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FF Rebirth sold less than FFXVI in Japan at launch (336,027 vs 262,656) Retail

ProtoByte

Member
SE needs to release these games on Steam day/date.
That's not going to make a material difference, especially not in Japan.

Switch 2 you mean.
This would make more of a difference, but I think its entirely speculative by how much.
As I've said before FF's problem isn't exclusivity. It's thay the games just aren't appealing enough relative to how they used to. At least, not in Japan. And I don't think there's much reversing that domestic problem.

Smartest thing Sony did was pull out of Japan. Place is a lost cause for Sony.

Square put out an amazing JRPG getting 10's, ton of content, heart, and gorgeous. And Japan is like "yeah, but can I play it while getting sexually molested on the train?"
It's so confusing, since it's not like Japan hasn't bought into PS5 hardware at a reasonable clip. They sold a record number of consoles last year.


I was just pointing out that putting large scale games on Nintendo systems and building an audience for them resulted in success.


In Japan DQ 11 sold 1.8 million physical on the 3DS and 1.3 million on the PS4, and then the DQ 11S port that came a couple of years later sold 800,000 on the Switch.
Digital split notwithstanding, that's closer than I would've thought.

From the Capcom leak, the PS4 version of MH World sold 8.6 million in its first 1.5 years. Rise launched first on Switch and did at least 7 million on that platform, then hit 8 million just after its launch on PC 10 months later. Of course both World and Rise have sold a lot since then, but we don't know the platform break down.
Would be interesting to have a country by country breakdown. Iirc, we had it, no?

But back to my wider point, a platform doesn't need to have most of the sales to be a growth opportunity. Ace Attorney sells best on Nintendo, but PlayStation is a growth opportunity for that franchise.
You think so? I really don't. The PlayStation audience doesn't buy PlayStation for Ace Attorney. In the short run, ports will obviously increase total sales units. In the long run, I believe it will level out. 99% of the people that want Ace Attorney get a Switch, and then get Ace Attorney. It's the same thing I've been saying as it pertains to PlayStation porting 1st parties to PC.

Likewise in Japan we have seen some PS-focused franchises invest in growing an audience on Switch, and that has worked out for them.
I know I'm asking for a lot of data, but can you name some examples?

I agree that's an issue, that why I'm arguing for publishers to build an audience on a ecosystem by consistently investing in it over time.


The ports did 1.7 million in under 6 months, so it definitely helped grow the game even though they were late ports.
Grow the game, yes. Grow the audience? I have doubts.
 
Someone here was saying that FFVII Remake part 2 was killing it on japan....

vqBG6oT.jpg

...can someone explain these numbers?
 
Sequels to lengthy RPGs are kind of cursed, especially if they can't stand on their own in terms of the story. It's a well established fact that most people who buy single player games don't beat them, and nobody who dropped Remake is going to buy Rebirth.

Same thing happened when the Trails In The Sky games released on Steam. The first game sold gangbusters, but numbers for the sequel took a nosedive because even the people who had left glowing reviews for the first game often hadn't actually finished it and thus held off on investing more into the series.
 
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ArtHands

Thinks buying more servers can fix a bad patch
Someone here was saying that FFVII Remake part 2 was killing it on japan....

vqBG6oT.jpg

...can someone explain these numbers?

Seems the sales of Final Fantasy 7 Rebirth sold lower at debut week with a steep fall over the Final Fantasy 16. Despite that the install base of Playstation 5 is higher when Final Fantasy 7 Rebirth launches compared to when Final Fantasy 16 launches.
 

Woopah

Member
Would be interesting to have a country by country breakdown. Iirc, we had it, no?

We got one by region, but not by country, for World. Nothing for Rise as it came out after the #Capcom leak

You think so? I really don't. The PlayStation audience doesn't buy PlayStation for Ace Attorney. In the short run, ports will obviously increase total sales units. In the long run, I believe it will level out. 99% of the people that want Ace Attorney get a Switch, and then get Ace Attorney. It's the same thing I've been saying as it pertains to PlayStation porting 1st parties to PC.

I think a lot of people can be interested in a game or franchise, without being interested enough to buy a whole platform for it. There are at least 1.7 million people who were interested in Persona 5 Royal, but hadn't bought it on PlayStation. That strongly suggests that not everyone who might enjoy Persona owns a PlayStation. Likewise not everyone who is interested in Ace Attorney owns a Switch.

