynical, or maybe this one failed keep me emotionally interested. The effect of the wonderful opening to the story certainly had to wear off after all that time, I was expecting more nice interaction with Zelda eventually, but at a certain point I realized they were just teasing me and it wouldn't happen until the very end of the game. They probably wanted this to be my motivation, but it just killed most of mine. I feel so lonely out there on the surface, Fi is literally a computer, speaking only in terms of math, you'll never hear her say something like "oh Link, this place is giving me a creepy ominous feeling..." she would say "Master, there is a 99% chance you're about to have a boss fight." on top of the fact of how obvious her statements are, it certainly doesn't help my whole cynical feeling on how formulaic thing are. Contrast with Spirit Tracks where Zelda is with you at all times and injects relatable human emotion into everything, she wants to stop the bad guys from using her body to host their evil master because that's incredibly disturbing and gross.
The story which seems so great at first just drops out from under you. My mouth was gaping open when Impa was all like "no, go away, no Zelda for you, nope you don't even get any exposition yet, keep beating dungeons and I'll let you know when to stop, just be a good boy and run long and keep pushing blocks and pulling levers and killing monsters." almost literally. They even left behind TP's creative premises for each dungeon, there were no big creepy mansion, no ancient tomb, no monster's innards, no tree's innards... just straight up "temples" tailor made for you to do the old Zelda dungeon routine. Maybe just "mining facility" deviating the most from being generic.
Also the Kikwi, Mogmas, robots, and the Parella didn't help with the feeling that the whole surface is a lonely place devoid of life. While a couple of them were somewhat amusing, I just couldn't think of them as people, just goofy little creatures with no real character, not at all on the same level as Zoras or Koroks.
I'm starting to think the Zelda team should have made a Metroid game. Most of the faults of this game would in fact be perks in a Metroid game. The the tangled labyrinthian landscape, the feeling of total isolation while on the majority of your adventure, the only interaction being with inhuman creatures or your computer, and almost the only strong story elements being the bookends of the game, the wonderful opening and a thrilling and memorable final boss fight.
There are no fairy fountains, no chickens, no familiar locations, you don't actually have to remember and play songs, no singular overworld to explore, just a hub which leads to extended dungeons. I was expecting something like meeting a baby sapling of the first Deku Tree, things like that to make them game feel truly established in the Zelda world, and not just a game that happens to have rupees and bombs and a Master Sword in it because "look look! see? it's a Zelda game, he's wearing green now."
I feel like Mario jumping into a painting all "let's a-go!" whenever diving into a hole in the clouds. I was really hoping I would eventually discover passageways from one surface area to another which would allow me to travel without the aid of flying eventually, and to certainly help the world feel a little bit cohesive and genuine.
This might've been interesting if they decided to craft a new IP or used it on a more neglected one, but at a certain point I wonder why this is a Zelda game when certain standards have been set by previous games.
Though I'm essentially just marking the game down for focusing too much on its gameplay mechanics, which seems hypocritical with how I judge most other games, so I'm still conflicted.