Altered Juice
Member
not happy? Optimization of 2017 games got me like:
Only motive I can think of for this is move is that it is an attempt by Sony to make this generation, that they dominate, last as long possible. Neither the consumers or the developers asked for this.
Yet somehow it's dev managed to get Hyrule Warriors, a native Wii U game, unlike Xenoblade, a Wii game, running on the OG 3DS. But it runs bad, really bad.Have we forgot how decently powered the PS4 currently is? It can handle 1080/30 fine.
The original 3DS was pretty damn weak, the expectation of an open world 3D game like Xenoblade was always going to be a tall ask.
Apparently the "PS4 has no games" myth still lives.
People in this thread would have you believe Sony are fucking stupid. They can't afford another PS3. They have a plan. Even if it doesn't pan out how they want I doubt they lose much on this. I doubt anyone loses anything if this doesn't work because at the end of the day you still have a system that plays PS4 games lol.
4K is a thing and has very good adoption. They want a device that complements the millions of 4K TVs that are sold every quarter.
I thought you said you understood the business model earlier.
Have we forgot how decently powered the PS4 currently is? It can handle 1080/30 fine.
The original 3DS was pretty damn weak, the expectation of an open world 3D game like Xenoblade was always going to be a tall ask.
Yet somehow it's dev managed to get Hyrule Warriors, a native Wii U game, unlike Xenoblade, a Wii game, running on the OG 3DS. But it runs bad, really bad.
And most importantly, that example wasn't about freaking power, it was about games, exclusive to the better hardware. Why do i even have to write this?
The Xbox One can handle 1080/30 fine, but it just so happens the PS4 has become the lead platform; try to get 1080/30 on that, then get it running on the Xbox One, even if you need to dip the resolution.
Handling 1080/30 is relative. If PS4 Neo games target 1080/30, and if developers shift focus to that, then the PS4 is going to have a hard time handling 1080/30. Or, and perhaps more likely, developers maintain the PS4 as the 1080/30 platform, and the PS4 Neo just sees a resolution bump to 1440/30.
But you already know it's the latter as well. There is no point in pretending this isn't going to happen to be outraged at a later date.Hey, if this ends up just being a slim model that only plays 4K blu Rays and upscales games to look acceptable on a 4K tv then I am all for this thing existing. But if it sets a divide between game graphics on ps4 and ps4k, then they went down the wrong road in my opinion.
Why should consoles be exempt from offering new tech whole everything else isn't?
This is for the console enthusiast, not the mainstream market . The og ps4 is for the mainstream market. Until the next upgrade and the mainstream market can upgrade to the neo.I'm just going to refer to my previous posts regarding this. Consoles are not the same as other iterative technologies and can't be compared.
You got upset when a new printer model came out a year after your purchase?
Like Hyrule Warriors was "scaled to an experience" on OG 3DS? Come on. Devs get a pretty good GPU upgrade, you think they won't find things to use this for? Please.Well... Genuine hardware weakness for a certain genre (or when that genre requires a lot on screen versus other implementations).
As for power, think of your potential game or genre the PS4 can't handle but PS4k can? We have open world, high based physics, and crazy shit like UC4 right now. I really don't see anything coming in the next few years that cannot be scaled to an experience on PS4/XB1.
Which games?
Welcome to Gaf lol
What about the devs in this forum saying it's not that big of a headache at all? Should their input be ignored?
But you already know it's the latter as well. There is no point in pretending this isn't going to happen to be outraged at a later date.
And I'm saying if you are right then Knack won't run well on PS4K. It's either or here. You can't have both things being true.
This is for the console enthusiast, not the mainstream market . The og ps4 is for the mainstream market. Until the next upgrade and the mainstream market can upgrade to the neo.
Just ignore it's existence? It's not like games developed exclusively for old PS4 will need any kind of patch to work properly, that would be suicidal of Sony.
Starting in October, every PS4 game is required to ship with both a “Base Mode” which will run on the currently available PS4 and a “NEO Mode” for use on the new console.
Consoles are not phones. They never have been and they never will be. They are ancillary devices for hobbyists and enthusiasts, not a borderline essential part of our day to day lives.
You know a better comparison for consoles? Televisions. BluRay players. Shit most people don't upgrade on every three years and would be pissed if they were asked to. People were pissed when they were asked to upgrade from fucking DVD after nearly 10 years.
This will delay the release of the next proper console
People in this thread would have you believe Sony are fucking stupid. They can't afford another PS3. They have a plan. Even if it doesn't pan out how they want I doubt they lose much on this. I doubt anyone loses anything if this doesn't work because at the end of the day you still have a system that plays PS4 games lol.
Printers cost like under $100 and are a device people rarely use anymore
How often do you upgrade your TV?
What about your car?
What about your PC?
Hell, even your phone if you buy outright (like I do)?
