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Gran Turismo 5 announced..weather, night racing all tracks, HD Youtube uploads, etc

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offshore

Member
I don't think these shots possess too much bull about them, aside from the blur of course. The car models look like I'd expect...it's not like they've trotted out screenshots in the equivalent form of the Ferrari 458 video, which had very misleading footage in it (even though it wasn't technically meant to represent GT5).

But even so, I wish PD didn't feel the need to add motion blur or a shit ton of AA to some pictures or videos...I think that Eurogamer article about bullshots a while back was spot on when it came to PD and GT5...PD don't need to enhance any media footage, it looks great as it is.
 

AndyD

aka andydumi
SmokyDave said:
53 Skylines. I must admit, I'm a little underwhelmed by the list. Where are all the classic Fords? Only 2 Ferraris? Why no 69 Charger RT? It's nice that there are so many cars but it is very 94-99 Japanese orientated.

Well they have shown more than 2 ferarris for GT5, so I would not worry abotu that type of stuff.

PSP GT is pretty much a blend of GT3 and 4 which were indeed mid 90's Japan oriented. But then again, every GT game has, and I would not be surprised if GT5 is too for the majority of the cars.
 

Cigol

Member
offshore said:
I don't think these shots possess too much bull about them, aside from the blur of course. The car models look like I'd expect...it's not like they've trotted out screenshots in the equivalent form of the Ferrari 458 video, which had very misleading footage in it (even though it wasn't technically meant to represent GT5).

But even so, I wish PD didn't feel the need to add motion blur or a shit ton of AA to some pictures or videos...I think that Eurogamer article about bullshots a while back was spot on when it came to PD and GT5...PD don't need to enhance any media footage, it looks great as it is.
They could be photo mode shots though couldn't they. Not strictly bullshots to us lot.

I must admit, I'm a little underwhelmed by the list. Where are all the classic Fords? Only 2 Ferraris? Why no 69 Charger RT? It's nice that there are so many cars but it is very 94-99 Japanese orientated.
Well, it's not the full list. There's more than two Ferraris for example. It could also explain the supposed limit on the number of cars you can transfer from the PSP to PS3. I've read some people saying it's basically GT4 portable so this doesn't necessarily mean anything for GT5 either... but we'll see I guess.
 

Damodar

Member
offshore said:
I don't think these shots possess too much bull about them, aside from the blur of course. The car models look like I'd expect...it's not like they've trotted out screenshots in the equivalent form of the Ferrari 458 video, which had very misleading footage in it (even though it wasn't technically meant to represent GT5).

But even so, I wish PD didn't feel the need to add motion blur or a shit ton of AA to some pictures or videos...I think that Eurogamer article about bullshots a while back was spot on when it came to PD and GT5...PD don't need to enhance any media footage, it looks great as it is.

I don't think PD are feeling the need to add anything, I think they are just using the photo mode that GT5 will have. I could be wrong though.
 

Celcius

°Temp. member
I was hoping this would be the first GT to let you drive a toyota camry, but looking at the car list, I guess not...
 
Damodar said:
I don't think PD are feeling the need to add anything, I think they are just using the photo mode that GT5 will have. I could be wrong though.

Pretty much. These screens serve two purposes, they show off GT5 while also showing off GT5's new photomode. Now they'll probably release ingame shots along the way just as they did with Prologue, but the majority of screens are going to come from the photomode.
 

AndyD

aka andydumi
SolidSnakex said:
Pretty much. These screens serve two purposes, they show off GT5 while also showing off GT5's new photomode. Now they'll probably release ingame shots along the way just as they did with Prologue, but the majority of screens are going to come from the photomode.

Yep. They said photomode outputs 8mp shots, the supersampled ones, which could very well be what we are seeing here. As to in game direct feed shots or off screens, those would come from the various demos so far, I don't think we have officially seen any yet.
 

SmokyDave

Member
-Amon- said:
As it has always been from GT1 ...

But those cars were contemporary when GT1 was released. I know we're looking at the GT:pSP line-up and not GT5 but as we know these cars are unlockable in GT5, we know that is the bulk of the car roster. Why no BMW M5? Why no E30 M3? I could play this game all day but you get what I'm getting at? I don't expect the same 'feel' from the car roster that I got with GT1, times have changed.

The fact there are easily 1000 notable cars between 1950 and 2000 that won't be in the game makes it harder to look at all those 94-99 Japanese cars.

