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Gran Turismo Sport Beta Thread

Hnnnnnnnggggg I didn't know that was in the beta!!! My car prize luck has been shit other than the Evora. That car is a blast to drive.

It seems like a good chunk of the cars they've shown so far are in the beta. I'm pretty sure i've seen someone with a McLaren 650S as well.

And yeah, the Evora is surprisingly fun. It was the first car I unlocked and i've probably spent most of my time in the beta driving it.
 

FrankWza

Member
This thing is great with the t500. For a 4 year old wheel its pretty impressive. I know wheel tech doesnt move as fast as other tech but good job pd on making it so smooth abd thanks!
 

benzy

Member
458 GT3 is fun to drive.
https://www.youtube.com/watch?v=IaN2GnGGo0I&t=145s

________________________

wwyhej.gif


bheqvy.gif
 

horkrux

Member
Man.. the Nordschleife looks fucking rough with clear weather. Those trees are TERRIBLE. And even in the best cases (3D models) their shadows keep flickering

granturismosportclosei4ugv.png

granturismosportclosezbu1q.png

granturismosportcloseajuqz.png


Lighting and car models look great, but when the sun isn't blocked the tracks can look so bad, it's honestly distracting.

It's a beta obviously, but just to offer some contrast to the gifs that make it seem like this is porn to the eye. It often really isn't..
 
smoke effects were impressive for ps2 era it seems they have taken a lot of steps back there. Wish it looked better but I guess it interferes with frame rate too much
 

Niks

Member
Had a couple of online races so far and the experience has been rock solid. No cars floating and/or jumping around. Surprisingly no reckless driving too.

Pretty surprised actually. Im gonna jump on a race on the Nurb shortly. Ill report back.
 

Makki

Member
Man.. the Nordschleife looks fucking rough with clear weather. Those trees are TERRIBLE. And even in the best cases (3D models) their shadows keep flickering

Lighting and car models look great, but when the sun isn't blocked the tracks can look so bad, it's honestly distracting.

It's a beta obviously, but just to offer some contrast to the gifs that make it seem like this is porn to the eye. It often really isn't..

Gran Turismo: The Real Sight Seeing Simulator. Kaz really needs to give bushes the attention they deserve!

Tell you what, if you drive the car like the gifs show you too will see the porn to the eye. Just like Driveclub, games that rely on a player to be in motion will look bad when standing still in some areas no matter what.
 

Darklor01

Might need to stop sniffing glue
Had a couple of online races so far and the experience has been rock solid. No cars floating and/or jumping around. Surprisingly no reckless driving too.

Pretty surprised actually. Im gonna jump on a race on the Nurb shortly. Ill report back.

I agree about the online races. I mean, some collisions have happened here and there, but I think people are actually consciously trying to race clean as much as possible.
 
What I love most about the beta, is how I don't have to rely on a racing line. When the racing line was introduced and became a standard, I relied heavily on that damn thing. Playing GT Sport, has relieved me from that addiction, those little green markers were heaven sent, it made me learn the track and not a line, so much so I race without the green markers.
 

2scoops

Member
I agree about the online races. I mean, some collisions have happened here and there, but I think people are actually consciously trying to race clean as much as possible.

My experience has been great with really clean racing. Lots of drivers really trying to avoid contact and opted for losing a position instead. Very to nice to see. Except for one race on the oval...man that was horrible. Wish I could've saved the replay, looked like something out of a burnout game. Cars were not ghosting when they should've and someone came to a halt at the top of the track and I smoked em hard. Went from about 220kph to 0 in half a second haha
 

pixelation

Member
Man.. the Nordschleife looks fucking rough with clear weather. Those trees are TERRIBLE. And even in the best cases (3D models) their shadows keep flickering

granturismosportclosei4ugv.png

granturismosportclosezbu1q.png

granturismosportcloseajuqz.png


Lighting and car models look great, but when the sun isn't blocked the tracks can look so bad, it's honestly distracting.

It's a beta obviously, but just to offer some contrast to the gifs that make it seem like this is porn to the eye. It often really isn't..

They do look bad, my question is how do they measure up against the other big racing games?, better?... equal?... worse?
 

