Mascot, change your gear after watching this:
Project CARS 2: Driver Eye - NSX GT3 @ Bathurst - Men at Work - VR Gameplay
Project CARS 2: Driver Eye - NSX GT3 @ Bathurst - Men at Work - VR Gameplay
Mascot, change your gear after watching this:
Project CARS 2: Driver Eye - NSX GT3 @ Bathurst - Men at Work - VR Gameplay
I'll have a look at that, I've picked the Ford Sierra Cosworth which was particularly touchy under braking in the first game.
If you can, check out the BAC Mono. I found it near impossible to drive without traction control with a gamepad in PCars. Might just be me...
I'll be getting my previews out soon. But here's a PCars2 Interview I conducted with Ben Collins a while back, all round top bloke. https://www.youtube.com/watch?v=lun1zDhs5Xc
Noted!
Yeah, it cought my attention as well. But since English is not my primary language and I have not seen any talk about it, I just thought I didn't hear it right.As always it´s a great video. Waiting on the Nic Hamilton one.
What was that Macau mention? I think it was a mistake... i´ll take it as a DLC hint.
I know the wording didn´t exactly say this, but it´s very suspicious, considering he could have said hundreds of other places instead.
I'm so over forza. The game has barely grown.
The first game runs fine in VR. Atoms in a thunderstorm is fucking epic.How is Project CARS 2 in VR in terms of performance? I haven't even bothered installing pCARS 1 since I got my Rift since I heard it runs like shit. Is that the case with pCARS 2 as well?
edit: I'm watching this now. He says it runs better than the first game but by how much I don't know.
Gamer Muscle Project CARS 2 physics and FFB first impressions:
https://www.youtube.com/watch?v=dX-mn4CZnIo
Looking forward to trying it out myself, but am going to wait for someone else to be a controller ginuea pig!
Why? You'll have your PC, FFB wheel, pedals, and Rift headset by this time next month..!
I really won't!
You gotta love these fellows saying it's not like Assetto Corsa, thus it's not realistic. What about you compare to real life? Ah, my bad, you know shit about real life race driving. Okay, time to move on.Pretty much confirms everything that has been said previous, cars more planted, tyres more pliable, limit of grip doesn't bite your head off, more realistic all round, however that said, I've have heard in more than a few places that it's less realistic, and not for "hardcore" sim racers as it's too easy...........
You gotta love these fellows saying it's not like Assetto Corsa, thus it's not realistic. What about you compare to real life? Ah, my bad, you know shit about real life race driving. Okay, time to move on.
Edit: You is not you, danowat, in case you ask.
There're so many mantras in the sim racing world is not even fun.You know, if Project CARS 1 had better force feedback, it would be the easier and faster than Assetto Corsa, rFactor 2, Automobilista, iRacing and even RaceRoom. rFactor's and Assetto Corsa's "Pro" versions are used by professional motorsport teams for track learning and driver training. iRacing is driven by more professional race drivers for fun at home than any other sim and RaceRoom gets handling input (and name-rights) from the actual drivers of the ADAC Masters (GT3) and DTM for example. If you then look at the lap times that the fastest sim racers can get out of those games, all of them already quite a lot faster than real life (maybe with the exception of Assetto Corsa, if you don't set the track-surface to ideal).
So, I don't know how much harder and slower pCARS2 is compared to 1, but I'm pretty sure that pCARS2 would lose this "real life" comparison with the other sims for lap times and can - at best - be on par in terms of reproducing the handling characteristics of the real cars.
But it doesn't matter. Especially the lap time comparison is worth almost nothing. You get the general performance data right (and don't fudge the figures to make stuff work!) and then make it feel good and "real enough", voilà, you made a sim that people will like. If the fastest guys on the planet can get 10% faster lap times than is possible in real life or if the average iRacing driver is 10 seconds slower per lap, won't matter if it feels good and right.
Now, implying that handling can't be improved upon because we are at the pinnacle of what can be done, is something I could never agree with. All the sims we play today and will play tomorrow, will be improved and will be more realistic as tech improves and devs learn new things. Maybe you were not implying that, maybe you were implying that it's SMS who can't. In that case, I will say that PC2 has many technological breakthroughs and technological breakthroughs is what advances things. I can't judge how true to real life the results are, because I'm not a pro driver, but, in case you were implying this, I would recommend revising your biases because you probably have more to lose than to win thinking like that.
