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Witcher 3 downgrade arguments in here and nowhere else

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When I am loading up a PC game, I always think about how lucky I am that it runs at the res of my monitor as well as how it syncs to my native refresh rate. These guys just treat me so right and know which buttons to it. Damn, "best port ever" I whisper under my heavy panting as the first level loads.

I slowly but steadily climax as I realize that it was made specially, for me, by an entirely different team.

I feel all warm and fuzzy.

I'd like to thank Crytek and CDPR for giving respect to my monitor res an refresh rate they deserve.
 

Derp

Member
:)

I'm going to shortlist a bunch of posts on both sides of the debate that will go up on a wall of shame on Monday/Tuesday depending on what we find out from 1:1 comparisons. You have been selected as the first candidate. Congrats!
ibvFDxGhbapTUp.gif

pls no
 
I didn't label the comparison. I'm just posting it to show that there is a huge difference.


We HAD a PC - PS4 comparison, until CDPR ate it to protect their precious sales. We HAVE PC footage on YouTube that shows that there's hardly a difference between the PS4 and PC versions. But yes, let's "wait and see". I'm sure a day 1 patch will come with a magical setting that fixes everything. Seriously I've never seen people more optimistic than you guys regardless of what's put in front of you. Wish I was like that because then I wouldn't be worrying... Until it comes out of course. But then you wouldn't really care anymore would you, because you'd be busy playing the game itself, which happens to be extremely good. CDPR knows what they're doing.

Anyways, here's the comparison i was looking for. Watch Dogs / DS2 downgrade was worse my ass.
original.gif

I mean that comparison is definitely illustrative, but still crap. Get some high quality footage. The current screen is terrible quality. The game is in the wild, you can at least get some decent screens to make an accurate comparison...
 

dreamfall

Member
I can't wait to see what the PC version actually looks like- downgraded or not. The screenshots they're still posting for the game store pages on Steam/GOG look nothing like the console versions.
 

BigTnaples

Todd Howard's Secret GAF Account
Even if it is an aesthetic change why do you think they'd want to change it when everyone liked the old one so much?

Because it probably looks better/More appealing for the most part when actually playing the game.

Everyone (including me) cried "Downgrade" when Bungie changed Halo 3's Master Chief model from the E3 trailer to the in game model.

But the truth is, Bungie knew that while the E3 model look fantastic in a trailer, at perfect angles and lighting, it looked like shit for the vast majority of the game. So they changed the model so it would look good in ALL lighting scenarios, and from ALL angles.

To quote myself from an old thread.
Just to further illustrate the impact of ToD.


The Halo 3 Announcement Trailer

Everyone thought the MC looked amazing.

Turns out that MC model didn't fair well in gameplay lighting situations. As evidenced by this screenshot.


It was so bad in fact, Bungie redid the model in favor of something that would look good in the variety of lighting situations their lighting tech was capable of.*


*Yes there were other downgrades with Halo 3 like LoD quality, and Real time Visor Reflections, but that's not what I am discussing.

Again, in conjunction with Crysis ToD art examples from earlier, this shows just how big of an impact the time of day can have with the same lighting system and assets in place.


I know sometimes we don't like to hear it, but often times when it comes to their own labor of love.... the developers usually know whats best overall for their than the internet.
 

tuxfool

Banned
I'm just considering that a thread on the witcher 3 has 115 pages, and not even Kojima leave Konami reached 115 pages, this mean that, no matter what we say or what we think but the hype is there and no one can deny that, if the thread was on an little indie game things were different

From the perspective CDPr this thread is a nice problem to have? Also, I've yet to see anyone state their intent to not buy the game based on the current allegations (The only one I can remember was a joke?).
 

Derp

Member
I mean that comparison is definitely illustrative, but still crap. Get some high quality footage. The current screen is terrible quality. The game is in the wild, you can at least get some decent screens to make an accurate comparison...
This is obvious, but if you want high quality screenshots we shouldn't be grabbing them from YouTube videos to begin with. But regardless, what I was trying to show (the fact there's a night and day difference between the two shots) doesn't require high quality screenshots, and the fact that it doesn't require high quality screenshots says a lot about how much was changed.