I know I'm asking for a lot of data, but can you name some examples?
Konami's baseball franchise is a good example I think:

PS4: Jikkyou Powerful Pro Baseball 2018 - 252,297
PSV: Jikkyou Powerful Pro Baseball 2018 - 119,754

PS4: Pro Baseball Spirits 2019 - 259,227
PSV: Pro Baseball Spirits 2019 - 70,763

Switch: Jikkyou Powerful Pro Baseball (2019) - 225,614

Switch: eBaseball Powerful Pro Baseball 2020 - 342,187
PS4: eBaseball Powerful Pro Baseball 2020 - 189,649

Switch: eBaseball Pro Baseball Spirits 2021: Grand Slam - 259,126

Switch: eBaseball Powerful Pro Baseball 2022 - 314,533
PS4: eBaseball Powerful Pro Baseball 2022 - 107,222

In 2018 Switch had already been out for a year, but Konami didn't even put the game on Switch. In 2019 they made a bit more of an effort and basically ported the cartoony 2018 PS4 game to Switch that year, while the realistic 2019 game stayed PS exclusive.

But by then they'd seen the direction the wind was blowing, and from 2020 onwards they have made sure their baseball games are all on Switch from Day 1. That's helped them reach a new audience.

Grow the game, yes. Grow the audience? I have doubts.

Lets say that for the next 15 years Capcom only releases Monster Hunter games on PlayStation vs. publishing it on PlayStation, Switch and PC. After those 15 years, would the audience for the franchise not be much bigger in the latter scenario?
 
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Pejo

Member
Someone here was saying that FFVII Remake part 2 was killing it on japan....

vqBG6oT.jpg

...can someone explain these numbers?
Lethal01 Lethal01 I think it was you and I discussing these sales a few days ago.

In regards to this post:
The "state of the brand" is so "terrible" that it allows them to easily have their games get the biggest launches on playstation by far.
Like I said, the games could/should be doing much better worldwide but I think that very specifically using the Japanese sales as a point towards that is completely misguided.

The Japanese launch sales would be good evidence of the exact opposite of what you are trying to claim. it would indicate that the series isn't just a can't miss franchise but THE can't miss franchise since right now literally ko other franchise was close to beating it..
Do you still stand by your statement that FF as a brand isn't hurting, and that it is "THE can't miss franchise"?

To be clear, I don't want to be a petulant shit about quoting a few days old post, but I think the FF brand has absolutely been damaged or at least watered down enough to where this game isn't what it once was as far as fan sentiment (and obviously sales).
 
Lethal01 Lethal01 I think it was you and I discussing these sales a few days ago.

In regards to this post:

Do you still stand by your statement that FF as a brand isn't hurting, and that it is "THE can't miss franchise"?

To be clear, I don't want to be a petulant shit about quoting a few days old post, but I think the FF brand has absolutely been damaged or at least watered down enough to where this game isn't what it once was as far as fan sentiment (and obviously sales).
It is extremely clear to me that Square's systematic mismanagement of the franchise dating back arguably to ousting Matsuno from FFXII and to FFX-2 has resulted in the gradual erosion of mass market mindshare and fan loyalty. XVI was an attempt to turn things around but just wasn't a very good game, and VII Re- is a terrible remake that is simply worse than the original.
 

Killer8

Member
It's been common for a while now for Japanese games to do better overseas than domestically. Japanese gamers just have completely different priorities nowadays with all the mobile, F2P and gacha shit they pump their hours and yen into. The discussion inevitably always leads to "what can Square Enix do to win back Japan?" I say: do fucking nothing. Japanese games have been firing on all cylinders for the last couple of generations, change nothing. Let us Westerners foot the bill.
 
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Woopah

Member
It's been common for a while now for Japanese games to do better overseas than domestically. Japanese gamers just have completely different priorities nowadays with all the mobile, F2P and gacha shit they pump their hours and yen into. The discussion inevitably always leads to "what can Square Enix do to win back Japan?" I say: do fucking nothing. Japanese games have been firing on all cylinders for the last couple of generations, change nothing. Let us Westerners foot the bill.
For Square Enix the main course of action is to ensure their games on Switch 2, unless Sony pays them not to.
 

Goalus

Member
The discussion inevitably always leads to "what can Square Enix do to win back Japan?"
What can they do? I'd say make their female characters less beautiful, give them male traits and let them behave like men in general. This will attract female players, and transform the male ones into super-fans.
 

Sakura

Member
Smartest thing Sony did was pull out of Japan. Place is a lost cause for Sony.

Square put out an amazing JRPG getting 10's, ton of content, heart, and gorgeous. And Japan is like "yeah, but can I play it while getting sexually molested on the train?"
For all we know sales numbers in the west won't be that impressive either.
 

