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[Digital Foundry] Marvel's Spider-Man 2 PS5 Showcase Trailer Tech Breakdown

NEbeast

Member
Yeah but PS4 Pro / One X games still had to be constrained to run on the base consoles. A native PS5 doesn't so the changes should be more profound.


Are you saying it's radically/fundamentally different from a PS4 game? If they removed the RT and lowered the LODs could this game not run on PS4?
You have no fucking idea what you're talking about. You're just spewing nonesense to shit on the game.
 

Turk1993

GAFs #1 source for car graphic comparisons
lol neither screenshot looks good but yes, its a minor improvement. The question we have to ask is whether or not its worth the 35% hit to GPU (if someone has spiderman here on PC, they can tell us the exact figure) and the cost on the cpu and having the vram hold the BVH structure data at all times even when there is nothing to reflect. see the vram issues that plagued the PC version of RE4.

regardless, those are really poor reflections by insomniac. last gen consoles do way better reflections than that. Insomniac just made 'smart cuts' to increase visual fidelity elsewhere. something they have failed to do this time around. I dont know if they did it because of GPU resources or manpower but I can show you several last gen games with better reflections without needing RT. Hell, see the gif above. the reflections in even spiderman 1 are fine unless you really stop to take a look.

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EhCpq_wXYAMTsIw


Horizon_Forbidden_West_20220204143410.jpg

video-game-infamous-second-son-wallpaper-preview.jpg


1673851481-horizon-forbidden-west-20230112202237.jpg
I cannot go back to SSR fuck that shit, it looks "ok" when its on the floor for straight reflection if you are looking perfectly straight to the horizon. But the moment its offscreens or its off angle than it falls apart and looks straight out shit. Also if the character or object hinders the view than you get lots of artifacts. If we want to push the graphics further we need all of it. And that gif shows perfectly why we need RT, those random inaccurate reflections disappearing and reappearing randomly is just trash.
SM2222.jpg

SM22222.jpg

O4IgWqo.jpg

4NTbtFC.jpg


I just think that if you have to sacrifice something, it must be something that you barely notice most of the time in such an high speed game, of course there are slower moments, but most of the time you web sling or fight and you barely notice the reflections if they look wonky.

I think that a better light system or better textures overall are just something that make a bigger difference at any given moment.
But i notice it all the time, the white lines on the side , the reflections disappear when view is offscreen, the unrealistic stretches that happens when some object is in the middle, the missing correct self reflections and what not. Look i want a better lighting also but i don't want to take a step back to go a step further, i want them both.
 
You really need go play some games and relax if this first unfinished game trailer already makes you lose your mind. Insomniac already stated it was an old build. And then what...it already looked better then what the competition has released for the last decade.

The initial teaser/trailer from Horizon Call of the Mountain looked blurry compared to the latest trailer and launch trailer. It was almost a day and night difference.
Bro.

It's really simple. Like really fucking simplle.

The game looked like shit in the showcase, barely any better than Miles Morales and Spiderman remake. Old build, new build, shit build, whatever you wanna call it. The presentation didn't Wow most people and the overall Showcase was shit tier compared to past Showcase events.

If you're going to show X build to the public, people are inevitably going to judge you by it. It could have helped their case if they put down a disclaimer that it indeed was an old build they were showing off. That would have gone a long way to appease the fans or playerbase knowing that there's improvements coming.

Sometimes games also get downgraded when they release the retail version so there's that as well.
 

SlimySnake

Flashless at the Golden Globes
"regardless, those are really poor reflections by insomniac. last gen consoles do way better reflections than that. Insomniac just made 'smart cuts' to increase visual fidelity elsewhere. something they have failed to do this time around. I dont know if they did it because of GPU resources or manpower but I can show you several last gen games with better reflections without needing RT. Hell, see the gif above. the reflections in even spiderman 1 are fine unless you really stop to take a look."

thats the most idiotic thing i read today

HZD Amazing reflections



Infamous Second Son God Like Reflections ( Infamous with RT would be an amazing upgradre )


WTF are you talking about? It was known that HZD had terrible reflections. Thats why i posted reflections from HFW. Why are you giving me examples of HZD when GG was able to fix them WITHOUT RT. You know the point I was trying to make??