If you want to analyse the comparison in depth, then yeah I agree we'd need higher quality shots. I don't have them though, and that's the only one I could find that showed what i wanted to show.
 

viveks86

Member
I can't wait to see what the PC version actually looks like- downgraded or not. The screenshots they're still posting for the game store pages on Steam/GOG look nothing like the console versions.

Yep. Nvidia pages as well. Can't wait to get some closure on this and start playing the game. We are almost there….
 

skonvolt

Member
Because they as creators didn't?

or for the easy reason that if there was not a "downgrade" the same thread with same same number of pages was still here but with a different title:

The witcher 3 console suck

followed by another thread with other 115 pages: Why the next gen consoles are already old, or something like this
 

Kezen

Banned
Yep. Nvidia pages as well. Can't wait to get some closure on this and start playing the game. We are almost there….

It does not take a seer to figure out that the game will very likely be near identical on PC and consoles. Multiplatform games are structurally similar across versions, we do have footage of max PC settings and while it does look good it's not on par with 2013 trailers.

I'll live with that.
 

Sid

Member
I hope when the game comes out we get true 1:1 comparisons with the 2013 trailer without any color correction or other BS
 

BigTnaples

Todd Howard's Secret GAF Account
or for the easy reason that if there was not a "downgrade" the same thread with same same number of pages was still here but with a different title:

The witcher 3 console suck

followed by another thread with other 115 pages: Why the next gen consoles are already old, or something like this

Quality poster you will be.....
 

johnieboy

Neo Member
Commented video comparison of final PC version at ultra vs. Gameplay Trailer - Gamestar.de (German)

PC version is at maxium with 7490k + GTX 980 without day 1 patch

short Summary:

View distance is (way) worse
less/no Tesselation (Pause at 3:11, edge of wall for example)
way worse sky
lower LOD
low res textures in final PC build compared to trailer
Insinde buildings way worse lightning
worse water, again no tesselation
and ofc. way worse fire

The commentator says the final PC-version is a lot closer to the PS4 version then the trailers of 2014 and theres no way that could be changed with a day 1 patch.

Game looks still good, but nowhere near what has been advertised in the gameplay trailers, so in my opinion downgrade confirmed once an for all.

PS: i wonder how long this Video will be online, considering PCGH had to take down their video.
PPS: im german, so dont be rude if you find any typos or grammar errors ;)
 

RVone

Neo Member
I hope when the game comes out we get true 1:1 comparisons with the 2013 trailer without any color correction or other BS

And what would that give you? The final word that says: "yes, it looked different before and now it looks like this"?
 

viveks86

Member
I hope when the game comes out we get true 1:1 comparisons with the 2013 trailer without any color correction or other BS

Let's get 2014 out of the way first. There's no point even going to 2013 if the tech and fidelity of 2014 isn't matched.
 

skonvolt

Member
the truth is that The Witcher is a threat for console, is, up to now the biggest game that will be out on all platform and sold millions of copies even on pc, so microsoft & sony know that can be compared real time not like GTA 1 year later, or like Cod that on pc sell 2 copies

i've no time to do it but here was a good gif one with geralt wearing a t shirt with PC image cutting a PS4 & a XBONE with the sword
 

PnCIa

Member
Commented video comparison of final PC version at ultra vs. Gameplay Trailer - Gamestar.de (German)

PC version is at maxium with 7490k + GTX 980 without day 1 patch

short Summary:

View distance is (way) worse
less/no Tesselation (Pause at 3:11, edge of wall for example)
way worse sky
lower LOD
low res textures in final PC build compared to trailer
Insinde buildings way worse lightning
worse water, again no tesselation
and ofc. way worse fire

The commentator says the final PC-version is a lot closer to the PS4 version then the trailers of 2014 and theres no way that could be changed with a day 1 patch.

Game looks still good, but nowhere near what has been advertised in the gameplay trailers, so in my opinion downgrade confirmed once an for all.

PS: i wonder how long this Video will be online, considering PCGH had to take down their video.
PPS: im german, so dont be rude if you find any typos or grammar errors ;)
If they increase the lod distance by...well a lot it would come a lot closer to that demo.
 

