Just made a run in Forza 6 to see how it looked in motion. I'm guessing GT:S adds a ton of motion blur when you get moving. Forza 6 adds it heavy once you pass 10-15mph. At high speed trees are going to be blurry in GT:S shots
Tree on left is still pretty defined at 15mph...sometimes
Unless you're sitting still it's hard to see a lot of detail, although it can still look pretty good.
Sitting still....
Forza's finished tracks is what I'd hold GT:S's to standard wise. T10's tracks look incredible, so that's a high standard to reach for. Putting the Beta shots next to FM6 is quite a gap...but it is a Beta. (I expect PD to outdo them actually...especially with the Hardware at hand.)
Are you looking at this stuff on a phone or a potato
Define "gamey and sterile". Just talking the lighting, because the track looks exactly like that during parts of the year? The level of detail is incredible and it's the standard that should be aimed for. FM6's Nurb with PD's lighting would be incredible. The grass, density of foliage, and detail isn't even close...which was the point of the question I responded to. I also, was showing that at speed things get blurry...so that's probably why the GT:S shots look so blurry (aka the trees).