I see things different. You are talking about a line where AC stands between PC1 and reality, but I think things are far more complicated than that. There're a few things Project CARS does better on a simulation level, from Hzs frequency (double), to most everything track related, to conditions. All these things are part of reality and all these things affect racing in a deep way. So, reality can't be extracted and abstracted to the point where tyre simulation can mimic real life by itself. It will only mimic real life when all the sorrounding conditions are also there.No, of course pCARS2 will be a big improvement over pCARS1. You said that the AC fanboys should not look at how close pCARS2 has gotten to Assetto Corsa and rather look how close those games are to real life and by all metrics I'm aware of(including telemetry), Assetto Corsa is far closer to real life than pCARS1 which is what most of those fanboys are judging pCARS2 footage by - at least until the game is out. Some are just stupid close-minded, still saying stuff like i(ce)Racing to other titles, but the truth is that all of those titles are converging in their tries to get closer to reality. Assetto Corsa has become a lot harder from tire model 3 to 7, iRacing on the other side has gone away from that razor-edge limit of grip and become easier you might say.
They're all on a journey to replicating reality and know the general direction.
If pCARS2 has become closer to Assetto Corsa, it means that it's also closer to reality. Could be that it's already even closer to reality than Assetto Corsa, I don't know, but the general direction on the catching-up path from pCARS1 would be the right one, so comparing the two is not bad per se, just thinking that Assetto Corsa has already reached its end-goal and everything different from it must be more unrealistic is what is bullshit.
Now, that being said... GamerMuscle and Jimmy Broadbent (while entertaining) are kinda AC fanboys, I appreciate EmptyBox's opinion much more as youtubers go.
And one last point to show from where I'm coming to pCARS2: Even if in my mind it'll end up being less realistic than those other sims, it can still end up being more fun to drive then all of them if it feels great and does stuff the other's don't(which it clearly does with the stunning time of day, dynamic weather and puddle build-up).
Empty has his own biases too however he records videos of sims that interest him. No money or freebees on his channel regarding video content.I appreciate EmptyBox's opinion much more as youtubers go.
Sim racing and subjective opinion go hand in hand..anyone here drive a F1 car (any era), 917, DTM or Formula Ford? How about a 488, MX5 or Lotus Elise on a track? I bet we have opinions on how they drive within each sim!.
On PC it is. I don't know about consoles.Is there any information about compatible racing wheels ? Is my trusty old Logitech Driving Force GT compatible with the game ?
What you guys would suggest for a wheel between Thrustmaster T300 GT and Logitech G29?
Mainly use on PC. They are both the same price in Canada.
What you guys would suggest for a wheel between Thrustmaster T300 GT and Logitech G29?
Mainly use on PC. They are both the same price in Canada.
What you guys would suggest for a wheel between Thrustmaster T300 GT and Logitech G29?
Mainly use on PC. They are both the same price in Canada.
I don't think I will be getting a reply at this stage.Fres, can you please ask WMD2 why no approaches were made to Sparco, Alpinestars, Adidas, OMP, or Puma..? The ones that SMS have come up with look like the bastard children of a drunken shag between an oven glove and a welding mitt.
Reading changing track conditions, as well as adapting and exploiting them, is a fundamental part of what motorsport's about, and Project Cars 2 isn't just leading the way here - it's in a class all of its own.
Plenty of which will be familiar from the first game, perhaps the broadest and most generous pure motorsport game since the TOCA series' heyday. Yet I - and I think a fair few others - bounced off the original Project Cars fairly quickly, even though motorsport's the religion I dedicate myself to most Sunday afternoons. It was something about the sprawl of the career which had a tendency to feel listless and unfocused, and more importantly something about the feel of the cars.
The former's been addressed well enough in Project Cars 2, with more defined goals and a broader range of disciplines. The latter's also been improved, and quite dramatically so too; this is now perfectly playable on a pad, and isn't quite the unwieldy and erratic beast that its predecessor tended towards.
I don't think I will be getting a reply at this stage.
Besides, I don't really have a problem with the gloves, either. I think they look very realistic and vary depending on what car you use. I couldn't care less about their design or whether they are real brands, to be honest...
The first game runs fine in VR. Atoms in a thunderstorm is fucking epic.
What you guys would suggest for a wheel between Thrustmaster T300 GT and Logitech G29?
Mainly use on PC. They are both the same price in Canada.