BigTnaples

Todd Howard's Secret GAF Account
[
PC version is at maxium with 7490k + GTX 980 without day 1 patch

short Summary:

View distance is (way) worse
less/no Tesselation (Pause at 3:11, edge of wall for example)
way worse sky
lower LOD
low res textures in final PC build compared to trailer
Insinde buildings way worse lightning
worse water, again no tesselation
and ofc. way worse fire

Interesting. In the comparison video that you link, the textures look on par and in some cases actually better...

The sky at no point looks way worse. And neither does view distance. Unless you can pause the video and show me something distant rendered in the demo but not in the final code.

Also, we know tessellated water is in, you can see it in the settings.


Also I still think HBAO+ is not active in review builds, or glitched in some way. You can clearly see it in some footage, but not others.


Still, this is the best 1:1ish comparison I have seen so far. Well done.
 

Nabbis

Member
There goes CDPR reputation in my eyes. Downgrade is one thing, but denying it up until the last moment and trying to obfuscate discussion is a whole different ballgame.
 

ISee

Member
Commented video comparison of final PC version at ultra vs. Gameplay Trailer - Gamestar.de (German)

PC version is at maxium with 7490k + GTX 980 without day 1 patch

short Summary:

View distance is (way) worse
less/no Tesselation (Pause at 3:11, edge of wall for example)
way worse sky
lower LOD
low res textures in final PC build compared to trailer
Insinde buildings way worse lightning
worse water, again no tesselation
and ofc. way worse fire

The commentator says the final PC-version is a lot closer to the PS4 version then the trailers of 2014 and theres no way that could be changed with a day 1 patch.

Game looks still good, but nowhere near what has been advertised in the gameplay trailers, so in my opinion downgrade confirmed once an for all.

PS: i wonder how long this Video will be online, considering PCGH had to take down their video.
PPS: im german, so dont be rude if you find any typos or grammar errors ;)

+ interaction with water is way better in the trailer!

Despite the awfull compresion in the video, the differences are clear enough. Still, as they say, the game looks very good indeed.
 

H4r4kiri

Member
Commented video comparison of final PC version at ultra vs. Gameplay Trailer - Gamestar.de (German)

PC version is at maxium with 7490k + GTX 980 without day 1 patch

short Summary:

View distance is (way) worse
less/no Tesselation (Pause at 3:11, edge of wall for example)
way worse sky
lower LOD
low res textures in final PC build compared to trailer
Insinde buildings way worse lightning
worse water, again no tesselation
and ofc. way worse fire

The commentator says the final PC-version is a lot closer to the PS4 version then the trailers of 2014 and theres no way that could be changed with a day 1 patch.

Game looks still good, but nowhere near what has been advertised in the gameplay trailers, so in my opinion downgrade confirmed once an for all.

PS: i wonder how long this Video will be online, considering PCGH had to take down their video.
PPS: im german, so dont be rude if you find any typos or grammar errors ;)

The Gamestarvideo just shows me again how I really really DISLIKE the new Colors. Way too cartoony. I want the old colors back :(
 

Horp

Member
155 shots of the PC version at max settings :
https://www.flickr.com/photos/127773964@N03/sets/72157652536729480/with/17127643174/

Once again the lack of 16xAF is obvious, I hope it can be forced in the driver panel...
Such an easy thing to implement, I wonder what's going on at CDPR.

I haven't posted in this thread yet, but I've been reading it carefully every day, since this is not only a topic I'm really interested in, but also a game that I'm incredibly hyped for.

Anyway, looking at those screens:
Downgrade or not, that doesn't look like a 2015 PC game at max settings. Frankly, it doesn't look very good at all. I'm casually replaying W2 right now, and it really does look a lot better than this at many spots. Yes, I know W2 isn't open world, but it was also released many years ago and ran on a graphics card with 1/8th the performance of the cards needed to run this.
I am very disappointed.

Edit:
Looking through some Shadows of Mordor screenshots right now (a game I really enjoyed and is much closer to "full" open world), and in my opinion it looks a lot better than W3 overall.
 

