finally, i can force people into hsienko mirror matches with them walkspeeds and bison's teleport dashWe finally got our sequel
finally, i can force people into hsienko mirror matches with them walkspeeds and bison's teleport dashWe finally got our sequel
Why the ban? Does that go for SG locals too?
Damn, ignored.
Yes, but Melee had over 1000 entries. This is the first time Wii U is leading entries
Our talk with Peter and Matt is up http://shoryuken.com/2015/07/22/com...-game-we-want-them-to-fight-the-other-person/
I could've done better orz still some interesting things.
No. In our interview we asked about PS3 stick support at release and that is still up in the air but is being looked into.
You can erase wireless controllers on the PS4 now, so there's really no big concern as long as the bracket runner or the players of the next match do it.
The poorly implemented versions of the SG driver are a different matter though.
The MKX method is especially annoying. Someone was saying the USF4 method is basically the same as MKX's, but I haven't tried it.
IIRC in SG you can actually just turn the DS4 off after your stick is in, right? That's much nicer but again relies on a player actually doing that.
The MKX method is especially annoying. Someone was saying the USF4 method is basically the same as MKX's, but I haven't tried it.
IIRC in SG you can actually just turn the DS4 off after your stick is in, right? That's much nicer but again relies on a player actually doing that.
Pretty sure in SG, you just plug in a ps3 stick. MikeZ posted a vid that was taken down.
I thought MKX patched their method for the driver to match SG, but I could be mistaken.
Damn, ignored.
those kuro buttons are definitely a love/hate thing but the hayabusa stick is just a dream imo.
Not quite. In SG I've noticed that if you have something like a matchmaking error happen it brings up a PS4 error screen that you have to usea DS4 to hit OK onPretty sure in SG, you just plug in a ps3 stick. MikeZ posted a vid that was taken down.
I thought MKX patched their method for the driver to match SG, but I could be mistaken.
This is how I feel.Two button dash in SFV makes about as much sense to me as two button dash in Tekken.
Sure it's technically faster to have it be on two buttons as opposed to double tap direction... but it would be faster to have double tap button for SRK or QCF motions as well.
SFV already has many buttons that are reserved for double tapping. You have LP + LK for throw, MP + MK for V-Skills and HP + HP for V-Trigger. You of course can't have LP + HP because of EX moves. That just leaves weird stuff like LP + MK which just doesn't make a lot of sense to me.
Like if you are having trouble with forward, forward then you would probably have trouble with doing stuff like super jump dash motions as well. Why not have double buttons for super jump as well?
Aside from it being weird it's also incredibly awkward to do on a pad(depending on your layout I guess).That just leaves weird stuff like LP + MK which just doesn't make a lot of sense to me.
If you have been following the posts then you should know that the discussion is almost exclusively about stick, not pad.Aside from it being weird it's also incredibly awkward to do on a pad(depending on your layout I guess).
They both feel kind of weird to me. I am adjusting. At least 1 month of play before I give final judgment. The only thing I am certain I would dislike Kuro buttons for is pianoing, but they seem fine otherwise. My Zato was as crisp (read: burnt) as ever with them.those kuro buttons are definitely a love/hate thing but the hayabusa stick is just a dream imo.
Not many have agreed, but as Biz said, he has trouble double tapping due to a physical disability. In my opinion, you don't need a lot of people to suffer something to introduce a remedy for it. Why would I stop asking about something I want just because others are disinterested? That would be a stupid way to live.In 100% seriousness, how many people have you found that agree with the idea of a 2 button dash in street fighter? From a design perspective it just seems to make zero sense for a game like it (how it would impact charge moves, how it would impact negative edge moves, etc).
I get you really really really want it for some reason, but I get the feeling that you're in the vast minority here and I don't quite get why you keep pushing for it.
Down up is easier than down down.Two button dash in SFV makes about as much sense to me as two button dash in Tekken.
Sure it's technically faster to have it be on two buttons as opposed to double tap direction... but it would be faster to have double tap button for SRK or QCF motions as well.
SFV already has many buttons that are reserved for double tapping. You have LP + LK for throw, MP + MK for V-Skills and HP + HP for V-Trigger. You of course can't have LP + HP because of EX moves. That just leaves weird stuff like LP + MK which just doesn't make a lot of sense to me.
Like if you are having trouble with forward, forward then you would probably have trouble with doing stuff like super jump dash motions as well. Why not have double buttons for super jump as well? Or have double button input for double jumps as well?
Those buttons aren't in easy to access places. Especially R3.I don't see why pad warriors can't voice their own concerns about this.
Pads have plenty of room for macros. Touchpad swipes, L3/R3, etc.
Not many have agreed, but as Biz said, he has trouble double tapping due to a physical disability. In my opinion, you don't need a lot of people to suffer something to introduce a remedy for it. Why would I stop asking about something I want just because others are disinterested? That would be a stupid way to live.
If ComboFiend heard the request and said "no", I would drop it. It doesn't seem like too much to simply want the request HEARD. That's all I was hoping for from Anne. Believe me, I would rather be able to stop bringing it up, but my mind won't let it go until at least that much has happened.
Capcom does read GAF though I found out.
By Capcom I mean the lord himself :>
Our talk with Peter and Matt is up http://shoryuken.com/2015/07/22/com...-game-we-want-them-to-fight-the-other-person/
I could've done better orz still some interesting things.
We wanted to take away people being able to confirm links off lights. We think that makes the game too light heavy. People are just concentrating on pressing that button. What we want instead is people to use all their characters attacks and really explore the character.
Dude, I'm just gonna say it's not a good question, and in my limited time I chose other stuff, sorry.
Capcom does read GAF though I found out. If you're that beat up about it get in your own contact and just ask and I'm sure they'll say so.
Lord Haunts is watching over all of us, for better or for worse.Who, Haunts? He posts here, or at least he used to.
I don't think the issue was with lights leading to big damage (hell, SF4 has the same problem), I think it was more that it felt like the never could decide if they wanted a chain-based combo system or a link-based one and the whole thing felt half-baked, especially with most Tekken characters having a number of target combos, to the point where they could ignore the boost chains completely if they wanted to.I think this is one of the bigger issues with SFxT. Lights were too strong and capable leading into heavy scaled long combos, especially with the magic series into character tag in. I wish they would give SFxT another chance with some kind of GOTY edition and make it more like SFV, including improved UI for tournaments.