Darklor01

Might need to stop sniffing glue
My experience has been great with really clean racing. Lots of drivers really trying to avoid contact and opted for losing a position instead. Very to nice to see. Except for one race on the oval...man that was horrible. Wish I could've saved the replay, looked like something out of a burnout game. Cars were not ghosting when they should've and someone came to a halt at the top of the track and I smoked em hard. Went from about 220kph to 0 in half a second haha

Wow! I'd post that on the bug tracker about the Ghosting. Lol. I can see the Oval being a nightmare for some reason.
 

Niks

Member
Ok, had like 7 races total. 5 were excellent, zero issues... and then the last 2 were a total clusterfuck.

One on the Nurb and another on Brands Hatch. The one on the Nurb was especially brutal since its a narrow track. But all the issues were there, ghosting, warping, jumping all over the place... and not just 1 or 2 cars, all of them were doing this.
Still, had fun and won a couple of races.
 
smoke effects were impressive for ps2 era it seems they have taken a lot of steps back there. Wish it looked better but I guess it interferes with frame rate too much
Are you confusing the car driving through (and thus past) the dirt cloud in the above GIF with it simply disappearing?

gts1gpu0g.gif


giphy.gif
 
Man.. the Nordschleife looks fucking rough with clear weather. Those trees are TERRIBLE. And even in the best cases (3D models) their shadows keep flickering

granturismosportclosei4ugv.png

granturismosportclosezbu1q.png

granturismosportcloseajuqz.png


Lighting and car models look great, but when the sun isn't blocked the tracks can look so bad, it's honestly distracting.

It's a beta obviously, but just to offer some contrast to the gifs that make it seem like this is porn to the eye. It often really isn't..


PS4 or PS4 Pro screens ? If PS4 Pro , is disappointing ...
 
Man.. the Nordschleife looks fucking rough with clear weather. Those trees are TERRIBLE. And even in the best cases (3D models) their shadows keep flickering

granturismosportclosei4ugv.png

granturismosportclosezbu1q.png

granturismosportcloseajuqz.png


Lighting and car models look great, but when the sun isn't blocked the tracks can look so bad, it's honestly distracting.

It's a beta obviously, but just to offer some contrast to the gifs that make it seem like this is porn to the eye. It often really isn't..

I think this more has to do with the fact that some tracks look phenomenal and then to go from that to this is very jarring.

While i have been blown away by some of the gifs and screenshots in this thread, i have also been left scratching my head at others as they look out of place and not up to standard.
 

shandy706

Member
They do look bad, my question is how do they measure up against the other big racing games?, better?... equal?... worse?

Just made a run in Forza 6 to see how it looked in motion. I'm guessing GT:S adds a ton of motion blur when you get moving. Forza 6 adds it heavy once you pass 10-15mph. At high speed trees are going to be blurry in GT:S shots ;)

forzamotorsport6_apexljseb.png


forzamotorsport6_apexaks74.png


Tree on left is still pretty defined at 15mph...sometimes
forzamotorsport6_apex8msdt.png


forzamotorsport6_apex30scv.png


forzamotorsport6_apex5osn7.png


forzamotorsport6_apexhsswa.png


forzamotorsport6_apex7ksr2.png


forzamotorsport6_apex7hsj2.png


forzamotorsport6_apexuqsov.png


forzamotorsport6_apexrds21.png


forzamotorsport6_apexspsvm.png


Unless you're sitting still it's hard to see a lot of detail, although it can still look pretty good.

Sitting still....

forzamotorsport6_apexlysbb.png


forzamotorsport6_apex7gskx.png


Forza's finished tracks is what I'd hold GT:S's to standard wise. T10's tracks look incredible, so that's a high standard to reach for. Putting the Beta shots next to FM6 is quite a gap...but it is a Beta. (I expect PD to outdo them actually...especially with the Hardware at hand.)

No man, this is so gamey and sterile. Just no.

Are you looking at this stuff on a phone or a potato :p

Define "gamey and sterile". Just talking the lighting, because the track looks exactly like that during parts of the year? The level of detail is incredible and it's the standard that should be aimed for. FM6's Nurb with PD's lighting would be incredible. The grass, density of foliage, and detail isn't even close...which was the point of the question I responded to. I also, was showing that at speed things get blurry...so that's probably why the GT:S shots look so blurry (aka the trees).
 