Lethal01

Member
Lethal01 Lethal01 I think it was you and I discussing these sales a few days ago.

In regards to this post:

Do you still stand by your statement that FF as a brand isn't hurting, and that it is "THE can't miss franchise"?

To be clear, I don't want to be a petulant shit about quoting a few days old post, but I think the FF brand has absolutely been damaged or at least watered down enough to where this game isn't what it once was as far as fan sentiment (and obviously sales).
It is extremely clear to me that Square's systematic mismanagement of the franchise dating back arguably to ousting Matsuno from FFXII and to FFX-2 has resulted in the gradual erosion of mass market mindshare and fan loyalty. XVI was an attempt to turn things around but just wasn't a very good game, and VII Re- is a terrible remake that is simply worse than the original.


I don't know why you would think I would change my mind when you are quoting my standpoint.

Again, what the number tell us is that Final Fantasy brand was "hurt" enough that right now the Final fantasy brand is the best selling franchise on PS5 in Japan by far.

This is me talking specifically about Japan and these PS5 sales numbers, they simply don't back up the claim that the franchise is doing badly, unless you're expecting it to be some actual miracle game with a 50% attach rate.
We could find out tomorrow that it's worldwide number are absolutely atrocious but it wouldn't change the fact that it had a great launch on PS5 in Japan and people trying to paint it as a bad launch just saw what they wanted to see.
 
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sendit

Member
Stop releasing as console only exclusive? Or decrease the exclusivity time so it can be ported over to other platforms like PC quicker to help drive sales?
You looked at the data on that tweet and came to that conclusion?
 
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I don't know why you would think I would change my mind when you are quoting my standpoint.

Again, what the number tell us is that Final Fantasy brand was "hurt" enough that right now the Final fantasy brand is the best selling franchise on PS5 in Japan by far.

This is me talking specifically about Japan and these PS5 sales numbers, they simply don't back up the claim that the franchise is doing badly, unless you're expecting it to be some actual miracle game with a 50% attach rate.
We could find out tomorrow that it's worldwide number are absolutely atrocious but it wouldn't change the fact that it had a great launch on PS5 in Japan and people trying to paint it as a bad launch just saw what they wanted to see.

how do you then explain that had it had a lower launch than FFXVI and a bigger second week drop?

Now, I think these numbers are only physical right? maybe with digital things are not going to look as bad.
 

Lethal01

Member
how do you then explain that had it had a lower launch than FFXVI and a bigger second week drop?
Now, I think these numbers are only physical right? maybe with digital things are not going to look as bad.

I don't expect Digital to be any higher than normal.

That said the drop is bigger by 2% which is just not worth mentioning at all, could really be a rounding error the difference is microscopic.
The lower sales is a different story though, this game is a direct sequel vs 16 which is a standalone and also the latest mainline entry into the franchise. But they are still the two biggest launches by far.
 
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Deerock71

Member
Smartest thing Sony did was pull out of Japan. Place is a lost cause for Sony.

Square put out an amazing JRPG getting 10's, ton of content, heart, and gorgeous. And Japan is like "yeah, but can I play it while getting sexually molested on the train?"
Is that what the rest of the world is saying, too? Because I'm sure it's just FLYING OFF SHELVES in your region.
 
I have seen this narrative that FFVII would have sold dramatically more with PC and Xbox included

And also that FFVII is a flop because of its exclusivity.

I'm saying that its exclusivity is not the issue but the state of the brand and the nature of FFVII itself.


1.The brand has been on a downward trend since FFX, unable to deliver what a FF game is supposed to be.

Every new divisive entry will burn out some fans who will not buy the next entry outright, as well as damage the word of mouth and sentiment for the games and franchise over the years.

Now, you can see the opposite effect with Souls games. Since Demon's Souls, FromSoftware had a strong formula/vision with a niche audience at first, slowly and consistently improving and refining it until it reached mainstream levels with Elden Ring

FF has lacked a strong vision and compelling formula since SS became SE


2. FFVII was the 'Elden Ring' of its time.

But SE isn't FromSoftware, so this remake is being done from a position of weakness in terms of design and technology (vision and formula). In other words, there is no build-up to create a zeitgeist event like when FFVII first released. This remake is sustained by nostalgia and fan service, but the outdated design and padding are not going to capture the general public or convert old fans who have been disappointed and disillusioned. It feels like overcompensation for the lack of innovation and creativity.

in other words: FFVII remake should perform like a GOW 2018/Ragnarok, around 3-5 Million sells in the firs week.

the current performance is just a sign that there is not a huge interest in the IP from the general public in the first place. and if that's the case on Play Station it will be far worse on PC and especially Xbox.
 
