The Last One
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I'm really wondering what kind of status Magic we will got in the game. Haste? Protect? Shell? Slow?
Haste will be amazing in this kind of game.
Haste will be amazing in this kind of game.
https://youtu.be/LLf4J0IF4oI
Siggraph gameplay demo, clearly on PC devkits, would be amazing if it's like this on consoles too. Too good to be true?
It's not something you would feel by watching the game it more like how the game is played and how unresponsive it was in the Demo at least to me.
https://youtu.be/LLf4J0IF4oI
Siggraph gameplay demo, clearly on PC devkits, would be amazing if it's like this on consoles too. Too good to be true?
He has firagas equipped in this image. I wonder if we'll have firaja, blizzaja, thundaja and etc.
That foliage isn't possible on consoles.
They're creating a game targeting console specs, there's no high-end PC target so technically the final console builds should be able to look like this. They're just using their debug PC dev environment to demonstrate things quickly.
They're creating a game targeting console specs, there's no high-end PC target so technically the final console builds should be able to look like this. They're just using their debug PC dev environment to demonstrate things quickly.
We've seen what their PC build looked like before.
Now a near final build with LOD improvements and added AO to grass which makes a nice difference.
If they are in, I imagine them being rarely used but extremely powerful and uses up a lot of magic resources.
Also can we get a clearer image of that pic of the monster list, imagine how scary of a fuck up it would be if this guy summoned one of the bosses or even the final boss.
Man I wish they could have updated episode duscae with platinum demos gameplay
They're creating a game targeting console specs, there's no high-end PC target so technically the final console builds should be able to look like this. They're just using their debug PC dev environment to demonstrate things quickly.
We've seen what their PC build looked like before.
Now a near final build with LOD improvements and added AO to grass which makes a nice difference.
remember that you can get the toad spell from a enemy so I'm sure enemies will use magic. However, when it comes to other type of magic idk for all we know royal magic is just stuff related to the phantom swords. I'm not expecting a lot of magic since Tabata has been clear on the types that will be present.. But there is some hope with the Royal magic.I actually have so many questions regarding Magic in this game. Will some monsters be able to use Magic like the previous FFs? What is the Royal ring Magic about? What kind of element damage Titan does if we don't have an earth element in the game? What about the support Magic like cure, protect, haste and etc how do you get them?
I wish they talked more about this.
For sure Neo and Scorpio are going to be able to handle that though. I just hope the current console versions will have a clean IQ. But that would mean a significant improvement over the two demos.
Why have they still not announced it for PC though?
For sure Neo and Scorpio are going to be able to handle that though. I just hope the current console versions will have a clean IQ. But that would mean a significant improvement over the two demos.
Why have they still not announced it for PC though?
That foliage isn't even very dense, it looks very possible for the consoles to have it.That foliage isn't possible on consoles.
It's nice to want things.
That foliage isn't even very dense, it looks very possible for the consoles to have it.
Didn't Duscea have denser foliage?
It looks 2014 to me let me see if I can find footage to compare.]
It's odd how in the PC version the water has bad reflections and less trees in the distance then the PS4 version, PS4 also has reflections in water
It's odd how in the PC version the water has bad reflections and less trees in the distance then the PS4 version, PS4 also has reflections in water
But what did they do to the grass?
It looks 2014 to me let me see if I can find footage to compare.
More pics here
http://gearnuke.com/final-fantasy-xv-target-build-vs-ps4-demo-comparison-shows-engine-scales-consoles/
See:For sure Neo and Scorpio are going to be able to handle that though. I just hope the current console versions will have a clean IQ. But that would mean a significant improvement over the two demos.
Why have they still not announced it for PC though?
"I have in mind a version of Final Fantasy XV that is more technically developed. This version could incorporate things that we were forced to abandon because of the limitations of home consoles. With the PC, this would be an opportunity to release a version far superior in terms of quality and tech."
He also said development would start from scratch.
http://m.gadgets.ndtv.com/games/news/final-fantasy-xv-may-get-far-superior-pc-version-tabata-824278
FFXIII Adamantoise's/Guis.What does this even eat?
It looks 2014 to me let me see if I can find footage to compare.
More pics here
http://gearnuke.com/final-fantasy-xv-target-build-vs-ps4-demo-comparison-shows-engine-scales-consoles/
Did they remove a water rippling effect from the water reflection, or was the target just blurrier
Target was blurrier.
Ah that does male sense.
Still, haven't they scaled back water simulation from the targets? I remember in Duscae it just painted a generic splashing animation around the character, not the characters interacting with the actual body of water.
Really hope all of this doesn't need to get downgraded in order to run on consoles and the effects become negligible, some great stuff here.
Good, good. Now it just has to play better than platinum demo. It was really not fun to play + input lag.
I think another issue with the Platinum Demo was the control layout. I played Duscae recently and having the attack button mapped to X and the dodge button mapped to L1 is just so much more intuitive than having them mapped to O and Square.
What I am wondering is, will there be a new version for Scorpio and Neo next year? Because if that does happen, those will be exclusive to the two consoles and that is not how it's going to work according to MS and Sony. So I guess we'll just start FFXV next year on our new consoles and it will be at a higher resolution hopefully but not much else probably?
Wtf!? We got dungeon puzzles boys!!
I'm feeling very optimistic, but the lack of transparency with to how the console builds will hold up to the PC dev is a buzz kill!
I think if the console version was close to these PC shots then they would have shown that off by now. Since they haven't I'm still expecting graphical features (like foliage, shadows etc..) to be paired back from these recent images.
The changes are only allowed to be cosmetic with no gameplay locked behind the patches, yeah. So expect a resolution bump and a smoother framerate.
Damn...now that's unfortunete. Especially when we eventually get to see the PC version. So Scorpio and Neo won't be bringing richer graphical fidelity....bummer. On the other hand, by the time those systems release most of us either will have finished the game already or maybe the game actually bombs. Who knows.
Damn...now that's unfortunete. Especially when we eventually get to see the PC version. So Scorpio and Neo won't be bringing richer graphical fidelity....bummer. On the other hand, by the time those systems release most of us either will have finished the game already or maybe the game actually bombs. Who knows.
『Inaba Resident』;211605480 said:Yeah, that's really the only thing worrying me right now.