That's 100 billion yen loss, not 100 million.
It's 10 billion yen.
That's 100 billion yen loss, not 100 million.
Again:
This is all well and good for Nintendo first party pipeline, but it does zero to attract 3rd parties with hardware pushing software. Nintendo's shared architecture is pretty much guaranteed to be weird, non-standard, and low spec'd. For a company to make a big console title for this type of Nintendo platform would require massive effort in comparison to porting it between PC/X1/PS4.
Not including 3rd parties in their hardware designs is slow-motion suicide. As is not confronting the death of the non-Japanese gaming handheld market, btw.
Nintendo do have some things to fix, I never deny that, and it does look like they're on track to do so, but that doesn't mean that the Wii U isn't actually good.
Why the drop in digital sales?
So why is PS4 doing good then?Don't forget the economy also collapsed and people aren't spending as much. And the fact that gaming in general is conditioned to dirt cheap pricing now.
Lack of software releases, but probably just as importantly the types of releases probably play a part as digital revenues should encompass supplementary digital content i.e. DLC, multiplayer maps etc.Why the drop in digital sales?
I feel like word-of-mouth is the most effective marketing.
People pointing to Nintendo's decline in download revenue...it's very simple. There are less games being released on their two consoles this year. Wii U has MK8...that is like literally the only game released this quarter. Third party is a ghost town, indies have been slow to release, the VC remains sub-par.
3DS has Kirby and Mario Golf. No big time software, certainly not on the scale of Animal Crossing and Luigi's Mansion (which released at the end of the quarter last year) like last year. Plus DKCR3D. And again, third party releases declining.
So well yes their account system is an issue, it's not really fair to say that's why digital revenue declined. Less releases = less sales. It's really that simple.
I don't think they would talk about that in a financial report lol
Hope he is feeling better though
These numbers are just terrible btw. Ugh.
Marketing also extends to product design. Wii U's main feature, the Gamepad, is being rejected by the mass market. So you are correct; marketing sucks.Marketing IS the issue. If they had marketed the bloody thing properly, and chosen a name which was less confusing, then I am almost certain we would not be having this conversation.
From Bloomberg:
So why is PS4 doing good then?
Nope, you obviously don't have a clue what you're talking about, sorry bunny. AMD APUs scale from under 3 watts to Ps4 today, in two years it is easy to see how they can apply to both a handheld and console. Heck even Microsoft is doing the same thing going forward.
I'm sure there are some numbers in that statement made of invisible text I'm missing that verify such a claim.I'm still trying to figure that out myself because the software sales aren't exactly lining up with the hardware.
Where does it look like they're on track to fix things? Is it the mediocre-and-declining sales of their handheld, or the continued terrible sales of their home console that gives you such hope? It can't be the anemic software sales, which aren't likely to improve much due to the disappointing install base of their current gen platforms.
I'd be happy to be wrong if Ninty goes x86 and makes things easy for 3rd parties. I'd be really surprised tho.
I'm sure there are some numbers in that statement made of invisible text I'm missing that verify such a claim.
I'd be happy to be wrong if Ninty goes x86 and makes things easy for 3rd parties. I'd be really surprised tho.
Yes but it all comes down to the biggest problem Nintendo has and that is the complete lack of 3rd party support. Also Mario Kart pretty much counts for 4-5 other Nintendo releases considering it's the biggest game that will release on Wii U. It certainly is bigger than everything Nintendo released last year up to Super Mario 3D World combined.
Again:
This is all well and good for Nintendo first party pipeline, but it does zero to attract 3rd parties with hardware pushing software. Nintendo's shared architecture is pretty much guaranteed to be weird, non-standard, and low spec'd. For a company to make a big console title for this type of Nintendo platform would require massive effort in comparison to porting it between PC/X1/PS4.
Not including 3rd parties in their hardware designs is slow-motion suicide. As is not confronting the death of the non-Japanese gaming handheld market, btw.
By revenue.Last NPD has hardware up 104% while software is still down 5%. Yes that is muffled considering the other consoles but to have such a massive push for hardware while software remains stagnant to falling is really astonishing.
ISA really doesn't mean much in modern development, Bunny. That's what recompiles are for. That is if the features are there, of course (Wii U's CPU just doesn't have the SIMD capabilities, but other PPC and ARM cores do). I'd be more concerned about dev tool integration (proper Visual Studio support) and timely communication with third parties.
People pointing to Nintendo's decline in download revenue...it's very simple. There are less games being released on their two consoles this year. Wii U has MK8...that is like literally the only game released this quarter. Third party is a ghost town, indies have been slow to release, the VC remains sub-par.
3DS has Kirby and Mario Golf. No big time software, certainly not on the scale of Animal Crossing and Luigi's Mansion (which released at the end of the quarter last year) like last year. Plus DKCR3D. And again, third party releases declining.
So well yes their account system is an issue, it's not really fair to say that's why digital revenue declined. Less releases = less sales. It's really that simple.