Man.. the Nordschleife looks fucking rough with clear weather. Those trees are TERRIBLE. And even in the best cases (3D models) their shadows keep flickering

granturismosportclosei4ugv.png

granturismosportclosezbu1q.png

granturismosportcloseajuqz.png


Lighting and car models look great, but when the sun isn't blocked the tracks can look so bad, it's honestly distracting.

It's a beta obviously, but just to offer some contrast to the gifs that make it seem like this is porn to the eye. It often really isn't..

It's really not that terrible, you're travelling at 100+ kph in these shots and they also have incredible density of foliage too. Shouldn't be that unexpected to have LOD adjustments in these situations.
Just made a run in Forza 6 to see how it looked in motion. I'm guessing GT:S adds a ton of motion blur when you get moving. Forza 6 adds it heavy once you pass 10-15mph. At high speed trees are going to be blurry in GT:S shots ;)

forzamotorsport6_apexljseb.png


forzamotorsport6_apexaks74.png


Tree on left is still pretty defined at 15mph...sometimes
forzamotorsport6_apex8msdt.png


forzamotorsport6_apex30scv.png


forzamotorsport6_apex5osn7.png


forzamotorsport6_apexhsswa.png


forzamotorsport6_apex7ksr2.png


forzamotorsport6_apex7hsj2.png


forzamotorsport6_apexuqsov.png


forzamotorsport6_apexrds21.png


forzamotorsport6_apexspsvm.png


Unless you're sitting still it's hard to see a lot of detail, although it can still look pretty good.

Sitting still....

forzamotorsport6_apexlysbb.png


forzamotorsport6_apex7gskx.png


Forza's finished tracks is what I'd hold GT:S's to standard wise. T10's tracks look incredible, so that's a high standard to reach for. Putting the Beta shots next to FM6 is quite a gap...but it is a Beta. (I expect PD to outdo them actually...especially with the Hardware at hand.)

No man, this is so gamey and sterile. Just no.
 

Jedi2016

Member
As for the trees, I'm going to chalk it up to "beta is beta" at this point.

One big problem I had last night, is the game's ability to decide who's "at fault" for different situations. I was on the outside coming into a corner, and another player decided he wanted to be on the outside, so he pushed me off. Since it was right before the corner, I end up spinning off into the grass and into the wall. A good 15 seconds or so to make my way back to the track. Not only is my sportsmanship rating dropping the entire time I'm off the track, but I actually get disqualified from the race because I'd accrued too much "penalty time". All because I got tapped by some other guy who probably ended the race with a higher "nice guy" score than I did.

Fuck online. I'll just go back to my hot laps. It's what I always played GT for, anyway.
 

2scoops

Member
Wow! I'd post that on the bug tracker about the Ghosting. Lol. I can see the Oval being a nightmare for some reason.

I'll definitely mention it haha. I would like to give the oval another go, maybe it was just a bad match. But yeah, i can can see oval races being...very interesting.
 
Ok, had like 7 races total. 5 were excellent, zero issues... and then the last 2 were a total clusterfuck.

One on the Nurb and another on Brands Hatch. The one on the Nurb was especially brutal since its a narrow track. But all the issues were there, ghosting, warping, jumping all over the place... and not just 1 or 2 cars, all of them were doing this.
Still, had fun and won a couple of races.

I saw people posting how great the quality of races were this weekend and I was stoked that maybe they fixed some stuff on the back end but when I finally got a chance to do some races tonight... oh boy. I haven't seen this poor of quality in a multiplayer game, beta or not in ages. Like this is what would happen back in the dial up ages. The entire field was just warping across the track, cars constantly wiggling, sound fx going insane, my car engine note would just go on mute when too many cars were near by. All players were from US and my ping was rock solid in the 30's

My last race was the only one with some smoothness but the cars and grid all sound terrible online. The more cars you get together the worse everything sounds. Like it switches to some super simplified low bit rate engine sound. The SR rating had not persuaded anyone to drive causatiously in my experience so far. This I understand because of beta since none of this will carrt over, but people trying to win the race on the first lap is still the norm.

Thankfully I ended the night with a 2nd place and a net SR gain. Currently D 30. What is everyone's else at DR/SR wise? Maybe getting out of the D class will help clear out the riff raff. But overall, the online experience is ok at best in perfect conditions and more often than not, shockingly bad. They need to fix a lot before this launches. All of the polish this game has elsewhere, the quality of their online services are full generations behind.
 

benzy

Member
Shandy, man that wall of high-res PC Forza screens. lol.