Insomniac did phone in a lot of the reflections in Spiderman. Other games i linked are much better.

I dont think i have ever seen non-RT reflections this bad in an AAA game. You shouldnt need RT just to do proper reflections. This was an issue devs resolved with SSR literally in the first year of last gen.

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CGNoire

Member
And lowered the resolution, and lowered the traversal speed, and extended loading times, and removed the additional model details in the city and only be 30fps.
Outside of model details non of these new features seem interesting.
 

CGNoire

Member
the Witcher 3, Doom Eternal, Wolfenstein 2 and others run on Switch.

this weird concept of lower end hardware holding back higher end ones with the same feature set has just never been substantiated by and evidence
This isnt the gotcha you think it is.

Nintendo fans are a known quanity of folks who dont give a shit about massive visual downgrades when comparing the same game to its big brother equivalent.

Just try pulling that same visual disparency on a PS4 owner and youll end up with another CP situation like what happenex with PSN stopping all sales.

If CP was realeased on Switch in the same downgraded condition no switch owner would have a problem with it....at all.
 

CGNoire

Member
And "tech demos" don't count. Those are not games, nor are they ever reached in any gen.
The Samaritan was acheived within 4 years by Rocksteady.

Spiderman 2018 looks better than it as well.

The Infiltrator has also been acheived in small ways here or there. Although that one is harder to compare since it leans into some hacks the industry didnt adopt much.
 

CGNoire

Member
Yet if I play, say, Borderlands 3 on my PS5, it gets 4K/60fps with no problem, looks much sharper and runs far smoother than the PS4, to an extent that it can be "easily distinguished" as soon as you sit down and start playing it, then Borderlands 3 is a next-gen game.
If thats true then every single PC version released during 360/PS3 era would also IYO equal "a next gen game"....really ?
 

CamHostage

Member
A next-gen game is one you can easily distinguish from a previous gen game. If you need DF to list its improvements over previous gen game ports then it's not really a next-gen game.

I see, so "next-gen" isn't about utilizing new hardware or advancements in software or higher capacity of assets quality/quantity or bigger budgets... its more subjective than anything that can be qualified objectively.

It's a feeling, man!

It's like porno, it's hard to define the line exactly, but I know it when I jizz at it...
 
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Bogroll

Likes moldy games
You just wait until how it's going to be hammered into us by a subset... for a racing game ;)
Shouldn't be flying past approaching cars or cars overtaking us as fast as Spiderman fly's past stationary buildings. So hopefully more noticeable. But any major downgrades with them on they will be turned off for me.
 

CGNoire

Member
I see this image brought up consistently:

JEdnCAJ.jpg


From DFs analysis (not the same location, but close enough):

YkOOb7v.jpg


Increase in env detail is quite apparent here. LOD will obviously kick in as the player gets closer to the building. Given the same lighting conditions and angles as the reveal trailer, we can see very similar visuals (as the initial reveal).
You can make out some geometry additions to some buildings in this shot but this is a really bad shot to compare lighting since the SM2 shot is the best case scenario with long dynamic shadows breaking up the scene and a clear view of the blue skylight on the buildings. The SM1 shot is the opposkte and is the worst possible lighting to judge from. The SM1 shot if completely forward lit like from some spotlight...(here the sun). This flattens out the depth and make SM1 image look way flatter and less dynamic. Sm1 looks way better then that.
 