Kaze2212

Member
Commented video comparison of final PC version at ultra vs. Gameplay Trailer - Gamestar.de (German)

PC version is at maxium with 7490k + GTX 980 without day 1 patch

short Summary:

View distance is (way) worse
less/no Tesselation (Pause at 3:11, edge of wall for example)
way worse sky
lower LOD
low res textures in final PC build compared to trailer
Insinde buildings way worse lightning
worse water, again no tesselation
and ofc. way worse fire

The commentator says the final PC-version is a lot closer to the PS4 version then the trailers of 2014 and theres no way that could be changed with a day 1 patch.

Game looks still good, but nowhere near what has been advertised in the gameplay trailers, so in my opinion downgrade confirmed once an for all.

PS: i wonder how long this Video will be online, considering PCGH had to take down their video.
PPS: im german, so dont be rude if you find any typos or grammar errors ;)

The most striking difference was definitely the interior scene. The lighting was just not good there. But yea, the change in grass remains still questionable though.

Edit:

I also wonder how much the draw distance can be influenced through the .ini files.
 

BigTnaples

Todd Howard's Secret GAF Account
+ interaction with water is way better in the trailer!

Despite the awfull compresion in the video, the differences are clear enough. Still, as they say, the game looks very good indeed.

Not really. It is more noticeable in the trailer because the area/type of water has changed so much. But we still see those ripples from the trailer in current footage. Even on consoles.
 

Horp

Member
Commented video comparison of final PC version at ultra vs. Gameplay Trailer - Gamestar.de (German)

PC version is at maxium with 7490k + GTX 980 without day 1 patch

short Summary:

View distance is (way) worse
less/no Tesselation (Pause at 3:11, edge of wall for example)
way worse sky
lower LOD
low res textures in final PC build compared to trailer
Insinde buildings way worse lightning
worse water, again no tesselation
and ofc. way worse fire

The commentator says the final PC-version is a lot closer to the PS4 version then the trailers of 2014 and theres no way that could be changed with a day 1 patch.

Game looks still good, but nowhere near what has been advertised in the gameplay trailers, so in my opinion downgrade confirmed once an for all.

PS: i wonder how long this Video will be online, considering PCGH had to take down their video.
PPS: im german, so dont be rude if you find any typos or grammar errors ;)

I really wish the quality of the video was better. A lot of things just can't be determined at this quality level.

But many things can too, like the view distance (with detailed objects far away, such as snow covered mountains or buildings/towers), and the lower grass detail.
MAN, I'm annoyed now, how could that CDPR guy Fabian just the other day claim there are no real downgrades?! It's a huge difference!
 

johnieboy

Neo Member
Interesting. In the comparison video that you link, the textures look on par and in some cases actually better...

The sky at no point looks way worse. And neither does view distance. Unless you can pause the video and show me something distant rendered in the demo but not in the final code.

Also, we know tessellated water is in, you can see it in the settings.


Also I still think HBAO+ is not active in review builds, or glitched in some way. You can clearly see it in some footage, but not others.


Still, this is the best 1:1ish comparison I have seen so far. Well done.

The view distance is clearly shorter, just look at 1:54 and the mountains at the background. If its rendered is very unimportant if you can´t see it, wouldn´t you agree?

Sky does look worse with much less detail, maybee its the view distance again.

If there is any tesselation in the water i cant see it, but still its way worse then in the 2014 trailer.
 

TeaFan

Member
I haven't posted in this thread yet, but I've been reading it carefully every day, since this is not only a topic I'm really interested in, but also a game that I'm incredibly hyped for.

Anyway, looking at those screens:
Downgrade or not, that doesn't look like a 2015 PC game at max settings. Frankly, it doesn't look very good at all. I'm casually replaying W2 right now, and it really does look a lot better than this at many spots. Yes, I know W2 isn't open world, but it was also released many years ago and ran on a graphics card with 1/8th the performance of the cards needed to run this.
I am very disappointed.

Edit:
Looking through some Shadows of Mordor screenshots right now (a game I really enjoyed and is much closer to "full" open world), and in my opinion it looks a lot better than W3 overall.

I agree, if this is "it", I am disappointed from a technical standpoint. Hopefully its a great game to play
 

Derp

Member
Commented video comparison of final PC version at ultra vs. Gameplay Trailer - Gamestar.de (German)

PC version is at maxium with 7490k + GTX 980 without day 1 patch

short Summary:

View distance is (way) worse
less/no Tesselation (Pause at 3:11, edge of wall for example)
way worse sky
lower LOD
low res textures in final PC build compared to trailer
Insinde buildings way worse lightning
worse water, again no tesselation
and ofc. way worse fire

The commentator says the final PC-version is a lot closer to the PS4 version then the trailers of 2014 and theres no way that could be changed with a day 1 patch.