You appreciate GTS's vegetation shaders and lighting more when you see how flat it all looks in Pcars. All 60fps racers have a mass use of 2d billboards though. I think GTS needs to up its res to make it look better, and there are some large low-res looking billboards in the background behind the 3D trees that's pretty noticeable, so I hope those are just placeholders.

pCars ps4

32613533406_c778f520c2_o.jpg


29451733032_d8697576e0_o.jpg


GTS

dzqqwr.png


syjgqw.png


rdjiyy.png


ilnscd.png
 

shandy706

Member
Shandy, man that wall of high-res PC Forza screens. lol.

You appreciate GTS's vegetation shaders and lighting more when you see how flat it all looks in Pcars. All 60fps racers have a mass use of 2d billboards though. I think GTS needs to up its res to make it look better, and there are some large low-res looking billboards in the background behind the 3D trees that's pretty noticeable, so I hope those are just placeholders.

Hey, I can only worth with what I can play. I don't have the Beta on my PS4.

Like I said, it's most likely motion blur. (your shots pretty much prove it) The way PD lights things looks incredible. Hopefully the grass and foliage density takes a leap. Things are so muddy in the gameplay shots you posted.

Or is it just the LOD @ 100mph that makes them disappear?

Those are things I'd look at if I were in the beta :(
 

benzy

Member
Hey, I can only worth with what I can play. I don't have the Beta on my PS4.

Like I said, it's most likely motion blur. (your shots pretty much prove it. The way PD lights things looks incredible. Hopefully the grass and foliage density takes a leap.

Or is it just the LOD @ 100mph that makes them disappear?

Those are things I'd look at if I were in the beta :(

That's just how it looks regardless of motion. The foliage texture resolution and LOD is holding it back, so it doesn't look as good as the Polyphony bullshots.

I'm not even sure how much they're utilizing Pro for this beta? 4K screens look like 1080p upscaled and very blurry. My screens don't even look downsampled from a higher res, it actually just looks like a 1080p frame buffer to me. Replays have framerate dips when cars bunch together, but at least framerate feels locked during gameplay though.
 

shandy706

Member
That's just how it looks regardless of motion. The foliage texture resolution and LOD is holding it back, so it doesn't look as good as the Polyphony bullshots.

Ah ok, wouldn't surprise me if it looks far better at release.

Edit** I didn't enjoy PCars with a controller, or I could compare it too. Might redownload it when my wheel gets in this week.
 

TACPhilly

Banned
I think this more has to do with the fact that some tracks look phenomenal and then to go from that to this is very jarring.

While i have been blown away by some of the gifs and screenshots in this thread, i have also been left scratching my head at others as they look out of place and not up to standard.

is it just me or is this level of inconsistency the biggest issue with the game for the last few iterations? i feel like its always the same thing, some things look lightyears ahead of the competition, and then theres crap like this sprinkled all over the place to ruin the immersion.
 

Stillmatic

Member
Man.. the Nordschleife looks fucking rough with clear weather. Those trees are TERRIBLE. And even in the best cases (3D models) their shadows keep flickering

https://abload.de/img/granturismosportclosei4ugv.png
https://abload.de/img/granturismosportclosezbu1q.png
https://abload.de/img/granturismosportcloseajuqz.png

Lighting and car models look great, but when the sun isn't blocked the tracks can look so bad, it's honestly distracting.

It's a beta obviously, but just to offer some contrast to the gifs that make it seem like this is porn to the eye. It often really isn't..

Obviously they could be better, but the trees look decent for a racing sim.
 

pixelation

Member
Forza's finished tracks is what I'd hold GT:S's to standard wise. T10's tracks look incredible, so that's a high standard to reach for. Putting the Beta shots next to FM6 is quite a gap...but it is a Beta. (I expect PD to outdo them actually...especially with the Hardware at hand.)
Thank you man, yeah Forza's vegetation is certainly better and i think that we'll have to wait until Poly makes a GT game from the ground up for the PS4 to see them fully flexing their muscle.
 
How have you folks managed to access the nurburgring and whatnot? I was seeing gifs and videos of them from the beta, but they don't seem to be in my version?

The Ring is available in the newest Daily Races, so you can check it out now.

Will I get an email letting me know I'm in, or will it just be in the notifications bar on PS4?