I don't expect Digital to be any higher than normal.

That said the drop is bigger by 2% which is just not worth mentioning at all, could really be a rounding error the difference is microscopic.
The lower sales is a different story though, this game is a direct sequel vs 16 which is a standalone and also the latest mainline entry into the franchise. But they are still the two biggest launches by far.
ok. is there any info about how many copies were sold in the first week world wide?
 

FoxMcChief

Gold Member
I do think japanese folks are losing interess on the FF franchise since Square Enix is trying to apppealing to the west more than stick with japanese culture.
I don’t think it’s just Japan. But I also don’t think SE is making the games like the ones that did sell extremely well. If SE came out and said the next tentpole FF game was going to be a turn based 2D-HD game, I think Japan would be down for that more than these super high budget action games. I say that as someone that really likes Rebirth.
 

Kacho

Member
I have seen this narrative that FFVII would have sold dramatically more with PC and Xbox included

And also that FFVII is a flop because of its exclusivity.

I'm saying that its exclusivity is not the issue but the state of the brand and the nature of FFVII itself.


1.The brand has been on a downward trend since FFX, unable to deliver what a FF game is supposed to be.

Every new divisive entry will burn out some fans who will not buy the next entry outright, as well as damage the word of mouth and sentiment for the games and franchise over the years.

Now, you can see the opposite effect with Souls games. Since Demon's Souls, FromSoftware had a strong formula/vision with a niche audience at first, slowly and consistently improving and refining it until it reached mainstream levels with Elden Ring

FF has lacked a strong vision and compelling formula since SS became SE


2. FFVII was the 'Elden Ring' of its time.

But SE isn't FromSoftware, so this remake is being done from a position of weakness in terms of design and technology (vision and formula). In other words, there is no build-up to create a zeitgeist event like when FFVII first released. This remake is sustained by nostalgia and fan service, but the outdated design and padding are not going to capture the general public or convert old fans who have been disappointed and disillusioned. It feels like overcompensation for the lack of innovation and creativity.

in other words: FFVII remake should perform like a GOW 2018/Ragnarok, around 3-5 Million sells in the firs week.

the current performance is just a sign that there is not a huge interest in the IP from the general public in the first place. and if that's the case on Play Station it will be far worse on PC and especially Xbox.
Thanks. I disagree that exclusivity isn’t a factor in damaging the FF brand, but I agree with the rest of what you said.
 

Pejo

Member

I don't know why you would think I would change my mind when you are quoting my standpoint.

Again, what the number tell us is that Final Fantasy brand was "hurt" enough that right now the Final fantasy brand is the best selling franchise on PS5 in Japan by far.

This is me talking specifically about Japan and these PS5 sales numbers, they simply don't back up the claim that the franchise is doing badly, unless you're expecting it to be some actual miracle game with a 50% attach rate.
We could find out tomorrow that it's worldwide number are absolutely atrocious but it wouldn't change the fact that it had a great launch on PS5 in Japan and people trying to paint it as a bad launch just saw what they wanted to see.

You keep using this specific PS5 launch week physical sales thing, but several of us are talking specifically about the series as a whole is in decline.

It's tough to find reliable numbers, especially for older data that wasn't tracked as closely as it is now. According to Google, gaming was 5x bigger in total revenue in 2023 (184 billion USD) than it was in 1997(35~ billion USD), but FFVII sold 3.4~ million units in Japan alone on PS1 LTD. FFXVI for comparison's sake sold an estimated 414k LTD so far, in Japan. Sure you can argue that they might get an uptick because of future DLC or sales or something, but there's virtually no chance it breaks 2 million at this stage in the game, in Japan. FFVII Remake is sitting currently at 1.4 million in Japan, and by all counts Rebirth is doing significantly worse than it did with the chart I quoted earlier in this thread.

All of the numbers I got from FF series sales were gathered here. I'll be honest I hate looking up these numbers and comparing various lists and metrics, but the point I'm trying to make here is that Final Fantasy is much weaker of a brand now than it was.

Is that a good number for physical first week sales for a PS5 exclusive? Yes. You've made your point. But for Final Fantasy those numbers are absolutely pedestrian.
 