For Wii U, they had a big campaign with MK8, which should've massively increased digital sales. In the first half of 2013, Wii U didn't have a better lineup than in 2014 either. You are right about the lack of releases on 3DS though.
Why the drop in digital sales?
Would it have increased digital sales? It's done by revenue and they got no money for those games.
So it's possible a game like AC:Unity could be running on an ARM cpu with near the same effort as getting it running on PS4/X1/PC?
If it's done by revenue, I'm not too sure.
Unlikely that they would support the 3DS because it isn't the dominant platform, Sony pretty much like any other company already has a mobile strategy.
Question
What should Nintendo become that would benefit them?
So it's possible a game like AC:Unity could be running on an ARM cpu with near the same effort as getting it running on PS4/X1/PC?
The Verge spinning this as a MK8 failure is kind of bizarre. One game selling 600k systems seems like a damn fine job.
I'm still trying to figure that out myself because the software sales aren't exactly lining up with the hardware. I know of quite a few people who didn't buy any games with their console and rely solely on PS+. Some guys still haven't even taken the console out of the box.
Yeah you're right. It's wishful thinking though...Let's be realistic. The vast majority of those unlocalized games wouldn't do anything substantial for hardware sales. Nintendo's games have been selling the system in the west and will continue to do so.
Been saying this for a while now and maybe I'm crazy, but I think Nintendo should abandon the traditional video game industry entirely. It's clear their philosophy is different than not only Sony/MS but major third parties as well. I feel those differences are irreconcilable and leave them in the cold.
I think they should release a box for two hundred dollars max, that they can profit from immediately. Pay zero attention to third parties and expand their own studios to keep software rolling steady. Unfortunately Nintendo still believes, at one level or another, that 1 great game a quarter is all that is necessary. Obviously not true.
Most importantly, they need a new input method, something novel that catches the imagination of the masses like the Wii did. Of course I could be biased. I think the Wii U's failure can be directly attributed to them pandering unsuccessfully to an audience that they couldn't hope to sustain regardless (tablet/dual analog). I think coupling an input method not available anywhere else, with inventive software is their only path forward.
Even then, I have my doubts.
I think they should release a box for two hundred dollars max, that they can profit from immediately. Pay zero attention to third parties and expand their own studios to keep software rolling steady.
I imagine this is due to Sony being a conglomerate, while Nintendo are at present still essentially solely a video game company (although I'm aware that they still make those cards). Similarly, I don't expect Microsoft would remain a video game publisher without a video game platform.
If Nintendo had other lines of business, then you'd probably see more suggestion of them exiting entirely. If being a handheld only company was viable, and/or the handheld market wasn't in systemic decline, you'd probably see more suggestion of that as well. The latter is possible but would probably require a massive reduction in their costs.
Again:
This is all well and good for Nintendo first party pipeline, but it does zero to attract 3rd parties with hardware pushing software. Nintendo's shared architecture is pretty much guaranteed to be weird, non-standard, and low spec'd. For a company to make a big console title for this type of Nintendo platform would require massive effort in comparison to porting it between PC/X1/PS4.
Not including 3rd parties in their hardware designs is slow-motion suicide. As is not confronting the death of the non-Japanese gaming handheld market, btw.
I wouldn't say this, per se. If anything, they should pay much closer attention to third parties, not in the sense that they should court the big publishers, but in the sense that missing a game like Minecraft is probably the biggest problem their platforms have right now.
You realize that of the three companies, they're more traditional than Sony or MS right?
Also, they're already doing what you asked with the Wii U although its not widely $200 yet.
I wouldn't say this, per se. If anything, they should pay much closer attention to third parties, not in the sense that they should court the big publishers, but in the sense that missing a game like Minecraft is probably the biggest problem their platforms have right now.
So the lack of third party support is the fault of the other companies and not Nintendo? Ok.
The fact that the Wii U is so utterly underpowered compared to the competition without a successful gimmick is what has done it in. The Wii was successful IN SPITE of it's weak hardware because of a revolutionary control method. The Wii U lacks the same. Nintendo became lazy and figured all they had to do was release a tablet device --years after the release of the iPad and other tablets-- to be successful.
I have a Wii U and will not praise it because it doesn't deserve such praises. It's a terrible piece of hardware that just happens to have a few very good games. But praise? No.
They should have minecraft, but they shouldn't NEED it.
Hardware Ap-Jn Jl-Sp Oc-Dc Ja-Mr FY LTD
FY 2012/13 - - 3.06 0.39 3.45 3.45
FY 2013/14 0.16 0.30 1.95 0.31 2.72 6.17
FY 2014/15 0.51 - - - 0.51 6.68
Digital sales down from ¥5.7 billion a year ago to ¥5.0 billion in the last quarter, a decline of 12%. Not the right direction compared to just about every other major company with a digital segment.
I think they should release a box for two hundred dollars max, that they can profit from immediately. Pay zero attention to third parties and expand their own studios to keep software rolling steady. Unfortunately Nintendo still believes, at one level or another, that 1 great game a quarter is all that is necessary. Obviously not true.