I got a notification on the PS4 informing me that it's available to download.
 

magawolaz

Member
That's just how it looks regardless of motion. The foliage texture resolution and LOD is holding it back, so it doesn't look as good as the Polyphony bullshots.

I'm not even sure how much they're utilizing Pro for this beta? 4K screens look like 1080p upscaled and very blurry. My screens don't even look downsampled from a higher res, it actually just looks like a 1080p frame buffer to me. Replays have framerate dips when cars bunch together, but at least framerate feels locked during gameplay though.
I don't think there's Pro support in the beta.

4K screenshot by fellow gaffer (and Pro user) anddo0.
Same image downscaled to 1080p and then upscaled to 4K via Photoshop.

No checkerboarding in place. Upscaling algorhythm might be different from the one Photoshop uses, but there's little to no difference. Definitely a 1080p buffer.

Playstation DE have sent out a couple of interesting tweets...

https://twitter.com/PlayStationDE/status/848655789283827713

https://twitter.com/PlayStationDE/status/848792940600320000

#soon according to that last one!
I'm guessing wednesday, with the store PS+ update. Newsletter said something about EU Plus users getting early access
 

Mascot

Member
Jesus Christ at that wall of Forza images, and then somebody quoted them all, just in case we missed them the first time lol.
 

danowat

Banned
Jesus Christ at that wall of Forza images, and then somebody quoted them all, just in case we missed them the first time lol.

How to annoy Mascot 101!

So, no confirmation of EU Beta, but the assumption is this week, with early access for PS+ members?, does this mean it will be a common or garden download, rather than a developer selection process?
 

FrankWza

Member
I had to break out the old Pulse Elites Headphones and install the "Racing" app. I thought DriveClub app was awesome, until I tried the Racing app with the Pulse Elites bass boost gives you a good rumble and hearing the engine sounds while you're in the middle of the pack is awe inspiring, they really did a great job with the racing app, I'm hoping they bring that app over to the other Headsets.


Damn. Im happy with my mixamp but this and some titles doing 3d audio make me want the new platinums. Sometimes i just use the ds4 audio for convenience sake but that's not doable when you use a wheel. Is that racing audio available for any ps headset? I have the usb cable from the silvers.

Edit: looks like its available for any of the ps headsets. I also came across 1 of your posts on the sony forums.


Hnnnnnnnggggg I didn't know that was in the beta!!! My car prize luck has been shit other than the Evora. That car is a blast to drive.


I need it now. Same with the prize cars
 

KORNdoggy

Member
Just made a run in Forza 6 to see how it looked in motion. I'm guessing GT:S adds a ton of motion blur when you get moving. Forza 6 adds it heavy once you pass 10-15mph. At high speed trees are going to be blurry in GT:S shots ;)

forzamotorsport6_apexljseb.png


forzamotorsport6_apexaks74.png


Tree on left is still pretty defined at 15mph...sometimes
forzamotorsport6_apex8msdt.png


forzamotorsport6_apex30scv.png


forzamotorsport6_apex5osn7.png


forzamotorsport6_apexhsswa.png


forzamotorsport6_apex7ksr2.png


forzamotorsport6_apex7hsj2.png


forzamotorsport6_apexuqsov.png


forzamotorsport6_apexrds21.png


forzamotorsport6_apexspsvm.png


Unless you're sitting still it's hard to see a lot of detail, although it can still look pretty good.

Sitting still....

forzamotorsport6_apexlysbb.png


forzamotorsport6_apex7gskx.png


Forza's finished tracks is what I'd hold GT:S's to standard wise. T10's tracks look incredible, so that's a high standard to reach for. Putting the Beta shots next to FM6 is quite a gap...but it is a Beta. (I expect PD to outdo them actually...especially with the Hardware at hand.)



Are you looking at this stuff on a phone or a potato :p

Define "gamey and sterile". Just talking the lighting, because the track looks exactly like that during parts of the year? The level of detail is incredible and it's the standard that should be aimed for. FM6's Nurb with PD's lighting would be incredible. The grass, density of foliage, and detail isn't even close...which was the point of the question I responded to. I also, was showing that at speed things get blurry...so that's probably why the GT:S shots look so blurry (aka the trees).

seems racing game trees are universally a bit shite. but these look worse than sport already imo, light simply isn't hitting them in a very natural way. they don't even look like they're affected by lighting conditions at all.
 
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