Boney said:You're making me cry
lostinblue said:Why won't third party games unlock them... It's *clearly* a feature.
Plus this is no Kojima game, I doubt cutscenes last half an hour.
Now you're bringing me into this!? :lolRegulus Tera said:I don't wanna sound like a jerk but after you guys fucked up Rurouni Kenshin/Samurai X's dub I don't trust Chile anymore.
That said, I loved Garfield y sus Amigos' dub.
Skippable cutscenes should be mandatory in every game.
Goddamn, this is stupid.
Boney said:Now you're bringing me into this!? :lol
Didn't know Samurai X was a chilean dub.. I thought it was pretty good!
Boney said:And Garfield is amazing bro.
seady said:Glad it's getting much better previews now.
I was surprised when the game was coined "bad" by the media since day one when it was announced as a Team Ninja project. I felt it was getting a bunch of unfair previews because the press was doubting the developer.
As I said, sorry for being harsh, but I couldnt stop letting you insult our language without giving my opinion. Hope this one is more friendly (only answering the things you asked form your post).mantidor said:dub....
Boney said:If you really want to discuss this, take it to PM's.. I don't want you guys to get banned and you're making me cry
SpacePirate Ridley said:Yeah guys, we better stop talking about which spanish is better, at least here, before someone thinks we are triying to troll. :lol
braves01 said:Brad's new impressions on Giant Bomb are a little disconcerting. I think the game's visuals look great, but I don't know if I'll be able to stomach the combat...
Yes. Sakamoto stated that the average player will only get about 30% of the upgrades on the first playthrough. That's probably a stretch, but it suggests that the exploration is the focus as always.farnham said:so are there any interviews that suggest, that the game will be as exploration heavy as always ?
MP3 was pretty straight forward for about 2 hours into the game and then shifted into a normal metroid game. hope that other m is similar
Yeah, if Fussion and the official manga are anything to go by, the story is probably going to be fairly run of the mill and forgettable. Well, not that it matters. At least the cutscenes will be pretty.L00P said:Only thing I'm really not sure about is the story and the writing. Maybe I shouldn't care about it too much:lol
I'd say Metroid has a pretty good plot for what it is.Luigiv said:Yeah, if Fusion and the official manga are anything to go by, the story is probably going to be fairly run of the mill and forgettable. Well, not that it matters. At least the cutscenes will be pretty.
"The baby" is said because they share a connection, and since it doesn't have a name, baby is the next in line.Hiltz said:I'm a bit concerned about the writing of the story. Japanese writers tend to go too deep into expressing character emotion to the point where it often comes off being unnatural and awkward. We see it all the time in anime. Even with Sakamoto at the helm of the project, I just hope they don't turn Samus into a fragile, emotional wreck of a character with her strange emotional relationship with "the baby" and all.
And speaking of "the baby", why couldn't they just refer to it as the infant metroid? Calling it the baby sounds silly when spoken by a monotone Samus.
from arstechnicaFor many people, two main aspects make Metroid so appealing: the sense of isolation and the joy of exploration. While Other M strays from the former, it remains to be seen how it tackles the latter. The portion of the game featured in the demo was rather closed, but there's always a chance that the game opens up later on. And there are certainly going to be people who will enjoy hearing Samus' inner monologue. I'm just not sure I'm one of them.
I've been saying since Fusion/Prime that the series was groping in too many directions and dividing the fan base, and the varied reactions to Other M reflect that.EmCeeGramr said:"This game feels exactly like 2D Metroid in 3D."
"I don't know if this feels like Metroid or not."
"Why is this a Metroid game?"
well at least we have a wide variety of opinions for once in gaming journalism
SpacePirate Ridley said:Yeah guys, we better stop talking about which spanish is better, at least here, before someone thinks we are triying to troll. :lol
I actually attended the event in Vancouver, BC last night. Getting a bit of hands on time assuaged one of concerns a bit which was the D-pad movement. I had no trouble controlling Samus in a 3D space with the D-pad. We basically played the E3 build; the organic area of the Bottle Ship and the fight with the 2 chameleon creatures. Combat has a bit of a learning curve, especially in the "boss" fight. My instinct to stay back and fire charged shots wasn't the way to go and I ended up dying on my first go. The game encourages you to go in for the close strikes to do massive damage.Kard8p3 said:It seems there was a Metroid Other M invite only event last night. Did anyone here get invited and if so what did you think of the game?
