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Zipper working on unannounced PS3 game - SOCOM 4?

Most of my experience with Socom has been the PSP titles. Making that gameplay next-gen is going to require a lot of ambition. Better graphics alone is not going to get me excited.

I've got mixed feelings about the MAG Beta. The huge battlefields work, but everything about the presentation is so hopelessly generic. Zipper's promotional materials liken the different companies to "different tastes in music", but the respawn music is laughably nondescript. Depending on which merc force you choose, the game treats you to a different Kid Rock cover tune. There's no hook to this game at all.

That said, I believe a hardcore following will get addicted to the character upgrade system, and leadership abilities. Those elements save the game from outright dismissal.
 
Greg said:
I don't care how they handle MAG because I'm not interested in it, I just don't want them touching SOCOM again with the mentality that 'more is better' - large maps, more players, and vehicles completely stripped the unique feel the first two titles had. They failed to deliver technically on all 4 SOCOM titles for PS2 (except for the hit detection on the first game), so I have no reason to believe otherwise for their future titles.

Erm, the PS2 titles suffered from technical difficulties because Zipper pushed a lot of stuff on a platform that was quite weak. PS3 is in a whole another technical level and it can basically push whatever kind of game Zipper wants to do. MAG proves this.

Slant Six, on the other hand, failed and failed hard. They made an ugly looking game (compared to other games on the platform) which also suffers from bad framerate and tearing.

Greg said:
Looking past the launch issues which every MP title has (MW2, U2, Warhawk, KZ2, etc.), Slant Six managed to deliver the core gameplay that the fans wanted and made it technically sound on their first attempt - something Zipper failed to do after 4 attempts.

Not only was it technically awful, Slant Six launched a COMPLETELY broken game and hasn't been able to fix it completely even after a year after launch. The problems which KZ2, Uncharted 2 and MW2 experienced aren't even in the same realm of what SOCOM went through.
 
LevityNYC said:
They are a joke. 6500 people playing Confrontation last night and over 300K on MW2 on 360.

Are you really comparing the online communities of a two year old game with horrible word of mouth to a two week old game that has had massive hype, and tremendous word of mouth? Lets not even touch the fact that the PS3 has a smaller userbase then the 360.
 
LevityNYC said:
/6 announced there would be free DLC and then announced the maps at 15 dollars. They aren't even new maps on all but 1. The rest are remakes.

Confrontation shipped and still has 7 (thats fucking right) 7 maps. Its an embarrassment. Socom Confrontation is terrible.

They announced map packs and another patch 6 months ago and it still hasn't happened. They still haven't even announced a date yet.

http://www.socom.com/en-us/Blog

They are a joke. 6500 people playing Confrontation last night and over 300K on MW2 on 360.
They never promised free maps, and the free DLC in the form of weapons and nationalities are still coming in the new patch as far as I'm aware.

The new pack has 2 new maps, and people really overlook maps that are remakes like they take no work beyond updating the graphics. The amount of tweaking they did to take into account the new modes and draw distance is ridiculous - and why create new maps from scratch when people just want the old classics anyways?

As for the community, it had over 10k+ during peak hours for over a year even after the terrible launch, word of mouth, and support - well above all the other Sony exclusive titles in terms of community support when the big hitters like KZ2 were released. And comparing it to MW2... not even SOCOM II/III/CA pulled even close to the numbers of MW2.

Lagspike_exe said:
Erm, the PS2 titles suffered from technical difficulties because Zipper pushed a lot of stuff on a platform that was quite weak. PS3 is in a whole another technical level and it can basically push whatever kind of game Zipper wants to do. MAG proves this.

Slant Six, on the other hand, failed and failed hard. They made an ugly looking game (compared to other games on the platform) which also suffers from bad framerate and tearing.



Not only was it technically awful, Slant Six launched a COMPLETELY broken game and hasn't been able to fix it completely even after a year after launch. The problems which KZ2, Uncharted 2 and MW2 experienced aren't even in the same realm of what SOCOM went through.
Well, this argument is over because you clearly haven't played the game in the past few months... I'm not even sure if you've played the game because at no point was it ever broken.
 
faridmon said:
I played it and it was a mess and i thought Bad Company 2 had better MP.

I think that MAG is better than BFBC2, but both games are great.

Greg said:
They never promised free maps, and the free DLC in the form of weapons and nationalities are still coming in the new patch as far as I'm aware.

The new pack has 2 new maps, and people really overlook maps that are remakes like they take no work beyond updating the graphics. The amount of tweaking they did to take into account the new modes and draw distance is ridiculous - and why create new maps from scratch when people just want the old classics anyways?

