Meh, only 4 out of 5 David Cage's head? Disappointing ;/, if was a 5/5 it'd at least explain the extremely bad performance.
They did the same shit in Human Revolution also. I don't know who is in charge over there or how the hell they have their computer set up, but it's just straight up wrong.
System;
W10 Anniversary Update
Nvidia 372.54 drivers
i5 6600K @ 4,4GHz
16GB
980Ti
Game at random gives me BSOD with error "Driver-irql-not-less-or-equal". There doesn't seem to be any specific thing triggering crash and it just happens after X minutes / hours of gameplay. Or maybe it doesn't happen. Pure randomness in getting that crash. I have tried fiddling with options, but nothing doesn't seem to prevent crashes.
#FeelsBadMan
That is so bizarre, who exactly wants different x and y values for the mouse?? Also, why the hell do game developers always have mouse acceleration on by default and very often don't even have an easy way to disable it? I've never known a single gamer who likes mouse acceleration in their games. I could understand this maybe 10 years ago when there wasn't much focus on PC versions but in 2016, come on!
Did you try the sli bits suggested in the first post?Hello, I'm using 980ti SLI (never again will I SLI)
I'm only getting about a 10 fps increase from single to SLI using 3440x1440
Is this typical for everyone?
Hello, I'm using 980ti SLI (never again will I SLI)
I'm only getting about a 10 fps increase from single to SLI using 3440x1440
Is this typical for everyone?
You can inject a sharpening filter via reshade (lumasharpen) and adjust the value to your liking to improve the TAA blurriness without having to use the very aggressive ingame sharpening filter.
http://reshade.me/
Having this exact problem. It is becoming unbearable to open any menus. It can take.up to 45 seconds for me to load the map.So I'm having a problem when it comes to accessing menus. After playing for awhile, it takes anywhere from 5 to 15 seconds for the map, inventory, and the escape menu to show up. They act normally when they load up, but then I return to game and I go from my normal 55-80ish fps to a massive dive of 10 fps for a second or two. I'm not sure why I'm having these problems. They persist and don't go away unless I exit the game completely and relaunch it.
Is anyone else having this problem, and have they found any kind of fix for it? This kind of performance drop and long wait for menus is really killing the great experience I've been having with the game otherwise.
Ehhh, tried verifying integrity of the game cache in Steam, but no luck. Third time trying to complete the shooting range, and it crashed at the exact same spot. Really fucking annoying, as I don't have that much time to play at night after work, and now I've wasted most of the night playing the same content without any progress. Oh well, will move on and ignore that spot of the game, but it's definitely leaving a really bad impression on an otherwise enjoyable game.
I just went out and bought 16gb of ram for this game. Wonder if I have to buy more lol.
I solved my low FPS issues by disabling page files, though I only tested 15 minutes after I did changed this. Before, the game would turn into a complete slideshow after about a minute after arriving in the first hub area.
http://tunecomp.net/win10-page-file-disable/
Downsampling from 1440p, TAA (which is great), game sharpening off, minor post-sharpening.
I couldn't launch Doom with mine disabled, so idk. I didn't know it was off until I tried playing Doom though.Does this have any sort of negative effect in day to day PC use?
Does this have any sort of negative effect in day to day PC use?
Judging game performance at "max settings" is enormously counterproductive.4790K @4.8GHz,16GB RAM and a 980TI @1,4, native 1440p.
All settings are maxed except for MSAA which is off.
Your HDD may be dying. Check that and main memory speeds.I've been getting severe fps drops(as low as 6 fps) that result in short freezes in the second area of Prague. When this occurs, I've noticed my gpu usage drops to less than 60%(A few times it even said 0%). My cpu usage ranges from 70-100%, but sticks around 80-90% most of the time. Temps for gpu and cpu are fine as well.
And another thing, loading screens are horrible for me. I loaded my game and went to go make food and by the time I got back the game was still loading. Loading screens aren't that big of an issue for me, but when it takes 5+ minutes just to quit to the main menu, I get a bit irritated.
Yeah, keep those framerate tanking Contact Hardening Shadows and Volumetric Lightning on ultra at all times. Max that shit out! Who cares that graphics quality with CHS on is actually worse than with CHS off.
Judging game performance at "max settings" is enormously counterproductive.
http://www.neogaf.com/forum/showthread.php?t=885444
Nice, let us know how it goes. (For those keeping track, that's the second case in as many pages of extremely bad performance not actually being caused by the game).Relived to know its my CPU. Tried a bit before work and I think my heatsink may have loosened in my move back in March, but I just hadn't caught on.
If you have enough memory that's generally good advice.I solved my low FPS issues by disabling page files, though I only tested 15 minutes after I did changed this. Before, the game would turn into a complete slideshow after about a minute after arriving in the first hub area.
Looks like the only thing so taxing for my rig is MSAA. I have everything set to ultra, setting Contact-hardening shadows from 'On' to 'Ultra' I only lose 2-3 frames.
You should probably set CHS to "off" for now, see my analysis earlier in the thread. It's quite an expensive setting and currently greatly diminishes shadow distance.All settings are maxed except for MSAA which is off.
Max that shit out! Who cares that graphics quality with CHS on is actually worse than with CHS off.
Yeah, keep those framerate tanking Contact Hardening Shadows and Volumetric Lightning on ultra at all times. Max that shit out! Who cares that graphics quality with CHS on is actually worse than with CHS off.