Barrow Roll said:I actually attended the event in Vancouver, BC last night. Getting a bit of hands on time assuaged one of concerns a bit which was the D-pad movement. I had no trouble controlling Samus in a 3D space with the D-pad. We basically played the E3 build; the organic area of the Bottle Ship and the fight with the 2 chameleon creatures. Combat has a bit of a learning curve, especially in the "boss" fight. My instinct to stay back and fire charged shots wasn't the way to go and I ended up dying on my first go. The game encourages you to go in for the close strikes to do massive damage.
Countering is a bit tricky at first, but I find that if you just hold the fire button down then Samus will counter any attack that comes at you. Samus apparently dodges if you tap the D-pad in a direction right before an attack hits you but I felt like most of the time it was unintentional on my part. I don't like how when you lock on in first person mode that you have to fire a missile. Why can't I lock on and fire a charge shot? I hope we can dial up the turn speed in first person mode. Game has a certain rhythm that "clicked" after playing it a second time. Seems enjoyable, never really frustrated with the controls but it does feel limited. Also not a fan of invisible walls in Metroid. It seems counter intuitive to the idea of exploration in Metroid.
Game looks good, not as good as Metroid Prime 3, but it looks good. Samus looks great in motion. Cut scenes look phenomenal. Voice acting and story seem kinda meh. I still don't remember Anthony Higgs.
Barrow Roll said:I actually attended the event in Vancouver, BC last night. Getting a bit of hands on time assuaged one of concerns a bit which was the D-pad movement. I had no trouble controlling Samus in a 3D space with the D-pad. We basically played the E3 build; the organic area of the Bottle Ship and the fight with the 2 chameleon creatures. Combat has a bit of a learning curve, especially in the "boss" fight. My instinct to stay back and fire charged shots wasn't the way to go and I ended up dying on my first go. The game encourages you to go in for the close strikes to do massive damage.
Countering is a bit tricky at first, but I find that if you just hold the fire button down then Samus will counter any attack that comes at you. Samus apparently dodges if you tap the D-pad in a direction right before an attack hits you but I felt like most of the time it was unintentional on my part. I don't like how when you lock on in first person mode that you have to fire a missile. Why can't I lock on and fire a charge shot? I hope we can dial up the turn speed in first person mode. Game has a certain rhythm that "clicked" after playing it a second time. Seems enjoyable, never really frustrated with the controls but it does feel limited. Also not a fan of invisible walls in Metroid. It seems counter intuitive to the idea of exploration in Metroid.
Game looks good, not as good as Metroid Prime 3, but it looks good. Samus looks great in motion. Cut scenes look phenomenal. Voice acting and story seem kinda meh. I still don't remember Anthony Higgs.
Barrow Roll said:Countering is a bit tricky at first, but I find that if you just hold the fire button down then Samus will counter any attack that comes at you.
Yeah, that's the first time I heard of that.. what gives?Plinko said:That sounds like a serious problem.
But Ive read that is a limitation so people dont relay too much in FPS mode.Boney said:Yeah, that's the first time I heard of that.. what gives?
And I don't think we'll be able to adjust FP view turning speed
ElFly said:Stuff
Weird, everything I've read says you have to time it while pressing a direction to dodge.Plinko said:That sounds like a serious problem.
There weren't any headphones at the booths so I can't give any real impressions on sound and music. Before we got to play a Nintendo rep gave us a demo of the beginning of the game with the big purple bug creature and the Federation Troopers. He would turn down the sound during gameplay so he could talk and turn it up during cut scenes. There was also random music just on in the background though. Pretty annoying actually.Teknoman said:Did they have headphones set up for the games? If so, how were the sound effects/music?
