Deckard Cain
Banned
Bound should be character specific not essential.
Bound should be character specific not essential.
People don't like long combos in UMVC3 either and even then it's a completely different game than Tekken. I don't know why people keep bringing up Marvel when we are talking about a 3D game here.People are willing to watch UMvC3 juggles that last for days (surprise they have ground bounces *cough* bound *cough* too) yet they can't bear looking at a Tekken juggle for an extra 2 seconds? wtf?
Tekken 7 Thoughts Plus Additional Info From Harada From ATP
https://www.youtube.com/watch?v=1GMvpPW8aog
1. Tekken 5 was just fine without bound. It's not about juggles becoming harder or longer, with or without bound players can learn just the max. damage juggle and put them out. It's about the pace of a match which suffers when having overly long juggles.I can think of two main reasons as to why boundz should stay:
1) It makes combos easier, it really does, people say they become harder, longer=/=harder, that ground bounce offers enough time to land a good ender.
2) Wall carry, bound can extend your combo range to carry your opponent towards the wall and go for extra damage.
Could you explain what that would achieve?
I can think of two main reasons as to why boundz should stay:
1) It makes combos easier, it really does, people say they become harder, longer=/=harder, that ground bounce offers enough time to land a good ender.
2) Wall carry, bound can extend your combo range to carry your opponent towards the wall and go for extra damage.
Comment: Bounds are not the problem:
-as long as the scaling system is good
-tone down the rage
-no TA! in the next Tekken then it's gonna be fine.
People are willing to watch UMvC3 juggles that last for days (surprise they have ground bounces *cough* bound *cough* too) yet they can't bear looking at a Tekken juggle for an extra 2 seconds? wtf?
Tekken 5 was just fine without bound. It's not about juggles becoming harder or longer, with or without bound players can learn just the max. damage juggle and put them out. It's about the pace of a match which suffers when having overly long juggles.
Just imagine the mods on the PC version if it were released on that platform.
~swooooooon~
It allows you to balance juggle damage & juggle utility better. Some characters just don't need bound & never did. Some character's really need it to give them more juggle options.
It's like saying everyone should have a ground bounce or wall bounce in MVC3. They don't & it also makes for an intetrsting varity in juggle types.
I never dash jabbed so...You really liked dash jabbing in Tekken 5?
-Jin I will agree is worse, he summon an extra dimension world destroying demon to try and remove the devil gene and/or murder himself. This is idiotic, considering his dad will still have it, and not only that can control it and chooses not to use it. Makes you wonder what he could actually do . This completely idiotic display edges jin out.
When you start wars and murder people, to summon a demon to try and get rid of the devil genes for reasons I have already explained to be not well thought out. And this demon has the power to destroy the world.
You are not only evil and selfish. You are a frigging I D I O T
A bigger issue than juggles is wether they'll add supers.
A bigger issue than juggles is wether they'll add supers.
A bigger issue than juggles is wether they'll add supers.
I don't think people have an issue with the bound itself, or even the damage (Tekken has always been a high-damage series outside of Tekken 4), but the sheer length. Watching yourself get hit for 10-15 seconds sucks.
I doubt it, Tekken has always been pure fighting no artificial dept (i.e. slap-on meter management). I'm not accusing other fighters of doing so.
A bigger issue than juggles is wether they'll add supers.
A bigger issue than juggles is wether they'll add supers.
In a way that they did with SC? That would mean meter management and EX moves. I dunno.
It allows you to balance juggle damage & juggle utility better. Some characters just don't need bound & never did. Some character's really need it to give them more juggle options.
It's like saying everyone should have a ground bounce or wall bounce in MVC3. They don't & it also makes for an intetrsting varity in juggle types.
A bigger issue than juggles is wether they'll add supers.
Having supers in would make the game more fun to watch at least.
Having supers in would make the game more fun to watch, we all know the complaints about Tekken being boring to watch.