As for the community, it had over 10k+ during peak hours for over a year even after the terrible launch, word of mouth, and support - well above all the other Sony exclusive titles in terms of community support when the big hitters like KZ2 were released. And comparing it to MW2... not even SOCOM II/III/CA pulled even close to the numbers of MW2.


Well, this argument is over because you clearly haven't played the game in the past few months... I'm not even sure if you've played the game because at no point was it ever broken.

Really Socom confrontation is a mediocre title period. It isn't great, but at the same time its not horrible. The last time I played it was a month a go and I thought it was mediocre at best.
 
Takao said:
For the Syphon Filter folk :

At the end of Logan's Shadow (the second PSP title)
Gabe and Teresa are shot, Lian attempts to save him, but it seems to be too late. They could still be alive, but hey.
All up to Sony Bend at this point.



Isn't Slant Six still developing Fire Team Bravo 3 for PSP (which is odd, because I'm pretty sure that is Zipper's PSP series, with Slant doing Tactical Strike)?
They're definitely
alive. come on. 100%. i bet it was all a set up so they could go INCOGNITO
 
My experience with Slant Six was with Tactical Strike, and simply based on that title, I reckon they're terrific. Incidentally, didn't Slant Six work with Sony Bend on the Syphon Filter engine creation? Tactical Strike is damn awesome...really glad all the stops are coming out for the next FTB...especially in regards to NP-squaddies being able to be controlled in the same was the team in Tactical Strike.

But bring on more SOCOM. If it's not your cup of tea, then don't drink it.
 
I wish they would do a shooter that reminds me of band of brothers, I don't really feel a sense of comradery in shooters these days, it's all about lone-wolving, didn't get to see much team work in Confrontation either, the last time I played it I just kind of felt like I was left to fend for myself, MAG kind of felt the same way. I wish they would make a shooter that would award players XP for overall wins and achieving objectives only and cut out stats like kills and XP.
Indifferent2.gif
 
Greg said:
They never promised free maps, and the free DLC in the form of weapons and nationalities are still coming in the new patch as far as I'm aware.

The new pack has 2 new maps, and people really overlook maps that are remakes like they take no work beyond updating the graphics. The amount of tweaking they did to take into account the new modes and draw distance is ridiculous - and why create new maps from scratch when people just want the old classics anyways?

As for the community, it had over 10k+ during peak hours for over a year even after the terrible launch, word of mouth, and support - well above all the other Sony exclusive titles in terms of community support when the big hitters like KZ2 were released. And comparing it to MW2... not even SOCOM II/III/CA pulled even close to the numbers of MW2.


Well, this argument is over because you clearly haven't played the game in the past few months... I'm not even sure if you've played the game because at no point was it ever broken.
You have to admit, Greg, that most of the players still playing socom are the loyal ones (like yourself, nothing wrong). Socom 1 + 2 were so good, gameplay wise, that people are still craving for a PROPER sequel.

you also should admit the game WAS broken. the things they have promise and even labeled on the box (tournys, trophies, party) didnt all show up until the lastest patch released a short time ago. it DID take a year to fix (it launched in Oct last year).

Please be aware, killzone is a very quick and fast game. its not a sit down and lets think and play kind of game like socom is. its very arcade like, like most of today's shooters (huge disappointment for me). because socom has the stretegy based gameplay, and strong clan relations...and of course a previous community that just doesn't want to let go, you can still get those 10k numbers.

Regardless, its a terrible game by slant six, and i pray they never touch a console socom game again, or any other weak developer.
 
So you want a proper world war 2 squad fps. Man I want to play a real WW2 game that replicates real battle ranging from burnt flesh to decapitated bodies.

World War 2 in HD the game please :D
 
Ballistictiger said:
So you want a proper world war 2 squad fps. Man I want to play a real WW2 game that replicates real battle ranging from burnt flesh to decapitated bodies.

World War 2 in HD the game please :D

Am I the only one who played the first two BiA games? Hells Highway was kind of shit... but BiA was BoB.
 
SOCOM has a pretty sizeable hardcore following. Good to hear Zipper is possibly back on SOCOM. This is nothing but good news for fans of the series.
 
I remember a sony interview where they said that while slant six was working on Confrontation that Zipper was working on the next REAL entry in the series.

This was a few years ago if I remember correctly.
 
Arsenic said:
You have to admit, Greg, that most of the players still playing socom are the loyal ones (like yourself, nothing wrong). Socom 1 + 2 were so good, gameplay wise, that people are still craving for a PROPER sequel.

you also should admit the game WAS broken. the things they have promise and even labeled on the box (tournys, trophies, party) didnt all show up until the lastest patch released a short time ago. it DID take a year to fix (it launched in Oct last year).