Oh well, it'll still melt my face with its awesomeness when it arrives, I'm probably just bitter because my GT:pSP download code still isn't here :(
 

RavenFox

Banned
vocelcius said:
I was hoping this would be the first GT to let you drive a toyota camry, but looking at the car list, I guess not...
You do know the game is still being worked on and more cars will be available for download after launch as the months roll by
 

Crisco

Banned
So what is the current release date rumor? Do people still think the NA version is coming out this year, or after the Japanese release?
 
AndyD said:
Yep. They said photomode outputs 8mp shots, the supersampled ones, which could very well be what we are seeing here. As to in game direct feed shots or off screens, those would come from the various demos so far, I don't think we have officially seen any yet.

Yeah, the photomode gives a AA boost and is obviously displaying a higher resolution as well as a few other effects. But as far as I know the models for everything are exactly the same as you see while you're playing. In GT4 they did create two different models and they were open about that. When you were playing and during replays you'd have one model but if you selected the photomode with the special locations (and during the car selection) you'd get a higher poly model. They don't need to do that anymore since the cars now have such a high level of detail in every area.
 

TTP

Have a fun! Enjoy!
Crisco said:
So what is the current release date rumor? Do people still think the NA version is coming out this year, or after the Japanese release?


Officially announced for march in japan. EU and USA releases are TBA
 

Goldrusher

Member
December 2009. I still believe.

• At a Japanese game show, they announced the Japanese release date. No need to announce the European date, especially if it's 3 months earlier.
• PSP ! Letting people believe GT5 isn't coming for another 6 months for a while, will greatly benefit Gran Turismo PSP sales.

Also, this quote from Meristation:

The first piece is obviously the release date in Japan. March 31, 2010. Then the creator came to remove possible questions on other markets and said there was still no dates set out in this. Laughing passed the hot potato to the representative of Sony Europe, which confirmed this aspect and would say no more. Something is cooking, it was clear.
:lol
 
vocelcius said:
I was hoping this would be the first GT to let you drive a toyota camry, but looking at the car list, I guess not...

There will be a Toyota Camry in GT5
via NASCAR
:lol

SmokyDave said:
Why no BMW M5?

GT PSP and GT4 has the E60 BMW M5 (unless you wanted the E39 version)
 

Goldrusher

Member
Yeah, it makes more sense to make people choose between Heavy Rain, God of War III, Final Fantasy XIII and Gran Turismo 5.

Instead of putting it in December, when nothing else comes out.
 

offshore

Member
Heavy Rain, God of War III, Final Fantasy XIII and Gran Turismo 5...plus MAG, The Last Guardian and the PS Motion Controller....Sony are going all out in 2010, no doubt about it.

Although I think a lot of people will just import the JP version of FFXIII...even if they won't have a fucking clue what's going on.
 

Damodar

Member
SmokyDave said:
But those cars were contemporary when GT1 was released. I know we're looking at the GT:pSP line-up and not GT5 but as we know these cars are unlockable in GT5, we know that is the bulk of the car roster. Why no BMW M5? Why no E30 M3? I could play this game all day but you get what I'm getting at? I don't expect the same 'feel' from the car roster that I got with GT1, times have changed.

The fact there are easily 1000 notable cars between 1950 and 2000 that won't be in the game makes it harder to look at all those 94-99 Japanese cars.

Oh well, it'll still melt my face with its awesomeness when it arrives, I'm probably just bitter because my GT:pSP download code still isn't here :(

We know you will be able to bring cars between GT5 and GTPSP, but we don't really know how many cars will be available in both. It's still possible that it will be a smaller number than we would assume, freeing up a lot more space in the roster for more varied cars. Somebody could confirm/deny this, I'm sure, but I would guess that GTPSP is probably using a lot of assets from GT4 whether they be further edited or not etc and thus it's going to have a more classic GT roster. But since basically every bit of car modelling had to be redone for 5, perhaps we can hope for a bit more variety in cars, considering how GT5 seems to have a conscious effort to cater to car enthusiasts from each part of the world with NASCAR, WRC etc. I guess at the same time, the amount of detail each model requires now would make putting in 250 types of Skyline pretty tempting, but I guess we'll have to wait and see.

I don't know how optimistic to be about what I'm saying, but the point is, we don't really know yet. Kaz may yet deliver us from Evo. (Although I totally love Evo's, so whatever Kaz, it's cool)

And yeah, I like that the screens are what appears to be photomode, because it does make me really excited about the possibilities of the new photo mode. I'll probably spend quite some time there! Also makes me wonder about what sort of tech is involved in the rendering, especially lighting etc etc, so I really enjoy seeing these screens.
 