Hmm yeah but Namco have always been way more experimental with the SC series. Tekken tends to remain largely the same every iteration. Tekken does incremental changes each installment hence it's complexity for newcomers, it's literally years of mechanics added on top of refined prior mechanics over time. TTT2 seems to have maxed out that engine. Namco need to do an overhaul and start again, keep it Tekken but new, a new engine is a great start.wasnt that like SC
was it really a bad plan, Azazel woke up when Jin and Kazuya clashed, and he could obviously influence people, the best plan jin had to kill him was to give him a physical form, and there was only one way to do that, and only someone with the devil gene could trully kill him, sure he did this for selfish reasons, seeing as he wanted to get rid of the devil gene, as Azazel is the origin of the thing, and he assumed that getting rid of him would get rid of all the devil gene, on him and kazuya or any others that might have it
he was willing to be hated by the world and sacrifice himself to get rid of a demon that would ultimately return either way, he basically started everything for the greater good
and how is kazuya doing good stuff, his whole reason in T6 is to kill jin and take over the world himself, if he didnt have any opposition he'd be doing the same as jin or worse
Short Edit:
-Zaibastu was doing dirty stuff with heihachi, considering their main income was crime and kung fu death tournaments.
-heihachi tried to murder everyone near him and relatedto him for power he will never obtain. Not Averse to doing war type business, especially in other countries. Ya know lars.
-heihachi is in many ways the cause for many of the series problems
-Jin I will agree is worse, he summon an extra dimension world destroying demon to try and remove the devil gene and/or murder himself. This is idiotic, considering his dad will still have it, and not only that can control it and chooses not to use it. Makes you wonder what he could actually do . This completely idiotic display edges jin out.
Anyways Heihachi is a really bad dude, jin just edges him out. Kazuya seems to be the best out of the 3, he may not being doing good shit right now for the best intentions, but he is doing good shit which is fuck heihachi's left over mob shit and fuck jin's pope mishima/kazama where's my mama bullshit. And apparently he has been praised for it. Not saying he is an angel ( although he had one ) , perspective wise he is the least stale piece of bread in the bread bowl.
When you start wars and murder people, to summon a demon to try and get rid of the devil genes for reasons I have already explained to be not well thought out. And this demon has the power to destroy the world.
You are not only evil and selfish. You are a frigging I D I O T
Juggling is always going to be part of Tekken otherwise it's not Tekken any more.
Most of the discussion around here is about Bound. Tekken was a fairly juggle heavy game even before Bound, Bound just added that extra layer of it. Tekken was a more than competent fighting game with a solid combo/juggle system... the argument should rather be about why you NEED Bound. The argument presented before was that some characters did not have access to juggling capability in Tekken 5 and before resulting in character strength differential to which can be countered by saying that those characters had incomplete juggling system to begin with. Instead of making fixes to characters on an individual level to fix their juggle issues they added a universal juggle system which made every one a juggler and those who juggled a lot before can juggle even more now. Another argument presented was that it gave a few more moves actual purpose and made them more usable in combat (ie. moves that inflict the Bound state) which can be countered by saying that those moves should be made to be useful in other situations besides just being a Bound set up.
People complain PLENTY about juggling in DOA for the record. It's just that this thread isn't about DOA and it's definitely not about MVC3 which is a totally different game (and people complain about long combos in that game too). The thing is that most players had their fill of juggling in Tekken at Tekken 4/5 and they want the time of "not playing the game" to be reduced in further iterations.
In a way that they did with SC? That would mean meter management and EX moves. I dunno.
Yes it was a bad plan because it involved starting wars and murdering people to summon a demon, that could destroy the entire planet if he fucked up.
Also if kazuya went um apposed he would have done worse? You mean that time he did in tekken 2 and before tekken 3, where he just sat around the zaibatsu and then went into hiding and sexed up his girlfriend. Thats what kazuya did, he didn't fucking start global conflict for selfish reasons on chance bet.
Also Kazuya, already can control the devil. You notice how everytime jin gets whipped up by howroang or his dad or whoever he goes all Devil trigger. His dad chooses not to do that. Maybe ... you know... he could learn how to do that. Instead of being like FChamp with full meter, apparently its possible. It took science and some concentration but its possible, dude is the leader of the zaibastu, I am sure he has enough funds to find something.
Juggling is always going to be part of Tekken otherwise it's not Tekken any more.