Game looks still good, but nowhere near what has been advertised in the gameplay trailers, so in my opinion downgrade confirmed once an for all.

PS: i wonder how long this Video will be online, considering PCGH had to take down their video.
PPS: im german, so dont be rude if you find any typos or grammar errors ;)
SURPRISE SURPRISE!!
IFu5F9n.jpg


And what was the comparison I posted in the page before this?
k_P3_Kat_E.jpg


See any difference between the screenshot on the left (PC) in the first comparison, and the screenshot on the bottom (PS4)?

Who was right...?
I was right...
 

Kaze2212

Member
SURPRISE SURPRISE!!
IFu5F9n.jpg


And what was the comparison I posted in the page before this?
k_P3_Kat_E.jpg


See any difference between the screenshot on the left (PC) in the first comparison, and the screenshot on the bottom (PS4)?

Who was right...?
I was right...

And then the magic of a patch on release day happens ;).
Well, most-likely nothing on release day will be able to change that... But the possibility exists, so still a LITTLE too early to draw conclusions :p
 
The game never used tesselation for micro detail though. It is using frostbite like tesselation for terrain generation... not for mesh displacement. IF we are going to admit there was a downgrade, we might as well be accurate as to what actually happened.
 

Nabbis

Member
And then the magic of a patch on release day happens ;).
Well, most-likely nothing on release day will be able to change that... But the possibility exists, so still a LITTLE too early to draw conclusions :p

Oh please. I won't deny there's a chance for some improvements, but my money is on this being just a PR tactic.
 
Commented video comparison of final PC version at ultra vs. Gameplay Trailer - Gamestar.de (German)

PC version is at maxium with 7490k + GTX 980 without day 1 patch

short Summary:

View distance is (way) worse
less/no Tesselation (Pause at 3:11, edge of wall for example)
way worse sky
lower LOD
low res textures in final PC build compared to trailer
Insinde buildings way worse lightning
worse water, again no tesselation
and ofc. way worse fire

The commentator says the final PC-version is a lot closer to the PS4 version then the trailers of 2014 and theres no way that could be changed with a day 1 patch.

Game looks still good, but nowhere near what has been advertised in the gameplay trailers, so in my opinion downgrade confirmed once an for all.

PS: i wonder how long this Video will be online, considering PCGH had to take down their video.
PPS: im german, so dont be rude if you find any typos or grammar errors ;)

The downgrades are real. The fire looks especially bad. Like last-generation quality when compared to the early trailers.

At this point I wonder why developers even downgrade the PC versions of their games. Like, what's the reason for not keeping all of the cut effects in the PC version? I just never get it.
 

Dmax3901

Member
I haven't posted in this thread yet, but I've been reading it carefully every day, since this is not only a topic I'm really interested in, but also a game that I'm incredibly hyped for.

Anyway, looking at those screens:
Downgrade or not, that doesn't look like a 2015 PC game at max settings. Frankly, it doesn't look very good at all. I'm casually replaying W2 right now, and it really does look a lot better than this at many spots. Yes, I know W2 isn't open world, but it was also released many years ago and ran on a graphics card with 1/8th the performance of the cards needed to run this.
I am very disappointed.

Edit:
Looking through some Shadows of Mordor screenshots right now (a game I really enjoyed and is much closer to "full" open world), and in my opinion it looks a lot better than W3 overall.

Shadow of Mordor is nowhere near as seamless as W3, nor as detailed. Not a helpful comparison imo.

I don't understand your comment about 2015 PC games at high settings, it looks like a 2015 PC game to me.
 

Kezen

Banned
At this point I wonder why developers even downgrade the PC versions of their games. Like, what's the reason for not keeping all of the cut effects in the PC version? I just never get it.

Maybe it makes development more complicated, or perhaps those effects require ressources which in their mind should be spent elsewhere.

There is also the possibility that they ran into budget limitations.
 
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