SmokyDave

Member
Damodar said:
Kaz may yet deliver us from Evo.

Best one-liner in this or any other topic.

I certainly hope the roster changes. I'm not too worried because GT is GT but it would be nice to see Vauxhall Vivas racing against Escort Mexicos. I'm dreading photo mode, I can see me losing entire evenings just to get one shot perfect. Total time-sink.

Now, where the hell is my GT:pSP code Sony?
 

Yoboman

Member
Goldrusher said:
Yeah, it makes more sense to make people choose between Heavy Rain, God of War III, Final Fantasy XIII and Gran Turismo 5.

Instead of putting it in December, when nothing else comes out.
Meh they haven't even finished the damage model. If they can get it right in March, then that's what they should do
 

Goldrusher

Member
The gameblog guy said they were still tweaking it, a few more weeks, but not much longer.
Why would he say that if they have at least 4 more months until the game has to be gold ?
 
It makes no sense that they only have a small amount of development time left. Otherwise the Japanese date wouldn't be March. Yes, FFXIII is coming out in December, but FF games are extremely front loaded. By January it will have pretty much run its course as far as sales go. So they could release it then or even February because the PS3 really doesn't have anything in those months for Japan. But they aren't, they're releasing it in March.
 

Melfice7

Member
Fersis said:
Those are nice shots, but its time to show real screenshots. :/

why being obsessed with screenshots when theres gameplay videos out there that look as good as that (without blur)
 

offshore

Member
Goldrusher said:
The gameblog guy said they were still tweaking it, a few more weeks, but not much longer. Why would he say that if they have at least 4 more months until the game has to be gold ?

He could be talking about tweaking damage specifically over the next few weeks, and after that, they'll move on to tweaking on other things until they go gold by early Feb.

At least the positive thing is that Kaz is still talking about tweaking, as opposed to "working on"...if it's true that they were at the polishing stage at E3, you have to wonder how polished the final code is going to be if it's still 6 months out.
 

Goldrusher

Member
wtf nofi ?!

Here’s a disclaimer for you: all or none of this could turn out to be true, but we’ve had an email from a reader we trust who’s had some info from a bloke who knows this man who’s a friend of a mate in Japan. Seriously. This mate? He says he knows stuff about Gran Turismo 5, and via a complicated series of Chinese Whispers and a certain amount of interpretation we’ve managed to decrypt the following rumours:

• We already know that the ‘20 locations’ previously mentioned actually means 20 World locations, and not 20 different circuits, but this is new: the team are still working on adding new tracks in there which could up the number of 70 track variants to over 110.
Porsche fans will like this rumour: Porsche itself may be making an appearance in the final release of the game, but we won’t be losing RUF either.

• The current number of cars mentioned (950) could be considerably higher due to the extended time they now have. No number given, but we’ve heard that the number of cars that can be imported from Gran Turismo PSP might well be limited to around a hundred.

• The F2007 will not be the only F1-esque car in the game. No car after the 2008 season can be used due to Codemasters taking the license for them, but there’s a chance that other 2008 season teams might be making their cars available in addition to the valuable rally and NASCAR licenses we know are there.

• The TopGear Test Track replay camera angles will simulate those seen on the TV. “Fast tyre cam FTW!” said our man.​

Interesting tidbits, eh? Well, hopes are still high for GT5, despite the delayed (whichever way you want to call it, this is a delay) 2010 release date, but just remember, that bloke who knows a man who’s a buddy of a guy in Japan? He might be wrong, so don’t get your hopes up on any of this and certainly don’t blame us if none of this comes to fruition – we’re just passing on some rumours that we thought you might like to hear about.

http://www.thesixthaxis.com/2009/10/02/gran-turismo-5-rumoured-info-from-japan/
 

cakefoo

Member
From a replay video taken offscreen by Gamesyde at TGS:

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Grayman

Member
Racer30 said:
Jesus, how can this be a GeForce 7800 gtx with 128 bit mem bus...?? Impressive!!
Look at the PS2 specs(even just ram since the GS was not directly equivalent to PC parts) and GT4/MGS/SOTC/GOW, consoles eventually get some great stuff out of their pitiful specs.
 
Racer30 said:
Jesus, how can this be a GeForce 7800 gtx with 128 bit mem bus...??

