Glass Shark
Banned
After it was announced that the shipping version of Ghosts on PS4 was running at 720p in single player before a patch, lots of publications scrambled to explain it. IGN claimed their footage was 1080p even after many people provided evidence that suggested otherwise.
Caleb Lawson, IGN video producer, tweeted this back on November 13th:
https://twitter.com/caleblawson/status/400755441631653888
Today, the other shoe drops: http://www.ign.com/articles/2013/12/03/call-of-duty-ghosts-next-gen-comparison
This should be fun. New video comparison at the link. (Lock if old.)
Caleb Lawson, IGN video producer, tweeted this back on November 13th:
https://twitter.com/caleblawson/status/400755441631653888
Today, the other shoe drops: http://www.ign.com/articles/2013/12/03/call-of-duty-ghosts-next-gen-comparison
IGN mistakenly published a previous side-by-side comparison of Call of Duty: Ghosts that did not contain the full 1080p native resolution footage of the PS4 version. While IGN confirmed the display output setting on the PS4, the native resolution rendered in the game itself was not 1080p for an unknown reason. The footage was captured on non-retail, development hardware running the final build of the game. After viewing, the retail version on retail hardware, it's clear our old footage was a lower resolution. You can see this difference more clearly in this new video.
This should be fun. New video comparison at the link. (Lock if old.)