Please be aware, killzone is a very quick and fast game. its not a sit down and lets think and play kind of game like socom is. its very arcade like, like most of today's shooters (huge disappointment for me). because socom has the stretegy based gameplay, and strong clan relations...and of course a previous community that just doesn't want to let go, you can still get those 10k numbers.

Regardless, its a terrible game by slant six, and i pray they never touch a console socom game again, or any other weak developer.
I have absolutely no problem admitting the game isn't for everyone, and I'm not posting about the game trying to convert people to enjoy it, but I find it hard to believe people are sticking around just because they love the name so much. I'm sorry, people may buy games on name alone, but they don't keep playing a shitty game if it's that bad. I had every SOCOM game at launch, but I sure as hell didn't stick with S3/CA for more than a week before buying S2 back. I pretty much gave up on the series after S2 along with many others, and I honestly think Confrontation is better than S2 in every way except for the number of maps. Go back and play S2 right now - it was my favorite MP title last gen easily, but I think you'd be surprised at how much of a joke it is technically (obviously not talking about graphics). People kept playing not because it was SOCOM, but because the gameplay was good enough to make you overlook the issues - and Confrontation falls into the same category... minus issues like hit detection problems, lag, framerate problems, and everything else that has an influence on gameplay.

I won't admit the game was broken because it never has been at any point. It definitely had its fair share of issues, but the main issues were addressed and the core of the game remained entirely playable at every point even if it was frustrating at times. Maybe if I cared about trophies, tournies, and party systems I'd be upset, but the only thing that ever kept me coming back to the series was the gameplay of the first 2, and Confrontation nailed it.

I'd love for Zipper to take the game and be prove me wrong, but my whole point was that what Slant Six was able to do, with a title that was clearly handed to them by Sony as a stop-gap for their big hitters, was great for a first crack at the series compared the 4 tries by Zipper.
 
Greg said:
I have absolutely no problem admitting the game isn't for everyone, and I'm not posting about the game trying to convert people to enjoy it, but I find it hard to believe people are sticking around just because they love the name so much. I'm sorry, people may buy games on name alone, but they don't keep playing a shitty game if it's that bad. I had every SOCOM game at launch, but I sure as hell didn't stick with S3/CA for more than a week before buying S2 back. I pretty much gave up on the series after S2 along with many others, and I honestly think Confrontation is better than S2 in every way except for the number of maps. Go back and play S2 right now - it was my favorite MP title last gen easily, but I think you'd be surprised at how much of a joke it is technically (obviously not talking about graphics). People kept playing not because it was SOCOM, but because the gameplay was good enough to make you overlook the issues - and Confrontation falls into the same category... minus issues like hit detection problems, lag, framerate problems, and everything else that has an influence on gameplay.

I won't admit the game was broken because it never has been at any point. It definitely had its fair share of issues, but the main issues were addressed and the core of the game remained entirely playable at every point even if it was frustrating at times. Maybe if I cared about trophies, tournies, and party systems I'd be upset, but the only thing that ever kept me coming back to the series was the gameplay of the first 2, and Confrontation nailed it.

I'd love for Zipper to take the game and be prove me wrong, but my whole point was that what Slant Six was able to do, with a title that was clearly handed to them by Sony as a stop-gap for their big hitters, was great for a first crack at the series compared the 4 tries by Zipper.

You sir are out of your fanboy mind. Socom: Confrontation was the most broken of brokenest broke games released this generation. It quite literally did not work for days on end and Slant Six has patched the game into oblivion. You stuck around because you are a diehard. Great. But the game met the very definition of broken - i.e., it did not WORK upon release. There is simply no other way to describe the game.
 
Greg said:
I have absolutely no problem admitting the game isn't for everyone, and I'm not posting about the game trying to convert people to enjoy it, but I find it hard to believe people are sticking around just because they love the name so much. I'm sorry, people may buy games on name alone, but they don't keep playing a shitty game if it's that bad. I had every SOCOM game at launch, but I sure as hell didn't stick with S3/CA for more than a week before buying S2 back. I pretty much gave up on the series after S2 along with many others, and I honestly think Confrontation is better than S2 in every way except for the number of maps. Go back and play S2 right now - it was my favorite MP title last gen easily, but I think you'd be surprised at how much of a joke it is technically (obviously not talking about graphics). People kept playing not because it was SOCOM, but because the gameplay was good enough to make you overlook the issues - and Confrontation falls into the same category... minus issues like hit detection problems, lag, framerate problems, and everything else that has an influence on gameplay.