Advantages of a closed system (programming 'down to the metal'), the help of a fast graphics friendly CPU (for its time), and some of the very best artists in the field. It ain't supernatural. :D
 

offshore

Member
NFS: Porsche Unleashed came out in March 2000...assuming that EA signed their exclusive contract with Porsche for 10 years, that would mean that the contract would run out in March 2010...exactly when GT5 is coming out. Something like that is feasible.

It feels like there's a tangle between Porsche, EA, PD and T10, maybe along the lines of T10 paying EA to get Porsche, but EA won't licence Porsche out to PD, maybe because of an agreement with T10 that they won't, so PD then move into NASCAR to piss off EA, and then all of a sudden EA announce they're not doing any more NASCAR games... but who knows.

There's just no logical reason I can see why Porsche wouldn't want to be in GT5.
 

Cigol

Member
offshore said:
NFS: Porsche Unleashed came out in March 2000...assuming that EA signed their exclusive contract with Porsche for 10 years, that would mean that the contract would run out in March 2010...exactly when GT5 is coming out. Something like that is feasible.

It feels like there's a tangle between Porsche, EA, PD and T10, maybe along the lines of T10 paying EA to get Porsche, but EA won't licence Porsche out to PD, maybe because of an agreement with T10 that they won't, so PD then move into NASCAR to piss off EA, and then all of a sudden EA announce they're not doing any more NASCAR games... but who knows.

There's just no logical reason I can see why Porsche wouldn't want to be in GT5.
A nice tangled web of conspiracy but I think it's too perfect. If that were the case they wouldn't delay the whole game, they'd just release the Porsche stuff as DLC further along the line, and it would suit both parties as everybody would rush out to buy it and the added marketing push (a la the Ferrari 458 stuff) would be great PR for Porsche.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
SolidSnakex said:
In GT4 they did create two different models and they were open about that. When you were playing and during replays you'd have one model but if you selected the photomode with the special locations (and during the car selection) you'd get a higher poly model. They don't need to do that anymore since the cars now have such a high level of detail in every area.
i thought the consenus was that in gt4 the difference in photo mode was that they had proper (3d) rim models in the photo tours (but not in replay photo sessions), and that was about it mesh-wise. where/when did PD say about the completely different models?
 
blu said:
i thought the consenus was that in gt4 the difference in photo mode was that they had proper (3d) rim models in the photo tours (but not in replay photo sessions), and that was about it mesh-wise. where/when did PD say about the completely different models?

They were the higher end models, the GT4 in game models were downgraded models of those. When Polyphony was talking about releasing GTHD they mentioned that they were going to use those higher end models for it.
 
offshore said:
NFS: Porsche Unleashed came out in March 2000...assuming that EA signed their exclusive contract with Porsche for 10 years, that would mean that the contract would run out in March 2010...exactly when GT5 is coming out. Something like that is feasible.

It feels like there's a tangle between Porsche, EA, PD and T10, maybe along the lines of T10 paying EA to get Porsche, but EA won't licence Porsche out to PD, maybe because of an agreement with T10 that they won't, so PD then move into NASCAR to piss off EA, and then all of a sudden EA announce they're not doing any more NASCAR games... but who knows.

There's just no logical reason I can see why Porsche wouldn't want to be in GT5.

I think it's more that Sony/PD are not willing to pay EA for the license, which is understandable, but still sucks.
 
bloodforge said:
I think it's more that Sony/PD are not willing to pay EA for the license, which is understandable, but still sucks.

EA must be looking for a ridiculous amount of money then. Polyphony now has Ferrari, Bugatti and Lamborghini on board as well as WRC and NASCAR licenses (and potentially more of those). So they aren't shy about throwing money around anymore (if they ever were).
 
It's probably not about money and more that the would rather deal directly with Porsche than a 3rd party license holder.

I don't think any of the other cars/manufacturers are under a similar deal.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
SolidSnakex said:
They were the higher end models, the GT4 in game models were downgraded models of those. When Polyphony was talking about releasing GTHD they mentioned that they were going to use those higher end models for it.
gt4 does LOD while in (re)play mode, naturally, so on the average those models are downgraded, but the highest LOD models in (re)play were identical to the photo shoots - all the difference was in the wheels. the proof is in the pudding - try to find differences in the body models from the photo tour and from replay - there are none, and replay mode never loads extra data when switching to photo-shooting (it's instantaneous), thus the 2d wheels in replay (play models), versus 3d wheels in photo tour (dedicated stage and wheel assets).
 
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