GymWolf

Member
I cannot go back to SSR fuck that shit, it looks "ok" when its on the floor for straight reflection if you are looking perfectly straight to the horizon. But the moment its offscreens or its off angle than it falls apart and looks straight out shit. Also if the character or object hinders the view than you get lots of artifacts. If we want to push the graphics further we need all of it. And that gif shows perfectly why we need RT, those random inaccurate reflections disappearing and reappearing randomly is just trash.
SM2222.jpg

SM22222.jpg

O4IgWqo.jpg

4NTbtFC.jpg



But i notice it all the time, the white lines on the side , the reflections disappear when view is offscreen, the unrealistic stretches that happens when some object is in the middle, the missing correct self reflections and what not. Look i want a better lighting also but i don't want to take a step back to go a step further, i want them both.
You are not gonna notice the flaws during web slinging and combat.
So if i have to sacrifice reflections, it's gonna be in a game where the flaw is less noticeable most of the times.

These console can't have all the effects, you have to chose on a game per game basis what to sacrifice, and ssr reflections in spidey are a lesser evil than meh textures or models or a bad light tech imo.

Maybe next time people is not gonna cry at the idea of a state of the art console instead of a cheap 500 dollars box.
 
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DenchDeckard

Moderated wildly
The good thing about all this is, it's setting our expectation on an open world current gen game on these platforms.

No more bullshit UE5 talk and the power of IO and all that other shite. Here's the reality and its quite positive in some aspects. The IO is allowing instant switching between characters and the graphics are a bit of a step up over the ps4 Pro.

I expect they will get 1440p with drops to 900p etc at 60fps and it will look great. No 30fps near this oled though. Bleugh
 

GymWolf

Member
The good thing about all this is, it's setting our expectation on an open world current gen game on these platforms.

No more bullshit UE5 talk and the power of IO and all that other shite. Here's the reality and its quite positive in some aspects. The IO is allowing instant switching between characters and the graphics are a bit of a step up over the ps4 Pro.

I expect they will get 1440p with drops to 900p etc at 60fps and it will look great. No 30fps near this oled though. Bleugh
Horizon 3 is gonna make this thing look like a ps3 title, for real this time.

Years of advancememt on the decima engine + working exclusively on ps5 to bring out 110% of the power.
 
Horizon 3 is gonna make this thing look like a ps3 title, for real this time.

Years of advancememt on the decima engine + working exclusively on ps5 to bring out 110% of the power.
HZD even looked better than Miles so why are people holding Insomniac to this standard? At this point Guerilla is competing with themselves the game will look great but in no way will it compete with what Decima can push out unless they completely overhaul the engine
 

jroc74

Phone reception is more important to me than human rights
Why because a bunch of Gaffer are still arguing about what next-gen means to them without clearly and concisely SAYING what that exactly is? Not going to happen.
Seeing the extra info thats coming out today, a delay is unlikely.

As in the marketing will start ramping up soon.
 

Thirty7ven

Banned
It’s a bit hard to understand what people expect from open world games where you traverse with speed and have a 60 fps mode.

Comparisons with TLoU2 are weird too because the character models in Miles Morales were already high quality, just as high quality as TLOU2.

It has a stylized look though, so it’s not really aiming to be photorealistic like TLoU.

Expectations just seem to be wildly out place. At the end of the day what I want is for games to look great to the point where you believe the things happening on screen, and can connect to the world and the characters on a visual level.

It seems to me that anything short of RT global illumination gets called out but then the same people complain that Jedi Survivor doesn’t turn off RTGI and reflections and so it’s unplayable at 30fps and sub 60fps.
 

jroc74

Phone reception is more important to me than human rights
It’s a bit hard to understand what people expect from open world games where you traverse with speed and have a 60 fps mode.

Comparisons with TLoU2 are weird too because the character models in Miles Morales were already high quality, just as high quality as TLOU2.

It has a stylized look though, so it’s not really aiming to be photorealistic like TLoU.

Expectations just seem to be wildly out place. At the end of the day what I want is for games to look great to the point where you believe the things happening on screen, and can connect to the world and the characters on a visual level.