I won't admit the game was broken because it never has been at any point. It definitely had its fair share of issues, but the main issues were addressed and the core of the game remained entirely playable at every point even if it was frustrating at times. Maybe if I cared about trophies, tournies, and party systems I'd be upset, but the only thing that ever kept me coming back to the series was the gameplay of the first 2, and Confrontation nailed it.
http://www.neogaf.com/forum/newreply.php?do=newreply&p=18598435
I'd love for Zipper to take the game and be prove me wrong, but my whole point was that what Slant Six was able to do, with a title that was clearly handed to them by Sony as a stop-gap for their big hitters, was great for a first crack at the series compared the 4 tries by Zipper.
i have many friends (through socom of course) that criticize the game, hate it to death, but still play it from time to time. if you think im critical, they are much worse

I know its just your opinion, but i am extremely disappointed that you think confrontation is a better game than socom 2 in every aspect. i think the biggest things that made socom 2 so great were the maps variety and actual design, to even something as simple as the commentator. she was loud and bold and came instant as the round was won or the bomb was planted, it added intensity.

i get these things from playing socom 2 AFTER playing confrontation. it makes me miss how simple the design was and how it was much better. technically, maybe not, but as a whole package it sure was. but its my opinion vs yours. or perhaps, mine and 30,000 other people vs yours and the 6500 leftover.

just saying
 
jett said:
More mediocre shooters, that's what this generation needs. Fuck yeah.

Hey, Zipper wants to give it another crack since the rest of developers this generation have lowered the framerate bar closer to something they could achieve. :lol
 
The Take Out Bandit said:
Hey, Zipper wants to give it another crack since the rest of developers this generation have lowered the framerate bar closer to something they could achieve. :lol

aw snap
 
Confrontation is the best SOCOM game. The first three games had awful framerates, horrible netcodes, and shitty hit detection. Sorry, nostalgic friends!
 
Rorcrotch said:
Confrontation is the best SOCOM game*. The first three games had awful framerates, horrible netcodes, and shitty hit detection. Sorry, nostalgic friends!









* After extensive post releasing patching, updating, and generally finishing the game development cycle past the launch date of the title.

Fixed for context. ;)
 
Rorschach said:
Confrontation is the best SOCOM game. The first three games had awful framerates, horrible netcodes, and shitty hit detection. Sorry, nostalgic friends!


Wasn't this a limitation of the hardware?

Socom 1/2 were amazing at the time they were released considering the limitation of the PS2.
 
JB1981 said:
You sir are out of your fanboy mind. Socom: Confrontation was the most broken of brokenest broke games released this generation. It quite literally did not work for days on end and Slant Six has patched the game into oblivion. You stuck around because you are a diehard. Great. But the game met the very definition of broken - i.e., it did not WORK upon release. There is simply no other way to describe the game.
I think you are forgetting about a number of other big titles that had problems at launch... and I know you are overlooking the number of issues that the other SOCOM titles had.

Zipper had 4 chances to fix up the technical problems, but every game was filled with exploits, lag, glitches, net code issues, hit detection problems, and an unstable framerate. Confrontation had interface issues, but never issues to the extent where it crippled gameplay like the PS2 games.

The Take Out Bandit said:
* After extensive post releasing patching, updating, and generally finishing the game development cycle past the launch date of the title.

Fixed for context. ;)
Coming from the guy who enjoys Warhawk, the game that locked systems and never allowed you to join games for the first month because the rooms were always 'full'.

But it's easy to forget, much like these people are forgetting the issues all of Zipper's games had.

mr stroke said:
Wasn't this a limitation of the hardware?

Socom 1/2 were amazing at the time they were released considering the limitation of the PS2.
Terrible net code, hundreds of glitches and exploits, bad hit detection... those aren't hardware limitations. Yeah, the game was great for its time, and it did come from a time where patching a game didn't happen on consoles, but I can't imagine they were lacking in support at the time of development like it seems Slant Six has.
 
Rorschach said:
Confrontation is the best SOCOM game. The first three games had awful framerates, horrible netcodes, and shitty hit detection. Sorry, nostalgic friends!
I didnt think this is what made up a game? maybe what makes a game better quality, sure.

Try the maps, the modes, the balancing? Each map on socom 1-2 were made around its exclusive game type, making it nothing as retarded as breach mode in crossroads.

socom 2 netcode was bad, but real reasons for lag were in the limits of the ps2 itself, not the servers. u were able to log on and enter a room easily. but why was it always bitter jungle, fish hook, or vigilance that lagged the most (and sometimes bitter jungle)? frostfire, sandstorm ran near perfect most of the time. when grenades or rpgs were over used the room will lag. and when that one crazy glitcher (starts with an I) used to invade a room and fire rpgs as fast and rapid as bullets, why did the ps2s reset? the game was beyond its limit, and the game code was shitty.

as far as glitches, theres no much they can do with only a limit of 3mb on a memory card. patches for confrontation range from 300-500mb. think about it.
 
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