Most of the discussion around here is about Bound. Tekken was a fairly juggle heavy game even before Bound, Bound just added that extra layer of it. Tekken was a more than competent fighting game with a solid combo/juggle system... the argument should rather be about why you NEED Bound. The argument presented before was that some characters did not have access to juggling capability in Tekken 5 and before resulting in character strength differential to which can be countered by saying that those characters had incomplete juggling system to begin with. Instead of making fixes to characters on an individual level to fix their juggle issues they added a universal juggle system which made every one a juggler and those who juggled a lot before can juggle even more now. Another argument presented was that it gave a few more moves actual purpose and made them more usable in combat (ie. moves that inflict the Bound state) which can be countered by saying that those moves should be made to be useful in other situations besides just being a Bound set up.
People complain PLENTY about juggling in DOA for the record. It's just that this thread isn't about DOA and it's definitely not about MVC3 which is a totally different game (and people complain about long combos in that game too). The thing is that most players had their fill of juggling in Tekken at Tekken 4/5 and they want the time of "not playing the game" to be reduced in further iterations.
I'm sure it will be eventually. It's about time we had a tekken for PC.
Bounds can stay. It's pretty essential with Tekken right now. Rage, can stay or go really. All depends how damage output is done but eh. I'd like to see destructible environments that ya know, stay broken? VF did. No reason Tekken can't now.
Tekken 7 Thoughts Plus Additional Info From Harada From ATP
https://www.youtube.com/watch?v=1GMvpPW8aog
People don't like long combos in UMVC3 either and even then it's a completely different game than Tekken. I don't know why people keep bringing up Marvel when we are talking about a 3D game here.
Watching yourself get hit for 10-15 seconds sucks.
https://38.media.tumblr.com/ccd8b0e095264bae10f1ae0feba7bc99/tumblr_n8q4db3Q2T1r3jdtgo1_500.jpg
lol
What really made juggles last longer after Tekken 6 was NOT bound, but the changes to the float properties of the victim and addition of lots of moves that serve as juggle fillers.
Nobody had issues juggling in Tekken 5. Just the juggle capability of some characters weren't as good as other characters. This is no different than any other fighting game where some characters can combo better than others.
On average, bound really only adds 1 - 3 hits per juggle. What really made juggles last longer after Tekken 6 was NOT bound, but the changes to the float properties of the victim and addition of lots of moves that serve as juggle fillers.
What bound really added was improved oki for a lot of characters. The ability to spike an opponent at the end of a juggle to set up a advantageous oki situation was actually very rare before Tekken 6. It was a big part of the reason that Devil Jin was so good in Tekken DR, because he had fantastic mid stage oki which was INCREDIBLY rare back then. The addition of bound gives every character a universal option to set up a spike into an advantageous oki situation. This is why bound as a specific mechanic is needed.
If you remove bound and try to bandaid this aspect by giving everyone a spike move, then the juggle physics are going to have to be completely reworked, because as it is now, spiking an opponent without bound still makes the opponent slide out of range for anything meaningful. In that situation, the only characters with strong oki will be characters like Lars who has a spike option that moves him forward to negate the effect of the opponent sliding away. It'll be another Tekken DR Devil Jin situation all over again.
I hate how you just completely disregarded that person's post and just said 'nah' with no answer of your own, at least provide a counter argument, maybe a mod should set up a poll to see everyone's opinion regarding bound.Nah, just continue the Revolution trend of no bounds. They can rebalance Lars and Devil Jin to match the others.
1. Tekken 5 was just fine without bound. It's not about juggles becoming harder or longer, with or without bound players can learn just the max. damage juggle and put them out. It's about the pace of a match which suffers when having overly long juggles.
I doubt it, Tekken has always been pure fighting no artificial dept (i.e. slap-on meter management). I'm not accusing other fighters of doing so.
Unfortunate, because VF5FS is the best fighting game of the generation.
Tekken 7 Thoughts Plus Additional Info From Harada From ATP
https://www.youtube.com/watch?v=1GMvpPW8aog
Except the pace doesn't suffer at all.1. Tekken 5 was just fine without bound. It's not about juggles becoming harder or longer, with or without bound players can learn just the max. damage juggle and put them out. It's about the pace of a match which suffers when having overly long juggles.
Nah, just continue the Revolution trend of no bounds. They can rebalance Lars and Devil Jin to match the others.