That's a better comparison.
Me personally? I'm fine with this. I buy a new smartphone outright annually. I can afford to upgrade my consoles every 2-3 years. Am I happy about it? Not overly, but that's probably just my old school conditioning of how this industry works.
But the printer comparison is dumb. I can see why people are lidded about this.
Like Hyrule Warriors was "scaled to an experience" on OG 3DS? Come on. Devs get a pretty good GPU upgrade, you think they won't find things to use this for? Please.
Only motive I can think of for this is move is that it is an attempt by Sony to make this generation, that they dominate, last as long possible. Neither the consumers or the developers asked for this.
Which can be seen as a good thing for devs, seeing as how costs grow significantly with each gen, while the audience for such products is not growing as quickly.
Which can be seen as a good thing for devs, seeing as how costs grow significantly with each gen, while the audience for such products is not growing as quickly.
What about the devs in this forum saying it's not that big of a headache at all? Should their input be ignored?
Watching this Hyrule Warriors Legends 3DS/New3DS comparison feels like looking into the future.
Not at all, because in the middle of that they're still already having to develop for more systems. That's the whole point of the OP and developer sentiment towards this potential release.
True, plus with both consoles on x86 both consoles should be forwards and backwards compatible now.
Only motive I can think of for this is move is that it is an attempt by Sony to make this generation, that they dominate, last as long possible. Neither the consumers or the developers asked for this.
A 1080/30FPS Neo game will be 1080/30FPS because the devs put textures on high, physics on high, and lighting on high.
A 1080/30FPS original PS4 game will be 1080/30FPS because the devs put textures on medium, physics on medium and lighting on medium.
It's not rocket science.
Watching this Hyrule Warriors Legends 3DS/New3DS comparison feels like looking into the future.
The best case scenario for this seems to be PS4 Neo games sticking to a resolution boost over 1080p. A 1080/30 PS4 Neo game is going to mean a rough experience for people who haven't upgraded.
P S V R
It's not like there isn't some game changing new tech being tinkered and pushed by multiple developers.
When it comes down to it, the PS4 is not well position to put Sony in the middle of what might be the next gaming revolution. It's too early for the PS5.
PS4K is absolutely a stop-gap to insure PSVR had a market share in VR. It's really the only reason it make sense to possibly alienate their current users.
Like kinect / MS before, Sony feels this is something they absolutely need to push into to be relevant in the future. Time will tell of its the right call.
Personally I don't think they're planning on up ending the console cycle. Instead, the pace of VR tech maturing forced their hand to push a half measure because they wernt expecting to need a console cabible of it untill PS5 was ready to go.
A 1080/30FPS Neo game will be 1080/30FPS because the devs put textures on high, physics on high, and lighting on high.
A 1080/30FPS original PS4 game will be 1080/30FPS because the devs put textures on medium, physics on medium and lighting on medium.
It's not rocket science.
Watching this Hyrule Warriors Legends 3DS/New3DS comparison feels like looking into the future.
The best case scenario for this seems to be PS4 Neo games sticking to a resolution boost over 1080p. A 1080/30 PS4 Neo game is going to mean a rough experience for people who haven't upgraded.
Fucking thank you, finally someone realizes these problems don't exist in a vacuum.You're playing the best version of them on that platform.
Again, let me remind people of the Xbox 360 Arcade/Core. Treated the HDD as optional. Allowed MS to market the arcade/core as budget while pushing the HDD version to enthusiasts.
How did that work out?
Its also a prime example of an option having wider ramification on the platform as a whole, and not just arcade/core owners, as developers had to design their games to account for players without hard drives. Indie games also had hard size caps because of it.
Not at all, because in the middle of that they're still going to have to develop for more systems. That's the whole point of the OP and developer sentiment towards this potential release.
I can imagine. They have to do double work now. Optimize their game as much as they can so it can run properly on the og PS4 and now optimize as well so it can run and look even better on the PS4K. Sounds like hellish amounts of work now. : /
What's the point of the Hyrule Warriors comparison? That game would still run like shit on 3DS even if the New 3DS didn't exist. I don't see why Neo would make games run worse on base PS4 than they would otherwise. Unless you're in the "lazy devs" camp, then I don't know what to say.
I don't think the history of platform power differences agree with you. That's more effort than what typically happens if you compare a PS4 and Xbox One release, which usually just comes down to a resolution difference. Optimizing a game to run 1080/30 with different graphical features on a different platform is more work.
My point with the Hyrule Warriors comparison is that it exists. You can see an example where a developer creates a game that utilizes a particular piece of more powerful hardware, and due to the game also having to run on a less powerful piece of hardware you get a game that runs badly and attempts more than the hardware is capable of.
Small cost increases for a mid-cycle upgrade versus very large cost increases for the next generation, particularly if native 4K is the thing at that point.
Not sure you're thinking this through.