I personally don't like blurry shadows, but even if I did, it's current bugged state of CHS makes it inferior anyway (not to mention performance penalty).Not really true. What i found that game has really inconsistent visual looks (especially shadows) and it really depends on situation and the level you are. There are some really great moments where CHS shines and brings that softnest to shadows but there are times where it nullifies any other shadow effects and I think it is a bug I have already reported to developers in their technical support forums. Also there are moments where shadow settings very high for some reason gives worst picture than high settings.
There is a whole range of options which have "very high"/"ultra" settings that also look good and do what they are supposed to do. A few have some problems. We can't really know how "optimized" any of them are, just their performance impact. In an ideal world, yes, not a single setting would have any issues at all at launch. Of course, that is the same world in which a game doesn't have any issues at launch, period -- so, for a variety of reasons, not the world we live in.If those settings aren't optimized or bugged, shouldn't the devs, not the costumers, disabled or maybe optimize them first before launching the game to public?
There's apparently a bug exclusive to the PC version where sprinting in stairs makes you super slow ...
Damn this port ...
There is a whole range of options which have "very high"/"ultra" settings that also look good and do what they are supposed to do. A few have some problems. We can't really know how "optimized" any of them are, just their performance impact. In an ideal world, yes, not a single setting would have any issues at all at launch. Of course, that is the same world in which a game doesn't have any issues at launch, period -- so, for a variety of reasons, not the world we live in.
So should those settings be removed? No. That's actually the response people who are completely outraged at a few options being available are engendering, but it's obviously terrible and objectivel worse for everyone. Sadly, it's already a reality for many lesser PC versions, which ship with a minimum of options.
The best solution to this dilemma between people's lack of rationality, limited development resources, and the desire to still offer maximum flexibility to those who can deal with it is probably to move any significantly-beyond-console settings to a .ini file.
I get your point. But the problem is that people who have a PC with well above the recommended settings are still struggling to max the game. In many other games, recommended means it's safe to assume that their PC is capable of maxing settings, or at least high with good performance. But believe me, I've read lots of reports from gtx 980/980ti, even the newer 1070/1080 users that they have to deal with high settings with some settings turned down/off to achieve locked 60fps. If the most advanced PC can't max out the settings, why should the devs put those settings in the game, even as an option? What's the purpose of those settings?
People who meet the recommended specs can easily run the game on high with good performance.I get your point. But the problem is that people who have a PC with well above the recommended settings are still struggling to max the game. In many other games, recommended means it's safe to assume that their PC is capable of maxing settings, or at least high with good performance.
For the future.If even the most advanced PC can't max out the settings, why should the devs put those settings in the game, even as an option? What's the purpose of those settings?
I get your point. But the problem is that people who have a PC with well above the recommended settings are still struggling to max the game. In many other games, recommended means it's safe to assume that their PC is capable of maxing settings, or at least high with good performance. But believe me, I've read lots of reports from gtx 980/980ti, even the newer 1070/1080 users that they have to deal with high settings with some settings turned down/off to achieve locked 60fps. If even the most advanced PC can't max out the settings, why should the devs put those settings in the game, even as an option? What's the purpose of those settings?
So people can use them at a later date when they upgrade their computers. I do that all the time with old goes once I buy a new video card. The bigger problem is that half the high end settings don't even appear to be working 100% correctly while still tanking performance.
People who meet the recommended specs can easily run the game on high with good performance.
It should never ever be "safe to assume" that you can "max" settings.
For the future.
That said, the "most advanced PC" can easily "max out" the settings. My PC is far from the most advanced, and I can play with the settings (other than MSAA) "maxed out", even at 1440p (never mind 1080p) at well above 40 FPS.
1. Recommended actually rarely means 'you can max this game', mostly only in lacking console ports and generally not particularly scalable games is that true.
2. Because that's a great thing about PC gaming! You can come back in 5 years and play it and it looks even better and runs even better than it did when the game first came out. Why remove that just because some people refuse to have their pride hurt because they can't run something their systems aren't capable of - just turn down some fuckin settings, it's pretty simple.
I have the same cpu/gpu combo with 12gigs of ram. The GeforceExperience recommended settings are a rocksolid 60fps for me(mostly high settings with some postfx like volumetric lighting and ambient occlusion turned off). Going for the complete high preset gives 60fps with drops to lower 50's during gameplay(the built in benchmark shows max 60 avg 52 and lowest 45 fps). If you experience framepacing issues with v-sync, try switching between exclusive and borderless fullscreen to see which mode has less stutter.Sorry for not reading 36 pages, what settings are you looking at for 1080p/60fps (without dips) using a GTX 970 / 3570k @ 4.3GHz?
So people can use them at a later date when they upgrade their computers. I do that all the time with old goes once I buy a new video card. The bigger problem is that half the high end settings don't even appear to be working 100% correctly while still tanking performance.
I get your point. But the problem is that people who have a PC with well above the recommended settings are still struggling to max the game. In many other games, recommended means it's safe to assume that their PC is capable of maxing settings, or at least high with good performance.
2. Because that's a great thing about PC gaming! You can come back in 5 years and play it and it looks even better and runs even better than it did when the game first came out. Why remove that just because some people refuse to have their pride hurt because they can't run something their hardware wouldn't be capable of anyway - just turn down some fuckin settings, it's pretty simple.
Because a 970 runs the game at ~60 FPS average at high settings.If so, then why did they use gtx 970 as the recommended settings?
Getting annoyed at the devs because some can't achieve 'Max settings' is silly because it's not a right. This is the culture we live in today where people assume 'high settings' are unsavoury and everything needs to be on ultra or the graphics are somehow missing out. Lol.