OPM: Most people, when they think of a hard drive on a game system, they think of it as just a really big memory card. When you and Kutaragi are encouraging developers to use the hard drive to its full capacity, as someone with a software background, what are you envisioning when you say, "Use the hard drive"?
PH: Well, I'll give you an example; Kazunori [Yamauchi, producer of the Gran Turismo series] would kill me for this: Imagine Gran Turismo shipping on a disc with one car and one track. And then you can browse, online, a dynamic circuit of vehicles that's growing every day because either the car manufacturers are adding new vehicles or we're adding new vehicles. And you can see a specific-type car that's being called up and say, "I think I'll play with that one. Let me download and play it." Maybe the business model allows you to play it for a day; maybe the business model allows you to own it forever. But that content is now yours on your hard drive. Or [maybe you could download] new tracks, new music, whole games.