HAL_Laboratory
Member
Why are people so pissed about online? Most of the games in their portfolio that made them famous have lacked an online component. And the ones that do go online are generally pretty crappy.
Pureauthor said:Not, really. For one, character balance is a lot more difficult with an SRPG than an RTS or TBS.
The random stats can really hurt things.
HAL_Laboratory said:Why are people so pissed about online? Most of the games in their portfolio that made them famous have lacked an online component. And the ones that do go online are generally pretty crappy.
You mean they'll translate it, add extra content, add a Wi-Fi mode and then never release itg23 said:Why do you guys care so much, this is japanese news and it won't matter to the USA because they will never release Front Mission 1 in the US
Kodiak said:Is wifi on a handheld really that important? I played Mario Kart maybe once or twice and had enough.
Jonnyram said:Oh crap, you left out the worst news, duckroll.
The question box, where Nintendo's PR team answers questions from the public is gonna be discontinued in Feb
HAL_Laboratory said:Why are people so pissed about online? Most of the games in their portfolio that made them famous have lacked an online component. And the ones that do go online are generally pretty crappy.
A Black Falcon said:One of the easiest ways to tell a console gamer apart from a PC gamer is to see if they insult online gaming or not... while console games have had online play since the '80s (or early '90s at least), very few people have actually played them online (Xbox Live? Sure it's popular, but compared to the total number of console gamers, the number who have actually played online games is surely small...), something not true about PC gamers.
The main news is tomorrow, my friend. Nin.Dream is out on Thursday so the news precedes Famitsu.ethelred said:Not much news this week... though I guess there was no way it could live up to last week, anyway.
Jonnyram said:The main news is tomorrow, my friend. Nin.Dream is out on Thursday so the news precedes Famitsu.
the girl next door said:Good! at least it's not by Crapcom.
Kintaro said:Man, SE put it in no uncertain terms that the DS = Cash machine for them. Why bother with extra expenses like online? Get the product out there, reap the profits.
ethelred said:Not much news this week... though I guess there was no way it could live up to last week, anyway.
BrodiemanTTR said:What? Last week's thread was a snorefest.
Pureauthor said:Darn, you're qui right. Excellent observation.
BrodiemanTTR said:I meant the official "Dirty Japanese news" thread.
A Black Falcon said:Random stats? What exactly do you mean? There are PC RTSes and TBSes with levelling up, stat growth, items, hero characters that carry over across the campaign (and sometimes the rest of their armies too, though that's more rare; ones that carry over across multiplayer games in PC strategy games are even more rare than that, but DO exist, not that it would have to do that in a console strategy game either...), damage ranges ("5-9 damage per hit", etc) instead of just hard stats, etc, etc... there is the issue that console TBSes/SRPGs usually have ALL the characters having levelling, stats, etc, instead of just leaders, but that's just a matter of scale, and even there there are PC equivilants... yes, SRPG certainly have strong RPG influences, but still. Saying that they are so different from TBSes that online would not work is absurd.
The only serious concern (issues of levelling, items, etc. can be dealt with without much trouble) is the fact that turn-based games are slow in multiplayer. Turnbased strategy games try to deal with this in many ways -- time limits for turns, making the game simultaneous turn (still turns, but everyone moves at the same time) or real-time, etc -- but it is always an issue. Still, that certainly shouldn't be enough to make the whole subgenre ignore multiplayer...
hinode said:The major problem with PvP in a console-style SRPG is that your power is directly tied to the amount of time you've spent building up your characters, rather than just player skills. Even worse, in many cases there is no reasonably easy to hit cap on just how strong you can make your characters by grinding. I have no idea how Front Mission the 1st works, but to take Final Fantasy Tactics as an example, you could abuse the Level Up/Level Down trick to max out the stats of all your characters, at which point you would be guaranteed to beat a conventional team, assuming halfway competetant job setup and player skills, since every PC of yours would get four turns before your opponent could move. With a pure strategy game like Starcraft or Civ, everyone starts off on equal footing (except maybe starting location), so this time issue is moot. Warcraft III has levels on your heroes, but IIRC everyone starts from scratch in mulitplayer games, so again all players are on even footing.
The second problem is that sRPG have abilities that aren't balanced at all for PvP and would be absolutely broken to the point of ruining the gameplay entirely. To continue the FFT example, when everyone has hit max stats they'll all degenerate to playing 5 characters with Excalibur/Ribbon/Chantage/Maintenance/MP Switch/Move MP Up setups. That way, no one can be statused, you need to hit someone at least twice per round to inflict actual damage on a target, and if kill off an entire team in a single round, they'll all revive automatically. I don't know about you, but that sounds horrible to me.
The closest PC analogy I can think of is Diablo II PvP. Time investment is a huge issue (need for unique equipment in that case), and the different classes are so wildly imbalanced that the player community had to invent a huge number of self-imposed rules to get something resembling balance.
In summary, you could make an sRPG that multiplayer is viable for, but you'd have to design it from ground up to be reasonably balanced and have stat caps that can be reached without too much time spent. Front Mission the 1st is a port of an existing game, though, so that probably wasn't a viable option. The other option would be to make the multiplayer co-op missions instead of PvP. That's a nifty idea, but it probably wouldn't have the same long-lasting appeal as a classical strategy game like Starcraft or Civ.
I do think the idea of a Fire Emblem online would be cool, but again it would have to be made for online and not just tacked on to a single player storyline. eg. You'd be able to play each of multiple empires / groups so people aren't playing the same characters against each other (yeah there are always more characters than you can use, but most of them suck anyways and people just use the cool ones).
The gamecube one?sp0rsk said:4 Swords ****ing rocked, put me on the yay team.
Tempy said:There are several ways to solve this issue though. Primarily, do what Civilization PC does - offer a save state option. If the game has really long turns you can also do some kind of "play-by-mail" variant where after each turn you send the data to your opponent - see Chess, VGAPlanets, Civilization. I'd rather developers of TBS games look into this option, where of course you still need wifi to send the data.
neo2046 said:Rumors (low credible)
1) new Gundam game for PS3
2) Bandai x Koei , new Gundam game that using Sangoku Musou engine
3) new Chrono game
DSJammy said:WHAT.
nelsonroyale said:
Hell is where you will be playing it!adg1034 said:HELLS YES
Chris Michael said:WTFUXK SQUARE
I remember the game being confirmed for WIFI when the game was announced (FM)! Now no online?! NO ONLINE FOR HoM EITHER!? ARRRRGH
Zelda DS is so gonna suck, gimmicky bullshit touch screen controls and... 10 people working on the game? damnit Nintendo is screwing up all their DS games. >:|
neo2046 said:Rumors (low credible)
1) new Gundam game for PS3
neo2046 said:2) Bandai x Koei , new Gundam game that using Sangoku Musou engine (for PS2 likely)
3) new Chrono project
neo2046 said:Rumors (low credible)
1) new Gundam game for PS3
2) Bandai x Koei , new Gundam game that using Sangoku Musou engine (for PS2 likely)
3) new Chrono project
neo2046 said:
Ah!neo2046 said:3) new Chrono project
Oh...neo2046 said:Rumors (low credible)