MagiusNecros

Gilgamesh Fan Annoyance
It's probably bombing in Japan because

>because it's not the full story
>FF is a stagnating brand as a whole
>Japan is more mobile/handheld centric and on the move all the time which is why Mobile Phones and the Switch with it's handheld mode are more popular
>Will come to PC later
>Perhaps mixed reception from FF16
>Releases flip flop from different genres with each entry indicating lack of identity
>I'm noticing much higher sellthrough and console loyalty with the PSX-PS4. Ergo PS5 has a small install base.

Would love to see global sales for the first week, month, and later year and then compare contrast with previous FF titles.
 

Woopah

Member
It's probably bombing in Japan because

>because it's not the full story
>FF is a stagnating brand as a whole
>Japan is more mobile/handheld centric and on the move all the time which is why Mobile Phones and the Switch with it's handheld mode are more popular
>Will come to PC later
>Perhaps mixed reception from FF16
>Releases flip flop from different genres with each entry indicating lack of identity
>I'm noticing much higher sellthrough and console loyalty with the PSX-PS4. Ergo PS5 has a small install base.

Would love to see global sales for the first week, month, and later year and then compare contrast with previous FF titles.
Mobile/handheld has nothing to do with it given PS5 is selling faster than PS4 and PS3.
 

Lethal01

Member
You keep using this specific PS5 launch week physical sales thing, but several of us are talking specifically about the series as a whole is in decline.

It's tough to find reliable numbers, especially for older data that wasn't tracked as closely as it is now. According to Google, gaming was 5x bigger in total revenue in 2023 (184 billion USD) than it was in 1997(35~ billion USD), but FFVII sold 3.4~ million units in Japan alone on PS1 LTD. FFXVI for comparison's sake sold an estimated 414k LTD so far, in Japan. Sure you can argue that they might get an uptick because of future DLC or sales or something, but there's virtually no chance it breaks 2 million at this stage in the game, in Japan. FFVII Remake is sitting currently at 1.4 million in Japan, and by all counts Rebirth is doing significantly worse than it did with the chart I quoted earlier in this thread.

All of the numbers I got from FF series sales were gathered here. I'll be honest I hate looking up these numbers and comparing various lists and metrics, but the point I'm trying to make here is that Final Fantasy is much weaker of a brand now than it was.

Is that a good number for physical first week sales for a PS5 exclusive? Yes. You've made your point. But for Final Fantasy those numbers are absolutely pedestrian.

Revenue include mobile and gacha games

The series as a whole may be in decline, I am simply in opposition to these specific launch number being a good indication of this becalse they clearly show that everything else on PS5 was doing worse so the problem seems to be with playstation rather than something like th game being turn based or something like that.


Against if this is a bomb on PS5 then what game is a success?
 
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Madflavor

Member
Final Fantasy is declining in Japan, but being exclusive to a dead console is significantly expediting that decline. We have plenty of data to show that this is absolutely the case. PS5s have sold a lot over there, but software sales are down across the board. The fact that there’s a wide gulf between the sales of the #1&2 selling PS5 games (both being FFs) compared to the rest of the games in the Top 10, suggests exclusivity is the biggest factor.

You also have to keep in mind that Japan is currently going through some economic hard knocks, and a $70 price tag (whatever that is in Yen) is a tall order for a lot of people. Especially for people who, given what data has shown, are more inclined to play mobile and f2p games these days.
 

MagiusNecros

Gilgamesh Fan Annoyance
Mobile/handheld has nothing to do with it given PS5 is selling faster than PS4 and PS3.
Nah it's a factor. Plus if you compare sales of previous FF games across it's timeline you most definitely see a massive decline. It's gone down on average from 1.3m sales to around 200-300k. For a mainline title that's not good at all. For a new IP or niche title it's great but for FF that's atrocious.

I also forgot another factor which is Price Inflation.

The games itself play a major factor. Lots more people had a PS4 and some may not be so keen to buy another system just for Rebirth and if you have a PC you can save money by just waiting it out.

Also PS5 selling faster doesn't really matter if no one is buying PS3 or PS4 anymore. I'd only give validity to this statement if PS5 was selling faster that it outsold PS3 and PS4 lifetime sales which currently I do not think it has reached that milestone.
 
Square and Capcom are traditional Japanese companies that have heavily leaned to the West, for better or worse.

Surprise, surprise, sales declined in Japan. Who could have guessed?

Exclusivity is NOT the issue. Anyway, Square themselves said why this is a console exclusive at launch so the argument is debunked already.
 

Minsc

Gold Member
Yeah I think it basically doesn't make sense for Japanese companies to make ps5 exclusives.

Crazy how much difference in sales you have between something like Last of Us or Spiderman exclusives and FF, that's for sure.
 
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