It seems to me that anything short of RT global illumination gets called out but then the same people complain that Jedi Survivor doesn’t turn off RTGI and reflections and so it’s unplayable at 30fps and sub 60fps.
I'm just waiting for Hellblade 2 to come out....and see some ppl say "now THIS is next gen" while at the same time just dismissing whats been added to, improved with Spider-Man 2.

Agree, expectations seem wildly out of place.
 

OCASM

Banned
I see, so "next-gen" isn't about utilizing new hardware or advancements in software or higher capacity of assets quality/quantity or bigger budgets... its more subjective than anything that can be qualified objectively.

It's a feeling, man!

It's like porno, it's hard to define the line exactly, but I know it when I jizz at it...
Yes, whatever differences people noted between Uncharted 3 and Uncharted 4 were purely subjective bro :messenger_tears_of_joy:
 

01011001

Banned
You swing at super high speed dude, i don't believe for a single moment that during high speed web slinging or acrobatic combat you can notice high quality ssr over rtx.

People who stop all the time to notice this stuff are just people who love taking screenshots, not people who actually play the game.

And this game has even faster web slinging than spidey 1, so...


there is no such thing as "high quality SSR"
there's SSR that's barely acceptable (racing games mainly) and SSR that looks like a graphics glitch (basically all other genres)

SSR is pure and vile trash of the highest degree.

also in Spider-Man you run and climb along the reflective windows of buildings as well.


and the end goal of RT reflections is NOT NOTICING THE REFLECTIONS... that's what makes them good.
what you instantly notice is artifacts from SSR that crop up every second anything reflective is on screen. it's distracting and looks like a fucking glitch.

RT reflections in a game like Spider-Man are like good CGI in a movie, best case scenario is you don't even notice it during normal gameplay, it's just there and it looks natural.
 
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GymWolf

Member
there is no such thing as "high quality SSR"
there's SSR that's barely acceptable (racing games mainly) and SSR that looks like a graphics glitch (basically all other genres)

SSR is pure and vile trash of the highest degree.

also in Spider-Man you run and climb along the reflective windows of buildings as well.


and the end goal of RT reflections is NOT NOTICING THE REFLECTIONS... that's what makes them good.
what you instantly notice is artifacts from SSR that crop up every second anything reflective is on screen. it's distracting and looks like a fucking glitch.

RT reflections in a game like Spider-Man are like good CGI in a movie, best case scenario is you don't even notice it during normal gameplay, it's just there and it looks natural.
Agree to disagree, i played many games with more than decent reflections that didn't looked like graphical glitches, the yakuza games with the dragon engine, tlou2 and hfw to name a few because i'm really not a reflection whore so it's a graphical aspect that i don't check often in games.

And i'm gonna go further, ssr that are not super pristine, SOMETIMES looks more realistic than fucking perfect mirror reflections even in materials that don't really reflect that way in reality like ice or dirty metal, sometimes devs go a bit overboard with how much clear these reflections are.

If i can only chose 2 between rtx reflections, rtx GI and overall better textures, i'm always gonna go with the latest 2 because you don't need a reflective surface to notice the improvement, it's always there with you at any given moment, and even more in a high speed game like this one where i never stay still except during some force slow walking segments.
 
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The game looked like shit in the showcase, barely any better than Miles Morales and Spiderman remake. Old build, new build, shit build, whatever you wanna call it. The presentation didn't Wow
No way anybody is taking you seriously saying that. The presentation wasn't great, but there is nothing wrong with those graphics.
Oh no, people have different opinions than you, they certainly haven't played the game. 🤦‍♂️

Then you should know Insomiac has already optimized their games to run on ps5 at 60 fps, with Raytracing and dynamic 4k. Speculating anything less is akin to spreading FUD.
 

ChiefDada

Gold Member
Does the increase in traversal speed match their old tech demo?



Would you, the player, be able to properly control at these speeds? Is Spider-Man a 1st person game? Should developers consider that players might get sick from such an ultimately useless and uncomfortable application?

I love it when people ask for 1:1 replication of demo features that don't make sense in actual games.
 
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