Hmmm, I'd say maybe for about 30-40 mins? The demo was short, it was the same one at E3. You run through an organic section of the Bottle Ship, you fight the 2 chameleon creatures, run through a bit more and you get to an unopenable door. I played it about 3 times in total. First time I got spanked by the chameleons. Second time I breezed through it and felt like a pro. Then a buddy of mine found out that at the beginning of the demo you can go the other direction from the save station and back track through some other areas that I guess we weren't supposed to because one of the booth guys said they hadn't seen this area before. We actually found an energy tank. Kinda neat.Kard8p3 said:How long did you get to play? Others that were there have said they played for around 2 hours.
Well before we jump to any conclusions let me clarify this a bit. The chameleon dudes have an attack where they will grab you with their tail and toss you at which point you can counter and grab their tail and toss them. I didn't extensively test it or anything, I just noticed that maybe twice I finished charging up my shot and was holding the fire button when one of those guys grabbed me and Samus proceeded to counter it. At no point during that fight or the demo did I just run around with the button held down and have any kind of invulnerability. Just something I noticed happen to me like twice.Plinko said:That sounds like a serious problem.
Dodging and countering are different. Dodging is when you time your D-pad press in a direction when an attack is incoming. It'll go a bit slo-mo for a sec. Countering is done by pressing the fire button (1) right before an enemy attacks you to return the attack. I think you do have to time it, I think my experience above happened purely coincidentally because I had just finished charging up my shot with the button held down. I didn't have enough play time to gauge how wide the window for countering was.Easy_D said:Weird, everything I've read says you have to time it while pressing a direction to dodge.
Ah, I see.Barrow Roll said:Dodging and countering are different. Dodging is when you time your D-pad press in a direction when an attack is incoming. It'll go a bit slo-mo for a sec. Countering is done by pressing the fire button (1) right before an enemy attacks you to return the attack. I think you do have to time it, I think my experience above happened purely coincidentally because I had just finished charging up my shot with the button held down. I didn't have enough play time to gauge how wide the window for countering was.
I hated these things with a passion in Super. D:Teknoman said:Shots from Metroid Database:
Wait watSpacePirate Ridley said:Some new images with new zones, just click on more.
http://metroid.jp/#/control/
The backgrounds feel like Super and Zero to me.
BTW I hate the loop song in the web, because it never gets to the awesome epic part
Tritroid said:I hated these things with a passion in Super. D:
_Alkaline_ said:I still find it odd how much the Prime series stuffed up the Space Pirate designs. Prime got it horribly wrong but the other two games didn't do much to rectify it. Echoes came the closest but it resembled a bird more than crustacean like the Space Pirates are supposed to look.
Good to see the ones in Other M look like their fusion counterparts. Always liked that design.
No, pretty sure they were the same species/race. The frigate Samus lands on in Prime 1 actually has Pirates that had escaped from Zebes before the internal explosion.AdroitOne said:I could have swore the Space Pirates in the Prime series was considered a different race from those in the main series.
Tritroid said:No, pretty sure they were the same species/race. The frigate Samus lands on in Prime 1 actually has Pirates that had escaped from Zebes before the internal explosion.
There's really no reason why they look different in each Metroid game, or even each Prime game for that matter; It's just a different take on their design. For Prime 1, since it was the first Metroid realized in 3D, Retro took a lot of artistic liberties in the design of multiple classic icons from the series. Retro revamped a lot of their art for Prime 2 coming off of Prime 1 however, which is why the Varia suit has a lot of design differences between the two games.
The Space Pirates in prime 1 were all sorts of awesome compared to Prime 2 and 3.AdroitOne said:I can't remember where I read that, (I believe a metroid wikipedia type site), but yeah. I can't find the site right now so I have no source, but I do know that the space pirates people see in the main series are the Ki Hunters (the mantis like creatures). The ones in Metroid weren't considered Ki Hunters. Really, I actually love the designs in Metroid Prime more than the main series . They looked much more intimidating.
Huh?AdroitOne said:I can't remember where I read that, (I believe a metroid wikipedia type site), but yeah. I can't find the site right now so I have no source, but I do know that the space pirates people see in the main series are the Ki Hunters (the mantis like creatures). The ones in Metroid weren't considered Ki Hunters. Really, I actually love the designs in Metroid Prime more than the main series . They looked much more intimidating.
Metroid Killer said:Huh?
While Ki Hunters are some kind of Pirates they are not the same as the actual Space Pirates.