The perfect Dark
Banned
Still no cohesive world/ level design it seems which was one of the most disappointing things in the first game. It does look cool though
Lucky for you, this is not scary at all.Graphically it looks cool, but I don't fuck with horror games like this.
the game is semi-open world, so I imagine much of the world design will be consistentStill no cohesive world/ level design it seems which was one of the most disappointing things in the first game. It does look cool though
More and more with these trailers it's really starting to sink in just how dumb replacing "Psychobreak" with "Evil Within" was.
the game is semi-open world, so I imagine much of the world design will be consistent
And I'm out again. What the fuck is wrong with developers? Get the fuck out with your open world crap. Just like GOW. I can't stand this anymore. It's enough. This damn industry, holy shit I'm angry now.
And I'm out again. What the fuck is wrong with developers? Get the fuck out with your open world crap. Just like GOW. I can't stand this anymore. It's enough. This damn industry, holy shit I'm angry now.
I won't spoil it but combat in the first one didn't really come to fruition until the end of chapter 3. It's fucking fun as hell and people who quit too soon really didn't get to experience it in it's fullest. This looks incredible so far and I can't wait!!!
It's the other way around. The Evil Within is the game's proper title. It was changed for Japan because "The Evil Within" is too hard to say in Japanese.
It's not open world. Relax.
From the way Bethesda describes it, it sounds like the levels are just bigger. There are some sidequests, but they actually take the role of being side content instead of the meat of the game like true open worlds.
Why don't you wait until you see how is implemented?
I doubt this is "ubisoft open world" game design style.
Really? I guess I should've expected as much from a Mikami game.
I wonder if that means that the English localizations are the intended vision.
eh....side quests.....
I'm pretty sure it's also got quick turn. It was sorely missed in TEW.Also, based on the footage so far, no Black Bars!
Shibata was part of the Resident Evil 3: Nemesis development team, where he lead the unit responsible for creating pre-rendered backgrounds. In 2002, Shibata was made the Director of Resident Evil 4 over its "Castle" and "Hallucination" development periods. Eventually, he was replaced by Shinji Mikami as director, but is still credited as a "designer".
http://residentevil.wikia.com/wiki/Hiroshi_Shibata
Think I might need to give the first another chance. Only played about an hour because the combat felt like a poor RE4 imitator. But if the first game as a whole is as surreal and intense as this looks, I probably need to play it
The gameplay changes drastically throughout the game. The first couple of chapters are nothing. Sometimes it's stealth, sometimes it's fear/running away, sometimes its balls-out RE-style combat and shot guns and explosives.
Because NeoGAF.Why don't you wait until you see how is implemented?
And I'm out again. What the fuck is wrong with developers? Get the fuck out with your open world crap. Just like GOW. I can't stand this anymore. It's enough. This damn industry, holy shit I'm angry now.
edit: Or do you mean semi -open world just like the old RE games?
The game got meh, just like RE, when enemies started toting guns and could perform OHKs.This was the biggest problem with TEW for me tbh
And I'm out again. What the fuck is wrong with developers? Get the fuck out with your open world crap. Just like GOW. I can't stand this anymore. It's enough. This damn industry, holy shit I'm angry now.
edit: Or do you mean semi -open world just like the old RE games?
I don't mean to jump on you but the developers do and should have more of a say in how they want their game to evolve than you do. It's probably best to take a "wait and see" approach rather than jumping to malformed conclusions. I for one wouldn't mind sandboxy levels returning like the village in Chpt.3 from TEW.
TEW definitely had its Lynchian moments. Maybe not a Lynchian cast the way that SH did, but inspiration from Lynch's late 80s/early 90s movies is undeniable.
Lucky for you, this is not scary at all.
I don't get it.
That's not a sandbox, it's still linear level and gameplay design
IS this the closed we will ever get to something Lovecraftian in a videogame? (Of course, combat excluded)
Relax man, it's not an open world game.
If "vague surreal mindfuck" qualifies, then yes I suppose. I don't see as strong of an influence from David Lynch type films as I would from other things. I mean surface level, but it definitely had more in common with the splatter film that just throws bizarre shit at the wall than some sort of brooding surrealism.
The only Silent Hill/strongest Lynchian vibes were some parts of he beginning and the asylum nurse bits I thought. Maybe the part with the brain experiments in the mansion to some degree. The Evil Dead/Saw vibes comparison is pretty on point moreso.
I'm pretty sure it's also got quick turn. It was sorely missed in TEW.
And how do you know this? Apparently it's semi-open world.
I'm sorry, I should have been more clear! Instead a central hub area like that asylum wing in the first game, now there's a small town to explore. There are various areas you enter while in this town that transition into standard linear stages like in the first gameAnd I'm out again. What the fuck is wrong with developers? Get the fuck out with your open world crap. Just like GOW. I can't stand this anymore. It's enough. This damn industry, holy shit I'm angry now.
edit: Or do you mean semi -open world just like the old RE games?
And I'm out again. What the fuck is wrong with developers? Get the fuck out with your open world crap. Just like GOW. I can't stand this anymore. It's enough. This damn industry, holy shit I'm angry now.
edit: Or do you mean semi -open world just like the old RE games?
Fucking Laura man
TEW pulls heavily from Lost Highway in particular in terms of weird premonitions, time loops, and body swapping. The Administrator felt like he was fashioned together from several characters in Mulholland Drive. The whole classical music motif was also very Lynchian.
And I'm out again. What the fuck is wrong with developers? Get the fuck out with your open world crap. Just like GOW. I can't stand this anymore. It's enough. This damn industry, holy shit I'm angry now.
edit: Or do you mean semi -open world just like the old RE games?
I really don't see it. I can't even remember any instances of Lynch relying on known classical music.TEW pulls heavily from Lost Highway in particular in terms of weird premonitions, time loops, and body swapping. The Administrator felt like he was fashioned together from several characters in Mulholland Drive. The whole classical music motif was also very Lynchian.
And how do you know this? Apparently it's semi-open world.